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Las abejas proporcionan importantes recursos en Vintage Story. Con métodos sencillos, las abejas pueden ser cuidadas y sus productos cosechados. La apicultura produce productos útiles como [[honey/es|miel]] y [[beeswax/es|cera de abejas]].
Las abejas proporcionan importantes recursos en Vintage Story. Con métodos sencillos, las abejas pueden ser cuidadas y sus productos cosechados. La '''apicultura''' produce productos útiles como {{ll|honey|miel}} y {{ll|beeswax|cera de abejas}}.


__TOC__
__TOC__
[[File:Beekeping.jpg|500px|thumb|Cuatro colmenas sobre una mesa. El objeto marrón bajo el árbol es una colmena silvestre.]]
[[File:Beekeping.jpg|500px|thumb|Cuatro colmenas sobre una mesa. El objeto marrón bajo el árbol es una colmena silvestre.]]


== Buscando Abejas silvestres ==
== Buscando Abejas silvestres ==


Encontrar [[bees/es|abejas]] silvestres puede ser difícil. Las abejas silvestres aparecen raramente en climas cálidos, pero no en climas demasiado áridos o húmedos. La mejor forma de encontrarlas es subir al máximo el sonido del juego y vagar por zonas boscosas. Las abejas suelen oírse antes de verse. Siga escuchando si hay abejas y compruebe los árboles de la zona. Las colmenas silvestres pueden estar dentro o suspendidas de un tronco.
Encontrar {{ll|bees|abejas}} silvestres puede ser difícil. Las abejas silvestres aparecen raramente en climas cálidos, pero no en climas demasiado áridos o húmedos. La mejor forma de encontrarlas es subir al máximo el sonido del juego y vagar por zonas boscosas. Las abejas suelen oírse antes de verse. Siga escuchando si hay abejas y compruebe los árboles de la zona. Las colmenas silvestres pueden estar dentro o suspendidas de un tronco.


Las colmenas aparecen en climas en los que se cruzan los tres valores de la siguiente tabla:
Las colmenas aparecen en climas en los que se cruzan los tres valores de la siguiente tabla:
{{tnt|Climate
{{Climate
|MinTemp=5
|MinTemp=5
|MaxTemp=35
|MaxTemp=35
Line 23: Line 24:


== Capturando de abejas silvestres ==
== Capturando de abejas silvestres ==
Las abejas se capturan con una [[Cattails_(Reeds)/es|colmena]]. Los jugadores pueden ver el tamaño de la colmena, el número de flores que hay y una estimación del número de días que faltan para que la colmena enjambre pulsando "B" (bloque de información) y pasando el ratón por encima de la colmena. La colmena salvaje debe alcanzar una gran población antes de dividirse y poblar la colmena.  
 
Las abejas se capturan con una {{ll|skep|colmena artificial}}. Los jugadores pueden ver el tamaño de la colmena, el número de flores que hay y una estimación del número de días que faltan para que la colmena enjambre pulsando {{Keypress|B}} (bloque de información) y pasando el ratón por encima de la colmena. La colmena salvaje debe alcanzar una gran población antes de dividirse y poblar la colmena.  


