Survival Guide - Advanced tech: Difference between revisions

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<languages />
<translate>
==Light== <!--T:1-->


==Farming==
<!--T:2-->
Torches are created by putting dry grass, cat tails or bamboo over sticks in the crafting menu.
They can be lit by placing them in a {{ll|firepit|firepit}} for example, but lit torches placed on solid blocks burn out after 48 hours. More permanent light sources include oil lamps and lanterns. For a list of available lights, see the main article on {{ll|Light sources|Light sources}}.


Wild crops drop seeds which can be planted on farmland. Craft yourself a hoe from stone or metal. Farmland requires either a nearby water source, enough rainfall or daily watering with a watering can to grow. It also needs nutritious soil, so if you come across high fertility soil, take it with you. Depleted soil will make crops grow very very slowly. Crops also require specific nutrients, so be sure to rotate your crops accordingly.
==Inventory Space and Storage== <!--T:3-->


Berry bushes can be replanted as-is, they have no special soil requirements.
=== Portable === <!--T:54-->


==Light==
<!--T:4-->
Players have the following options for {{ll|Containers#portable containers|inventory expansion}}. Use the handbook opened via {{Keypress|H}} to see how to craft these items.


Torches can be created easily by putting sticks in the firepit, but when placed will burn out after 3 days. More permanent light sources include oil lamps and lanterns, check out the main article on [[Light sources]].
</translate>
{|class="wikitable" style="text-align:center; margin-left:2%;"
! <translate><!--T:55--> Item</translate>
! <translate><!--T:56--> Capacity</translate>
! <translate><!--T:57--> Needed Items</translate>
! <translate><!--T:58--> Recipe</translate>
|-
| {{Item List|item=<translate><!--T:59--> Hand Basket</translate>|icon=Grid_Hand basket|page=Containers#portable containers}}
| 3 <translate><!--T:60--> slots</translate>
| 10 {{Item List|item=<translate><!--T:61--> Cattails</translate>|icon=Cattails|page=Reed}}
|
{{SimpleCraft
|B1=Cattails|B1N=2
|B3=Cattails|B3N=2
|C1=Cattails|C1N=2
|C2=Cattails|C2N=2
|C3=Cattails|C3N=2
}}
|-
| {{Item List|item=<translate><!--T:62--> Hunter's Backpack</translate>|icon=Grid_hunterbackpack|page=Containers#portable containers}}
| 4 <translate><!--T:63--> slots</translate>
| 18 {{Item List|item=<translate><!--T:64--> Cattails</translate>|icon=Cattails|page=Reed}}
1 {{Item List|item=<translate><!--T:65--> Pelt (Medium)</translate>|icon=Grid_Hide-pelt-medium|page=Pelt}}
|
{{SimpleCraft
|A1=Cattails|A1N=3
|A2=Grid_Hide-pelt-medium
|A3=Cattails|A3N=3
|B1=Cattails|B1N=3
|B2=Cattails|B2N=3
|B3=Cattails|B3N=3
}}
|-
| {{Item List|item=<translate><!--T:66--> Linen Sack</translate>|icon=Linensack|page=Containers#portable containers}}
| 5 <translate><!--T:67--> slots</translate>
| 1 {{Item List|item=<translate><!--T:68--> Flax Twine</translate>|icon=Flaxtwine|page=Twine}}
1 {{Item List|item=<translate><!--T:69--> Linen</translate>|icon=Linen-normal-down|page=Linen}}
|
{{SimpleCraft
|A1=Flaxtwine
|B1=Linen-normal-down
}}
|-
| {{Item List|item=<translate><!--T:70--> Leather Backpack</translate>|icon=Grid_Backpack|page=Containers#portable containers}}
| 6 <translate><!--T:71--> slots</translate>
| 8 {{Item List|item=<translate><!--T:72--> Leather</translate>|icon=Leather|page=Leather}}
|
{{SimpleCraft
|A1=Leather|A1N=2
|B1=Leather|B1N=2
|B2=Leather|B2N=2
|C1=Leather|C1N=2
}}
|-
| {{Item List|item=<translate><!--T:73--> Mining Bag</translate>|icon=Grid_Mining_Bag|page=Containers#portable containers}}
| 10 <translate><!--T:74--> slots</translate> <br><translate><!--T:75--> for Stones and Minerals</translate>
| 1 {{Item List|item=<translate><!--T:76--> Flax Twine</translate>|icon=Flaxtwine|page=Twine}}
1 {{Item List|item=<translate><!--T:77--> Linen</translate>|icon=Linen-normal-down|page=Linen}}
2 {{Item List|item=<translate><!--T:78--> Bronze plate</translate>|icon=Grid_Tin Bronze Plate|page=Metal plate}} 
|
{{SimpleCraft
|A2=Flaxtwine
|B1=Grid_Tin Bronze Plate
|B2=Linen-normal-down
|B3=Grid_Tin Bronze Plate
}}
|}
<translate>


