Survival Guide - Advanced tech/zh: Difference between revisions

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<div class="mw-translate-fuzzy">
{|class="wikitable" style="text-align:center; margin-left:2%;"
{|class="wikitable" style="text-align:center; margin-left:2%;"
! 物品
! <span lang="en" dir="ltr" class="mw-content-ltr">Item</span>
! 容量
! <span lang="en" dir="ltr" class="mw-content-ltr">Capacity</span>
! 需求材料
! <span lang="en" dir="ltr" class="mw-content-ltr">Needed Items</span>
! 配方
! <span lang="en" dir="ltr" class="mw-content-ltr">Recipe</span>
|-
|-
| {{Item List|item=手提篮|icon=Grid_Hand basket|page=Containers#portable containers}}
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Hand Basket</span>|icon=Grid_Hand basket|page=Containers#portable containers}}
| 3 槽位
| 3 <span lang="en" dir="ltr" class="mw-content-ltr">Slots</span>
| 10 {{Item List|item=香蒲|icon=Grid_Cattails|page=cattail}}
| 10 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Cat Tails</span>|icon=Grid_Cattails|page=Reed}}
|
|
{{SimpleCraft
{{SimpleCraft
|B1=Grid_Cattails|B3=Grid_Cattails
|B1=Grid_Cattails|B1N=2
|B1N= 2|B3N= 2
|B3=Grid_Cattails|B3N=2
|C1=Grid_Cattails|C2=Grid_Cattails|C3=Grid_Cattails
|C1=Grid_Cattails|C1N=2
|C1N= 2|C2N= 2|C3N= 2
|C2=Grid_Cattails|C2N=2
|C3=Grid_Cattails|C3N=2
}}
}}
|-
|-
| {{Item List|item=猎人背包|icon=Grid_hunterbackpack|page=Containers#portable containers}}
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Hunter's Backpack</span>|icon=Grid_hunterbackpack|page=Containers#portable containers}}
| 4 槽位
| 4 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 18 {{Item List|item=香蒲|icon=Grid_Cattails|page=Containers#portable containers}}
| 18 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Cat Tails</span>|icon=Grid_Cattails|page=Reed}}
1 {{Item List|item=毛皮|icon=Grid_hide pelt large|page=Resource_Crafting#Pelts}}
1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Pelt Hide</span>|icon=Grid_hide pelt large|page=Pelt}}
|
|
{{SimpleCraft
{{SimpleCraft
|A1=Grid_Cattails|A2=Grid_hide pelt large|A3=Grid_Cattails
|A1=Grid_Cattails|A1N=3
|A1N= 3|A2N=1|A3N= 3
|A2=Grid_hide pelt large
|B1=Grid_Cattails|B2=Grid_Cattails|B3=Grid_Cattails
|A3=Grid_Cattails|A3N=3
|B1N= 3|B2N= 3|B3N= 3
|B1=Grid_Cattails|B1N=3
|B2=Grid_Cattails|B2N=3
|B3=Grid_Cattails|B3N=3
}}
}}
|-
|-
| {{Item List|item=亚麻布袋|icon=Linensack|page=Containers#portable containers}}
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Linen Sack</span>|icon=Linensack|page=Containers#portable containers}}
| 5 槽位
| 5 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 1 {{Item List|item=亚麻线|icon=Flaxtwine|page=Resource_Crafting#Plant_Fibers}}
| 1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Flax Twine</span>|icon=Flaxtwine|page=Twine}}
1 {{Item List|item=亚麻布|icon=Linen-normal-down|page=Resource_Crafting#Plant_Fibers}}
1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Linen</span>|icon=Linen-normal-down|page=Linen}}
|
|
{{SimpleCraft
{{SimpleCraft
|A1=Flaxtwine|B1=Linen-normal-down
|A1=Flaxtwine
|A1N= 1|B1N=1
|B1=Linen-normal-down
}}
}}
|-
|-
| {{Item List|item=皮革背包|icon=Grid_Backpack|page=Containers#portable containers}}
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Leather Backpack</span>|icon=Grid_Backpack|page=Containers#portable containers}}
| 6 槽位
| 6 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 8 {{Item List|item=皮革|icon=Leather|page=Containers#portable containers}}
| 8 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Leather</span>|icon=Leather|page=Leather}}
|
|
{{SimpleCraft
{{SimpleCraft
|A1=Leather
|A1=Leather|A1N=2
|A1N= 2
|B1=Leather|B1N=2
|B1=Leather|B2=Leather
|B2=Leather|B2N=2
|B1N= 2|B2N= 2
|C1=Leather|C1N=2
|C1=Leather
|C1N= 2
}}
}}
|-
|-
| {{Item List|item=采矿背包|icon=Grid_Mining_Bag|page=Containers#portable containers}}
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Mining Bag</span>|icon=Grid_Mining_Bag|page=Containers#portable containers}}
| 10 槽位 <br>仅限石头或矿物
| 10 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span> <br><span lang="en" dir="ltr" class="mw-content-ltr">for Stones and Minerals</span>
| 1 {{Item List|item=亚麻线|icon=Flaxtwine|page=Resource_Crafting#Plant_Fibers}}
| 1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Flax Twine</span>|icon=Flaxtwine|page=Twine}}
1 {{Item List|item=亚麻布|icon=Linen-normal-down|page=Resource_Crafting#Plant_Fibers}}  
1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Linen</span>|icon=Linen-normal-down|page=Linen}}  
2 {{Item List|item=青铜板|icon=Grid_Tin Bronze Plate|page=Survival_Guide_-_Advanced_tech#Bronze_Age}}   
2 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Bronze plate</span>|icon=Grid_Tin Bronze Plate|page=Metal plate}}   
|
|
{{SimpleCraft
{{SimpleCraft
|A2=Flaxtwine
|A2=Flaxtwine
|A2N= 1
|B1=Grid_Tin Bronze Plate
|B1=Grid_Tin Bronze Plate|B2=Linen-normal-down|B3=Grid_Tin Bronze Plate
|B2=Linen-normal-down
|B1N= 1|B2N= 1|B3N= 1
|B3=Grid_Tin Bronze Plate
}}
}}
|}
|}
</div>


===固定式===
===固定式===


<div class="mw-translate-fuzzy">
对于固定式容器,玩家有以下[[Containers#stationary containers|容器]]可选:
对于固定式容器,玩家有以下[[Containers#stationary containers|容器]]可选:
</div>


<div class="mw-translate-fuzzy">
{|class="wikitable" style="text-align:center; margin-left:2%;"
{|class="wikitable" style="text-align:center; margin-left:2%;"
! 物品
! <span lang="en" dir="ltr" class="mw-content-ltr">Item</span>
! 容量
! <span lang="en" dir="ltr" class="mw-content-ltr">Capacity</span>
! 需求材料
! <span lang="en" dir="ltr" class="mw-content-ltr">Needed Items</span>
! 配方
! <span lang="en" dir="ltr" class="mw-content-ltr">Recipe</span>
|-
|-
| {{Item List|item=篮筐|icon=Grid_Basket|page=Containers}}
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Basket</span>|icon=Grid_Basket|page=Containers}}
| 8 槽位
| 8 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 24 {{Item List|item=香蒲|icon=Grid_Cattails|page=Containers}}
| 24 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Cat Tails</span>|icon=Grid_Cattails|page=Reed}}
|
|
{{SimpleCraft
{{SimpleCraft
|A1=Grid_Cattails|B1=Grid_Cattails|C1=Grid_Cattails
|A1=Grid_Cattails|A1N=3
|A1N= 3|B1N= 3|C1N= 3
|B1=Grid_Cattails|B1N=3
|A2=Grid_Cattails|C2=Grid_Cattails
|C1=Grid_Cattails|C1N=3
|A2N= 3|C2N= 3
|A2=Grid_Cattails|A2N=3
|A3=Grid_Cattails|B3=Grid_Cattails|C3=Grid_Cattails
|C2=Grid_Cattails|C2N=3
|A3N= 3|B3N= 3|C3N= 3
|A3=Grid_Cattails|A3N=3
|B3=Grid_Cattails|B3N=3
|C3=Grid_Cattails|C3N=3
}}
}}
|-
|-
| {{Item List|item=陶罐|icon=|page=Containers}}   
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Storage Vessel</span>|icon=Storage-vessel|page=Containers}}   
| 12 槽位
| 12 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 35 {{Item List|item=蓝粘土|icon=|page=Clay_Forming}}
| 35 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Blue Clay</span>|icon=|page=Clay}}<span lang="en" dir="ltr" class="mw-content-ltr">or</span>
</div>


35 {{Item List|item=耐火粘土|icon=|page=Clay_Forming}}
<!--T:44-->
|[[Clay Forming|塑造泥坯]]
35 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Fire Clay</span>|icon=|page=Clay}}
[[Trading|交易]]
|{{ll|Clay Forming|Clay Forming}}
{{ll|Trading|Trading}}
|-
|-
| {{Item List|item=箱子|icon=Grid_Chest|page=Containers}}
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Chest</span>|icon=Grid_Chest|page=Containers}}
| 16 槽位
| 16 <span lang="en" dir="ltr" class="mw-content-ltr">slots</span>
| 8 {{Item List|item=木板|icon=Grid_Oak Board|page=Boards}}
| 8 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Board</span>|icon=Grid_Oak Board|page=Boards}}
1 {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Nails and strips</span>|icon=Grid_Nails-and-strips|page=Nails_and_strips}}  
|
|
{{SimpleCraft
{{SimpleCraft
|A1=Grid_Oak Board|B1=Grid_Oak Board|C1=Grid_Oak Board
|A1=Grid_Oak Board
|A1N= 1|B1N= 1|C1N= 1
|B1=Grid_Oak Board
|A2=Grid_Oak Board|C2=Grid_Oak Board
|B2=Grid_Nails-and-strips
|A2N= 1|C2N= 1
|C1=Grid_Oak Board
|A3=Grid_Oak Board|B3=Grid_Oak Board|C3=Grid_Oak Board
|A2=Grid_Oak Board
|A3N= 1|B3N= 1|C3N= 1
|C2=Grid_Oak Board
|A3=Grid_Oak Board
|B3=Grid_Oak Board
|C3=Grid_Oak Board
}}
}}
|}
|}
不同的存储容器有不同的需求。例如,虽然陶罐容器是个不错的游戏初期杂物储存容器,但它最适合在[[cellar|地窖]]中储存食物,因为其特有的更低食物腐烂率。
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Different storage options have different requirements. They are also best suited for different tasks - for instance, while the clay storage vessel is a good early game miscellaneous storage, it is best suited for food storage in a {{ll|cellar|cellar}}, due to it's inherently better spoilage rate.
</div>


==食物==
==食物==


<div class="mw-translate-fuzzy">
用不同的食材烹饪的熟食比生吃或简单烧烤的成分更有营养。总之,高级[[cooking|烹饪]]能维持玩家的营养值、饱腹度(和健康值)。食物会随着时间的推移而变质,所以要建一个地窖来[[Food preservation|长期储存食物]]。
用不同的食材烹饪的熟食比生吃或简单烧烤的成分更有营养。总之,高级[[cooking|烹饪]]能维持玩家的营养值、饱腹度(和健康值)。食物会随着时间的推移而变质,所以要建一个地窖来[[Food preservation|长期储存食物]]。
</div>


===耕作===
===耕作===


[[Wild Foods|野生作物]]提供了可以在耕地种植的种子。种植作物需要有养分的[[soil|土壤]],因此在觅食时寻找高肥力的土壤(黑土)是个好主意。耕地需要用石头或金属制成的[[hoe|锄头]],以及附近的水源、充足的降雨量或每天用喷壶浇水。[[Berry Bushes|浆果灌木丛]]没有特殊的土壤要求,但贫瘠的土壤会减缓作物的生长速度。作物也需要特定的养分,因此一定要相应地轮换作物。有关详细信息,请参阅[[Farming|耕作指南]]。  
<div class="mw-translate-fuzzy">
[[Wild Foods|野生作物]]提供了可以在耕地种植的种子。种植作物需要有养分的[[soil|土壤]],因此在觅食时寻找高肥力的土壤(黑土)是个好主意。耕地需要用石头或金属制成的[[hoe|锄头]],以及附近的水源、充足的降雨量或每天用喷壶浇水。[[Berry Bushes|浆果灌木丛]]没有特殊的土壤要求,但贫瘠的土壤会减缓作物的生长速度。作物也需要特定的养分,因此一定要相应地轮换作物。有关详细信息,请参阅[[Farming|耕作指南]]。
</div>


===畜牧===
===畜牧===


<div class="mw-translate-fuzzy">
动物可以被引诱到事先准备好的围栏中,用填充的饲料槽吸引48个方块外的野生动物。用饲料槽喂养的动物会交配和繁殖。圈养的每代动物都会变得更加温顺,因此驯养动物更容易管理。有关详细信息,请参阅[[Animal Husbandry|畜牧]]指南。
动物可以被引诱到事先准备好的围栏中,用填充的饲料槽吸引48个方块外的野生动物。用饲料槽喂养的动物会交配和繁殖。圈养的每代动物都会变得更加温顺,因此驯养动物更容易管理。有关详细信息,请参阅[[Animal Husbandry|畜牧]]指南。
</div>


==金属加工==
==金属加工==
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===铜器时代===
===铜器时代===


<div class="mw-translate-fuzzy">
[[File:Native copper in chert.png|300px|thumbnail|right|通过收集地表堆积物可以找到铜矿。]]
[[File:Native copper in chert.png|300px|thumbnail|right|通过收集地表堆积物可以找到铜矿。]]
制作铜工具需要以下材料:
制作铜工具需要以下材料:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Crafting copper tools requires the following materials:
</div>
<div class="mw-translate-fuzzy">
* 通过[[Panning|淘沙]]或在收集散落在地面的含金属粒石块来获取铜粒。前期,建议先找到40个金属粒做预备。
* 通过[[Panning|淘沙]]或在收集散落在地面的含金属粒石块来获取铜粒。前期,建议先找到40个金属粒做预备。
* 使用[[Clay forming|塑造泥坯]]制作出[[Molds|工具模具]]以及[[crucible|坩埚]],然后在[[pit kiln|坑窑]](地面挖一个格的坑,用干草和木棍填充)中烧制它们 - 优先做两个预备工具锤子和镐子。
* 使用[[Clay forming|塑造泥坯]]制作出[[Molds|工具模具]]以及[[crucible|坩埚]],然后在[[pit kiln|坑窑]](地面挖一个格的坑,用干草和木棍填充)中烧制它们 - 优先做两个预备工具锤子和镐子。
* 收集[[Trees|木柴]]并搭建[[Charcoal|炭坑]]以生产木炭。
* 收集[[Trees|木柴]]并搭建[[Charcoal|炭坑]]以生产木炭。
</div>


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
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===青铜时代===
===青铜时代===


<div class="mw-translate-fuzzy">
[[Casting#Alloy Ratios|青铜合金]]是通过使用[[crucible|坩埚]][[casting|铸造]]而成的。然而,三种类型的青铜([[Casting#Alloy Ratios|锡青铜]],[[Casting#Alloy Ratios|铋青铜]],[[Casting#Alloy Ratios|黑铜]])需要额外的基底金属成分才能形成[[Casting#Alloy Ratios|合金]] ,并且必须根据一定比例进行混合。可熔炼金属粒含有5个单位的金属,但[[mining|挖矿]]获取的矿物岩块含有不同数量的金属,如工具提示信息所示。
[[Casting#Alloy Ratios|青铜合金]]是通过使用[[crucible|坩埚]][[casting|铸造]]而成的。然而,三种类型的青铜([[Casting#Alloy Ratios|锡青铜]],[[Casting#Alloy Ratios|铋青铜]],[[Casting#Alloy Ratios|黑铜]])需要额外的基底金属成分才能形成[[Casting#Alloy Ratios|合金]] ,并且必须根据一定比例进行混合。可熔炼金属粒含有5个单位的金属,但[[mining|挖矿]]获取的矿物岩块含有不同数量的金属,如工具提示信息所示。
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
* Use the [[prospecting pick]] to figure out where *not* to [[Mining|mine]] for the desired ore, or just do a lot of caving. You can check the Handbook ingame to see which ores can spawn in which stone types, which helps narrowing down the search area.
* Use the {{ll|prospecting pick|prospecting pick}} to figure out where *not* to {{ll|Mining|mine}} for the desired ore, or just do a lot of caving. You can check the Handbook ingame to see which ores can spawn in which stone types, which helps narrowing down the search area.
* Find a [[Trading|trader]] that sells ores.
* Find a {{ll|Trading|trader}} that sells ores.
* Find [[Cracked_vessel|cracked vessel]] in [[ruins]].
* Find {{ll|Cracked_vessel|cracked vessel}} in {{ll|ruins|ruins}}.
* [[metal#tin|Tin]] is a rare drop obtained when [[Panning]].
* {{ll|Tin|Tin}} is a rare drop obtained when {{ll|Panning|panning}}.
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
When [[copper]] and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via key <code>H</code>).
When {{ll|copper|copper}} and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via {{Keypress|H}}).
</div>
</div>


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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the [[saw]], [[shears]] or the metal version of the [[spear]]. These can only be created through the [[smithing]] mechanic. For detailed instructions and how to use each item, see the [[smithing]] page. The general process is as follows
Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the {{ll|saw|saw}}, {{ll|shears|shears}} or the metal version of the {{ll|spear|spear}}. These can only be created through the {{ll|smithing|smithing}} mechanic. For detailed instructions and how to use each item, see the {{ll|smithing|smithing}} page. The general process is as follows
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
# Using [[Clay forming|clay]], craft [[molds|ingot molds]], a [[hammer]] mold, and an [[anvil]] mold, and craft these items by [[Casting]]. The anvil alone requires 900 units of metal, which translates to 180 nuggets.  
# Using {{ll|Clay forming|clay}}, craft {{ll|molds|ingot molds}}, a {{ll|hammer|hammer}} mold, and an {{ll|anvil|anvil}} mold, and craft these items by {{ll|Casting|casting}}. The anvil alone requires 900 units of metal, which translates to 180 nuggets.  
# Craft a [[forge]] using 7 cobblestone blocks in the crafting grid (See the in-game handbook <code>H</code>)
# Craft a {{ll|forge|forge}} using 7 cobblestone blocks in the crafting grid (See the in-game handbook <code>H</code>)
# Prepare the ingots for [[smithing]] using the [[forge]] and high temperature [[fuel]].
# Prepare the ingots for {{ll|smithing|smithing}} using the {{ll|forge|forge}} and high temperature {{ll|fuel|fuel}}.
# Use some [[tongs]] to place the heated ingot on the [[anvil]] and use the dialog to select which tool/weapon to craft.
# Use some {{ll|tongs|tongs}} to place the heated ingot on the {{ll|anvil|anvil}} and use the dialog to select which tool/weapon to craft.
# Craft the item by filling the empty blue squares with [[metal]] using the different [[hammer]] tool modes (accessed by 'F') and LMB.
# Craft the item by filling the empty blue squares with {{ll|metal|metal}} using the different {{ll|hammer|hammer}} tool modes (accessed by {{Keypress|F}}) and {{Keypress|Left mouse button}}.
</div>  
</div>  


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
If a mistake is made, half-forged bronze or copper work items can be broken into metal bits with a [[chisel]]. The chisel must be of a higher level metal than the metal of the piece to be broken. The metal bits can be re-smelted and cast into ingots. In the case of iron, the metal bits must be re-smelted in a [[bloomery]].
If a mistake is made, half-forged bronze or copper work items can be broken into metal bits with a {{ll|chisel|chisel}}. The chisel must be of a higher level metal than the metal of the piece to be broken. The metal bits can be re-smelted and cast into ingots. In the case of iron, the metal bits must be re-smelted in a {{ll|bloomery|bloomery}}.
</div>
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<div lang="en" dir="ltr" class="mw-content-ltr">
* Create a bronze [[anvil]], as iron tools ''cannot'' be worked on a copper anvil.
* Create a bronze {{ll|anvil|anvil}}, as iron tools ''cannot'' be worked on a copper anvil.
* Gather [[Clay|fire clay]], make [[Fire brick|fire bricks]], and finish the bricks in a [[pit kiln]].  
* Gather {{ll|Clay|fire clay}}, make {{ll|Fire brick|fire bricks}}, and finish the bricks in a {{ll|pit kiln|pit kiln}}.  
* Use [[Fire brick|fire bricks]] to build a [[bloomery]]. For instructions on using the bloomery functional block, see the [[bloomery]] page.
* Use {{ll|Fire brick|fire bricks}} to build a {{ll|bloomery|bloomery}}. For instructions on using the bloomery functional block, see the {{ll|bloomery|bloomery}} page.
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
The only method to smelt iron ore and quartz (to make glass) is to use a [[bloomery]]. Bloomeries reach temperatures higher than a [[firepit]] and can be used to smelt any ore, but cost significant quantities of fuel. The [[iron bloom]], harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.
The only method to smelt iron ore and quartz (to make glass) is to use a {{ll|bloomery|bloomery}}. Bloomeries reach temperatures higher than a {{ll|firepit|firepit}} and can be used to smelt any ore, but cost significant quantities of fuel. The {{ll|iron bloom|iron bloom}}, harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.
</div>
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<div lang="en" dir="ltr" class="mw-content-ltr">
* Build a [[Steel Making|refractory furnace]]
* Build a {{ll|Steel Making|refractory furnace}}
* Prepare plenty of charcoal or [[coke]] as well as iron ingots
* Prepare plenty of charcoal or {{ll|coke|coke}} as well as iron ingots
* Carbonize the iron ingots with charcoal in the refractory furnace and process the resulting blister steel ingots either by hand or with a helve hammer into steel
* Carbonize the iron ingots with charcoal in the refractory furnace and process the resulting blister steel ingots either by hand or with a helve hammer into steel
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
Keep in mind that blister steel and steel can only be worked on an iron [[anvil]], which cannot be cast but instead has to be smithed and welded.
Keep in mind that blister steel and steel can only be worked on an iron {{ll|anvil|anvil}}, which cannot be cast but instead has to be smithed and welded.
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<div lang="en" dir="ltr" class="mw-content-ltr">
To be able to craft advanced wooden items like a door or buckets and barrels, the player first needs to acquire a [[saw]]. This tool can only be crafted by smithing, and is thus gated behind both the metal ages, as well as finding enough of the chosen ore to cast your first [[anvil]].
To be able to craft advanced wooden items like a door or buckets and barrels, the player first needs to acquire a {{ll|saw|saw}}. This tool can only be crafted by smithing, and is thus gated behind both the metal ages, as well as finding enough of the chosen ore to cast your first {{ll|anvil|anvil}}.
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Unlike the simple oiled pelts required for a [[hunter's backpack]], the leather necessary for advanced armour and a proper backpack is harder to get. To craft usable leather, the player first needs to find [[limestone]], [[chalk]] stone or [[borax]] ore, as well as oak or acacia logs. Leather making is further gated behind the possession of a [[saw]], since at least one bucket and several barrels are required.
Unlike the simple oiled pelts required for a {{ll|hunter's backpack|hunter's backpack}}, the leather necessary for advanced armour and a proper backpack is harder to get. To craft usable leather, the player first needs to find {{ll|limestone|limestone}}, {{ll|chalk|chalk}} stone or {{ll|borax|borax}} ore, as well as oak or acacia logs. Leather making is further gated behind the possession of a {{ll|saw|saw}}, since at least one bucket and several barrels are required.
For an in-depth look into leather making, check the [[Leather Working]] guide.
For an in-depth look into leather making, check the {{ll|Leather Working|Leather Working}} guide.
</div>
</div>


==机械装置==
==机械装置==


<div class="mw-translate-fuzzy">
风力用于提供[[Mechanical_power|机械动力]]
风力用于提供[[Mechanical_power|机械动力]]
</div>


该动力用于以下加工:  
该动力用于以下加工:  


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
* [[Iron bloom]], blister steel and metal plate working can be automated with the [[helve hammer]]
* {{ll|Iron bloom|Iron bloom}}, blister steel and metal plate working can be automated with the {{ll|helve hammer|helve hammer}}
* Grinding materials in the [[quern]] can be automated
* Grinding materials in the {{ll|quern|quern}} can be automated
* Smashing minerals in the pulverizer requires automation to work
* Smashing minerals in the pulverizer requires automation to work
</div>
</div>


{{Game navbox}}
{{Game navbox}}
[[Category:Guides{{#translation:}}]]
[[Category:Guides{{#translation:}}]]

Revision as of 07:35, 12 August 2023

光源

火把的制作方法是将干草、香蒲或竹子放在制作菜单中木棍上方。可以将它们放在篝火中点燃,但放置在完整方块上的点燃的火把在3天后就会燃烧殆尽。更持久的光源包括油灯和灯笼。有关可用光源的列表,请参阅关于光源的主要文章。

库存空间和容器

便携式

玩家有以下库存扩容的选项。通过使用H打开的手册了解如何制作这些物品。

Item Capacity Needed Items Recipe
Grid Hand basket.png Hand Basket 3 Slots 10 Grid Cattails.png Cat Tails
Grid Cattails.png
2
Grid Cattails.png
2
Grid Cattails.png
2
Grid Cattails.png
2
Grid Cattails.png
2
Grid hunterbackpack.png Hunter's Backpack 4 slots 18 Grid Cattails.png Cat Tails

1 Grid hide pelt large.png Pelt Hide

Grid Cattails.png
3
Grid hide pelt large.png
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Linensack.png Linen Sack 5 slots 1 Flaxtwine.png Flax Twine

1 Linen-normal-down.png Linen

Flaxtwine.png
Linen-normal-down.png
Grid Backpack.png Leather Backpack 6 slots 8 Leather.png Leather
Leather.png
2
Leather.png
2
Leather.png
2
Leather.png
2
Grid Mining Bag.png Mining Bag 10 slots
for Stones and Minerals
1 Flaxtwine.png Flax Twine

1 Linen-normal-down.png Linen

2 Grid Tin Bronze Plate.png Bronze plate

Flaxtwine.png
Grid Tin Bronze Plate.png
Linen-normal-down.png
Grid Tin Bronze Plate.png

固定式

对于固定式容器,玩家有以下容器可选:

Item Capacity Needed Items Recipe
Grid Basket.png Basket 8 slots 24 Grid Cattails.png Cat Tails
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Grid Cattails.png
3
Storage-vessel.png Storage Vessel 12 slots 35 Blue Clay

or

35 Fire Clay

Clay Forming

Trading

Grid Chest.png Chest 16 slots 8 Grid Oak Board.png Board

1 Grid Nails-and-strips.png Nails and strips

Grid Oak Board.png
Grid Oak Board.png
Grid Oak Board.png
Grid Oak Board.png
Grid Nails-and-strips.png
Grid Oak Board.png
Grid Oak Board.png
Grid Oak Board.png
Grid Oak Board.png

Different storage options have different requirements. They are also best suited for different tasks - for instance, while the clay storage vessel is a good early game miscellaneous storage, it is best suited for food storage in a cellar , due to it's inherently better spoilage rate.

食物

用不同的食材烹饪的熟食比生吃或简单烧烤的成分更有营养。总之,高级烹饪能维持玩家的营养值、饱腹度(和健康值)。食物会随着时间的推移而变质,所以要建一个地窖来长期储存食物

耕作

野生作物提供了可以在耕地种植的种子。种植作物需要有养分的土壤,因此在觅食时寻找高肥力的土壤(黑土)是个好主意。耕地需要用石头或金属制成的锄头,以及附近的水源、充足的降雨量或每天用喷壶浇水。浆果灌木丛没有特殊的土壤要求,但贫瘠的土壤会减缓作物的生长速度。作物也需要特定的养分,因此一定要相应地轮换作物。有关详细信息,请参阅耕作指南

畜牧

动物可以被引诱到事先准备好的围栏中,用填充的饲料槽吸引48个方块外的野生动物。用饲料槽喂养的动物会交配和繁殖。圈养的每代动物都会变得更加温顺,因此驯养动物更容易管理。有关详细信息,请参阅畜牧指南。

金属加工

铜器时代

通过收集地表堆积物可以找到铜矿。

制作铜工具需要以下材料:

Crafting copper tools requires the following materials:

  • 通过淘沙或在收集散落在地面的含金属粒石块来获取铜粒。前期,建议先找到40个金属粒做预备。
  • 使用塑造泥坯制作出工具模具以及坩埚,然后在坑窑(地面挖一个格的坑,用干草和木棍填充)中烧制它们 - 优先做两个预备工具锤子和镐子。
  • 收集木柴并搭建炭坑以生产木炭。

一旦预备好以上这些物品,就可以使用坩埚通过铸造制作金属工具。详细说明可在铸造页面上找到。将坩埚放入篝火中将新增4个槽位,可在其中添加金属粒。当用高温燃料加热时,铜将熔化,坩埚将转移到输出槽位。取出坩埚并按住鼠标右键将熔融金属倒入准备好的模具中。当金属铸件冷却到200度以下时,可以从模具中取出工具头部。

