Trough: Difference between revisions
m (added hares) |
m (Added a few links, fixed a broken link for Hares.) |
||
Line 71: | Line 71: | ||
<!--T:14--> | <!--T:14--> | ||
After placing a trough, players may fill the trough with food by right-clicking with a food item in the active hand. Small troughs only accept {{ll|Grain|Grain}}, and can feed only {{ll|Chicken|chickens}}. Large troughs accept a greater variety, and can feed {{ll|Wild pig|pigs}}, {{ll|Sheep|sheep}}, {{ll|Goat|goats}}, and {{ll| | After placing a trough, players may fill the trough with food by right-clicking with a food item in the active hand. Small troughs only accept {{ll|Grain|Grain}}, and can feed only {{ll|Chicken|chickens}}. Large troughs accept a greater variety, and can feed {{ll|Wild pig|pigs}}, {{ll|Sheep|sheep}}, {{ll|Goat|goats}}, and {{ll|Hare|hares}}. See {{ll|Animal husbandry|animal husbandry}} for which animals eat which food types. | ||
<!--T:15--> | <!--T:15--> | ||
A trough can hold a maximum of 8 portions of food at a time. | A trough can hold a maximum of 8 portions of food at a time. Small troughs take one piece of grain per trough food portion. Large troughs take 2 pieces of grain or vegetables, or 8 pieces of [[dry grass]], per trough food portion. Therefore, fully filling a large trough takes 64 pieces of dry grass, a full stack. Troughs do not accept mixed types of food, and must be emptied out before filling with a different type of food. | ||
<!--T:73--> | <!--T:73--> | ||
Food continues to spoil while in a trough. | Food continues to spoil while in a trough. Animals will eat partially-spoiled food but will not eat [[rot]]. To use the trough again, break the rot-filled trough and re-place it. | ||
Dry grass doesn't spoil. | Dry grass doesn't spoil. | ||
<!--T:16--> | <!--T:16--> | ||
Wild animals near a trough containing food of their diet type will be mildly attracted toward it. One method of capturing animals for {{ll|Animal Husbandry|domestication}} is to place a filled trough inside a pit, so that animals can fall into the pit but not jump back out. | Wild animals near a trough containing food of their diet type will be mildly attracted toward it. One method of capturing animals for {{ll|Animal Husbandry|domestication}} is to place a filled trough inside a pit, so that animals can fall into the pit but not jump back out. How deep the pit needs to be depends on the step height of the animal in question. A trough can also be placed on top of a fence, to keep it out of reach of animals that approach. This lets the player conserve food while luring animals to the desired location. | ||
== History == <!--T:76--> | ==History == <!--T:76--> | ||
* "Trough / Creature diet system rewrite. A creature's food preference is now in each entity type, instead of partially in the trough code. Food preference is now detached from specific itemstacks instead it is defined by FoodCategories, FoodTags and SkipFoodTags." [https://www.vintagestory.at/forums/topic/11834-v1190-dejank-redux-stable/ Official devlog] | * "Trough / Creature diet system rewrite. A creature's food preference is now in each entity type, instead of partially in the trough code. Food preference is now detached from specific itemstacks instead it is defined by FoodCategories, FoodTags and SkipFoodTags." [https://www.vintagestory.at/forums/topic/11834-v1190-dejank-redux-stable/ Official devlog] | ||
* The trough models were changed with version 1.19 [https://www.vintagestory.at/forums/topic/11834-v1190-dejank-redux-stable/ Official devlog] | *The trough models were changed with version 1.19 [https://www.vintagestory.at/forums/topic/11834-v1190-dejank-redux-stable/ Official devlog] | ||
== Notes == <!--T:77--> | ==Notes== <!--T:77--> | ||
== Gallery == <!--T:78--> | ==Gallery== <!--T:78--> | ||
== See also == <!--T:79--> | ==See also== <!--T:79--> | ||
== References == <!--T:80--> | ==References== <!--T:80--> | ||
<references /> | <references /> | ||
Latest revision as of 07:29, 27 October 2024
This page was last verified for Vintage Story version 1.19-rc8.
Small Trough | |
Material | Wood |
Stackable | 64 |
Drops | Itself |
Fuel | |
Temperature | 600°C |
Duration | 40 s |
Blocks |
Large Trough | |
Material | Wood |
Stackable | 64 |
Drops | Itself |
Fuel | |
Temperature | 600°C |
Duration | 40 s |
Blocks |
Troughs can be used to feed livestock .
Creation
Troughs must be made using wooden boards , meaning they can only be made once players are capable of creating copper or better tools via smithing .
Large trough
Ingredients | Crafting Recipe |
---|---|
5x Board |
Small trough
Ingredients | Crafting Recipe |
---|---|
3x Board |
Usage
After placing a trough, players may fill the trough with food by right-clicking with a food item in the active hand. Small troughs only accept Grain , and can feed only chickens . Large troughs accept a greater variety, and can feed pigs , sheep , goats , and hares . See animal husbandry for which animals eat which food types.
A trough can hold a maximum of 8 portions of food at a time. Small troughs take one piece of grain per trough food portion. Large troughs take 2 pieces of grain or vegetables, or 8 pieces of dry grass, per trough food portion. Therefore, fully filling a large trough takes 64 pieces of dry grass, a full stack. Troughs do not accept mixed types of food, and must be emptied out before filling with a different type of food.
Food continues to spoil while in a trough. Animals will eat partially-spoiled food but will not eat rot. To use the trough again, break the rot-filled trough and re-place it. Dry grass doesn't spoil.
Wild animals near a trough containing food of their diet type will be mildly attracted toward it. One method of capturing animals for domestication is to place a filled trough inside a pit, so that animals can fall into the pit but not jump back out. How deep the pit needs to be depends on the step height of the animal in question. A trough can also be placed on top of a fence, to keep it out of reach of animals that approach. This lets the player conserve food while luring animals to the desired location.
History
- "Trough / Creature diet system rewrite. A creature's food preference is now in each entity type, instead of partially in the trough code. Food preference is now detached from specific itemstacks instead it is defined by FoodCategories, FoodTags and SkipFoodTags." Official devlog
- The trough models were changed with version 1.19 Official devlog
Notes
Gallery
See also
References
Wiki Navigation | |
---|---|
Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |