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<languages/>
<translate>
</translate>
__TOC__
__TOC__
[[File:MeatInFirepit.png|200px|thumb|right|Raw red meat in a fire pit]]
<translate>
== Nutrition and Satiation==


Current nutrition and satiety levels can be examined in the character dialog, mapped to 'C' by default.
==Raw edibles== <!--T:14-->


===Nutrition===
<!--T:143-->
Player nutrition includes four categories: Protein, vegetable, grain and fruit. As the nutrient bars fill, the player hp increases.  The player starts with 15 base health points that can be increased to 25 hp by consuming a balanced diet including all four nutrients. This is where more advanced meals are particularly useful because they allow players to create mixed nutrition meals (protein/vegetable, grain/vegetable, protein/grain, protein/fruit/vegetable etc...). Please be aware though, nutrition levels do not increase if food is consumed while completely satiated.  
At the start of the game, without any infrastructure, the player only has access to foraged or hunted food that can be eaten raw in order to maintain the player's {{ll|Satiety|satiety}}. However, the player should not rely on these for overly long, as once harvested, naturally occurring foodstuffs are either gone for good, or require a long time to regrow.


===Satiation===
<!--T:15-->
Player satiety is how "hungry" or "well-fed" a player is, and has a maximum value of 1500.  The satiation received from eating simple foods is shown in the table below. The satiation received from eating meals is "equal to the sum of its parts". The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again.
The following table lists all the food items that can be eaten raw:


<!--T:17-->
</translate>
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Food
! <translate><!--T:144--> Item</translate> !! <translate><!--T:145--> Satiety</translate> !! <translate><!--T:146--> Category</translate> !! <translate><!--T:147--> Notes</translate>
! Satiation
|-
! Health
| <translate><!--T:148--> Honey</translate><sup>1</sup> (<translate><!--T:149--> per 0.1 liter</translate>) || 30 || {{Item/Food/Category|fruit}} || <translate><!--T:151--> Liquid. Never spoils.</translate>
! Nutrition
|-
| <translate><!--T:152--> Cherry, lychee</translate> || 40 || {{Item/Food/Category|fruit}} ||
|-
| <translate><!--T:154--> Cranberry</translate> || 60 || {{Item/Food/Category|fruit}} ||
|-
| <translate><!--T:156--> Saguaro fruit</translate> || 60 || {{Item/Food/Category|fruit}} || <translate><!--T:158--> Restores 1 hp upon consumption.</translate>
|-
| <translate><!--T:159--> Apple, blueberry, red currant, white currant, black currant,</translate><br><translate><!--T:329--> mango, orange, peach, pear, pomegranate, or pineapple slice</translate> || 80 || {{Item/Food/Category|fruit}} ||
|-
|-
| Roots (Carrot, Parsnip, Onion, Turnip, Cattail Root)
| <translate><!--T:161--> Breadfruit</translate> || 200 || {{Item/Food/Category|fruit}} ||
| 100
| 0
| Vegetable
|-
|-
| Vegetable (Cabbage)
| <translate><!--T:163--> Mushroom</translate> || 80 || {{Item/Food/Category|vegetable}} || <translate><!--T:165--> Some mushroom types may be poisonous and deal damage upon consumption.</translate>
| 300
| 0
| Vegetable
|-
|-
| Vegetable (Pumpkin)
| <translate><!--T:166--> Bell pepper</translate><sup>2</sup>, <translate><!--T:167--> carrot, olive, onion, parsnip, or turnip</translate> || 100 || {{Item/Food/Category|vegetable}} ||
| 480
| 0
| Vegetable
|-
|-
| Berries
| <translate><!--T:169--> Cassava (processed)</translate> || 100 || {{Item/Food/Category|vegetable}} || <translate><!--T:171--> Inedible without prior processing.</translate>
| 80
| 0
| Fruit
|-
|-
| Honey
| <translate><!--T:172--> Cabbage</translate> || 300 || {{Item/Food/Category|vegetable}} ||
| 60
|-
| +0.5
| <translate><!--T:174--> Pumpkin slice</translate> || 140 || {{Item/Food/Category|vegetable}} ||
| Fruit
|-
| <translate><!--T:176--> Pumpkin (whole)</translate> || 480 || {{Item/Food/Category|vegetable}} || <translate><!--T:325--> Since version 1.19, it is no longer possible to eat a whole pumpkin.</translate>
|-
| <translate><!--T:178--> Flax grain</translate> || 30 || {{Item/Food/Category|grain}} ||
|-
| <translate><!--T:180--> Amaranth, rice, rye, spelt, or sunflower grain</translate> || 60 || {{Item/Food/Category|grain}} ||
|-
| <translate><!--T:182--> Walnut seed</translate> || 40 || {{Item/Food/Category|protein}} || <translate><!--T:184--> Never spoils.</translate>
|-
| <translate><!--T:185--> Termite</translate> || 60 || {{Item/Food/Category|protein}} ||
|-
| <translate><!--T:187--> Peanut</translate> || 160 || {{Item/Food/Category|protein}} ||
|-
| <translate><!--T:189--> Lump of fat</translate><sup>3</sup> || 200 || {{Item/Food/Category|protein}} || <translate><!--T:191--> Never spoils.</translate>
|-
| <translate><!--T:192--> Vintage Beef</translate> || 280 || {{Item/Food/Category|protein}} || <translate><!--T:194--> Rare ruin loot. Restores 2 hp upon consumption. Never spoils.</translate>
|-
| <translate><!--T:195--> Milk (per 0.1 liter)</translate> || 15 || {{Item/Food/Category|dairy}} || <translate><!--T:197--> Liquid.</translate>
|-
| <translate><!--T:198--> Fish</translate> || 220 || {{Item/Food/Category|protein}} ||
|}
<translate>
 
</translate>
<sup>1</sup> <translate><!--T:200--> Consuming honey used to restore health in older versions. It no longer does as of version 1.16.</translate><br>
<sup>2</sup> <translate><!--T:201--> Bell peppers are unobtainable in survival gameplay as of version 1.16.</translate><br>
<sup>3</sup> <translate><!--T:202--> Lumps of fat are a valuable crafting material that should be eaten only in emergencies.</translate>
<translate>
 
=== Mushrooms === <!--T:127-->
 
<!--T:203-->
{{ll|Mushrooms|Mushrooms}} are special in that they may be beneficial or harmful to the player when ingested, and some of the harmful ones are very easily mistaken for safe ones.
 
<!--T:204-->
Following is a list of specifically poisonous mushrooms for easy checking:
 
</translate>
{| class="wikitable sortable"
|-
! <translate><!--T:205--> Name</translate> !! <translate><!--T:206--> Notes</translate>
|-
| <translate><!--T:207--> Bitter bolete</translate> ||  -3 hp
|-
| '''<translate><!--T:208--> Death cap</translate>''' || '''-50 hp (!)'''
|-
| <translate><!--T:209--> Devilstooth mushroom</translate> || -2 hp
|-
| <translate><!--T:210--> Earth ball</translate> || -8 hp
|-
| <translate><!--T:211--> Elfin saddle</translate> || -7 hp
|-
| <translate><!--T:212--> Fly agaric</translate> || -6.5 hp
|-
| '''<translate><!--T:213--> Funeral bell</translate>''' || '''-40 hp (!)'''
|-
| <translate><!--T:214--> Gold-drop milkcap</translate> || -2.5 hp
|-
|-
| Mushrooms (Bolete, Field)
| <translate><!--T:215--> Jack'o'lantern mushroom</translate> || -6 hp
| 80
| 0
| Vegetable
|-
|-
| Saguaro
| <translate><!--T:216--> Pink bonnet</translate> || -10 hp
| 60
|}
| +4
<translate>
| Fruit
 
==Basic cooking== <!--T:18-->
 
</translate>
[[File:MeatInFirepit.png|200px|thumb|right|<translate><!--T:217--> Raw red meat in a fire pit</translate>]]
<translate>
<!--T:218-->
The first opportunity for making better food comes with the {{ll|firepit|firepit}}. A small number of foraged or hunted ingredients can be placed directly into it for processing. Additionally, it can be used for baking dough into bread in a pinch, but the result will be of lesser quality than when using an oven.
 
<!--T:19-->
The following table lists all the food items that can be processed in the firepit:
 
</translate>
{| class="wikitable sortable"
|-
|-
| Grain (Flax)
! <translate><!--T:219--> Item</translate> !! <translate><!--T:220--> Satiety</translate> !! <translate><!--T:221--> Category</translate> !! <translate><!--T:222--> Notes</translate>
| 30
| 0
| Grain
|-
|-
| Grain (Rice, Rye, Spelt)
| <translate><!--T:223--> Cooked cattail or papyrus root</translate> || 100 || {{Item/Food/Category|vegetable}} ||
| 60
| 0
| Grain
|-
|-
| Bread (Flax)
| <translate><!--T:225--> Cooked bushmeat</translate> || 120 || {{Item/Food/Category|protein}} ||
| 160
| 0
| Grain
|-
|-
| Bread (Rice, Rye, Spelt)
| <translate><!--T:227--> Cooked poultry</translate> || 200 || {{Item/Food/Category|protein}} ||
| 300
| 0
| Grain
|-
|-
| Soy Bean
| <translate><!--T:229--> Cooked redmeat</translate> || 280 || {{Item/Food/Category|protein}} ||
| 150
| 0
| Protein
|-
|-
| Chicken Egg, Boiled
| <translate><!--T:231--> Cooked fish</translate> || 200 || {{Item/Food/Category|protein}} ||
| 160
| 0
| Protein
|-
|-
| Bush Meat
| <translate><!--T:233--> Charred flax bread</translate> || 100 || {{Item/Food/Category|grain}} || <translate><!--T:235--> Requires prior processing.</translate>
| 120
| 0
| Protein
|-
|-
| Cooked Poultry
| <translate><!--T:236--> Charred amaranth, cassava, rye, spelt, or sunflower bread</translate> || 210 || {{Item/Food/Category|grain}} || <translate><!--T:238--> Requires prior processing.</translate>
| 200
| 0
| Protein
|-
|-
| Cooked Meat
| <translate><!--T:239--> Charred rice bread</translate> || 220 || {{Item/Food/Category|grain}} || <translate><!--T:241--> Requires prior processing.</translate>
| 280
| 0
| Protein
|}
|}
<translate>
==Advanced cooking== <!--T:26-->


== Basic Cooking ==
<!--T:129-->
In its most simple form, cooking is done by placing raw meat, bread dough or cattail roots in the [[Firepit|fire pit]]. This makes these 3 types of raw food edible. All other ingredients require a clay pot to be cooked.
Advanced cooking techniques can greatly increase the food value of ingredients, and can potentially achieve several thousands of satiety points in a single food item. Additionally, it allows the player to make meals out of multiple ingredients, which can potentially supply multiple nutrition groups at he same time. Whenever possible, it is recommended that the player uses advanced cooking techniques.


Raw or simply cooked foods give you 10 seconds until your satiation starts to drop again.
===Cooking meals=== <!--T:126-->


=== Baking Bread ===
<!--T:242-->
:''See also: {{ll|Meal|Meal}}''


To bake bread, in addition to a firepit, you must have a [[Planks|bucket]] and a [[Quern|quern]] available.
</translate>
[[File:PotInFirepit.png|300px|thumb|right|<translate><!--T:243--> Cooking a stew in a fire pit.</translate>]]
[[File:Jam.png|300px|thumb|right|<translate><!--T:244--> Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.</translate>]]
<translate>


==== Bread Dough ====
<!--T:27-->
To create bread dough, first use a quern to grind grain into flour.  
Cooking a meal is an advanced cooking method that increases the food values of all ingredients used and provides additional benefits and convenience. Cooked meals can be kept fresh for very long times in sealed crockpots; eating meals will outright halt satiety loss for a time; eating warm meals will warm the player up; and the player will never waste any food from a meal when it provides more satiety than they need. Instead, they simply leave a partially-eaten serving that can be finished at a later time.  
# With grain in your hand, right click on the quern and add the grain into the input slot (left) of the quern.  
 
# Right Click on the base of the quern to grind the grain into flour, which will appear in the output slot (right) of the quern).  
<!--T:28-->
# In the crafting grid, combine a bucket of water and flour to create dough. (one bucket of water holds enough water to create 10 dough)
To begin, craft at least one {{ll|bowl|bowl}} and one {{ll|cooking pot|cooking pot}} using the {{ll|clay forming|clay forming}} mechanic, and fire them like all ceramics in a {{ll|pit kiln|pit kiln}}. Placing the fired cooking pot into the firepit input slot (upper left) will open up an additional four-slot inventory above the input slot, in which ingredients can be combined into one of the five available meal types. The meal type players create is determined by which two "required" ingredients are placed into the cooking pot first.
<br />
 
{{Grid/Crafting
<!--T:29-->
|A1=|B1=|C1=
* '''To cook a single serving of a meal''': place one of each required item into two separate cooking pot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the cooking pot. Placing two grain in one input slot of the cooking pot ''will not'' create a porridge. Adding "optional" ingredients in the other two input slots of the cooking pot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the cooking pot dialog box informing players about what type of meal will be created after cooking.
|A2=|B2=|C2=
* '''To cook multiple servings of a meal''': increase the number of ingredient items added to all slots equally. The cooking pot allows players to cook up to 6 servings of any meal at a time.  When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!
|A3=Woodbucket filled|B3=Flour flax|C3=
*'''To cook meals requiring liquids''': liquids like water or honey can be added in 1L increments with a bucket, or 0.1L increments with a bowl - however the 0.1L increments are for now only required for jam made from honey. While holding the container with the mouse, {{LMB}} to add one portion, {{RMB}} to remove it again.
|Output=Dough flax|nobreak=y}}
* '''To fill a bowl''': A bowl holds one meal portion and may be filled from a cooking pot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use {{RMB}} on the cooking pot or crock. Bowls and crocks may be filled with meals while the cooking pot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. ''Bowls cannot be filled from crocks on shelves.''
<br />
* '''To eat a meal''': Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using {{RMB}}. Players will eat until full, which may leave partial portions of food in the bowl.  
<br />
* '''To store meals''': Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid. Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.
<br />
 
<br />
===Meal recipes=== <!--T:30-->
<br />
 
<br />
</translate>
<br />
[[File:Mushroom soup.PNG|300px|thumb|right|<translate><!--T:245--> Mushrooms can be used as a main ingredient with water to make a soup, or used as ingredients in a stew without water.</translate>]]
<br />
<translate>
<br />
 
<br />
</translate>
<br />
{| class="wikitable sortable"
|-
! <translate><!--T:246--> Advanced recipes</translate> !! <translate><!--T:247--> Meat stew</translate> !! <translate><!--T:248--> Vegetable stew</translate> !! <translate><!--T:249--> Porridge</translate> !! <translate><!--T:250--> Soup</translate> !! <translate><!--T:251--> Jam</translate> !! <translate><!--T:252--> Scrambled eggs</translate>
|-
| '''<translate><!--T:253--> Required ingredients</translate>''' || '''<translate><!--T:254--> 2 poultry or red meat or raw fish (cured or fresh)</translate>''' || '''<translate><!--T:255--> 2 vegetables or soybeans</translate>'''  || '''<translate><!--T:256--> 2 grain</translate>''' || '''<translate><!--T:257--> 1 vegetable (fresh) + 1L water</translate>'''<sup>1</sup> || '''<translate><!--T:258--> 2 fruit + 2x 0.2L honey</translate>'''<sup>1</sup> || '''<translate><!--T:259--> 2 egg</translate>'''
|-
| <translate><!--T:260--> Optional protein</translate> || 0 - 2 <translate><!--T:261--> protein</translate> || 0 - 2 <translate><!--T:262--> soybean</translate> ||  || 0 - 1 <translate><!--T:263--> poultry or red meat or raw fish (cured or fresh), or egg</translate> || ||
|-
| <translate><!--T:264--> Optional vegetable</translate> || 0 - 2 <translate><!--T:265--> vegetable</translate> || 0 - 2 <translate><!--T:266--> vegetable</translate> || 0 - 2 <translate><!--T:267--> vegetable</translate> || 0 - 2 <translate><!--T:268--> vegetable</translate> || || 0 - 2 <translate><!--T:269--> vegetable</translate>
|-
| <translate><!--T:270--> Optional grain</translate> ||  ||  || 0 - 2 <translate><!--T:271--> grain</translate> ||  || ||
|-
| <translate><!--T:272--> Optional fruit</translate> || 0 - 1 <translate><!--T:273--> fruit</translate>, <translate><!--T:274--> 0L - 0.2L honey</translate><sup>1</sup> ||  || 0 - 2 <translate><!--T:275--> fruit</translate>, <translate><!--T:276--> 0L - 0.2L honey</translate><sup>1</sup> ||  || ||
|-
| <translate><!--T:277--> Optional dairy</translate> ||  ||  ||  ||  || || 0 - 2 <translate><!--T:278--> cheese</translate>
|}
<translate>


==== Baking ====
</translate>
Place the dough into the input slot of the [[Firepit|fire pit]] and fuel the fire. (It takes about one piece of firewood to bake each loaf of bread.) Both dough and bread loaves stack to 32.
<sup>1</sup> <translate><!--T:279--> Liquids can be added to the pot with a bucket (1L portions), jug (0.3L portions), or bowl (0.1L portions). Pick up the liquid container with your cursor and drag it over an empty spot in the cooking pot. Use {{LMB}} to add one portion, {{RMB}} to remove one portion.</translate>
<translate>


== Advanced cooking ==
===Meal food values=== <!--T:34-->
[[File:PotInFirepit.png|300px|thumb|right|Cooking a stew in a fire pit]]
[[File:Jam.png|300px|thumb|right|Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.]]
To prepare more wholesome meals, craft a claypot using the [[Clay_Forming|clay forming]] mechanic. Once a player has a burned claypot, place it into the fire pit input slot (left) to cook some meals.


There are 5 types of meals. The meal type created is determined by which two "required" ingredients are placed into the claypot. To create one serving of any meal, place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so you must add two individual pieces of grain in two separate claypot slots. However, you don't have to put the grain in the "first two slots" of the claypot to create a porridge, though placing two grain in one slot of the claypot will not create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items you choose to add. When you have created a valid meal recipe by combining correct ingredients, a message will appear in the claypot dialog box informing you of what you will create when you cook your meal.
<!--T:280-->
The satiety received from eating meals is equal to the sum of its ingredients. The ingredients added to create the meal determine how much satiety of each class of nutrition the player receives. In addition, the food values of most ingredients are increased via cooking, as shown in the table below.


The claypot allows you to cook up to 6 servings of any meal at a time. To cook multiple servings of a meal, increase the number of ingredient items added to all slots equally. If you are trying to create multiple servings and you do not increase all the items in the input slots by the same amount, your food will not cook!
<!--T:137-->
Pickled variants of listed ingredients can be used, but provide only their tooltip-listed food value, without gaining any bonus from meals.


* '''To eat a meal''': Food may be consumed from a filled bowl. Right click with the filled bowl placed in an active slot in the hotbar. Players will consume food until full, which may leave partial portions of food in the bowl.  
<!--T:138-->
Ingredients not listed in this table cannot be used in cooking pot meals.


* '''To fill a bowl''': A bowl holds one meal portion and may be filled from a claypot or food storage crock. To fill a bowl, place the container of cooked food onto the ground or table, then right click on the container with an empty bowl in the active hand. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves.
<!--T:35-->
'''Note:''' for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again for any reason. Consuming a large meal can result in more than five minutes of completely free healing, sprinting, heavy armor wearing, or other strenuous tasks.


* '''To store a meal''': Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid, Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.
</translate>
{| class="wikitable sortable"
|-
! {{Item/Food/Category|protein}}
! <translate><!--T:282--> Satiety in a meal</translate>
! {{Item/Food/Category|vegetable}}
! <translate><!--T:284--> Satiety in a meal</translate>
! {{Item/Food/Category|grain}}
! <translate><!--T:286--> Satiety in a meal</translate>
! {{Item/Food/Category|fruit}}
! <translate><!--T:288--> Satiety in a meal</translate>
! {{Item/Food/Category|dairy}}
! <translate><!--T:290--> Satiety in a meal</translate>
|-
| <translate><!--T:291--> Soybean</translate> || 240 || <translate><!--T:292--> Field vegetable</translate><sup>1</sup> <translate><!--T:293--> or olive</translate> || 150 || <translate><!--T:294--> Flax grain</translate> || 120 || <translate><!--T:295--> Blueberry, red currant, white currant or black currant</translate> || 120  || <translate><!--T:296--> Blue cheese (slice)</translate> || 200
|-
| <translate><!--T:297--> Egg</translate> || 200 || <translate><!--T:298--> Cassava</translate> || 120 || <translate><!--T:299--> Rice grain</translate> || 280 || <translate><!--T:300--> Tree fruits</translate><sup>2</sup> <translate><!--T:301--> or pineapple slice</translate> || 120 || <translate><!--T:302--> Cheddar (slice)</translate> || 240
|-
| <translate><!--T:303--> Poultry, cured or fresh</translate> || 375 || <translate><!--T:304--> Pumpkin slice</translate> || 180 || <translate><!--T:305--> Rye or spelt grain</translate> || 240 || <translate><!--T:306--> Cranberries or saguaro fruit</translate><sup>3</sup> || 90  ||  || 
|-
| <translate><!--T:307--> Redmeat, cured or fresh</translate> || 420 || <translate><!--T:308--> Cabbage</translate> || 450 || <translate><!--T:309--> Amaranth or cassava grain</translate> || 240 || <translate><!--T:310--> Honey (0.2L)</translate> || 80 ||  ||
|-
|  ||  || <translate><!--T:311--> Mushroom</translate><sup>3</sup> || 120 || <translate><!--T:312--> Sunflower grain</translate> || 240 || <translate><!--T:313--> Breadfruit</translate> || 250 ||  ||
|-
|
|
|
|
|
|
| <translate><!--T:314--> Cherry or lychee</translate>
| 60
|
|
|}
<translate>


Bowls and crocks may be filled with meals while the claypot is in the firepit.
</translate>
<sup>1</sup> <translate><!--T:326--> Field vegetables include carrots, parsnips, onions, turnips, and bell peppers.</translate><br>
<sup>2</sup> <translate><!--T:327--> Tree fruits include apples, mangoes, oranges, peaches, pears, and pomegranates.</translate><br>
<sup>3</sup> <translate><!--T:328--> Ingredients that restore player health when eaten raw, such as saguaro fruit, lose this benefit when cooked. However, cooking a poisonous mushroom does not remove its harmful effects - the meal will still damage the player!</translate>
<translate>


===Porridge===
==Baking== <!--T:21-->
Porridge requires at least 2 grain. The porridge is the only exception to the "sum of its parts" rule. A cooked piece of grain will yield double the satiation.


