Prospecting Pick/de: Difference between revisions
(Updating to match new version of source page) Tags: Mobile edit Mobile web edit |
(Updating to match new version of source page) |
||
(16 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
<languages/> | <languages/> | ||
{{Tool | |||
|Name=Geologenhammer | |||
{{ | |Image=File:Grid_Copper_prospecting_pick.png | ||
|Name= | |Durability='''Kupfer''': 150<br />'''Zinnbronze''': 250<br />'''Bismuthbronze''': 300<br />'''Schwarzbronze''': 350<br />'''Gold''': 60<br />'''Silber''': 80<br />'''Eisen''': 650<br />'''Meteor Eisen''': 900<br />'''Stahl''': 1625 | ||
|Image= | |Stackable=1 | ||
|FloatRight=yes | |||
|Durability=''' | |NoBreak=yes | ||
|Stackable= | |||
}} | }} | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
'''Prospecting Picks''' (Propick) are used to help players locate | '''Prospecting Picks''' (Propick) are used to help players locate {{ll|Ore Deposits|ore deposits}} for mining. An in depth guide discussing the various mining modes can be found on the {{ll|Mining|Mining}} page. | ||
</div> | </div> | ||
__TOC__ | __TOC__ | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Line 25: | Line 21: | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
The raw material used to create the tool head determines the crafting process required: | The raw material used to create the tool head determines the crafting process required: | ||
* | * {{ll|Casting|Casting}} (100 units): Copper and Bronze alloy | ||
* | * {{ll|Smithing|Smithing}} (1 ingot): Tool head crafted from the metals shown in the table (below). | ||
* Assembly: | * Assembly: | ||
</div> | </div> | ||
{{Grid/Crafting | {{Grid/Crafting | ||
|B2=CopperPropickHead|B2_name=Prospecting pick head | |B2=CopperPropickHead|B2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Prospecting pick head</span> | ||
|B3=Stick|B3-link=Special:MyLanguage/Stick|B3_name=Stick | |B3=Stick|B3-link=Special:MyLanguage/Stick|B3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Stick</span> | ||
|Output=Copper prospecting pick|Output_name=Prospecting pick | |Output=Copper prospecting pick|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Prospecting pick</span>}} | ||
</ | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Line 41: | Line 35: | ||
</div> | </div> | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Material | ! <span lang="en" dir="ltr" class="mw-content-ltr">Material</span> | ||
! Durability | ! <span lang="en" dir="ltr" class="mw-content-ltr">Durability</span> | ||
! Tool Tier | ! <span lang="en" dir="ltr" class="mw-content-ltr">Tool Tier</span> | ||
! Mining Speed (Stone & Ore) | ! <span lang="en" dir="ltr" class="mw-content-ltr">Mining Speed (Stone & Ore)</span> | ||
! Mining Speed (Metal) | ! <span lang="en" dir="ltr" class="mw-content-ltr">Mining Speed (Metal)</span> | ||
! Attack Power (HP) | ! <span lang="en" dir="ltr" class="mw-content-ltr">Attack Power (HP)</span> | ||
! Attack Tier | ! <span lang="en" dir="ltr" class="mw-content-ltr">Attack Tier</span> | ||
|- | |- | ||
! Gold | ! <span lang="en" dir="ltr" class="mw-content-ltr">Gold</span> | ||
| 60 | | 60 | ||
| 2 | | 2 | ||
Line 60: | Line 53: | ||
| 2 | | 2 | ||
|- | |- | ||
! Silver | ! <span lang="en" dir="ltr" class="mw-content-ltr">Silver</span> | ||
| 80 | | 80 | ||
| 2 | | 2 | ||
Line 68: | Line 61: | ||
| 2 | | 2 | ||
|- | |- | ||
! Copper | ! <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span> | ||
| 150 | | 150 | ||
| 2 | | 2 | ||
Line 76: | Line 69: | ||
| 2 | | 2 | ||
|- | |- | ||
! Tin Bronze | ! <span lang="en" dir="ltr" class="mw-content-ltr">Tin Bronze</span> | ||
| 250 | | 250 | ||
| 3 | | 3 | ||
Line 84: | Line 77: | ||
| 3 | | 3 | ||
|- | |- | ||
! Bismuth Bronze | ! <span lang="en" dir="ltr" class="mw-content-ltr">Bismuth Bronze</span> | ||
| 300 | | 300 | ||
| 3 | | 3 | ||
Line 92: | Line 85: | ||
| 3 | | 3 | ||
|- | |- | ||
! Black Bronze | ! <span lang="en" dir="ltr" class="mw-content-ltr">Black Bronze</span> | ||
| 350 | | 350 | ||
| 3 | | 3 | ||
Line 100: | Line 93: | ||
| 3 | | 3 | ||
|- | |- | ||
! Iron | ! <span lang="en" dir="ltr" class="mw-content-ltr">Iron</span> | ||
| 650 | | 650 | ||
| 4 | | 4 | ||
Line 108: | Line 101: | ||
| 4 | | 4 | ||
|- | |- | ||
! Meteoric Iron | ! <span lang="en" dir="ltr" class="mw-content-ltr">Meteoric Iron</span> | ||
| 900 | | 900 | ||
| 4 | | 4 | ||
Line 116: | Line 109: | ||
| 4 | | 4 | ||
|- | |- | ||
! Steel | ! <span lang="en" dir="ltr" class="mw-content-ltr">Steel</span> | ||
| 1625 | | 1625 | ||
| 5 | | 5 | ||
Line 124: | Line 117: | ||
| 5 | | 5 | ||
|} | |} | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Line 131: | Line 123: | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
:''See also | :''See also {{ll|Mining#Prospecting_(Systematic_Method)|Mining - Prospecting}}'' | ||
</div> | </div> | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Prospecting picks have two modes, Density Search and Node Search. | Prospecting picks have two modes, Density Search and Node Search. You can select them with the 'F' key. | ||
</div> | </div> | ||
Line 143: | Line 135: | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
