Bear/de: Difference between revisions
(Updating to match new version of source page) Tags: Mobile edit Mobile web edit |
(Updating to match new version of source page) |
||
Line 1: | Line 1: | ||
<languages/>< | <languages/> | ||
{{GameVersion|1.18.7}} | |||
{{Entity infobox | |||
|<span lang="en" dir="ltr" class="mw-content-ltr">Bear</span> | |||
|Bear-male-black.png | |||
|type={{ll|Land|<span lang="en" dir="ltr" class="mw-content-ltr">Land</span>}} | |||
|behavior={{ll|:Category:Hostile_creatures|<span lang="en" dir="ltr" class="mw-content-ltr">Hostile</span>}} | |||
}} | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
'''Bears''' | '''Bears''' have both high health and high damage. Most bears are dangerous to players as well as to other animals. | ||
</div> | </div> | ||
==Generierung== | ==Generierung== | ||
<div class="mw-translate-fuzzy"> | |||
Polarbären werden in seltenen Fällen in der Nordarktischen Region generiert. | Polarbären werden in seltenen Fällen in der Nordarktischen Region generiert. | ||
Grizzly- und Schwarzbären werden in gemäßigten Regionen generiert. | Grizzly- und Schwarzbären werden in gemäßigten Regionen generiert. | ||
Panda- und Sonnenbären werden in heißen Regionen generiert. | Panda- und Sonnenbären werden in heißen Regionen generiert. | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Bears spawn on the {{ll|surface|surface}}, in grass, snow, or air. Most prefer forested areas with some precipitation, but trees are not necessary, and removing vegetation doesn't affect their ability to spawn. | |||
</div> | |||
<div class="mw-translate-fuzzy"> | |||
Bären werden unter folgenden klimatischen Bedingungen geboren: | Bären werden unter folgenden klimatischen Bedingungen geboren: | ||
{{Climate | {{Climate | ||
Line 17: | Line 32: | ||
|MinForest=0 | |MinForest=0 | ||
}} | }} | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
<br> | |||
:{| class="wikitable" | |||
|- | |||
! width: 200px | Variant | |||
! width: 200px | MinTemp | |||
! width: 200px | MaxTemp | |||
! width: 200px | [[Weather#Precipitation|MinRain]] | |||
! width: 200px | [[World_generation#Tree_Generation|MinForest]] | |||
|- | |||
| style="text-align:center;" | Polar bear [[File:Bear-male-polar.png|100px]] | |||
| style="text-align:center;" | -48 | |||
| style="text-align:center;" | -9 | |||
| style="text-align:center;" | 0 | |||
| style="text-align:center;" | 0 | |||
|- | |||
| style="text-align:center;" | Brown bear [[File:Bear-male-brown.png|100px]] | |||
| style="text-align:center;" | -20 | |||
| style="text-align:center;" | 10 | |||
| style="text-align:center;" | 0.1 | |||
| style="text-align:center;" | 0.2 | |||
|- | |||
| style="text-align:center;" | Black bear [[File:Bear-male-black.png|100px]] | |||
| style="text-align:center;" | -5 | |||
| style="text-align:center;" | 20 | |||
| style="text-align:center;" | 0.25 | |||
| style="text-align:center;" | 0.5 | |||
|- | |||
| style="text-align:center;" | Panda bear [[File:Bear-male-panda.png|100px]] | |||
| style="text-align:center;" | 20 | |||
| style="text-align:center;" | 33 | |||
| style="text-align:center;" | 0.5 | |||
| style="text-align:center;" | 0.6 | |||
|- | |||
| style="text-align:center;" | Sun bear [[File:Bear-male-sun.png|100px]] | |||
| style="text-align:center;" | 24 | |||
| style="text-align:center;" | 40 | |||
| style="text-align:center;" | 0.6 | |||
| style="text-align:center;" | 0.4 | |||
|} | |||
</div> | </div> | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
After worldgen, the temperature etc. conditions for spawning are the same. | |||
However, bears will not spawn in areas of ''artificial'' light higher than level 7. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Line 42: | Line 101: | ||
