Drifter

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This page was last verified for Vintage Story version 1.16.4
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Surface Drifter
Normal Drifter.png
Health 12
Base Attack 2.5
Damage Tier 0
Abilities Climb Ladders, Throw Stones
Seek Range 20
Drops
Temporal gear 2.6%*
Flax fibers 20%*
*
Mobs


Deep Drifter
Deep Drifter.png
Health 16
Base Attack 4
Damage Tier 1
Abilities Climb Ladders, Throw Stones
Seek Range 20
Drops
Temporal gear 3.3%*
Rusty gear 2%*
Flax fibers 40%*
Mobs


Tainted Drifter
Tainted Drifter.png
Health 22
Base Attack 8
Damage Tier 2
Abilities Climb Ladders, Throw Stones
Seek Range 20
Drops
Temporal gear 4%*
Rusty gear 5%*
Flax fibers 60%*
Mobs


Corrupt Drifter
Corrupt Drifter.png
Health 30
Base Attack 12
Damage Tier 3
Abilities Climb Ladders, Throw Stones
Seek Range 20
Drops
Temporal gear 4.7%*
Rusty gear 7%*
Flax fibers 80%*
Mobs


Nightmare Drifter
Nightmare Drifter.png
Health 40
Base Attack 20
Damage Tier 4
Abilities Climb Ladders, Throw Stones
Seek Range 20
Drops
Temporal gear 5%*
Rusty gear 10%*
Flax fibers 100%*
Mobs


Double-Headed Drifter
Creature-drifter-double-headed.png
Health 48
Base Attack 24
Damage Tier 4
Abilities Climb Ladders, Throw Stones
Seek Range 20
Drops
Temporal gear 100%*
Rusty gear 500%*
Flax fibers 200%*
Mobs


Drifters are common humanoid monsters. There are several kinds of drifters that spawn at different depths. As a player goes deeper underground they will find increasingly dangerous drifters, but these drifters are the most likely to drop temporal gears and rusty gears.

Spawning

All drifters spawn on solid blocks or inside tall grass below light level 8. Each tier is limited in how many can be alive at once, and they may only spawn at certain Y levels. See the table for both of these values.

Behaviors

Attacking the Player

Drifters will wander around (preferring areas with light level 15 or less) until a player comes within 20 blocks of it. When a player enters the range drifters will quickly run to the player. Drifters do not try to avoid obstacles when pursuing a player and will easily fall into pits.

Rock Throwing

If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw rocks at the player. Rocks deal 1 damage, regardless of the drifter's type, and due to their knockback, may dislodge the player from a ladder or defensive pillar. Drifters can throw rocks over blocks that are too tall to jump over, such as fences and fence gates. The rocks disappear once thrown and cannot be picked up by the player. Drifters often hit themselves or other drifters with thrown rocks if they ricochet off of a surface and can start drifter-vs-drifter fights.

Fleeing in Sunlight

Drifters will flee the player when exposed to sunlight. The amount of sunlight required to make the drifter flee depends on its tier. See the table for the exact values.

Receiving damage

Drifters will on occasion flee upon taking damage. The chance that a drifter will flee decreases with increasing tier. See the table for the exact values.

Harvesting

Beginning in version 1.12, players will need to butcher the monster using a knife in the active hand to obtain drops. Shift click until the butchering process is complete and the GUI opens to allow players to remove temporal gears and flax fibers.

Table

Max quantity is the number of this type of drifter that can be alive at one time. Y value range is a percentage of the world's sea level, values of 0%, 100%, and 200% mean the bottom, the middle or sea level, and very top of the world, respectively. Flee light level is the amount of sunlight that causes the drifter to flee. Flee on damage chance is the chance that a drifter will flee when it is damaged.

Tier Max quantity Y value range Flee light level Flee on damage chance
Surface 14 85% - 200% 0.925 15%
Deep 8 22% - 89% 0.97 7%
Tainted 7 10% - 55% 2 3%
Corrupt 6 0% - 35% 2 1.5%
Nightmare 5 0% - 23% 2 1%
Double-Headed 0 N/A * 2 1%

Trivia

  • Drifters have two uncommon idle animations one called "cry" in which it curls up and cries, and another called "think" where it looks at its arms and raises them to the sky.
  • According to the story excerpt Ghosts, drifters have a metallic smell.


Vanilla Game Content
Terrain Blocks

 Clay  Gravel  Peat  Rock  Sand  Soil

Construction Blocks

 Ceramic Blocks  Glass  Planks  Plaster  Soil Blocks  Stone Blocks  Path

Functional Blocks

 Barrel  Wooden Bucket  Bed  Containers  Firepit  Forge  Cracked Vessels  Ore blasting bomb  Trough

Decorative Blocks

 Painting  Carpets  Bookshelves  Flowerpots  Wallpapers  Tapestry

Metal Working

 Anvil  Bloomery  Crucible  Forge  Helve_hammer  Molds  Metal  Gemstone

Tools & Weapons

 Axe  Bow  Chisel  Cleaver  Club  Hammer  Hoe  Knife  Pickaxe  Prospecting Pick  Saw  Scythe  Shears  Shovel  Spear  Sword

Equipment

 Armor  Clothes  Bags

Craftable Resources

 Boards  Charcoal  Coke  Firewood  Ingots  Leather  Flax

Plants

 Berry Bushes  Mushrooms  Cooper's Reed (Cattail)  Flowers  Grass  Other Plants  Trees  Fruit Trees  Wild Foods

Mobs

 Bees  Bighorn sheep  Chicken  Drifter  Fox  Hare  Hyena  Locust  Raccoon  Wild Pig  Wolf

Mechanics

 Animal Husbandry  Beekeeping  Casting  Clay Forming  Combat  Farming  Cooking  Health  Satiety  Knapping  Mechanical Power  Mining  Smithing  Trading  Temporal Stability  Steel Making

Guides

 Crafting Recipes  Fuel  Leather Working  Light sources  Ore Deposits  Ruins  Starter Guide  World Generation