一旦玩家获得一把镐子和锤子,就应该回到先前在地面发现过金属粒的地方。玩家可以在这些位置向下挖掘,找到浅层的原生铜矿脉。它们不像其他同类深层矿脉那么大面积,但能获取到足够的铜矿,发展进入下个金属时代。一旦遇到岩石和矿石,镐子是必要的 - 需要锤子将矿物岩块砸碎成可用的金属粒。

青铜时代

青铜合金是通过使用坩埚铸造而成的。然而,三种类型的青铜(锡青铜铋青铜黑铜)需要额外的基底金属成分才能形成合金 ,并且必须根据一定比例进行混合。可熔炼金属粒含有5个单位的金属,但挖矿获取的矿物岩块含有不同数量的金属,如工具提示信息所示。

Options to find these:

  • Use the prospecting pick to figure out where *not* to mine for the desired ore, or just do a lot of caving. You can check the Handbook ingame to see which ores can spawn in which stone types, which helps narrowing down the search area.
  • Find a trader that sells ores.
  • Find cracked vessel in ruins .
  • Tin is a rare drop obtained when panning .

When copper and other base metals are placed in the correct ratio in the crucible, the firepit dialog will show an output based on a valid combination. Ratios can be looked up in the handbook (opened via H).

后铜器/青铜时代

Copper and Bronze age tool casting is a simple process. However, players cannot create some of the more advanced tools and weapons, such as the saw , shears or the metal version of the spear . These can only be created through the smithing mechanic. For detailed instructions and how to use each item, see the smithing page. The general process is as follows

  1. Using clay , craft ingot molds , a hammer mold, and an anvil mold, and craft these items by casting . The anvil alone requires 900 units of metal, which translates to 180 nuggets.
  2. Craft a forge using 7 cobblestone blocks in the crafting grid (See the in-game handbook H)
  3. Prepare the ingots for smithing using the forge and high temperature fuel .
  4. Use some tongs to place the heated ingot on the anvil and use the dialog to select which tool/weapon to craft.
  5. Craft the item by filling the empty blue squares with metal using the different hammer tool modes (accessed by F) and Left mouse button.

If a mistake is made, half-forged bronze or copper work items can be broken into metal bits with a chisel . The chisel must be of a higher level metal than the metal of the piece to be broken. The metal bits can be re-smelted and cast into ingots. In the case of iron, the metal bits must be re-smelted in a bloomery .

铁器时代

Iron tools provide players with tools that have a significant boost in strength and durability.

The only method to smelt iron ore and quartz (to make glass) is to use a bloomery . Bloomeries reach temperatures higher than a firepit and can be used to smelt any ore, but cost significant quantities of fuel. The iron bloom , harvested from the bloomery, must be worked on the anvil to yield iron ingots, which can then be used to smith tools. This is a rather tedious process but this task can be mechanized using the helve hammer.

钢铁时代

Steel tools again provide a significant boost in strength and durability, however they are hard to come by and require a lot of preparation.

  • Build a refractory furnace
  • Prepare plenty of charcoal or coke as well as iron ingots
  • Carbonize the iron ingots with charcoal in the refractory furnace and process the resulting blister steel ingots either by hand or with a helve hammer into steel

Keep in mind that blister steel and steel can only be worked on an iron anvil , which cannot be cast but instead has to be smithed and welded.

木头加工

To be able to craft advanced wooden items like a door or buckets and barrels, the player first needs to acquire a saw . This tool can only be crafted by smithing, and is thus gated behind both the metal ages, as well as finding enough of the chosen ore to cast your first anvil .

皮革加工

Unlike the simple oiled pelts required for a hunter's backpack , the leather necessary for advanced armour and a proper backpack is harder to get. To craft usable leather, the player first needs to find limestone , chalk stone or borax ore, as well as oak or acacia logs. Leather making is further gated behind the possession of a saw , since at least one bucket and several barrels are required. For an in-depth look into leather making, check the Leather Working guide.

机械装置

风力用于提供机械动力

该动力用于以下加工:

  • Iron bloom , blister steel and metal plate working can be automated with the helve hammer
  • Grinding materials in the quern can be automated
  • Smashing minerals in the pulverizer requires automation to work


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