|HealthB=? | |HealthB=? | ||
|BaseAttackMF=16 | |BaseAttackMF=16 | ||
|SeekRangeMF= | |BaseAttackB=? | ||
|SeekRangeMF=30 | |||
|SeekRangeB=? | |||
|RunSpeed=0.06 | |||
|SwimSpeed=0.035 | |||
|DropCode1={{ll|Bushmeat|Buschfleisch}} | |DropCode1={{ll|Bushmeat|Buschfleisch}} | ||
|DropAvg1=22 | |DropAvg1=22 | ||
Line 69: | Line 132: | ||
|HealthB=? | |HealthB=? | ||
|BaseAttackMF=12 | |BaseAttackMF=12 | ||
|SeekRangeMF= | |BaseAttackB=? | ||
|SeekRangeMF=30 | |||
|SeekRangeB=? | |||
|RunSpeed=0.055 | |||
|SwimSpeed=0.015 | |||
|DropCode1={{ll|Bushmeat|<span lang="en" dir="ltr" class="mw-content-ltr">Bushmeat</span>}} | |DropCode1={{ll|Bushmeat|<span lang="en" dir="ltr" class="mw-content-ltr">Bushmeat</span>}} | ||
|DropAvg1=16 | |DropAvg1=16 | ||
Line 96: | Line 163: | ||
|HealthB=? | |HealthB=? | ||
|BaseAttackMF=10 | |BaseAttackMF=10 | ||
|SeekRangeMF= | |BaseAttackB=? | ||
|SeekRangeMF=30 | |||
|SeekRangeB=? | |||
|RunSpeed=0.04 | |||
|SwimSpeed=0.015 | |||
|DropCode1={{ll|Bushmeat|<span lang="en" dir="ltr" class="mw-content-ltr">Bushmeat</span>}} | |DropCode1={{ll|Bushmeat|<span lang="en" dir="ltr" class="mw-content-ltr">Bushmeat</span>}} | ||
|DropAvg1=12 | |DropAvg1=12 | ||
Line 113: | Line 184: | ||
</td></tr><tr><td> | </td></tr><tr><td> | ||
{{AnimalTabs | {{AnimalTabs | ||
|Name=<span lang="en" dir="ltr" class="mw-content-ltr"> | |Name=<span lang="en" dir="ltr" class="mw-content-ltr">Panda bear</span> | ||
|Title=<span lang="en" dir="ltr" class="mw-content-ltr">Male</span> | |Title=<span lang="en" dir="ltr" class="mw-content-ltr">Male</span> | ||
|Title2=<span lang="en" dir="ltr" class="mw-content-ltr">Female</span> | |Title2=<span lang="en" dir="ltr" class="mw-content-ltr">Female</span> | ||
|Title3=<span lang="en" dir="ltr" class="mw-content-ltr">Cub</span> | |Title3=<span lang="en" dir="ltr" class="mw-content-ltr">Cub</span> | ||
|image=File:Bear-male- | |image=File:Bear-male-panda.png | ||
|image2=File:Bear-male- | |image2=File:Bear-male-panda.png | ||
|image3= | |image3= | ||
|HealthMF= | |HealthMF=38 | ||
|HealthB=? | |HealthB=? | ||
|BaseAttackMF= | |BaseAttackMF=8 | ||
|SeekRangeMF= | |BaseAttackB=? | ||
|SeekRangeMF=30 | |||
|SeekRangeB=? | |||
|RunSpeed=0.025 | |||
|SwimSpeed=0.015 | |||
|DropCode1={{ll|Bushmeat|<span lang="en" dir="ltr" class="mw-content-ltr">Bushmeat</span>}} | |DropCode1={{ll|Bushmeat|<span lang="en" dir="ltr" class="mw-content-ltr">Bushmeat</span>}} | ||
|DropAvg1= | |DropAvg1=10 | ||
|DropVar1=2 | |DropVar1=2 | ||
|DropCode2={{ll|Raw hide|<span lang="en" dir="ltr" class="mw-content-ltr">Raw Hide (Huge)</span>}} | |DropCode2={{ll|Raw hide|<span lang="en" dir="ltr" class="mw-content-ltr">Raw Hide (Huge)</span>}} | ||
|DropAvg2=2 | |DropAvg2=2 | ||
|DropCode3={{ll|Fat|<span lang="en" dir="ltr" class="mw-content-ltr">Fat</span>}} | |DropCode3={{ll|Fat|<span lang="en" dir="ltr" class="mw-content-ltr">Fat</span>}} | ||
|DropAvg3= | |DropAvg3=2 | ||
|DropVar3=1 | |DropVar3=1 | ||
|DropCode4={{ll|Bone|<span lang="en" dir="ltr" class="mw-content-ltr">Bone</span>}} | |DropCode4={{ll|Bone|<span lang="en" dir="ltr" class="mw-content-ltr">Bone</span>}} | ||
Line 140: | Line 215: | ||
</td><td> | </td><td> | ||
{{AnimalTabs | {{AnimalTabs | ||
|Name=<span lang="en" dir="ltr" class="mw-content-ltr"> | |Name=<span lang="en" dir="ltr" class="mw-content-ltr">Sun bear</span> | ||
|Title=<span lang="en" dir="ltr" class="mw-content-ltr">Male</span> | |Title=<span lang="en" dir="ltr" class="mw-content-ltr">Male</span> | ||
|Title2=<span lang="en" dir="ltr" class="mw-content-ltr">Female</span> | |Title2=<span lang="en" dir="ltr" class="mw-content-ltr">Female</span> | ||
|Title3=<span lang="en" dir="ltr" class="mw-content-ltr">Cub</span> | |Title3=<span lang="en" dir="ltr" class="mw-content-ltr">Cub</span> | ||