==Inventory Space==
=== Stationary === <!--T:41-->


You have the following options to expand your inventory. Look up in the handbook opened via <code>H</code> to check out how to craft them.
<!--T:42-->
For stationary storage, the player has the following {{ll|Containers#stationary containers|container options}}:


* Basket: 3 Slots
</translate>
* Hunter's backpack: 4 Slots
{|class="wikitable" style="text-align:center; margin-left:2%;"
* Linen sack: 5 Slots
! <translate><!--T:79--> Item</translate>
* Leather Backpack: 6 Slots
! <translate><!--T:80--> Capacity</translate>
* Mining bag: 10 Slots for Stones and Minerals
! <translate><!--T:81--> Needed Items</translate>
! <translate><!--T:82--> Recipe</translate>
|-
| {{Item List|item=<translate><!--T:83--> Reed chest</translate>|icon=Reed chest|page=Containers}}
| 8 <translate><!--T:84--> slots</translate>
| 24 {{Item List|item=<translate><!--T:85--> Cattails</translate>|icon=Cattails|page=Cattails}}
|
{{SimpleCraft
|A1=Cattails|A1N=3
|B1=Cattails|B1N=3
|C1=Cattails|C1N=3
|A2=Cattails|A2N=3
|C2=Cattails|C2N=3
|A3=Cattails|A3N=3
|B3=Cattails|B3N=3
|C3=Cattails|C3N=3
}}
|-
| {{Item List|item=<translate><!--T:86--> Storage Vessel</translate>|icon=Storage-vessel|page=Containers}} 
| 12 <translate><!--T:87--> slots</translate>
| 35 {{Item List|item=<translate><!--T:88--> Blue Clay</translate>|icon=|page=Clay}}<translate><!--T:89--> or</translate>


==Early Copper Age==
<!--T:44-->
35 {{Item List|item=<translate><!--T:90--> Fire Clay</translate>|icon=|page=Clay}}
|{{ll|Clay Forming|<translate><!--T:97--> Clay Forming</translate>}}
{{ll|Trading|<translate><!--T:98--> Trading</translate>}}
|-
| {{Item List|item=<translate><!--T:91--> Chest</translate>|icon=Grid_Chest|page=Containers}}
| 16 <translate><!--T:92--> slots</translate>
| 8 {{Item List|item=<translate><!--T:93--> Board</translate>|icon=Grid_Oak Board|page=Boards}}
1 {{Item List|item=<translate><!--T:94--> Nails and strips</translate>|icon=Grid_Nails-and-strips|page=Nails_and_strips}}
|
{{SimpleCraft
|A1=Grid_Oak Board
|B1=Grid_Oak Board
|B2=Grid_Nails-and-strips
|C1=Grid_Oak Board
|A2=Grid_Oak Board
|C2=Grid_Oak Board
|A3=Grid_Oak Board
|B3=Grid_Oak Board
|C3=Grid_Oak Board
}}
|-
| {{Item List|item=<translate> Trunk</translate>|icon=Grid_Trunk|page=Containers}}
| 36 <translate> slots</translate>
| 2 {{Item List|item=<translate> Chest</translate>|icon=Grid_Chest|page=Containers}}
|
{{SimpleCraft
|A1=Grid_Chest
|A2=Grid_Chest
}}
|}
<translate>


[[File:Native copper in chert.png|300px|thumbnail|right|Copper ore can be found by surface chunks like these.]]
<!--T:95-->
Acquiring copper tools requires the following steps
Different storage options have different requirements. They are also best suited for different tasks - for instance, while the clay storage vessel is a good early game miscellaneous storage, it is best suited for food storage in a {{ll|Room#Cellar|cellar}}, due to it's inherently better spoilage rate.


