Cooking pot

From Vintage Story Wiki
Revision as of 10:02, 5 July 2024 by Horus-ra (talk | contribs)
Other languages:



Cooking pot
Claypot-burned.png
Material Ceramic
Stackable 1
Drops Itself
Blocks


Cooking pot is used to cook various meats, vegetables, grains, or fruit on a firepit and create meals. It is crafted from clay in the process of clay forming. Ingredients used in the cooking pot will increase the base satiety of the ingredients, and they must be added in a specific order for the cooking pot to work. To remove the contents in a cooking put, use a bowl on it to consume the meal, or pick up the cooking pot and throw it into water if the contents had rotted.

Obtaining

 
An unfired cooking pot.

Cooking pots must be created by the player through clay forming . Cooking pots can be made from any type of clay . Raw unfired cooking pots must be fired in a pit kiln before use.

Usage

Cooking pots act as storage container with four slots, each holding up to 6 pieces of a food item or up to 6L of a liquid. Inedible items can also be placed in a cooking pot.

When placed on a firepit, the firepit interface will reflect the contents of the cooking pot. Ingredients can then be placed in the cooking pot in order to create a variety of meals . Once cooked, the meal must be removed using a bowl or a crock on the filled cooking pot. The bowl will "use up" one portion of the meal from the cooking pot.

Cleaning a cooking pot

 
A cooking pot being emptied of rotten food.

If food rots inside a cooking pot, the resulting rot must be cleaned out before the cooking pot can be reused. This can be done by throwing the rot-filled cooking pot into a block of water and waiting a few seconds. The rot will float up while the now-empty pot will sink down.


Recipes

The first two slots, Slot 1 and Slot 2, determine the type of meal that will be created. Slot 3 and 4 are extra ingredients that can be added to boost the satiety of the meal.

Recipes
Meal type Slot 1 Slot 2 Optional
Meat stew  Any meat  Any meat
  •  Any meat
  •  Any vegetable
  •  Egg
  •  Any fruit or  honey (limited to 1)
Vegetable Stew  Any vegetable  Any vegetable
  •  Any vegetable
  •  Soybeans
Porridge  Any grain  Any grain
  •  Any vegetable
  •  Any fruit
  •  Honey (limited to 1)
Soup  Any vegetable  Water from a bucket
  •  Any meat (limited to 1)
  •  Any vegetable
  •  Egg
Scrambled Egg  Egg  Egg
  •  Any cheese slice
  •  Any vegetable
Jam  Any fruit  Any fruit
  •  Honey

Improving satiety of ingredients

Cooking ingredients in the cooking pot increases the satiety of the ingredient.

Here is a table on each ingredient's improved satiety that would be used in a meal:

Vegetable
Ingredient Raw Cooked Improvement (%)
 All mushroom types[1] 80 120 50%
 Bell Peppers 100 150 50%
 Cabbage 300 450 50%
 Carrots 100 150 50%
 Cassava 100 120 20%
 Olive 100 150 50%
 Onion 100 150 50%
 Parsnip 100 150 50%
 Pumpkin slice[2] 140 180 29%
 Turnip 100 150 50%
Grain
Ingredient Raw Cooked Improvement (%)
 Flax 30 120 300%
 Rice 75 280 274%
 Rye 60 240 300%
 Spelt 60 240 300%
 Amaranth 60 240 300%
 Dried cassava 100[3] 240 140%
 Sunflower 60 240 300%
Protein
Ingredient Raw Cooked Improvement (%)
File:No image found.pngPickled soybean 150 240 60%
 Raw redmeat 280[4] 420 50%
 Cured redmeat 200 420 110%
 Raw poultry 200[5] 375 88%
 Cured poultry 150 375 150%
 Egg -[6] 200 -
 Raw fish 220 375 70%
 Cured fish 150 375 150%
Fruit
Ingredient Raw Cooked Improvement (%)
 Apple 80 120 50%
 Black currant 80 120 50%
 Bread fruit 200 250 25%
 Blueberry 80 120 50%
 Cherry 40 60 50%
 Cranberry 60 90 50%
 Honey 60 80 33%
 Lychee 40 60 50%
 Mango 80 120 50%
 Orange 80 120 50%
 Peach 80 120 50%
 Pear 80 120 50%
 Pineapple slice 80 120 50%
 Pomegranate 80 120 50%
 Red currant 80 120 50%
 Saguaro fruit 60 90 50%
 White currant 80 120 50%
Dairy
Ingredient Raw Cooked Improvement (%)
File:No image found.pngBlue cheese (1 slice) 200 200 0%
File:No image found.pngCheddar (1 slice) 240 240 0%

