User:Saricane/Sandbox/Test2
A Helve hammer is a tool used to work iron blooms into ingots on an anvil when smithing , as well as making metal plates.
Creation
A useable helve hammer comprises of both the actual hammer, as well as the structure around it - the helve hammer base and toggle. Optionally, a brake or a transmission & clutch setup can be used to stop the helve hammer if necessary.
Helve hammer
The raw material used to create the tool head determines the crafting process required:
Unlike other hammers, the helve hammer has no durability, so the material used to make the head has no effect on smithing. Possible metals for the helve hammer head include the following:
Material |
---|
Tin Bronze |
Bismuth Bronze |
Black Bronze |
Iron |
After creating the tool head, the helve hammer needs to be assembled in the crafting grid:
Ingredients | Crafting Recipe |
---|---|
1x Helve hammer head 8x Board |
Helve hammer base & toggle
The helve hammer base holds the helve hammer, while the toggle connects the hammer arm to the power train.
Brake, transmission & clutch (optional)
A brake can be used to completely stop a power train altogether. A transmission instead interrupts a power train temporarily or separates two parts of the train. To use a transmission, a clutch needs to be placed beside it, functioning similar to the brake.
Ingredients | Crafting Recipe |
---|---|
Brake: 1x Hammer 1x Chisel 1x Log 1x Wooden Axle 2x Resin |
Usage
- See also Mechanical Power
The helve hammer is used for automated smithing , and is used to automate processes such as working iron blooms and making metal plates. The helve hammer can only be used to process iron blooms into ingots, and to produce iron plates. Helve hammers can also repair iron blooms that are missing voxels due to user error.
Manual Operation
The helve hammer cannot be used without mechanical power, nor can it substitute for the hammer in grid crafting.
Automated Operation
Helve hammers require mechanical power to run properly, and can be quite taxing for the power setup. For more info on power generation & power trains, see mechanical power . With a full complement of sails, the helve hammer will function, albeit slowly, at wind speeds as low as 30%.
- Power Input: The helve hammer must be powered by connecting the incoming axle on the left or right of the toggle and cannot be powered by connecting the axle to the top or bottom of the machine.
- The helve hammer base should be placed with the long arm of the triangular support and crossbeam facing the direction the player intends to place the hammer. The sloped sides of the base are the back of the block, and the helve hammer will further place directionally. An anvil needs to be placed three blocks away from the base in the same direction, so be sure to have enough free space in front the base.
- The toggle must be placed adjacent to the helve hammer base, at the upward sloping side towards the anvil. The toggle places sideways, be sure to orient the toggle such that the square frames continue the frame of the helve hammer base. The input axle cannot be placed on the frameless sides of this block.
- Then add the helve hammer itself onto the base. When placed correctly, the helve hammer will snap with the toggle and should rest on the anvil when not in use. When placed on the base, the helve hammer requires two blocks to move freely through its arc.
- The brake (optional) can be placed on the opposite side of the axle leading into the base. It can be used to completely stop the whole power train the helve hammer is connected to.
- A transmission and clutch setup (optional) can be used as a temporary brake or to separate the helve hammer from the rest of the power train. The transmission needs to be placed between the helve hammer toggle and the power input, functioning as an interrupted axle. The clutch can then be placed on its side - only when the clutch is engaged with a right click will the transmission actually transfer power. This setup is especially helpful when working with low power input or a complicated power train, as it allows to disengage the power-intensive helve hammer from the rest of the train if needed.
- Material Input: Blooms or ingots need to be placed by hand on top of an anvil placed under the helve hammer's head. They need to be heated to the appropriate temperature, just as if smithing by hand - however, with high wind power, the helve hammer will potentially take less time then manual smithing would.
- Material Output: Processed items will simply fall off the anvil after they are finished. Since there is no way to automate the Input, there is no profit in automating the Output, as is possible for instance for the quern .
<Template:Anchor=== Combat ===
While the helve hammer has a 3m range, it has no attack power stat and can therefore not be used in combat.
Storage
Unlike other tools, the helve hammer cannot be placed on a tool rack . Helve hammers do not stack in inventory or when placed in containers.
See also
Gallery
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