Many crafting recipes use the crafting grid, similarly to Minecraft, except the 3x3 grid is always in the inventory and not a separate block. The other recipes that are not done through the grid are done with more immersive methods, smithing and clay forming are the best examples.
- Stone tools are made through flint knapping.
- Metal tools are made through tool casting or smithing.
See the Survival starter guide as well. Both methods will give you tool heads that you need to combine with a stick.
- The flint spear is made through knapping.
- The wooden club requires you to craft a knife first.
- Metal weapons are made through tool casting or smithing.
Clay Item Molds
Are made via the clay forming interface. The cost of the items are as follows:
|mold or item||# clay|
|Pick, Sword, Hammer, Hoe||12|
|Clay (cooking) pot||4|
- Baskets have 8 slots.
- Storage vessels have 12 slots and store some foods better.
- Chests have 16.
- Tool racks have space for 4 tools.
Labelled chests may be written on using pigments like coal, cinnabar or lime.
NOTE: When you throw out a container carried in one of the four container slots, it will take any items it had in it, with it. It can be best to empty your inventory before throwing containers out. The mining bag can only be used for carrying ores, minerals, and stones
See the Containers page for more information.
Basic torches are crafted by burning sticks in a fire, but they only last for a limited time when placed. Other light sources are permanent.
Utility Blocks & Items
Note that breaking the bloomery blocks returns 2/3 as many bricks as they cost to craft.
Stone & Clay
Solid rock blocks are mined by removing all adjacent blocks touching their 6 faces.
Wood can be sawed into stairs or slabs by placing the saw in the crafting grid in a different direction around a plank. (see handbook)
Beds allow you to skip forward a number of hours, depending on the bed, in single-player and multiplayer, when all players are sleeping.
|Vintage Story||Guides • Frequently Asked Questions • Soundtrack • Versions|
|Game systems||Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry|
|World||World generation • Biomes • Weather • Temporal storms|
|Items||Tools • Weapons • Armor • Clothing • Bags • Materials • Food|
|Blocks||Terrain • Plants • Decorative • Lighting • Functional • Ore|
|Entities||Hostile entities • Animals • NPCs • Players|