|image=File:Bear-male- | |image=File:Bear-male-sun.png | ||
|image2=File:Bear-male- | |image2=File:Bear-male-sun.png | ||
|image3= | |image3= | ||
|HealthMF= | |HealthMF=34 | ||
|HealthB=? | |HealthB=? | ||
|BaseAttackMF= | |BaseAttackMF=4 | ||
|SeekRangeMF= | |BaseAttackB=? | ||
|SeekRangeMF=30 | |||
|SeekRangeB=? | |||
|RunSpeed=0.025 | |||
|SwimSpeed=0.015 | |||
|DropCode1={{ll|Bushmeat|<span lang="en" dir="ltr" class="mw-content-ltr">Bushmeat</span>}} | |DropCode1={{ll|Bushmeat|<span lang="en" dir="ltr" class="mw-content-ltr">Bushmeat</span>}} | ||
|DropAvg1= | |DropAvg1=9 | ||
|DropVar1=2 | |DropVar1=2 | ||
|DropCode2={{ll|Raw hide|<span lang="en" dir="ltr" class="mw-content-ltr">Raw Hide (Huge)</span>}} | |DropCode2={{ll|Raw hide|<span lang="en" dir="ltr" class="mw-content-ltr">Raw Hide (Huge)</span>}} | ||
|DropAvg2=2 | |DropAvg2=2 | ||
|DropCode3={{ll|Fat|<span lang="en" dir="ltr" class="mw-content-ltr">Fat</span>}} | |DropCode3={{ll|Fat|<span lang="en" dir="ltr" class="mw-content-ltr">Fat</span>}} | ||
|DropAvg3= | |DropAvg3=1 | ||
|DropVar3=1 | |DropVar3=1 | ||
|DropCode4={{ll|Bone|<span lang="en" dir="ltr" class="mw-content-ltr">Bone</span>}} | |DropCode4={{ll|Bone|<span lang="en" dir="ltr" class="mw-content-ltr">Bone</span>}} | ||
Line 165: | Line 244: | ||
|NoBreak=yes | |NoBreak=yes | ||
}} | }} | ||
</td></tr></table> | </td></tr> | ||
</table> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Note: Cubs do not appear in the game at this time. | |||
</div> | |||
==Verhalten== | ==Verhalten== |
Revision as of 17:45, 18 December 2023
This page was last verified for Vintage Story version 1.18.7.
Bear-male-black.png | |
---|---|
Type | Land |
Behavior |
Bears have both high health and high damage. Most bears are dangerous to players as well as to other animals.
Generierung
Polarbären werden in seltenen Fällen in der Nordarktischen Region generiert. Grizzly- und Schwarzbären werden in gemäßigten Regionen generiert. Panda- und Sonnenbären werden in heißen Regionen generiert.
Bears spawn on the surface , in grass, snow, or air. Most prefer forested areas with some precipitation, but trees are not necessary, and removing vegetation doesn't affect their ability to spawn.
Bären werden unter folgenden klimatischen Bedingungen geboren:
Parameter | Min. value | Max. value |
---|---|---|
Temperature | -48 | -5 |
Rainfall | 0 | 1 |
Forest | 0 | 1 |
After worldgen, the temperature etc. conditions for spawning are the same. However, bears will not spawn in areas of artificial light higher than level 7.
Variants
There are 5 different types of bears:
|
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
Note: Cubs do not appear in the game at this time.
Verhalten
Grizzlybären können leicht aus einer 3 Block tiefen Grube herausklettern. Sie können über Zäune hinweggreifen, die 1 Block hoch sind, um eingepferchte Tiere zu töten. Sie werden Wildschweine und andere Tiere jagen. Polarbären können Spieler vom Grund einer 4 Block tiefen Grube aus verletzen und sogar entkommen.
Panda bears and sun bears will not attack unless attacked.
Zähmung
Bären können nicht gezähmt, aber für tierische Ressourcen getötet werden.
Ernten
Spieler können einen Bären mit einem Messer schlachten, um die Beute zu erhalten. Shift+right click bis der Schlachtprozess beendet ist, sich das GUI öffnet und dem Spieler erlaubt, die Beute zu entnehmen.
Entities | |
---|---|
Passive | Chicken • Raccoon • Gazelle • Salmon • Butterfly • Hare • Traders • Termite |
Neutral | Bees • Bighorn sheep • Wild pig • Fox |
Hostile | Wolf • Hyena • Bear • Drifter • Immobilized eidolon • Locust • Bell |
Wiki Navigation | |
---|---|
Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |