Bell: Difference between revisions
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{{GameVersion|1.19.4}} | {{GameVersion|1.19.4}} | ||
<languages/><translate> | <languages/><translate> | ||
</translate> | |||
{{Entity infobox | |||
|<translate><!--T:11--> Bell</translate> | |||
|Creature-bell-normal.png | |||
|type={{ll|Land|<translate> Land (underground)</translate>}}, {{ll|Mechanical|<translate> mechanical</translate>}}<ref>Line 12 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> | |||
|blocks=air | |||
|light=5 | |||
|maxY=0.7 | |||
|tier=N/A<ref>%appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> | |||
|behavior={{ll|:Category:Hostile_creatures|<translate> Hostile</translate>}} | |||
|FloatRight=yes | |||
|NoBreak=yes | |||
}} | |||
<br><br><translate> | |||
<!--T:9--> | |||
A '''bell''' is a rare underground creature with extremely high health. | |||
</translate> | |||
__TOC__ | |||
<translate> | |||
== Spawning == <!--T:6--> | |||
Bells spawn only underground, at a max of {{Hovertip|0.7|70%}}<ref>Line 176 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> the world's sealevel. They cannot spawn where sunlight levels are above 5.<ref>Line 171 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> Artificial light has no effect on preventing spawns. They always spawn alone, but as many as 3 ''could'' spawn in the same chunk; the chance of spawning is {{Hovertip|0.0018|0.18%}}.<ref>Lines 170-174 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> | |||
=== Despawning === | |||
Bells should despawn if at least 30 blocks away from the player for 15 minutes<ref>Line 86 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> with the chunk still loaded. If the player gets more than 140 blocks away or uses a translocator, the bell will likely re-appear in its last location when that chunk re-loads. | |||
== Behaviors == <!--T:7--> | |||
</translate> | </translate> | ||
Line 10: | Line 42: | ||
|Abilities=<translate><!--T:13--> Summon monsters</translate> | |Abilities=<translate><!--T:13--> Summon monsters</translate> | ||
|SeekRange=15 | |SeekRange=15 | ||
|DropCode1={{ll|Rusty gear|<translate><!--T:14--> Rusty gear</translate>}}<ref>Lines 17-44 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> | |DropCode1={{ll|Rusty gear|<translate><!--T:14--> Rusty gear</translate>}}<ref>Lines 17-44 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> | ||
|DropAvg1=1.2 | |DropAvg1=1.2 | ||
|DropVar1=1 | |DropVar1=1 | ||
|DropCode2={{ll|Metal parts|<translate><!--T:15--> Metal | |DropCode2={{ll|Metal parts|<translate><!--T:15--> Metal parts</translate>}} | ||
|DropAvg2=1.5 | |DropAvg2=1.5 | ||
|DropCode3={{ll|Metal | |DropCode3={{ll|Metal scraps|<translate><!--T:16--> Metal scraps</translate>}} | ||
|DropAvg3=3.5 | |DropAvg3=3.5 | ||
|DropVar3=2 | |DropVar3=2 | ||
|DropCode4={{ll|Tuning cylinder|<translate><!--T:17--> Tuning cylinder | |DropCode4={{ll|Tuning cylinder|<translate><!--T:17--> Tuning cylinder</translate>}} | ||
|DropAvg4=1 ( | |DropAvg4=1 (song title varies) | ||
|DropCode13={{ll|Jonas part|<translate><!--T:27--> Jonas part<br>(all sorts)</translate>}} | |DropCode13={{ll|Jonas part|<translate><!--T:27--> Jonas part<br>(all sorts)</translate>}} | ||
|DropAvg13=0.2 | |DropAvg13=0.2 | ||
Line 29: | Line 57: | ||
|NoBreak=yes | |NoBreak=yes | ||
}} | }} | ||
<translate> | <translate> | ||
Bells are attracted to areas of light level 15.<ref>Line 151 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> | |||
Bells | |||
While bells have no attack ability or damage tier, they can summon a large number of other monsters, overwhelming the player if the bell isn't quickly destroyed. | While bells have no attack ability or damage tier, they can summon a large number of other monsters, overwhelming the player if the bell isn't quickly destroyed. | ||
Bells move very slowly: 0.0065 walking, 0.01 swimming.<ref>Lines 170-174 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> | |||
Bells have a 0.01 chance to perform a "hide" idle animation for 200,000-800,000 milliseconds,<ref>Lines 127-137 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> or a 0.50 chance to perform a "listen" idle animation for 4000-6000 milliseconds. | |||
The "hide" animation is interrupted if the bell receives damage or a player approaches within 10 blocks.<ref>Lines 137-141 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> | |||
=== Summoning monsters === <!--T:8--> | === Summoning monsters === <!--T:8--> | ||
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=== Harvesting === | === Harvesting === | ||
The player doesn't need to use a knife on a bell to get loot; | The player doesn't need to use a knife on a dead bell to get loot; loot drops on its own. | ||