* Find copper nuggets either by [[Panning]] or scavenging the worlds surface for loose pieces of nuggets
==Food== <!--T:6-->
* Find [[Clay forming|clay and form]] yourself some tool molds as well as a crucible
* Harvest fire wood and create a [[Charcoal pit]] to produce charcoal


Once you have that all ready. Please the crucible into the firepit. It will open 4 additional firepit slots where you can place the nuggets inside. Once the crucible moved to the output slot, the metal is ready to be poured into the molds. Hold <code>right mouse click</code> with a crucible in hands on a placed mold to pour metal.
<!--T:7-->
A meal cooked with varied ingredients is more nutritious than raw or simply roasted components. Ultimately, advanced [[cooking|Cooking]] keeps player nutrients, satiety (and health) high. Food items spoil over time, so build a cellar for {{ll|Food preservation|long term food storage}}.


Make sure to completely fill each mold. Once the temperature has dropped below 200 degrees, you can remove the tool from the mold.
===Farming=== <!--T:8-->


== Late Copper Age==
<!--T:9-->
[[Wild Foods|Wild crops]] provide seeds that can be planted on farmland. Growing crops need nutritious {{ll|soil|soil}}, so finding high fertility soil (terra preta) is a plus when foraging. Farming requires a {{ll|hoe|hoe}}, crafted from stone or metal as well as a nearby water source, sufficient rainfall, or daily watering with a watering can. {{ll|Berry Bushes|Berry bushes}} have no special soil requirements, but depleted soil will slow the growth rate of crops. Crops also require specific nutrients, so be sure to rotate crops accordingly. For more information, see the {{ll|Farming|farming guide}}.


Early copper age tool casting is easy and fun but prevents you from creating some of the more advanced tools and weapons, such as the saw, shears or the metal version of the spear.
===Animal husbandry=== <!--T:10-->


1. Again using clay, build some [[ingot mold]]s, a hammer mold, and an anvil mold and bake them as before.
<!--T:11-->
Animals can be lured into prepared pens using filled troughs, which attract wild animals from 48 blocks away. Animals fed using troughs will breed and multiply. Each consecutive generation of animals bred in captivity will become more tame and thus more easily manageable as farm animals. See the guide to {{ll|Animal Husbandry|Animal Husbandry}} for more information.


2. Cast yourself a copper hammer, a copper anvil, and some ingots
==Metal Working== <!--T:12-->
3. Craft a [[forge]]


{{Grid/Crafting
===Copper Age=== <!--T:13-->
|A1=Cobble|B1=|C1=Cobble
|A2=Cobble|B2=|C2=Cobble
|A3=Cobble|B3=Cobble|C3=Cobble
|Output=Forge}}


4. Add one or more pieces of coal to [[forge]] and your desired metal ingots holding shift + right mouse click. Ignite with a torch.
<!--T:14-->
[[File:Native copper in chert.png|300px|thumbnail|right|Copper ore can be found by collecting surface deposits.]]


5. Once the [[metal]] is over 60% its melting point it can be worked. Take it from the [[forge]] and place it on the [[anvil]]. This will open up a dialog allowing you to choose what to tool/weapon to craft
<!--T:96-->
Crafting copper tools requires the following materials:


6. Your goal is now to fill in the empty blue squares with [[metal]]. Hit 'F' with a [[hammer]] in your hand to see your tool modes.
<!--T:15-->
<ul>
* Find copper nuggets either by {{ll|Panning|panning}} or scavenging the surface for nuggets in loose stones. In the beginning, it is recommended to find 40 nuggets to get you started.
<li>
* Find {{ll|Clay|clay}} and form {{ll|Molds|tool molds}} as well as a {{ll|crucible|crucible}} and fire them in a {{ll|pit kiln|pit kiln}} (a one block hole in the ground, fill with dried grass sticks and firewood) - the two starting tools should be a pickaxe and a hammer.
  <strong>Heavy Hit</strong>
* Harvest {{ll|Trees|wood}} and create a {{ll|Charcoal|Charcoal pit}} to produce charcoal.
<br>
When used on the bottom layer: No effect<br>
When used on the upper layers: If near the edge, it will move voxels the the lower layer, i.e. flatten the work item. Otherwise it will spread apart the voxels.
</li>


<li><strong>Upset (Up, Left, Down, Right)</strong><br>
<!--T:16-->
When used on the bottom layer: Move voxels to the upper layer, only possible at the edges of a work item<br>
Once these items are assembled, metal tools can be crafted by {{ll|casting|casting}} using the {{ll|crucible|crucible}}. Detailed instructions can be found on the {{ll|casting|casting}} page. Placing the crucible into the firepit will open 4 slots where nuggets can be added. When heated with a high temperature {{ll|fuel|fuel}}, the copper will melt and the crucible will transfer to the output slot. Remove the crucible with {{ll|tongs|tongs}} and hold {{RMB}} to pour metal into a prepared tool mold. When the metal drops below 200 degrees, the tool head can be removed from the mold.
When used on upper layers: Move voxels horizontally or down by a layer if its at the edge
</li>


<li><strong>Split</strong><br>
<!--T:45-->
Irrevocably removes one voxel
As soon as the player acquires a pickaxe and hammer, they should return to the spots were nuggets were previously found on the surface. The player can dig down under these spots to find shallow native copper veins. They are not as large as their underground counterparts, but will give enough copper to start into the further metal ages. The pickaxe is necessary to dig stone and the ore once found - the hammer is required to break the ore chunks into usable nuggets.
</li>
</ul>


If you mess up a work piece: Copper and Bronze work items can be smelted back down into an ingot again, Iron work items not viably re-smeltable as of v1.12
===Bronze Age=== <!--T:17-->


Some tools require more metal, you can add another hot ingot to get more voxels.
<!--T:18-->
{{ll|Bronze|Bronze alloys}} are created by {{ll|casting|casting}} using the {{ll|crucible|crucible}}. However, the three types of bronze ({{ll|Bronze|Tin bronze}}, {{ll|Bronze|Bismuth bronze}} and {{ll|Bronze|Black bronze}}) require additional base metal components to create {{ll|Casting#Alloy Ratios|alloys}} and must be mixed according to these ratios. Smeltable nuggets contain 5 units of metal, but chunks of ores harvested by {{ll|mining|mining}} contain various amounts of metal, as shown in the tooltip information.


==Bronze Age==
<!--T:19-->
Options to find these:


==Iron Age==
<!--T:20-->
* Use the {{ll|prospecting pick|prospecting pick}} to figure out where *not* to {{ll|Mining|mine}} for the desired ore, or just do a lot of caving. You can check the Handbook ingame to see which ores can spawn in which stone types, which helps narrowing down the search area.
* Find a {{ll|Trading|trader}} that sells ores.
* Find {{ll|Cracked_vessel|cracked vessel}} in {{ll|ruins|ruins}}.
* {{ll|Tin|Tin}} is a rare drop obtained when {{ll|Panning|panning}}.
 
<!--T:21-->
When {{ll|copper|copper}} and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via {{Keypress|H}}).
 
=== Late Copper/Bronze Age=== <!--T:22-->
 
<!--T:23-->
Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the {{ll|saw|saw}}, {{ll|shears|shears}} or the metal version of the {{ll|spear|spear}}. These can only be created through the {{ll|smithing|smithing}} mechanic. For detailed instructions and how to use each item, see the {{ll|smithing|smithing}} page. The general process is as follows
 
<!--T:24-->
# Using {{ll|Clay forming|clay}}, craft {{ll|molds|ingot molds}}, a {{ll|hammer|hammer}} mold, and an {{ll|anvil|anvil}} mold, and craft these items by {{ll|Casting|casting}}. The anvil alone requires 900 units of metal, which translates to 180 nuggets.
# Craft a {{ll|forge|forge}} using 7 cobblestone blocks in the crafting grid (See the in-game handbook {{Keypress|H}})
# Prepare the ingots for {{ll|smithing|smithing}} using the {{ll|forge|forge}} and high temperature {{ll|fuel|fuel}}.
# Use some {{ll|tongs|tongs}} to place the heated ingot on the {{ll|anvil|anvil}} and use the dialog to select which tool/weapon to craft.
# Craft the item by filling the empty blue squares with {{ll|metal|metal}} using the different {{ll|hammer|hammer}} tool modes (accessed by {{Keypress|F}}) and {{LMB}}.
 