=== Bloque de información ===
=== Bloque de información ===
{| class="wikitable"
{| class="wikitable"
|+
|+
!Cantidad de Flores
! Cantidad de Flores
!Estimación
! Estimación
|-
|-
|0-2
|0-6
|Ninguna
|Ninguna
|-
|-
|3
|7
|Enjambrará en aprox. 10 días
|Enjambrará en aprox. 10 días
|-
|-
|4-5
|8-9
|Enjambrará en aprox. 9 días
|Enjambrará en aprox. 9 días
|-
|-
|6-7
|10-11
|Enjambrará en aprox. 8 días
|Enjambrará en aprox. 8 días
|-
|-
|8-9
|12-13
|Enjambrará en aprox. 7 días
|Enjambrará en aprox. 7 días
|-
|-
|10-11
|14-15
|Enjambrará en aprox. 6 días
|Enjambrará en aprox. 6 días
|-
|-
|12-13
|16-17
|Enjambrará en aprox. 5 días
|Enjambrará en aprox. 5 días
|-
|-
|14-15
|18-19
|Enjambrará en aprox. 4 días
|Enjambrará en aprox. 4 días
|-
|-
|16-17
|20-21
|Enjambrará en aprox. 3 días
|Enjambrará en aprox. 3 días
|-
|-
|18-19
|22-23
|Enjambrará en aprox. 2 días
|Enjambrará en aprox. 2 días
|-
|-
|20-21
|24-25
|Enjambrará en aprox. one day
|Enjambrará en aprox. un día
|-
|-
|22+
|26+
|Enjambrará en menos de un día
|Enjambrará en menos de un día
(Entre 15 horas y 1 hora)
(Entre 15 horas y 1 hora)
(Flores: 22 - 224 o más)
|}
|}


===Populating an empty skep ===
===Rellenar una colmena artificial vacía===
Place an [[Cattails_(Reeds)|empty skep]] '''within seven blocks''' of the wild beehive.  If there are no flowers near the wild hive, the population will not increase enough to swarm. To increase the population, bees require at least five [[Flowers]] within seven blocks of the wild hive. Bees must explore their area to locate and feed on any newly placed flowers, but they will find these flowers over time.<br>
The more flowers you place, the faster the process will go - for example, playing 100 flowers into the seven blocks vicinity, and the swarming will only take about three ingame hours. Note that this does not include the time the bees need to recognize the flowers! You can check by hovering over the hive to see if they found them.


=== Transporting a filled skep ===
<div class="mw-translate-fuzzy">
[[File:Carry Skep.PNG|500px|thumb|Filled skeps take up a backpack slot.]]
Coloca una {{ll|skep|colmena artificial vacía}} a menos de siete bloques de la colmena silvestre. Si no hay flores cerca de la colmena silvestre, la población no aumentará lo suficiente como para enjambrar. Para aumentar la población, las abejas necesitan al menos cinco {{ll|Flowers|flores}} en un radio de siete bloques de la colmena silvestre. Las abejas deben explorar su zona para localizar y alimentarse de las flores recién colocadas, pero las encontrarán con el tiempo.
Filled skeps can be transported in one of the four bag slots, instead of a backpack or basket. Once populated, {{Using|pick up}} the skep. Carrying a skep will cause its population to drop. It will be placed into the empty bag slot and can be carried home.  
</div>


{{tnt|Protip
<div class="mw-translate-fuzzy">
Cuantas más flores coloques, más rápido irá el proceso: por ejemplo, si colocas 100 flores en la vecindad de siete bloques, el enjambre sólo tardará unas tres horas dentro del juego. Ten en cuenta que esto no incluye el tiempo que necesitan las abejas para reconocer las flores. Puedes comprobarlo pasando el ratón por encima de la colmena para ver si las han encontrado.
</div>
 
=== Transporte de una colmena llena ===
 
[[File:Carry Skep.PNG|500px|thumb|Las colmenas llenas ocupan un hueco en la mochila.]]
 
Las colmenas llenas pueden transportarse en una de las cuatro ranuras para bolsas, en lugar de en una mochila o cesta. Una vez poblado, {{Using|recoger}} la colmena artificial. Llevar una colmena artificial hará que su población disminuya. Se colocará en la ranura de bolsa vacía y se podrá llevar a casa.
 
{{Protip
|Icon=BeeMob.png
|Icon=BeeMob.png
| 2=Breaking the skep will destroy the skep and might spawn a swarm of angry bees.}}
|Romper la colmena artificial la destruirá y podría generar un enjambre de abejas furiosas.}}
=== Placing a filled skep ===
 
Place the populated skep in a prepared apiary. First, select the skep in the backpack slot. This can be done by either holding the {{Sprint|sprint}} and scrolling or holding it and pressing 1 through 4 (to select the empty backpack slot). Then {{Using|place}} the skep on to a solid block.
=== Colocando una colmena artificial llena===
 
Coloque la colmena artificial llena en un colmenar preparado. Primero, selecciona la colmena en la ranura de la mochila. Para ello, mantén pulsado {{Sprint|ctrl}} y desplázate o mantenlo pulsado y pulsa del 1 al 4 (para seleccionar la ranura vacía de la mochila). A continuación, {{Using|colocar}} la colmena artificial en un bloque sólido.