At least 1 {{ll|Tuning cylinder|tuning cylinder}} drops from each bell, but some melodies are more common than others: | |||
</translate> | </translate> | ||
{| class="wikitable sortable" | {| class="wikitable sortable mw-collapsible" style="width: 5%;" style="text-align: left;" | ||
|+ Tuning cylinder drop rates | |+ Tuning cylinder drop rates | ||
|- | |- | ||
! Song title !! Chance of being the cylinder dropped !! item ID | ! Song title !! {{Hovertip|Drop chance|Chance of being the cylinder dropped}} !! item ID | ||
|- | |- | ||
| {{ll|Tuning cylinder|<translate><!--T:17--> The Seraphs</translate>}} || 0.1 || | | {{ll|Tuning cylinder|<translate><!--T:17--> The Seraphs</translate>}} || {{Hovertip|0.1|10%}} || | ||
|- | |- | ||
| {{ll|Tuning cylinder|<translate><!--T:18--> Through The Grass at Night</translate>}} || 0.14 || | | {{ll|Tuning cylinder|<translate><!--T:18--> Through The Grass at Night</translate>}} || 0.14 || | ||
Line 94: | Line 108: | ||
|} | |} | ||
<translate> | <translate> | ||
Bell | Bell remains disappear after 24 game-hours.<ref>Line 85 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> | ||
== History == | == History == | ||
== Notes == | == Notes == | ||
* [[Classes#Clockmaker|Clockmaker class]] deals +25% damage against mechanical entities. | |||
== Gallery == | == Gallery == |
Latest revision as of 02:36, 3 March 2024
This page was last verified for Vintage Story version 1.19.4.
A bell is a rare underground creature with extremely high health.
Spawning
Bells spawn only underground, at a max of 0.7[2] the world's sealevel. They cannot spawn where sunlight levels are above 5.[3] Artificial light has no effect on preventing spawns. They always spawn alone, but as many as 3 could spawn in the same chunk; the chance of spawning is 0.0018.[4]
Despawning
Bells should despawn if at least 30 blocks away from the player for 15 minutes[5] with the chunk still loaded. If the player gets more than 140 blocks away or uses a translocator, the bell will likely re-appear in its last location when that chunk re-loads.
Behaviors
Bell | |
Health | 100[6] |
Base Attack | N/A |
Abilities | Summon monsters |
Seek Range (m) | 15 |
Drops | |
Rusty gear[7] | 0.2 - 2.2* |
Metal parts | 1.5* |
Metal scraps | 1.5 - 5.5* |
Tuning cylinder | 1 (song title varies)* |
Mobs |
Bells are attracted to areas of light level 15.[8]
While bells have no attack ability or damage tier, they can summon a large number of other monsters, overwhelming the player if the bell isn't quickly destroyed.
Bells move very slowly: 0.0065 walking, 0.01 swimming.[9]
Bells have a 0.01 chance to perform a "hide" idle animation for 200,000-800,000 milliseconds,[10] or a 0.50 chance to perform a "listen" idle animation for 4000-6000 milliseconds. The "hide" animation is interrupted if the bell receives damage or a player approaches within 10 blocks.[11]
Summoning monsters
When a player gets within 15 blocks of a bell, it begins ringing an alarm that spawns enemies in a range of 12 blocks around it:
The max number of enemies should be 6 at a time, with an interval of 1000-5000 milliseconds between spawning the next.
Harvesting
The player doesn't need to use a knife on a dead bell to get loot; loot drops on its own.
At least 1 tuning cylinder drops from each bell, but some melodies are more common than others:
Song title | Drop chance | item ID |
---|---|---|
The Seraphs | 0.1 | |
Through The Grass at Night | 0.14 | |
Sunny Village | 0.14 | |
The Invention | 0.16 | |
Cultured Tavern | 0.18 | |
Peaceful Village | 0.20 | |
Vintage Story | 0.22 | |
Quirky Tavern | 0.24 | |
Hallowcroft | 0.26 |
Bell remains disappear after 24 game-hours.[12]
History
Notes
- Clockmaker class deals +25% damage against mechanical entities.
Gallery
See also
References
- ↑ Line 12 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
- ↑ Line 176 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
- ↑ Line 171 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
- ↑ Lines 170-174 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
- ↑ Line 86 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
- ↑ Line 83 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
- ↑ Lines 17-44 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
- ↑ Line 151 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
- ↑ Lines 170-174 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
- ↑ Lines 127-137 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
- ↑ Lines 137-141 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
- ↑ Line 85 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
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