Adding mods: Difference between revisions
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With Vintage Story you can have your cake and eat it too. | With Vintage Story you can have your cake and eat it too. 1000 or more player-made modifications ("mods") can be added to the already rich, high performance base game of Vintage Story! It is a very mod-friendly game. | ||
If you desire to expand your gaming experience with some of the awesome mods made by other players - there are new blocks and objects, new creatures, beautiful shaders, recipe tweaks, quality of life improvements, one which transforms Locusts into minions to do your every bidding, and many others - the best place to look for them is on the [https://mods.vintagestory.at/home official Mod DB]. You can also find a few additional mods on the [https://www.vintagestory.at/forums/forum/17-mod-releases/ official forums]. We generally advise that you check which game version or versions a mod requires, to make sure it matches the game version you are currently playing. | If you desire to expand your gaming experience with some of the awesome mods made by other players - there are new blocks and objects, new creatures, beautiful shaders, recipe tweaks, quality of life improvements, one which transforms Locusts into minions to do your every bidding, and many others - the best place to look for them is on the [https://mods.vintagestory.at/home official Mod DB]. You can also find a few additional mods on the [https://www.vintagestory.at/forums/forum/17-mod-releases/ official forums]. We generally advise that you check which game version or versions a mod requires, to make sure it matches the game version you are currently playing. | ||
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=== Modded multiplayer Vintage Story === | === Modded multiplayer Vintage Story === | ||
If you want to play on a modded server, | If you want to play on a modded server, it's even easier. Starting from Vintage Story 1.16, when you connect to a multiplayer server which offers a modded game, your game will automatically set up the mods correctly for that server on the player's side. Your game will create a sub-folder for the server's mods (folder is automatically named by server name or IP address) in the ModsByServer folder - one sub-folder for each different multiplayer server. The full folder location is <code>%AppData%\Roaming\VintagestoryData\ModsByServer</code> | ||
'' | ''Pro-tip: very occasionally a mod updates its code to fix a bug, but keeps the same filename. In this case, your game will not download the new version of the mod when playing multiplayer because it thinks it already has the correct version. Therefore, in multiplayer if you encounter bugs or crashes which might be caused by a mod, it is worth trying this: quit the server, delete the server's mods sub-folder and re-join the server to let it download all the mods afresh.'' | ||
=== Installation in detail === | (For older Vintage Story prior to 1.15 - that's pretty old these days - mods must be installed in the same way as for Single Player, you can follow the server-owner's instructions about which mods to install, and remember to go to the in-game Mod Manager and activate those mods (and no others!) when you want to join that specific server. You will likely be unable to join the server (or you might experience crashes) unless your mod set-up - including version numbers -exactly matches the mods the server requires.) | ||
=== Installation in detail (Single Player) === | |||
Most mods download as a .zip file. Locate the file you just downloaded - in modern browsers such as Chrome, you can right-click on the file downloaded notification and choose "Show in Folder". Or your browser's downloads list (Ctrl+J) may have a button to show each downloaded file in its folder. Or on Windows you can perhaps look in the Downloads folder through File Explorer. | Most mods download as a .zip file. Locate the file you just downloaded - in modern browsers such as Chrome, you can right-click on the file downloaded notification and choose "Show in Folder". Or your browser's downloads list (Ctrl+J) may have a button to show each downloaded file in its folder. Or on Windows you can perhaps look in the Downloads folder through File Explorer. | ||
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Once you got a hold of the mod file in question, copy or move it into the game's Mods folder. The Mods folder can be accessed through the game: in the main menu screen, click on the '''Mod Manager''' tab then click the '''Open Mods Folder''' button, and a new window will open with the Mods folder. | Once you got a hold of the mod file in question, copy or move it into the game's Mods folder. The Mods folder can be accessed through the game: in the main menu screen, click on the '''Mod Manager''' tab then click the '''Open Mods Folder''' button, and a new window will open with the Mods folder. | ||
Alternatively, you can access the Mods folder through | Alternatively, you can access the Mods folder through your OS's file browser in one of these paths: | ||
* On Windows, the path is <code>%appdata%/VintagestoryData/Mods</code> | |||
* On Linux, the path is <code>~/.config/VintagestoryData/Mods</code> | |||
Once you're in the Mods folder, drag and drop the mod file from the download folder to the Mods folder - or you can use copy and paste commands as you prefer. '''Do not extract the mod zip.''' Just place the .zip file into your Mods folder, that's all you have to do. | On Windows, you can get there fast by using the run file dialog. Hit the key combination Win+R and type <code>%appdata%/VintagestoryData/Mods</code> into the box. [[File:Runwindow.png|thumb|right|frame|This is how the run window dialog looks like on Windows 10]] | ||
Once you're in the Mods folder, drag and drop the mod file from the download folder to the Mods folder - or you can use cut/copy and paste commands as you prefer. '''Do not extract the mod zip.''' Just place the .zip file into your Mods folder, that's all you have to do. In the game's main menu Mod Manager, click the '''Reload Mods''' button - or else close and reopen your game. The mod should be loaded and listed in the mod manager. Congratulations on your very first modded Vintage Story Experience! | |||
''Pro-tip: There is actually a '''second''' Mods folder found in the game code's installation folder. Both of these folders are checked for mods. This installation folder's Mods folder is normally only used for the mods which come with the base game (Essentials, Survival and Creative - see next section) - and normally the mods which you download should be placed in'' <code>%appdata%/VintagestoryData/Mods</code> ''. In specialised situations you can customise the Mods folder locations by editing the settings file'' clientsettings.json ''and editing the "modPaths" config.'' | |||
=== The base game is a mod! === | === The base game is a mod! === | ||
Note that the game ''comes with three mods pre-installed'' named '''Essentials''', '''Creative Mode''' and '''Survival Mode'''. Those three are the standard 'vanilla' game: they are required, you should normally always have all three enabled! That's right, the standard Vintage Story game is actually a mod itself! The developers do that to show what is possible in a mod, and to make sure that modders have the same access to the game engine that Vintage Story has. | Note that the game ''comes with three mods pre-installed'' named '''Essentials''', '''Creative Mode''' and '''Survival Mode'''. Those three are the standard 'vanilla' game: they are required, you should normally always have all three enabled! That's right, the standard Vintage Story game is actually a mod itself! The developers do that to show what is possible in a mod, and to make sure that modders have the same access to the game engine that Vintage Story has. | ||
=== Getting started with modding === | |||
It's pretty easy to make your own mod for Vintage Story. You don't have to be a coder, around half of mods are made without any code and the game is designed to make this possible - it is however necessary to write JSON files in the correct format. Tweaks to existing game assets, recipes, models, textures etc can be made using JSON patch files. New blocks, items and creatures can be added. For more help, see [[Modding:Getting Started]] | |||
=== Video === | === Video === | ||
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<youtube>U6WxARQP-f8</youtube> | <youtube>U6WxARQP-f8</youtube> | ||
{{Game navbox}} | |||
{{Navbox/modding|Vintage Story}} |
Latest revision as of 11:42, 17 October 2023
With Vintage Story you can have your cake and eat it too. 1000 or more player-made modifications ("mods") can be added to the already rich, high performance base game of Vintage Story! It is a very mod-friendly game.
If you desire to expand your gaming experience with some of the awesome mods made by other players - there are new blocks and objects, new creatures, beautiful shaders, recipe tweaks, quality of life improvements, one which transforms Locusts into minions to do your every bidding, and many others - the best place to look for them is on the official Mod DB. You can also find a few additional mods on the official forums. We generally advise that you check which game version or versions a mod requires, to make sure it matches the game version you are currently playing.
TL;DR: Download mods and drag them to the game's Mods folder. Using the in-game Mod Manager, you can enable or disable mods as you want, for each time you play.
Modded multiplayer Vintage Story
If you want to play on a modded server, it's even easier. Starting from Vintage Story 1.16, when you connect to a multiplayer server which offers a modded game, your game will automatically set up the mods correctly for that server on the player's side. Your game will create a sub-folder for the server's mods (folder is automatically named by server name or IP address) in the ModsByServer folder - one sub-folder for each different multiplayer server. The full folder location is %AppData%\Roaming\VintagestoryData\ModsByServer
Pro-tip: very occasionally a mod updates its code to fix a bug, but keeps the same filename. In this case, your game will not download the new version of the mod when playing multiplayer because it thinks it already has the correct version. Therefore, in multiplayer if you encounter bugs or crashes which might be caused by a mod, it is worth trying this: quit the server, delete the server's mods sub-folder and re-join the server to let it download all the mods afresh.
(For older Vintage Story prior to 1.15 - that's pretty old these days - mods must be installed in the same way as for Single Player, you can follow the server-owner's instructions about which mods to install, and remember to go to the in-game Mod Manager and activate those mods (and no others!) when you want to join that specific server. You will likely be unable to join the server (or you might experience crashes) unless your mod set-up - including version numbers -exactly matches the mods the server requires.)
Installation in detail (Single Player)
Most mods download as a .zip file. Locate the file you just downloaded - in modern browsers such as Chrome, you can right-click on the file downloaded notification and choose "Show in Folder". Or your browser's downloads list (Ctrl+J) may have a button to show each downloaded file in its folder. Or on Windows you can perhaps look in the Downloads folder through File Explorer.
Once you got a hold of the mod file in question, copy or move it into the game's Mods folder. The Mods folder can be accessed through the game: in the main menu screen, click on the Mod Manager tab then click the Open Mods Folder button, and a new window will open with the Mods folder.
Alternatively, you can access the Mods folder through your OS's file browser in one of these paths:
- On Windows, the path is
%appdata%/VintagestoryData/Mods
- On Linux, the path is
~/.config/VintagestoryData/Mods
On Windows, you can get there fast by using the run file dialog. Hit the key combination Win+R and type %appdata%/VintagestoryData/Mods
into the box.
Once you're in the Mods folder, drag and drop the mod file from the download folder to the Mods folder - or you can use cut/copy and paste commands as you prefer. Do not extract the mod zip. Just place the .zip file into your Mods folder, that's all you have to do. In the game's main menu Mod Manager, click the Reload Mods button - or else close and reopen your game. The mod should be loaded and listed in the mod manager. Congratulations on your very first modded Vintage Story Experience!
Pro-tip: There is actually a second Mods folder found in the game code's installation folder. Both of these folders are checked for mods. This installation folder's Mods folder is normally only used for the mods which come with the base game (Essentials, Survival and Creative - see next section) - and normally the mods which you download should be placed in %appdata%/VintagestoryData/Mods
. In specialised situations you can customise the Mods folder locations by editing the settings file clientsettings.json and editing the "modPaths" config.
The base game is a mod!
Note that the game comes with three mods pre-installed named Essentials, Creative Mode and Survival Mode. Those three are the standard 'vanilla' game: they are required, you should normally always have all three enabled! That's right, the standard Vintage Story game is actually a mod itself! The developers do that to show what is possible in a mod, and to make sure that modders have the same access to the game engine that Vintage Story has.
Getting started with modding
It's pretty easy to make your own mod for Vintage Story. You don't have to be a coder, around half of mods are made without any code and the game is designed to make this possible - it is however necessary to write JSON files in the correct format. Tweaks to existing game assets, recipes, models, textures etc can be made using JSON patch files. New blocks, items and creatures can be added. For more help, see Modding:Getting Started
Video
In the following video you can see how to install mods (German).
Wiki Navigation | |
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Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |
Wondering where some links have gone?
The modding navbox is going through some changes! Check out Navigation Box Updates for more info and help finding specific pages.
Modding | |
---|---|
Modding Introduction | Getting Started • Theme Pack |
Content Modding | Content Mods • Developing a Content Mod • Basic Tutorials • Intermediate Tutorials • Advanced Tutorials • Content Mod Concepts |
Code Modding | Code Mods • Setting up your Development Environment |
Property Overview | Item • Entity • Entity Behaviors • Block • Block Behaviors • Block Classes • Block Entities • Block Entity Behaviors • Collectible Behaviors • World properties |
Workflows & Infrastructure | Modding Efficiency Tips • Mod-engine compatibility • Mod Extensibility • VS Engine |
Additional Resources | Community Resources • Modding API Updates • Programming Languages • List of server commands • List of client commands • Client startup parameters • Server startup parameters Example Mods • API Docs • GitHub Repository |