{{tnt|Protip
{{Protip
|Icon=raccoon.png
|Icon=raccoon.png
| 2=Raccoons are mischievous creatures! Make sure to build a fence around your skeps so the honey is safe from naughty raccoons.
|Asegúrate de construir una valla alrededor de tus colmenas para que la miel esté a salvo de esos traviesos mapaches.
}}
}}
<div lang="en" dir="ltr" class="mw-content-ltr">
==Apiary==
==Apiary==
Bees search for flowers in a seven block range, in all directions. To reach a large population, bees need [5+3X] flowers, where X is the number of other skeps within their search range. Well fed populations of bees will split to fill additional empty skeps.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Bees search for flowers and empty skeps in a box extending 8 blocks north and west, 7 blocks south and east, and 5 blocks up and down from their hive. To reach a large population, bees need [5+3X] flowers, where X is the number of other populated skeps and wild hives within their search range.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:BeeScanRangeAnnotated.png|300px|thumb|floatright|A visual description of the area bees check for flowers and nearby hives.]]
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
===Propagating bee populations===
===Propagating bee populations===
Additional skeps can be filled from the original, allowing players to increase the number of skeps available for harvesting. As the population of the original skep grows, the bees will divide to populate nearby empty skeps placed within 7 blocks of a filled skep by the same process that bees are captured from a wild hive.  
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Well fed bee populations will divide to populate empty skeps within the search area, allowing players to increase the number of skeps available for harvesting. Once an empty skep is found, the number of days to swarm can be found following the formula: [10-clamp(F-6-3X, 0, 20)/2]; where F is the number of flowers and X is the number of other populated skeps and wild hives within the search area. If the number of flowers decreases such that the resulting time is 10 or more days, the bees will forget the skep they were going to populate and the timer will reset.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Bees will attempt to populate the closest empty skep first. If multiple hives try to populate the same skep, one of two things can happen: If the two hives swarm at roughly the same time, the later swarm will replace the earlier one; If the hives swarm at different times, the later swarm will need to find a new skep, resetting its swarm timer in the process.
==== Optimized Skep Layout ====
==== Optimized Skep Layout ====
The simplest layout for ensuring each skep has enough flowers is to place skeps 2 tiles apart and surround them with flowers. This pattern can be repeated indefinitely and each skep will have enough flowers to reach a large population.
</div>
[[File:SimpleOptimalSkepLayout.png|300px|thumb|floatright|A simple optimized tileable skep & flower layout]]
 
<div lang="en" dir="ltr" class="mw-content-ltr">
For a simple optimized skep layout ensuring each skep has enough flowers, place pairs of skeps with a 2-block gap between and around them, filling the space with flowers. This pattern can be repeated indefinitely and each skep will have enough flowers to reach a large population in a short time.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:OptimizedSkepLayoutV2.png|300px|thumb|floatright|A simple optimized tileable skep and flower layout]]
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=== Harvesting skeps ===
=== Harvesting skeps ===
As the bee population increases, they produce honeycomb. Over time, the entrance of the skep will change from a dull yellow to a bright yellow as the skep fills. When a player examines the populated skep, the block information will show that the skep has become "harvestable". At this point, breaking the skep (left mouse button) will provide honeycomb and some of the cattails used to make the skep. Pick up the harvested items and move out of the area.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
As the bee population increases, they produce [[honeycomb]]. Over time, the entrance of the skep will change from a dull yellow to a bright yellow as the skep fills. When a player examines the populated skep, the block information will show that the skep has become "harvestable". At this point, {{Breaking}} the skep will provide honeycomb and some of the cattails used to make the skep. Pick up the harvested items and move out of the area.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
====Temperature====
====Temperature====
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Populations of bees will hibernate (stop swarming or producing honeycombs) at 0°C. Once the temperature reaches -10°C, all bee-related timers (swarm and production) will reset, and will only resume until the temperature rises above 0°C at the end of winter.
Populations of bees will hibernate (stop swarming or producing honeycombs) at 0°C. Once the temperature reaches -10°C, all bee-related timers (swarm and production) will reset, and will only resume until the temperature rises above 0°C at the end of winter.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
====Angry Bees====
====Angry Bees====
Though bees can be collected from the wild, they cannot be ''domesticated''. There is always a chance that breaking the skep will spawn an [[Bees|angry bee swarm]]. One technique to avoid attacks from the angry swarm is to place [[Dry grass|straw dummies]] near the hives so the bees attack the decoys instead of players. If a player remains in the area of an angry swarm, bees may still attack even if a straw dummy is present. Also, make sure the skeps are not placed near animal pens, as angry bees will attack any nearby living thing, including the animals players are currently domesticating.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Though bees can be collected from the wild, they cannot be ''domesticated''. There is always a chance that breaking the skep will spawn an {{ll|Bees|angry bee swarm}}. One technique to avoid attacks from the angry swarm is to place {{ll|straw dummy|straw dummies}} near the hives so the bees attack the decoys instead of players. If a player remains in the area of an angry swarm, bees may still attack even if a straw dummy is present. Also, make sure the skeps are not placed near animal pens, as angry bees will attack any nearby living thing, including the animals players are currently domesticating.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== Honey & Wax ==
== Honey & Wax ==
Honeycomb can be processed into [[honey]] and [[wax]]. First, place an empty fired bowl or [[Wooden_Bucket|bucket]] on the ground. Next, while holding the honeycomb, aim the cursor at the empty container and right click to "squeeze" the honey from the comb. This action will it with honey and the remaining wax will appear in the player's inventory. Each honeycomb yields 0.25 liters of honey and one wax. A bowl holds honey from one honeycomb portion, while a bucket holds honey from 40 honeycombs (10 liters), and a barrel holds 5 buckets (50 liters) of honey.  
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
[[Honeycomb]] can be processed into {{ll|honey|honey}} and {{ll|beeswax|beeswax}}. First, place an empty fired bowl, fired jug or {{ll|Wooden_Bucket|bucket}} on the ground. Next, while holding the honeycomb, aim the cursor at the empty container and right click to "squeeze" the honey from the comb. This action will fill it with honey and the remaining wax will appear in the player's inventory. Each honeycomb yields 0.2 liters of honey and one wax. A bowl holds honey from 5 honeycomb portion, a jug holds honey from 15 honeycombs, while a bucket holds honey from 50 honeycombs (10 liters), and a barrel holds 5 buckets (50 liters) of honey.
</div>


When eaten, Honey restores 0.5 health points. Honey can also be used to make [[jam]], added to [[meal]]s like [[porridge]], or to craft healing [[poultice]]s. Wax (stacks to 32) can be used to seal food crocks for long term [[food preservation]], and crafted into a [[Light sources|candles]] by placing three wax in a column in the crafting grid. Candles never burn out and can be placed on top of solid blocks or in chandeliers. Up to 9 candles can be placed on the same block and each candle added to the block increases the light level.  Candles are also used to craft [[Crafting_Recipes#Light_Sources|lanterns]].
<div lang="en" dir="ltr" class="mw-content-ltr">
When eaten, Honey restores 0.5 health points. Honey can also be used to make {{ll|jam|jam}}, added to {{ll|meal|meals}} like {{ll|porridge|porridge}}, or to craft healing {{ll|poultice|poultices}}. Wax (stacks to 32) can be used to seal food crocks for long term {{ll|food preservation|food preservation}}, and crafted into a {{ll|Light sources|candles}} by placing three wax in a column in the crafting grid. Candles never burn out and can be placed on top of solid blocks or in chandeliers. Up to 9 candles can be placed on the same block and each candle added to the block increases the light level.  Candles are also used to craft {{ll|Crafting_Recipes#Light_Sources|lanterns}}.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== Video Tutorials ==
== Video Tutorials ==
</div>


How to raise a successful beekeeping.  
<div lang="en" dir="ltr" class="mw-content-ltr">
How to raise a successful beekeeping.
</div>


<youtube>d01g6FoHjJc</youtube>
<youtube>d01g6FoHjJc</youtube>


{{tnt|Game navbox}}
{{Game navbox}}
[[Category:Guides{{#translation:}}]]

Latest revision as of 16:05, 1 June 2024



Las abejas proporcionan importantes recursos en Vintage Story. Con métodos sencillos, las abejas pueden ser cuidadas y sus productos cosechados. La apicultura produce productos útiles como miel y cera de abejas .

Cuatro colmenas sobre una mesa. El objeto marrón bajo el árbol es una colmena silvestre.

Buscando Abejas silvestres

Encontrar abejas silvestres puede ser difícil. Las abejas silvestres aparecen raramente en climas cálidos, pero no en climas demasiado áridos o húmedos. La mejor forma de encontrarlas es subir al máximo el sonido del juego y vagar por zonas boscosas. Las abejas suelen oírse antes de verse. Siga escuchando si hay abejas y compruebe los árboles de la zona. Las colmenas silvestres pueden estar dentro o suspendidas de un tronco.

Las colmenas aparecen en climas en los que se cruzan los tres valores de la siguiente tabla:

Parameter Min. value Max. value
Temperature 5 35
Rainfall 0.35 0.85
Forest 0.25 1.0

Capturando de abejas silvestres

Las abejas se capturan con una colmena artificial . Los jugadores pueden ver el tamaño de la colmena, el número de flores que hay y una estimación del número de días que faltan para que la colmena enjambre pulsando B (bloque de información) y pasando el ratón por encima de la colmena. La colmena salvaje debe alcanzar una gran población antes de dividirse y poblar la colmena.

Bloque de información

Cantidad de Flores Estimación
0-6 Ninguna
7 Enjambrará en aprox. 10 días
8-9 Enjambrará en aprox. 9 días
10-11 Enjambrará en aprox. 8 días
12-13 Enjambrará en aprox. 7 días
14-15 Enjambrará en aprox. 6 días
16-17 Enjambrará en aprox. 5 días
18-19 Enjambrará en aprox. 4 días
20-21 Enjambrará en aprox. 3 días
22-23 Enjambrará en aprox. 2 días
24-25 Enjambrará en aprox. un día
26+ Enjambrará en menos de un día

(Entre 15 horas y 1 hora)

Rellenar una colmena artificial vacía

Coloca una colmena artificial vacía a menos de siete bloques de la colmena silvestre. Si no hay flores cerca de la colmena silvestre, la población no aumentará lo suficiente como para enjambrar. Para aumentar la población, las abejas necesitan al menos cinco flores en un radio de siete bloques de la colmena silvestre. Las abejas deben explorar su zona para localizar y alimentarse de las flores recién colocadas, pero las encontrarán con el tiempo.

Cuantas más flores coloques, más rápido irá el proceso: por ejemplo, si colocas 100 flores en la vecindad de siete bloques, el enjambre sólo tardará unas tres horas dentro del juego. Ten en cuenta que esto no incluye el tiempo que necesitan las abejas para reconocer las flores. Puedes comprobarlo pasando el ratón por encima de la colmena para ver si las han encontrado.

Transporte de una colmena llena

 
Las colmenas llenas ocupan un hueco en la mochila.

Las colmenas llenas pueden transportarse en una de las cuatro ranuras para bolsas, en lugar de en una mochila o cesta. Una vez poblado, recoger la colmena artificial. Llevar una colmena artificial hará que su población disminuya. Se colocará en la ranura de bolsa vacía y se podrá llevar a casa.

  Protip:
Romper la colmena artificial la destruirá y podría generar un enjambre de abejas furiosas.