Required ingredients:
<!--T:315-->
* 2 Grain
:''See also: {{ll|Bread|Bread}} and {{ll|Pie|Pie}}''
Optional ingredients:
* 0 - 2 Grain
* 0 - 2 Berries
* 0 - 2 Vegetable or Mushroom
* 0 - 1 Honey


===Soup===
</translate>
Soup requires least 1 portion of water and 1 fresh vegetable. Pickled vegetables can be added as optional ingredients, but not as the primary soup base. Add water with a filled water bucket. Left click to add one portion of water, right click to remove one portion.
{{Grid/Crafting|float=right|NoBreak=y
|A1=|B1=|C1=
|A2=|B2=|C2=
|A3=Woodbucket filled|A3-link=Special:MyLanguage/Wooden_bucket|A3_name=<translate><!--T:316--> Wooden bucket of water</translate>
|B3=Flour flax|B3-link=Special:MyLanguage/Flour|B3_name=<translate><!--T:317--> Flour</translate>
|C3=
|Output=Dough flax|Output_link=Special:MyLanguage/Dough|Output_name=<translate><!--T:318--> Dough</translate>
}}
<translate>


Required ingredients:
<!--T:319-->
* 1 Water
Baking is an advanced cooking method that revolves around dough, the creation of which requires some setup. A {{ll|quern|quern}} must be available, which requires metal tools to craft. Additionally, a {{ll|clay oven|clay oven}} should be set up for baking, as not all recipes can be baked in the firepit, and the results there are always subpar. Plus, a {{ll|Wooden bucket|wooden bucket}}, a {{ll|Jug|jug}} or a {{ll|Bowl|bowl}} is needed to be filled with water. Finally, a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and reset their growth after reaching maturity.
* 1 Vegetable, fresh only
Optional ingredients:
* 0-2 Vegetable (pickled or fresh) or Mushroom
* 0-1 Poultry, Red Meat or Chicken Egg


===Meat Stew===
<!--T:22-->
Stew requires at least 2 portions of meat
In return, baking is one of the best ways to process grains that exists in the game, with up to a five-fold yield multiplier compared to eating the raw grain.


Required ingredients:
<!--T:23-->
* 2 Poultry or Red meat
To create {{ll|dough|dough}}, prepare flour by using a quern to grind grain, then mix the flour with water.
Optional ingredients:
</translate><ol>
* 0-2 Poultry or Red meat
<li><translate><!--T:320--> {{Using|Open}} the quern GUI and add grain into the input slot on the left of the quern.</translate></li>
* 0-2 Chicken Egg
<li><translate><!--T:321--> Hold {{Using|interact}} on the top of the quern to grind the grain into flour, which will appear in the output slot on the right of the quern.<br>During later stages of the game, a {{ll|Mechanical_Power|windmill}} may be used to drive the quern.</translate></li>
* 0-1 Berry
<li><translate><!--T:322--> In the crafting grid, combine a bucket of water and flour to create dough. Each flour item will consume one unit of water from the bucket (1L).</translate></li>
* 0-1 Honey
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* 0-2 Vegetable, Mushroom or Soy beans
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===Vegetable Stew===
<!--T:142-->
Requires at least 2 vegetables.
Two foods can be baked at the moment: {{ll|bread|bread}} and {{ll|pie|pie}}. Both of them represent a significant advantage over consuming grain as {{ll|porridge|porridge}}, and fully-filled pies can grant enormous nutrition with long spoilage times. Each serving of pie also halts the hunger meter for 30 seconds, greatly helping players with high hunger rates due to equipping heavy armor or offhand items.


Required ingredients:
==Food Storage== <!--T:37-->
* 2 Vegetables, or Soy beans
Optional ingredients:
* 0-2 Vegetables (Pickled or Fresh), Soy beans
* 0-2 Mushroom, additional vegetables or beans


===Jam===
<!--T:323-->
Jam requires 2 portions of honey and 2 berries. Honey may be added using a filled honey bucket. Left click to add one portion of honey, right click to remove one portion.
Check the {{ll|Food preservation|food preservation}} page to learn how to best store all those delicious meals!


Required ingredients:
== Video Tutorials == <!--T:38-->
* 2 Honey
* 2 Berry


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{{Navbox|Vintage Story}}
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[[Category:Guides{{#translation:}}]]

Revision as of 21:47, 12 December 2023

Raw edibles

At the start of the game, without any infrastructure, the player only has access to foraged or hunted food that can be eaten raw in order to maintain the player's satiety . However, the player should not rely on these for overly long, as once harvested, naturally occurring foodstuffs are either gone for good, or require a long time to regrow.

The following table lists all the food items that can be eaten raw:

Item Satiety Category Notes
Honey1 (per 0.1 liter) 30

Fruit

Liquid. Never spoils.
Cherry, lychee 40

Fruit

Cranberry 60

Fruit

Saguaro fruit 60

Fruit

Restores 1 hp upon consumption.
Apple, blueberry, red currant, white currant, black currant,
mango, orange, peach, pear, pomegranate, or pineapple slice
80

Fruit

Breadfruit 200

Fruit

Mushroom 80

Vegetable

Some mushroom types may be poisonous and deal damage upon consumption.
Bell pepper2, carrot, olive, onion, parsnip, or turnip 100

Vegetable

Cassava (processed) 100

Vegetable

Inedible without prior processing.
Cabbage 300

Vegetable

Pumpkin slice 140

Vegetable

Pumpkin (whole) 480

Vegetable

Since version 1.19, it is no longer possible to eat a whole pumpkin.
Flax grain 30

Grain

Amaranth, rice, rye, spelt, or sunflower grain 60

Grain

Walnut seed 40

Protein

Never spoils.
Termite 60

Protein

Peanut 160

Protein

Lump of fat3 200

Protein

Never spoils.
Vintage Beef 280

Protein

Rare ruin loot. Restores 2 hp upon consumption. Never spoils.
Milk (per 0.1 liter) 15

Dairy

Liquid.
Fish 220

Protein

1 Consuming honey used to restore health in older versions. It no longer does as of version 1.16.
2 Bell peppers are unobtainable in survival gameplay as of version 1.16.
3 Lumps of fat are a valuable crafting material that should be eaten only in emergencies.

Mushrooms

Mushrooms are special in that they may be beneficial or harmful to the player when ingested, and some of the harmful ones are very easily mistaken for safe ones.

Following is a list of specifically poisonous mushrooms for easy checking:

Name Notes
Bitter bolete -3 hp
Death cap -50 hp (!)
Devilstooth mushroom -2 hp
Earth ball -8 hp
Elfin saddle -7 hp
Fly agaric -6.5 hp
Funeral bell -40 hp (!)
Gold-drop milkcap -2.5 hp
Jack'o'lantern mushroom -6 hp
Pink bonnet -10 hp

Basic cooking

Raw red meat in a fire pit

The first opportunity for making better food comes with the firepit . A small number of foraged or hunted ingredients can be placed directly into it for processing. Additionally, it can be used for baking dough into bread in a pinch, but the result will be of lesser quality than when using an oven.

The following table lists all the food items that can be processed in the firepit:

Item Satiety Category Notes
Cooked cattail or papyrus root 100

Vegetable

Cooked bushmeat 120

Protein

Cooked poultry 200

Protein

Cooked redmeat 280

Protein

Cooked fish 200

Protein

Charred flax bread 100

Grain

Requires prior processing.
Charred amaranth, cassava, rye, spelt, or sunflower bread 210

Grain

Requires prior processing.
Charred rice bread 220

Grain

Requires prior processing.

Advanced cooking

Advanced cooking techniques can greatly increase the food value of ingredients, and can potentially achieve several thousands of satiety points in a single food item. Additionally, it allows the player to make meals out of multiple ingredients, which can potentially supply multiple nutrition groups at he same time. Whenever possible, it is recommended that the player uses advanced cooking techniques.

Cooking meals

See also: Meal
Cooking a stew in a fire pit.
Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.

Cooking a meal is an advanced cooking method that increases the food values of all ingredients used and provides additional benefits and convenience. Cooked meals can be kept fresh for very long times in sealed crockpots; eating meals will outright halt satiety loss for a time; eating warm meals will warm the player up; and the player will never waste any food from a meal when it provides more satiety than they need. Instead, they simply leave a partially-eaten serving that can be finished at a later time.

To begin, craft at least one bowl and one cooking pot using the clay forming mechanic, and fire them like all ceramics in a pit kiln . Placing the fired cooking pot into the firepit input slot (upper left) will open up an additional four-slot inventory above the input slot, in which ingredients can be combined into one of the five available meal types. The meal type players create is determined by which two "required" ingredients are placed into the cooking pot first.

  • To cook a single serving of a meal: place one of each required item into two separate cooking pot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the cooking pot. Placing two grain in one input slot of the cooking pot will not create a porridge. Adding "optional" ingredients in the other two input slots of the cooking pot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the cooking pot dialog box informing players about what type of meal will be created after cooking.
  • To cook multiple servings of a meal: increase the number of ingredient items added to all slots equally. The cooking pot allows players to cook up to 6 servings of any meal at a time. When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!
  • To cook meals requiring liquids: liquids like water or honey can be added in 1L increments with a bucket, or 0.1L increments with a bowl - however the 0.1L increments are for now only required for jam made from honey. While holding the container with the mouse, Left mouse button to add one portion, Right mouse button to remove it again.
  • To fill a bowl: A bowl holds one meal portion and may be filled from a cooking pot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use Right mouse button on the cooking pot or crock. Bowls and crocks may be filled with meals while the cooking pot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. Bowls cannot be filled from crocks on shelves.
  • To eat a meal: Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using Right mouse button. Players will eat until full, which may leave partial portions of food in the bowl.
  • To store meals: Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid. Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.

Meal recipes

Mushrooms can be used as a main ingredient with water to make a soup, or used as ingredients in a stew without water.
Advanced recipes Meat stew Vegetable stew Porridge Soup Jam Scrambled eggs
Required ingredients 2 poultry or red meat or raw fish (cured or fresh) 2 vegetables or soybeans 2 grain 1 vegetable (fresh) + 1L water1 2 fruit + 2x 0.2L honey1 2 egg
Optional protein 0 - 2 protein 0 - 2 soybean 0 - 1 poultry or red meat or raw fish (cured or fresh), or egg
Optional vegetable 0 - 2 vegetable 0 - 2 vegetable 0 - 2 vegetable 0 - 2 vegetable 0 - 2 vegetable
Optional grain 0 - 2 grain
Optional fruit 0 - 1 fruit, 0L - 0.2L honey1 0 - 2 fruit, 0L - 0.2L honey1
Optional dairy 0 - 2 cheese

1 Liquids can be added to the pot with a bucket (1L portions), jug (0.3L portions), or bowl (0.1L portions). Pick up the liquid container with your cursor and drag it over an empty spot in the cooking pot. Use Left mouse button to add one portion, Right mouse button to remove one portion.

Meal food values

The satiety received from eating meals is equal to the sum of its ingredients. The ingredients added to create the meal determine how much satiety of each class of nutrition the player receives. In addition, the food values of most ingredients are increased via cooking, as shown in the table below.

Pickled variants of listed ingredients can be used, but provide only their tooltip-listed food value, without gaining any bonus from meals.

Ingredients not listed in this table cannot be used in cooking pot meals.

Note: for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again for any reason. Consuming a large meal can result in more than five minutes of completely free healing, sprinting, heavy armor wearing, or other strenuous tasks.

Protein

Satiety in a meal

Vegetable

Satiety in a meal

Grain

Satiety in a meal

Fruit

Satiety in a meal

Dairy

Satiety in a meal
Soybean 240 Field vegetable1 or olive 150 Flax grain 120 Blueberry, red currant, white currant or black currant 120 Blue cheese (slice) 200
Egg 200 Cassava 120 Rice grain 280 Tree fruits2 or pineapple slice 120 Cheddar (slice) 240
Poultry, cured or fresh 375 Pumpkin slice 180 Rye or spelt grain 240 Cranberries or saguaro fruit3 90
Redmeat, cured or fresh 420 Cabbage 450 Amaranth or cassava grain 240 Honey (0.2L) 80
Mushroom3 120 Sunflower grain 240 Breadfruit 250
Cherry or lychee 60

1 Field vegetables include carrots, parsnips, onions, turnips, and bell peppers.
2 Tree fruits include apples, mangoes, oranges, peaches, pears, and pomegranates.
3 Ingredients that restore player health when eaten raw, such as saguaro fruit, lose this benefit when cooked. However, cooking a poisonous mushroom does not remove its harmful effects - the meal will still damage the player!

Baking

See also: Bread and Pie


Woodbucket filled


Flour flax


Dough flax







Baking is an advanced cooking method that revolves around dough, the creation of which requires some setup. A quern must be available, which requires metal tools to craft. Additionally, a clay oven should be set up for baking, as not all recipes can be baked in the firepit, and the results there are always subpar. Plus, a wooden bucket , a jug or a bowl is needed to be filled with water. Finally, a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and reset their growth after reaching maturity.

In return, baking is one of the best ways to process grains that exists in the game, with up to a five-fold yield multiplier compared to eating the raw grain.

To create dough , prepare flour by using a quern to grind grain, then mix the flour with water.

  1. Open the quern GUI and add grain into the input slot on the left of the quern.
  2. Hold interact on the top of the quern to grind the grain into flour, which will appear in the output slot on the right of the quern.
    During later stages of the game, a windmill may be used to drive the quern.
  3. In the crafting grid, combine a bucket of water and flour to create dough. Each flour item will consume one unit of water from the bucket (1L).

Two foods can be baked at the moment: bread and pie . Both of them represent a significant advantage over consuming grain as porridge , and fully-filled pies can grant enormous nutrition with long spoilage times. Each serving of pie also halts the hunger meter for 30 seconds, greatly helping players with high hunger rates due to equipping heavy armor or offhand items.

Food Storage

Check the food preservation page to learn how to best store all those delicious meals!

Video Tutorials

Claypot Cooking (no real changes since version 1.12)




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