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Surface Drifter
Normal Drifter.png
Health 12
Base Attack 2.5
Abilities Climb Ladders
Seek Range 15
Temporal gear 2.6%*
Flax fibers 2%*

Deep Drifter
Deep Drifter.png
Health 16
Base Attack 4
Abilities Climb Ladders
Seek Range 15
Temporal gear 3.3%*
Rusty gear 2%*
Flax fibers 40%*

Tainted Drifter
Tainted Drifter.png
Health 22
Base Attack 8
Abilities Climb Ladders
Seek Range 15
Temporal gear 4%*
Rusty gear 5%*
Flax fibers 60%*

Corrupt Drifter
Corrupt Drifter.png
Health 30
Base Attack 12
Abilities Climb Ladders
Seek Range 15
Temporal gear 4.7%*
Rusty gear 7%*
Flax fibers 80%*

Nightmare Drifter
Nightmare Drifter.png
Health 40
Base Attack 20
Abilities Climb Ladders
Seek Range 15
Temporal gear 5%*
Rusty gear 10%*
Flax fibers 100%*

Drifters are common humanoid monsters. There are several kinds of drifters that spawn at different depths. As a player goes deeper underground they will find increasingly dangerous drifters, but these drifters are the most likely to drop temporal gears and rusty gears.


All drifters spawn on solid blocks or inside tall grass below light level 8. Each tier is limited in how many can be alive at once, and they may only spawn at certain Y levels. See the table for both of these values.


Attacking the Player

Drifters will wander around until a player comes within 15 blocks of it. When a player enters the range drifters will quickly run to the player. Drifters do not try to avoid obstacles when pursuing a player and will easily fall into pits.

Fleeing in Sunlight

Drifters will flee the player when exposed to sunlight. The amount of sunlight required to make the drifter flee depends on its tier. See the table for the exact values.

Receiving damage

Drifters will on occasion flee upon taking damage. The chance that a drifter will flee decreases with increasing tier. See the table for the exact values.


Beginning in version 1.12, players will need to butcher the monster using a knife in the active hand to obtain drops. Shift click until the butchering process is complete and the GUI opens to allow players to remove temporal gears and flax fibers.


Max quantity is the number of this type of drifter that can be alive at one time. Y value range is a percentage of the world's sea level, values of 0%, 100%, and 200% mean the bottom, the middle or sea level, and very top of the world, respectively. Flee light level is the amount of sunlight that causes the drifter to flee. Flee on damage chance is the chance that a drifter will flee when it is damaged.

Tier Max quantity Y value range Flee light level Flee on damage chance
Surface 10 70% - 200% 0.925 20%
Deep 8 20% - 85% 0.97 20%
Tainted 7 10% - 55% 2 5%
Corrupt 6 0% - 35% 2 2.5%
Nightmare 5 0% - 20% 2 1.25%


  • Drifters have an uncommon idle animation where they curl up and cry.
  • According to the story excerpt Ghosts, drifters have a metallic smell.

Vintage Story: Vanilla Game Content
Terrain Blocks Rawclay blue.pngClay Grid Gravel Granite.pngGravel Peat.pngPeat Grid Rock granite.pngRock Grid Granite sand.pngSand Grid Barren low fertility soil.pngSoil
Construction Blocks Grid Blue clay bricks.pngCeramic Blocks Glass-plain.pngGlass Grid Oak plank.pngWood Planks Grid Diagonal logs plaster.pngPlaster Grid Cob.pngSoil Blocks Grid Polished Granite.pngStone Blocks
Functional Blocks Grid Barrel.pngBarrelGrid Woodbucket.pngWooden Bucket Bed-wood-head-north.pngbed Chest-east.pngContainers Firepit lit.pngFirepit Forge.pngForge Grid Loot Vessel.pngLoot Vessels Grid Ore blasting bomb.pngOre blasting bomb Grid Quern granite.pngQuern
Decorative Blocks Grid Painting.pngPaintings Mediumcarpet-turqoise-ns.pngCarpets Bookshelves-ns.pngBookshelves Flowerpot-earthern-empty.pngFlowerpots Agedwallpaperplanks-green-east.pngWallpapers
Metal Working Grid Copper anvil.pngAnvil Bloomery.pngBloomery Grid Crucible burned.pngCrucible Forge.pngForge Grid Tin bronze helve hammer.pngHelvehammer Ingot Mold Burned.pngMolds Grid Copper Ingot.pngMetal
Tools & Weapons Grid Copper axe.pngAxe Bow-simple.pngBow Grid Copper Chisel.pngChisel Grid copper cleaver.pngCleaver Grid Wooden club.pngClub Grid Copper hammer.pngHammer Hoe-copper.pngHoe Knife-copper.pngKnife Pickaxe-copper.pngPickaxe Grid Copper prospecting pick.pngProspecting Pick Grid Copper saw.pngSaw Scythe-copper.pngScythe Grid Copper shears.pngShears Shovel-copper.pngShovel Grid Copper spear.pngSpear Sword-copper.pngSword
Equipment Armor-body-brigandine-iron.pngArmor Clothes-upperbody-lackey-shirt.pngClothes Grid Backpack.pngBags
Craftable Resources Grid Oak board.pngBoards Charcoal.pngCharcoal Grid Firewood.pngFirewood Grid Copper Ingot.pngIngots Grid Raw hide.pngLeather Flaxtwine.pngLinen
Plants Berrybush red currant ripe.pngBerry Bushes Grid Cattail tops.pngCooper's Reed (Cattail) Flower-californiapoppy.pngFlowers Tallgrass-tall.pngGrass Tallfern.pngOther Plants Grid Oak sapling.pngTrees Flax.pngWild Foods
Mobs BeeMob.pngBees Bighorn.pngBighorn sheep Rooster.pngChicken Normal Drifter.pngDrifter Fox(Male).pngFox Hare-male-lightbrown.pngHare Hyena.pngHyena Locust.pngLocust Raccoon.pngRaccoon Pig.pngWild Pig Wolf.pngWolf
Mechanics Pig.pngAnimal Husbandry Grid Empty skep.pngBeekeeping Grid Crucible burned.pngCasting Grid Blue clay.pngClay Forming Sword-copper.pngCombat Hoe-copper.pngFarming Bread-spelt.pngCooking Grid Flint arrow head.pngKnapping Grid Angled Gears.pngMechanical Power Pickaxe-copper.pngMining Grid Copper anvil.pngSmithing Creature-humanoid-trader-treasurehunter.pngTrading
Grid Lore Book.pngCrafting Recipes Charcoal.pngFuel Grid Raw hide.pngLeather Working Heat Torch.pngLight sources Grid Copper Chunk.pngOre Deposits Grid Ruins.pngRuins Grid Lore Scroll.pngStarter Guide Berrybush blueberry ripe.pngWorld Generation