<!--T:25-->
If a mistake is made, half-forged bronze or copper work items can be broken into metal bits with a {{ll|chisel|chisel}}. The chisel must be of a higher level metal than the metal of the piece to be broken. The metal bits can be re-smelted and cast into ingots. In the case of iron, the metal bits must be re-smelted in a {{ll|bloomery|bloomery}}.
 
===Iron Age=== <!--T:26-->
 
<!--T:27-->
Iron tools provide players with tools that have a significant boost in strength and durability.
 
<!--T:28-->
* Create a bronze {{ll|anvil|anvil}}, as iron tools ''cannot'' be worked on a copper anvil.
* Gather {{ll|Clay|fire clay}}, make {{ll|Fire brick|fire bricks}}, and finish the bricks in a {{ll|pit kiln|pit kiln}}.
* Use {{ll|Fire brick|fire bricks}} to build a {{ll|bloomery|bloomery}}. For instructions on using the bloomery functional block, see the {{ll|bloomery|bloomery}} page.
 
<!--T:29-->
The only method to smelt iron ore and quartz (to make glass) is to use a {{ll|bloomery|bloomery}}. Bloomeries reach temperatures higher than a {{ll|firepit|firepit}} and can be used to smelt any ore, but cost significant quantities of fuel. The {{ll|iron bloom|iron bloom}}, harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.
 
===Steel Age=== <!--T:46-->
 
<!--T:47-->
Steel tools again provide a significant boost in strength and durability, however they are hard to come by and require a lot of preparation.
 
<!--T:48-->
* Build a {{ll|Steel Making|refractory furnace}}
* Prepare plenty of charcoal or {{ll|coke|coke}} as well as iron ingots
* Carbonize the iron ingots with charcoal in the refractory furnace and process the resulting blister steel ingots either by hand or with a helve hammer into steel
 
<!--T:49-->
Keep in mind that blister steel and steel can only be worked on an iron {{ll|anvil|anvil}}, which cannot be cast but instead has to be smithed and welded.
 
==Woodworking== <!--T:50-->
 
<!--T:51-->
To be able to craft advanced wooden items like a door or buckets and barrels, the player first needs to acquire a {{ll|saw|saw}}. This tool can only be crafted by smithing, and is thus gated behind both the metal ages, as well as finding enough of the chosen ore to cast your first {{ll|anvil|anvil}}.
 
==Leather Working== <!--T:52-->
 
<!--T:53-->
Unlike the simple oiled pelts required for a {{ll|hunter's backpack|hunter's backpack}}, the leather necessary for advanced armour and a proper backpack is harder to get. To craft usable leather, the player first needs to find {{ll|limestone|limestone}}, {{ll|chalk|chalk}} stone or {{ll|borax|borax}} ore, as well as oak or acacia logs. Leather making is further gated behind the possession of a {{ll|saw|saw}}, since at least one bucket and several barrels are required.
For an in-depth look into leather making, check the {{ll|Leather Working|Leather Working}} guide.
 
==Mechanization== <!--T:30-->
 
<!--T:31-->
The power of the wind, is used to provide {{ll|Mechanical_power|mechanical power}}
 
<!--T:32-->
This power is used in the following process:
 
<!--T:33-->
* {{ll|Iron bloom|Iron bloom}}, blister steel and metal plate working can be automated with the {{ll|helve hammer|helve hammer}}
* Grinding materials in the {{ll|quern|quern}} can be automated
* Smashing minerals in the pulverizer requires automation to work
 
</translate>
{{Game navbox}}
[[Category:Guides{{#translation:}}]]

Latest revision as of 17:39, 3 April 2024

Light

Torches are created by putting dry grass, cat tails or bamboo over sticks in the crafting menu. They can be lit by placing them in a firepit for example, but lit torches placed on solid blocks burn out after 48 hours. More permanent light sources include oil lamps and lanterns. For a list of available lights, see the main article on Light sources .

