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'''Pulverizers''' are a type of [[Mechanical Power|mechanism]] in Vintage Story. It is used to crush ores and minerals that are too hard to be powdered in a [[quern]].
{{pt}}<languages/><translate>


[[File:Pulverizer-annotated-en.png|thumb|right|Annotated pulverizer setup in Creative Mode.]]
<!--T:21-->
[[File:Pulverizer-ready.png|200px|thumbnail|right|A pulverizer ready to use.]]


{{protip|As with querns and other automated machines, its output may despawn if the player is too far away from the pulverizer as it works if it is not deposited in a container.}}
<!--T:1-->
'''Pulverizers''' are a type of {{ll|Mechanical Power|mechanism}} in Vintage Story. It is used to crush ores and minerals that are too hard to be powdered in a {{ll|Quern|quern}}.


</translate>
__TOC__
__TOC__
<translate>


== Creation ==
== Creation == <!--T:3-->


<!--T:4-->
Pulverizers are made out of a pulverizer frame, a pulverizer toggle, and two capped pounders.  
Pulverizers are made out of a pulverizer frame, a pulverizer toggle, and two capped pounders.  


Pulverizer frames hold the entire mechanism together. It is a two-block high structure. It takes a hopper input from the back and outputs items to the front. The pulverizer toggle must be placed within a pulverizer frame, and an axle should be connected to it in order to power the entire mechanism. Two pounders must then be attached to the frame, and capped.
<!--T:5-->
Pulverizer frames hold the entire mechanism together. It is a two-block high structure. The pulverizer toggle must be placed within a pulverizer frame. Two pounders must then be attached to the frame, and capped.


</translate>
<div id="Crafting" style="float:inherit">
<div id="Crafting" style="float:inherit">
<div style="float:left;padding-right:20px;">
<div style="float:left;padding-right:20px;">
{{Crafting
{{Crafting
|Ingredients= [[Saw]]<br />[[Rock]]<br />[[Boards]] (x42)
|Ingredients= 1x {{ll|Saw|<translate><!--T:22--> Saw</translate>}}<br />1x {{ll|Rock|<translate><!--T:23--> Rock</translate>}}<br><translate><!--T:24--> (granite, basalt,<br>andesite or peridotite)</translate><br />42x {{ll|Boards|<translate><!--T:25--> Board</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|Grid/CraftingCode={{Grid/Crafting
|A1=Oak Board|B1=Oak Board|C1=Oak Board
|A1=Oak Board|A1N=6|A1-link=Special:MyLanguage/Board|A1_name=<translate><!--T:26--> Board</translate>
|A1N=6|B1N=6|C1N=6
|B1=Oak Board|B1N=6|B1-link=Special:MyLanguage/Board|B1_name=<translate><!--T:27--> Board</translate>
|A2=Oak Board|B2=Copper Saw|C2=Oak Board
|C1=Oak Board|C1N=6|C1-link=Special:MyLanguage/Board|C1_name=<translate><!--T:28--> Board</translate>
|A2N=6|B2N=|C2N=6
|A2=Oak Board|A2N=6|A2-link=Special:MyLanguage/Board|A2_name=<translate><!--T:29--> Board</translate>
|A3=Oak Board|B3=Rock granite|C3=Oak Board
|B2=Copper Saw|B2-link=Special:MyLanguage/Saw|B2_name=<translate><!--T:30--> Saw</translate>
|A3N=6|B3N=|C3N=6
|C2=Oak Board|C2N=6|C2-link=Special:MyLanguage/Board|C2_name=<translate><!--T:31--> Board</translate>
|Output=Pulverizer Frame|OA=}}}}
|A3=Oak Board|A3N=6|A3-link=Special:MyLanguage/Board|A3_name=<translate><!--T:32--> Board</translate>
|B3=Rock granite|B3-link=Special:MyLanguage/Rock|B3_name=<translate><!--T:33--> Rock</translate>
|C3=Oak Board|C3N=6|C3-link=Special:MyLanguage/Board|C3_name=<translate><!--T:34--> Board</translate>
|Output=Pulverizer Frame|Output_name=<translate><!--T:35--> Pulverizer Frame</translate>}}}}
</div>
</div>