Notes

  1. Mushrooms that are poisonous will apply their negative effects to the meal.
  2. Whole pumpkins cannot be used for cooking.
  3. Dried cassava cannot be eaten so the satiety value for the edible version is used.
  4. Raw redmeat cannot be eaten so the satiety value for the cooked version is used.
  5. Raw poultry cannot be eaten so the satiety value for the cooked version is used.
  6. Eggs cannot be eaten raw, and there are no other edible variants other than being cooked.




Blocks
Natural
Terrain  Clay Cob Gravel Peat Sand Soil ( Packed dirt)
Stone  Cobblestone ( Cobble skull) •  Ember Obsidian Mantle Rocks ( Sedimentary Metamorphic Igneous Cracked) •  Stalagmite
Ore  Alum Anthracite Black coal Bismuthinite Borax Cassiterite Chromite Cinnabar Native Copper Corundum Fluorite Galena Graphite Halite Hematite Ilmenite Kernite Lapis lazuli Brown coal Limonite Magnetite Malachite Meteoric iron Pentlandite Phosphorite Quartz Rhodochrosite Sphalerite Sulfur Uranium
Plants  Bamboo Berry bush Cactus Crops Grass Fern Flowers Hay Mushroom Lace lichen Leaves Log Reed Sapling Seaweed Waterlily Wild vine
Liquids  Ice Lava Snow block Water
Miscellaneous  Ancient segment Bony ribcage Carcass Chicken egg Crystal Glow worms Locust nest Loose boulders Loose flint Loose ore Loose stick Cracked vessel Pile of junk metal Sea shell Stones Termite mound Wild bee hive
Crafted
Structural  Debarked log Drystone Glass ( Glass panes) •  Hardened clay Metal block Mudbricks Planks Plaster Polished rock Refractory brick Roofing Shingle block Slab Stairs Stone brick Strewn straw Support beam Translocator
Decorative  Carpet Chair Chandelier Clay brick chimney Display case Dry stone fence Fence Flowerpot Linen Painting Planter Plaque Sign Signpost Stone coffin Stone path Wallpaper Wooden path
Lighting  Torch Torch holder
Storage  Barrel Bookshelf Crock Curd bundle Jug Shelf Storage vessel Tool rack Vertical rack Wooden bucket
Functional  Anvil Archimedes screw Armor stand Base return teleporter Bed Bloomery base ( Bloomery chimney) •  Boiler Bowl Clay oven Condenser Chute Cooking pot Crucible Door Farmland Fence gate Fruit press Forge Henbox Ingot mold Ladder Lightning rod Quern Resonator Rift ward Skep Straw dummy Table Terminus teleporter Tool mold Trapdoor Trough
Mechanical  Angled gear Brake Clutch Helve hammer base Large wooden gear Pulverizer Transmission Windmill rotor Wooden axle Wooden toggle
Creative only  Command block Creative blocks Creative glows Creative lights Creative rotor Paper lantern Teleporter base
Unused/Unreleased  Altar Stove Workbench


Wiki Navigation
Vintage Story Guides[[::Category:Guides| ]]Frequently Asked Questions Soundtrack Versions Controls
Game systems Crafting Knapping Clay forming Smithing Cooking Temperature Hunger Mining Temporal stability Mechanical power Trading Farming Animal husbandry
World World generation Biomes Weather Temporal storms
Items Tools Weapons Armor Clothing Bags Materials Food
Blocks Terrain Plants Decorative Lighting Functional Ore
Entities Hostile entities Animals NPCs Players
Miscellaneous List of client commands List of server commands Creative Starter Guide Bot System WorldEdit Cinematic Camera Adjustable FPS Video Recording ServerBlockTicking