Colocando una colmena artificial llena

Coloque la colmena artificial llena en un colmenar preparado. Primero, selecciona la colmena en la ranura de la mochila. Para ello, mantén pulsado ctrl y desplázate o mantenlo pulsado y pulsa del 1 al 4 (para seleccionar la ranura vacía de la mochila). A continuación, colocar la colmena artificial en un bloque sólido.

  Protip:
Asegúrate de construir una valla alrededor de tus colmenas para que la miel esté a salvo de esos traviesos mapaches.


Apiary

Bees search for flowers and empty skeps in a box extending 8 blocks north and west, 7 blocks south and east, and 5 blocks up and down from their hive. To reach a large population, bees need [5+3X] flowers, where X is the number of other populated skeps and wild hives within their search range.

 
A visual description of the area bees check for flowers and nearby hives.

Propagating bee populations

Well fed bee populations will divide to populate empty skeps within the search area, allowing players to increase the number of skeps available for harvesting. Once an empty skep is found, the number of days to swarm can be found following the formula: [10-clamp(F-6-3X, 0, 20)/2]; where F is the number of flowers and X is the number of other populated skeps and wild hives within the search area. If the number of flowers decreases such that the resulting time is 10 or more days, the bees will forget the skep they were going to populate and the timer will reset.

Bees will attempt to populate the closest empty skep first. If multiple hives try to populate the same skep, one of two things can happen: If the two hives swarm at roughly the same time, the later swarm will replace the earlier one; If the hives swarm at different times, the later swarm will need to find a new skep, resetting its swarm timer in the process.

Optimized Skep Layout

For a simple optimized skep layout ensuring each skep has enough flowers, place pairs of skeps with a 2-block gap between and around them, filling the space with flowers. This pattern can be repeated indefinitely and each skep will have enough flowers to reach a large population in a short time.

 
A simple optimized tileable skep and flower layout

Harvesting skeps

As the bee population increases, they produce honeycomb. Over time, the entrance of the skep will change from a dull yellow to a bright yellow as the skep fills. When a player examines the populated skep, the block information will show that the skep has become "harvestable". At this point, breaking the skep will provide honeycomb and some of the cattails used to make the skep. Pick up the harvested items and move out of the area.

Temperature

Populations of bees will hibernate (stop swarming or producing honeycombs) at 0°C. Once the temperature reaches -10°C, all bee-related timers (swarm and production) will reset, and will only resume until the temperature rises above 0°C at the end of winter.

Angry Bees

Though bees can be collected from the wild, they cannot be domesticated. There is always a chance that breaking the skep will spawn an angry bee swarm . One technique to avoid attacks from the angry swarm is to place straw dummies near the hives so the bees attack the decoys instead of players. If a player remains in the area of an angry swarm, bees may still attack even if a straw dummy is present. Also, make sure the skeps are not placed near animal pens, as angry bees will attack any nearby living thing, including the animals players are currently domesticating.

Honey & Wax

Honeycomb can be processed into honey and beeswax . First, place an empty fired bowl, fired jug or bucket on the ground. Next, while holding the honeycomb, aim the cursor at the empty container and right click to "squeeze" the honey from the comb. This action will fill it with honey and the remaining wax will appear in the player's inventory. Each honeycomb yields 0.2 liters of honey and one wax. A bowl holds honey from 5 honeycomb portion, a jug holds honey from 15 honeycombs, while a bucket holds honey from 50 honeycombs (10 liters), and a barrel holds 5 buckets (50 liters) of honey.

When eaten, Honey restores 0.5 health points. Honey can also be used to make jam , added to meals like porridge , or to craft healing poultices . Wax (stacks to 32) can be used to seal food crocks for long term food preservation , and crafted into a candles by placing three wax in a column in the crafting grid. Candles never burn out and can be placed on top of solid blocks or in chandeliers. Up to 9 candles can be placed on the same block and each candle added to the block increases the light level. Candles are also used to craft lanterns .

Video Tutorials

How to raise a successful beekeeping.


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