Inventory Space and Storage

Portable

Players have the following options for inventory expansion . Use the handbook opened via H to see how to craft these items.

Item Capacity Needed Items Recipe
Grid Hand basket.png Hand Basket 3 slots 10 Cattails.png Cattails
Cattails.png
2
Cattails.png
2
Cattails.png
2
Cattails.png
2
Cattails.png
2
Grid hunterbackpack.png Hunter's Backpack 4 slots 18 Cattails.png Cattails

1 Grid Hide-pelt-medium.png Pelt (Medium)

Cattails.png
3
Grid Hide-pelt-medium.png
Cattails.png
3
Cattails.png
3
Cattails.png
3
Cattails.png
3
Linensack.png Linen Sack 5 slots 1 Flaxtwine.png Flax Twine

1 Linen-normal-down.png Linen

Flaxtwine.png
Linen-normal-down.png
Grid Backpack.png Leather Backpack 6 slots 8 Leather.png Leather
Leather.png
2
Leather.png
2
Leather.png
2
Leather.png
2
Grid Mining Bag.png Mining Bag 10 slots
for Stones and Minerals
1 Flaxtwine.png Flax Twine

1 Linen-normal-down.png Linen

2 Grid Tin Bronze Plate.png Bronze plate

Flaxtwine.png
Grid Tin Bronze Plate.png
Linen-normal-down.png
Grid Tin Bronze Plate.png

Stationary

For stationary storage, the player has the following container options :

Item Capacity Needed Items Recipe
Reed chest.png Reed chest 8 slots 24 Cattails.png Cattails
Cattails.png
3
Cattails.png
3
Cattails.png
3
Cattails.png
3
Cattails.png
3
Cattails.png
3
Cattails.png
3
Cattails.png
3
Storage-vessel.png Storage Vessel 12 slots 35 Blue Clay

or

35 Fire Clay

Clay Forming

Trading

Grid Chest.png Chest 16 slots 8 Grid Oak Board.png Board

1 Grid Nails-and-strips.png Nails and strips

Grid Oak Board.png
Grid Oak Board.png
Grid Oak Board.png
Grid Oak Board.png
Grid Nails-and-strips.png
Grid Oak Board.png
Grid Oak Board.png
Grid Oak Board.png
Grid Oak Board.png
Grid Trunk.png Trunk 36 slots 2 Grid Chest.png Chest
Grid Chest.png
Grid Chest.png

Different storage options have different requirements. They are also best suited for different tasks - for instance, while the clay storage vessel is a good early game miscellaneous storage, it is best suited for food storage in a cellar , due to it's inherently better spoilage rate.

Food

A meal cooked with varied ingredients is more nutritious than raw or simply roasted components. Ultimately, advanced Cooking keeps player nutrients, satiety (and health) high. Food items spoil over time, so build a cellar for long term food storage .

Farming

Wild crops provide seeds that can be planted on farmland. Growing crops need nutritious soil , so finding high fertility soil (terra preta) is a plus when foraging. Farming requires a hoe , crafted from stone or metal as well as a nearby water source, sufficient rainfall, or daily watering with a watering can. Berry bushes have no special soil requirements, but depleted soil will slow the growth rate of crops. Crops also require specific nutrients, so be sure to rotate crops accordingly. For more information, see the farming guide .

Animal husbandry

Animals can be lured into prepared pens using filled troughs, which attract wild animals from 48 blocks away. Animals fed using troughs will breed and multiply. Each consecutive generation of animals bred in captivity will become more tame and thus more easily manageable as farm animals. See the guide to Animal Husbandry for more information.

Metal Working

Copper Age

Copper ore can be found by collecting surface deposits.

Crafting copper tools requires the following materials:

  • Find copper nuggets either by panning or scavenging the surface for nuggets in loose stones. In the beginning, it is recommended to find 40 nuggets to get you started.
  • Find clay and form tool molds as well as a crucible and fire them in a pit kiln (a one block hole in the ground, fill with dried grass sticks and firewood) - the two starting tools should be a pickaxe and a hammer.
  • Harvest wood and create a Charcoal pit to produce charcoal.

Once these items are assembled, metal tools can be crafted by casting using the crucible . Detailed instructions can be found on the casting page. Placing the crucible into the firepit will open 4 slots where nuggets can be added. When heated with a high temperature fuel , the copper will melt and the crucible will transfer to the output slot. Remove the crucible with tongs and hold Right mouse button to pour metal into a prepared tool mold. When the metal drops below 200 degrees, the tool head can be removed from the mold.

As soon as the player acquires a pickaxe and hammer, they should return to the spots were nuggets were previously found on the surface. The player can dig down under these spots to find shallow native copper veins. They are not as large as their underground counterparts, but will give enough copper to start into the further metal ages. The pickaxe is necessary to dig stone and the ore once found - the hammer is required to break the ore chunks into usable nuggets.

Bronze Age

Bronze alloys are created by casting using the crucible . However, the three types of bronze (Tin bronze , Bismuth bronze and Black bronze ) require additional base metal components to create alloys and must be mixed according to these ratios. Smeltable nuggets contain 5 units of metal, but chunks of ores harvested by mining contain various amounts of metal, as shown in the tooltip information.

Options to find these:

  • Use the prospecting pick to figure out where *not* to mine for the desired ore, or just do a lot of caving. You can check the Handbook ingame to see which ores can spawn in which stone types, which helps narrowing down the search area.
  • Find a trader that sells ores.
  • Find cracked vessel in ruins .
  • Tin is a rare drop obtained when panning .

When copper and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via H).

Late Copper/Bronze Age

Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the saw , shears or the metal version of the spear . These can only be created through the smithing mechanic. For detailed instructions and how to use each item, see the smithing page. The general process is as follows

  1. Using clay , craft ingot molds , a hammer mold, and an anvil mold, and craft these items by casting . The anvil alone requires 900 units of metal, which translates to 180 nuggets.
  2. Craft a forge using 7 cobblestone blocks in the crafting grid (See the in-game handbook H)
  3. Prepare the ingots for smithing using the forge and high temperature fuel .
  4. Use some tongs to place the heated ingot on the anvil and use the dialog to select which tool/weapon to craft.
  5. Craft the item by filling the empty blue squares with metal using the different hammer tool modes (accessed by F) and Left mouse button.

If a mistake is made, half-forged bronze or copper work items can be broken into metal bits with a chisel . The chisel must be of a higher level metal than the metal of the piece to be broken. The metal bits can be re-smelted and cast into ingots. In the case of iron, the metal bits must be re-smelted in a bloomery .

Iron Age

Iron tools provide players with tools that have a significant boost in strength and durability.

The only method to smelt iron ore and quartz (to make glass) is to use a bloomery . Bloomeries reach temperatures higher than a firepit and can be used to smelt any ore, but cost significant quantities of fuel. The iron bloom , harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.

Steel Age

Steel tools again provide a significant boost in strength and durability, however they are hard to come by and require a lot of preparation.

  • Build a refractory furnace
  • Prepare plenty of charcoal or coke as well as iron ingots
  • Carbonize the iron ingots with charcoal in the refractory furnace and process the resulting blister steel ingots either by hand or with a helve hammer into steel

Keep in mind that blister steel and steel can only be worked on an iron anvil , which cannot be cast but instead has to be smithed and welded.

Woodworking

To be able to craft advanced wooden items like a door or buckets and barrels, the player first needs to acquire a saw . This tool can only be crafted by smithing, and is thus gated behind both the metal ages, as well as finding enough of the chosen ore to cast your first anvil .

Leather Working

Unlike the simple oiled pelts required for a hunter's backpack , the leather necessary for advanced armour and a proper backpack is harder to get. To craft usable leather, the player first needs to find limestone , chalk stone or borax ore, as well as oak or acacia logs. Leather making is further gated behind the possession of a saw , since at least one bucket and several barrels are required. For an in-depth look into leather making, check the Leather Working guide.

Mechanization

The power of the wind, is used to provide mechanical power

This power is used in the following process:

  • Iron bloom , blister steel and metal plate working can be automated with the helve hammer
  • Grinding materials in the quern can be automated
  • Smashing minerals in the pulverizer requires automation to work


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