<div style="float:left;">
<div style="float:left;padding-right:20px;">
{{Crafting
{{Crafting
|Ingredients= [[Hammer]]<br />[[Chisel]]<br />Wooden Axle<br />Metal Plate
|Ingredients= 1x {{ll|Hammer|<translate><!--T:36--> Hammer</translate>}}<br />1x {{ll|Chisel|<translate><!--T:37--> Chisel</translate>}}<br />1x {{ll|Mechanical_power#Materials_required_for_a_power_train|<translate><!--T:38--> Wooden Axle</translate>}}<br />1x {{ll|Metal Plate|<translate><!--T:39--> Metal Plate</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|Grid/CraftingCode={{Grid/Crafting
|A1=|B1=Copper hammer|C1=Metalplate iron
|A1=
|A1N=|B1N=|C1N=
|B1=Copper hammer|B1-link=Special:MyLanguage/Hammer|B1_name=<translate><!--T:40--> Hammer</translate>
|A2=|B2=Copper Chisel|C2=Wooden Axle
|C1=Metalplate iron|C1-link=Special:MyLanguage/Metal Plate|C1_name=<translate><!--T:41--> Metal Plate</translate>
|A2N=|B2N=|C2N=
|A2=
|B2=Copper Chisel|B2-link=Special:MyLanguage/Chisel|B2_name=<translate><!--T:42--> Chisel</translate>
|C2=Wooden Axle|C2-link=Special:MyLanguage/Mechanical_power#Materials_required_for_a_power_train|C2_name=<translate><!--T:43--> Wooden Axle</translate>
|A3=|B3=|C3=
|A3=|B3=|C3=
|A3N=|B3N=|C3N=
|Output=Pulverizer Toggle|Output_name=<translate><!--T:44--> Pulverizer Toggle</translate>}}}}
|Output=Pulverizer Toggle|OA=}}}}
</div>
</div>


<div style="float:none">
<div style="float:none">
{{Crafting
{{Crafting
|Ingredients= [[Hammer]]<br />[[Chisel]]<br />Log
|Ingredients= 1x {{ll|Hammer|<translate><!--T:45--> Hammer</translate>}}<br />1x {{ll|Chisel|<translate><!--T:46--> Chisel</translate>}}<br />3x {{ll|Log|<translate><!--T:47--> Log</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|Grid/CraftingCode={{Grid/Crafting
|A1=Copper hammer|B1=Log (Oak)|C1=
|A1=Copper hammer|A1-link=Special:MyLanguage/Hammer|A1_name=<translate><!--T:48--> Hammer</translate>
|A1N=|B1N=|C1N=
|B1=Log (Oak)|B1-link=Special:MyLanguage/Log|B1_name=<translate><!--T:49--> Log</translate>
|A2=Copper Chisel|B2=Log (Oak)|C2=
|C1=
|A2N=|B2N=|C2N=
|A2=Copper Chisel|A2-link=Special:MyLanguage/Chisel|A2_name=<translate><!--T:50--> Chisel</translate>
|A3=|B3=Log (Oak)|C3=
|B2=Log (Oak)|B2-link=Special:MyLanguage/Log|B2_name=<translate><!--T:51--> Log</translate>
|A3N=|B3N=|C3N=
|C2=
|Output=Pulverizer Pounder|OA=}}}}
|A3=
|B3=Log (Oak)|B3-link=Special:MyLanguage/Log|B3_name=<translate><!--T:52--> Log</translate>
|C3=
|Output=Pulverizer Pounder|Output_name=<translate><!--T:53--> Pulverizer pounder</translate>}}}}
</div>
</div>
</div>
</div>
<translate>
<!--T:9-->
[[File:Iron-pounder-cap-creation.png|thumb|right|An almost-complete iron pounder cap being smithed.]]
=== Pounder caps === <!--T:10-->
<!--T:11-->
Pounders must be capped with a metal cap. These can be {{ll|Smithing|smithed}} out of any {{ll|bronze|bronze}}, {{ll|iron|iron}}, {{ll|meteoric iron|meteoric iron}} or {{ll|steel|steel}}. Both caps must be placed at the same time, and require a stack of 2 to place. Therefore, both pulverizer caps must always be made out of the same material. The tier of the metal used for the cap will determine what materials the pulverizer can process.
== Usage == <!--T:12-->
<!--T:13-->
Pulverizers are used to crush {{ll|Gemstones#Quartz|quartz}}, {{ll|Rock|bauxite}}, {{ll|Gemstones#Olivine|olivine}} or {{ll|Titanium|ilmenite}} for use in {{ll|Steel Making|refractory bricks}}, or for crushing {{ll|Cinnabar|cinnabar}} or {{ll|Lapis lazuli|lapis lazuli}} to make {{ll|Dye|dyes}}.


=== Pounder caps ===
<!--T:14-->
Pulverizers must be powered via a {{ll|windmill|windmill}} or similar mechanism in order to function, and cannot be manually operated.


Pounders must be capped with a metal cap. These can be [[Smithing|smithed]] out of any [[bronze]], [[iron]], [[meteoric iron]] or [[steel]]. Both caps must be placed at the same time, and require a stack of 2 to place. Therefore, both pulverizer caps must always be made out of the same material. The tier of the metal used for the cap will determine what materials the pulverizer can process.
=== Automated operation === <!--T:15-->


[[File:Iron-pounder-cap-creation.png|thumb|right|An almost-complete iron pounder cap being smithed.]]
<!--T:54-->
[[File:Pulverizer-annotated-en.png|thumb|right|Annotated pulverizer setup in Creative Mode. 1 is input, 2 is power, and 3 is output.]]


== Usage ==
<!--T:16-->
Pulverizers must be powered by windmills to automate crushing, for more info on power generation & power trains, see {{ll|Mechanical_Power|mechanical power}}.


Pulverizers must be powered via a [[windmill]] or similar mechanism in order to function, and cannot be manually operated.  
<!--T:17-->
{{protip|As with querns and other automated machines, its output may despawn if the player is too far away from the pulverizer as it works. Hoppers cannot fix this issue as they similarly only work while the player is in range.}}


They can be manually loaded, by selecting the item to be pulverized in the hotbar and right-clicking the pulverizer frame. Pulverizers can process two items at a time. Inputs can also be automated using hoppers. Outputted items come out of the front of the pulverizer and can likewise be directed into a crate or chest using a hopper.
<!--T:18-->
* '''Power input:''' Connect a powered axle to the bottom left or right of the frame, where the pulverizer toggle is. They cannot be powered from the top or bottom.
* '''Input:''' Placing a hopper above an elbow chute leading into the front side of the frame, where the two pounders are located, will insert items into the input slots of the pulverizer. Note that a hopper drops items slowly - to speed the process up, replace the hopper with a chest directly above the elbow chute leading into the front side.
* '''Output:''' Items will automatically be thrown out the back of the frame, opposing the pounders. To collect items, a hopper can be placed under the output area and fed into a chest, or into a system of chutes to direct output to one chest. Place at the level of the block supporting the pulverizer, not next to the side of the frame block itself. If the hopper, or any block for that matter, is placed next to the back side of the pulverizer, this placement will block the normal output slot, and the items will instead be thrown out to the two blocks to the right and left of the block behind the frame block. To optimize the automated output, leave the block directly behind the lower frame block open, place blocks to the left and right and a hopper below. This way, the items thrown out cannot deviate to the side and will instead fall into the hopper.


Pulverizers are used to crush [[Gemstones#Quartz|quartz]], [[Rock|bauxite]], [[Gemstones#Olivine|olivine]] or [[Titanium|ilmenite]] for use in [[Steel Making|refractory bricks]], or for crushing [[cinnabar]] or [[lapis lazuli]] to make [[Dye|dyes]].
== Video Tutorials == <!--T:19-->


</translate>
{| class="wikitable"
|-
! <translate><!--T:55--> How to build a pulverizer in version 1.14</translate> !! <translate><!--T:56--> How to automate a pulverizer</translate>
|-
| <youtube width="400" height="240">RvxR6gqla5o</youtube> || <youtube width="400" height="240">GhNMqyMRQj0</youtube>
|}
{{-}}
{{Metals navbox}}
{{Game navbox}}
[[Category:Mechanisms{{#translation:}}]]
[[Category:Mechanisms{{#translation:}}]]

Latest revision as of 08:56, 17 December 2023

Other languages:
A pulverizer ready to use.

Pulverizers are a type of mechanism in Vintage Story. It is used to crush ores and minerals that are too hard to be powdered in a quern .

Creation

Pulverizers are made out of a pulverizer frame, a pulverizer toggle, and two capped pounders.

Pulverizer frames hold the entire mechanism together. It is a two-block high structure. The pulverizer toggle must be placed within a pulverizer frame. Two pounders must then be attached to the frame, and capped.

Ingredients Crafting Recipe
1x Saw
1x Rock
(granite, basalt,
andesite or peridotite)
42x Board

Oak Board

Oak Board

Oak Board

Oak Board

Copper Saw

Rock granite

Oak Board

Oak Board

Oak Board

Pulverizer Frame

Oak Board

Oak Board

Oak Board

Oak Board

Oak Board

Oak Board

Oak Board

Oak Board


Oak Board

Oak Board

Oak Board

Oak Board

Oak Board

Oak Board


Ingredients Crafting Recipe
1x Hammer
1x Chisel
1x Wooden Axle
1x Metal Plate


Copper hammer

Copper Chisel

Metalplate iron

Wooden Axle

Pulverizer Toggle







Ingredients Crafting Recipe
1x Hammer
1x Chisel
3x Log

Copper hammer

Copper Chisel

Log (Oak)

Log (Oak)

Log (Oak)


Pulverizer Pounder







An almost-complete iron pounder cap being smithed.

Pounder caps

Pounders must be capped with a metal cap. These can be smithed out of any bronze , iron , meteoric iron or steel . Both caps must be placed at the same time, and require a stack of 2 to place. Therefore, both pulverizer caps must always be made out of the same material. The tier of the metal used for the cap will determine what materials the pulverizer can process.

Usage

Pulverizers are used to crush quartz , bauxite , olivine or ilmenite for use in refractory bricks , or for crushing cinnabar or lapis lazuli to make dyes .

Pulverizers must be powered via a windmill or similar mechanism in order to function, and cannot be manually operated.

Automated operation

Annotated pulverizer setup in Creative Mode. 1 is input, 2 is power, and 3 is output.

Pulverizers must be powered by windmills to automate crushing, for more info on power generation & power trains, see mechanical power .

Protip:
As with querns and other automated machines, its output may despawn if the player is too far away from the pulverizer as it works. Hoppers cannot fix this issue as they similarly only work while the player is in range.


  • Power input: Connect a powered axle to the bottom left or right of the frame, where the pulverizer toggle is. They cannot be powered from the top or bottom.
  • Input: Placing a hopper above an elbow chute leading into the front side of the frame, where the two pounders are located, will insert items into the input slots of the pulverizer. Note that a hopper drops items slowly - to speed the process up, replace the hopper with a chest directly above the elbow chute leading into the front side.
  • Output: Items will automatically be thrown out the back of the frame, opposing the pounders. To collect items, a hopper can be placed under the output area and fed into a chest, or into a system of chutes to direct output to one chest. Place at the level of the block supporting the pulverizer, not next to the side of the frame block itself. If the hopper, or any block for that matter, is placed next to the back side of the pulverizer, this placement will block the normal output slot, and the items will instead be thrown out to the two blocks to the right and left of the block behind the frame block. To optimize the automated output, leave the block directly behind the lower frame block open, place blocks to the left and right and a hopper below. This way, the items thrown out cannot deviate to the side and will instead fall into the hopper.

Video Tutorials

How to build a pulverizer in version 1.14 How to automate a pulverizer


Ores, metals and minerals
Guides Ore Deposits Metals
Metals Copper Iron Meteoric iron Gold Silver Lead Tin Zinc Bismuth Titanium (Ilmenite)
Alloys Bronze (Tin bronze, bismuth bronze, black bronze) • Steel Brass Solder (Lead solder, Silver solder) • Molybdochalkos Cupronickel Electrum
Minerals Alum Borax Cinnabar Coal Halite (Salt) Lapis lazuli Quartz Saltpeter Sulfur Sylvite (Potash)
Tools Pickaxe Hammer Prospecting Pick Crucible Forge Ore blasting bomb Quern Anvil Bloomery Helve hammer Pulverizer
Other Gemstones
Related mechanics Panning Mining Clay forming Casting Smithing Steel making



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