* '''Node Search mode''' is a much more precise way of identifying ores. By default, it is enabled in world generation with a radius of 6, but can be changed via | * '''Node Search mode''' is a much more precise way of identifying ores. By default, it is enabled in world generation with a radius of 6, but can be changed via {{ll|World_Configuration#Survival_challenges|worldgen command}} after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block. | ||
</div> | </div> | ||
Line 155: | Line 147: | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Density Search mode tells players the probability of finding ores, while Node Search mode tells players exactly where a detected ore deposit is. Additionally, Density Search mode will not tell the player about the presence of certain ores such as | Density Search mode tells players the probability of finding ores, while Node Search mode tells players exactly where a detected ore deposit is. Additionally, Density Search mode will not tell the player about the presence of certain ores such as {{ll|gold|gold}} or {{ll|silver|silver}}, that are found within deposits of other minerals. Node Search mode ''does'' inform players about child ore deposits. | ||
</div> | </div> | ||
Line 163: | Line 155: | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
The prospecting pick can be {{ | The prospecting pick can be {{SneakClick|placed}} against a wall, stored in {{ll|Containers|containers}} and placed on {{ll|tool rack|tool racks}}. | ||
</div> | </div> | ||
Line 188: | Line 180: | ||
{{Metals navbox}} | {{Metals navbox}} | ||
{{Items navbox}} | |||
{{Game navbox}} | {{Game navbox}} | ||
[[Category:Items{{#translation:}}]] | |||
[[Category:Tools{{#translation:}}]] | [[Category:Tools{{#translation:}}]] | ||
[[Category:Weapons{{#translation:}}]] |
Latest revision as of 05:53, 1 August 2023
Geologenhammer | |
Durability | Kupfer: 150 Zinnbronze: 250 Bismuthbronze: 300 Schwarzbronze: 350 Gold: 60 Silber: 80 Eisen: 650 Meteor Eisen: 900 Stahl: 1625 |
Stackable | 1 |
Tools |
Prospecting Picks (Propick) are used to help players locate ore deposits for mining. An in depth guide discussing the various mining modes can be found on the Mining page.
Creation
The raw material used to create the tool head determines the crafting process required:
Tool Tiers
Material | Durability | Tool Tier | Mining Speed (Stone & Ore) | Mining Speed (Metal) | Attack Power (HP) | Attack Tier |
---|---|---|---|---|---|---|
Gold | 60 | 2 | 2.7x | N/A | 1.75 | 2 |
Silver | 80 | 2 | 2.7x | N/A | 1.75 | 2 |
Copper | 150 | 2 | 2.5x | N/A | 1.25 | 2 |
Tin Bronze | 250 | 3 | 3.3x | N/A | 1.75 | 3 |
Bismuth Bronze | 300 | 3 | 3.0x | N/A | 1.5 | 3 |
Black Bronze | 350 | 3 | 3.5x | N/A | 2.0 | 3 |
Iron | 650 | 4 | 4.5x | 4.5x | 2.25 | 4 |
Meteoric Iron | 900 | 4 | 4.75x | 4.75x | 2.35 | 4 |
Steel | 1625 | 5 | 5.5x | 5.5x | 2.5 | 5 |
Usage
- See also Mining - Prospecting
Prospecting picks have two modes, Density Search and Node Search. You can select them with the 'F' key.
- Density Search mode allows players to sample three rock blocks within 4 blocks of each other to return the probability of ores in that chunk of the world. The probability is returned in ‰, parts-per-thousand, for each ore type. Density Search mode is useful in telling players what ores to expect to find within a given chunk, but does not tell players exactly where the ore may be, nor its potential size or quality.
- Node Search mode is a much more precise way of identifying ores. By default, it is enabled in world generation with a radius of 6, but can be changed via worldgen command after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.
Blocks broken by the prospecting pick do not drop any materials.
Difference between modes
Density Search mode tells players the probability of finding ores, while Node Search mode tells players exactly where a detected ore deposit is. Additionally, Density Search mode will not tell the player about the presence of certain ores such as gold or silver , that are found within deposits of other minerals. Node Search mode does inform players about child ore deposits.
Storage
The prospecting pick can be placed against a wall, stored in containers and placed on tool racks .
Prospecting Pick Tutorial Videos
Prospecting Pick Tutorial Deutsch |
---|
History
- Prior to version 1.18.0, node search mode was disabled in world generation by default.
Erze, Metalle und Mineralien | |
---|---|
Guides | Erzansammlungen • Metalle |
Nützliche Metalle | Kupfer • Eisen • Meteor Eisen • Gold • Silber • Blei • Zinn • Zink • Bismuth • Titanium (Ilmenite) |
Nützliche Legierungen | Bronze (Zinnbronze, Bismuthbronze, Schwarzbronze) • Stahl • Messing • Lötkolben (Lötkolben aus Blei, Lötkolben aus Silber) • Molybdochalkos • Cupronickel • Electrum |
Mineralien | Alaun • Borax • Zinnober • Kohle • Halit (Salz) • Lapislazuli • Quarz • Salpeter • Schwefel • Pottasche |
Werkzeuge | Spitzhacke • Hammer • Geologenhammer • Crucible • Schmiede • Ore blasting bomb • Handmühle • Amboss • Hochofen • Stielhammer • Pulverisierer |
Sonstiges | Edelsteine |
Related mechanics | Schürfen • Erzabbau • Clay forming • Metallgießen • Schmieden • Stahl Herstellung |
Wiki Navigation | |
---|---|
Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |