Nutrition and Saturation
You can check your current nutrition and satiety levels in your character dialog, mapped to 'C' by default.
Player nutrition includes four categories: Protein, vegetable, grain and fruit. As the nutrient bars fill, the player hp increase. The player starts with 15 base health points and you can increase that to 25 hp by consuming a balanced diet including all four nutrients. This where more advanced meals are particularly useful because they let you create mixed nutrition meals (protein/vegetable, grain/vegetable, protein/grain, protein/fruit/vegetable etc...). Please be aware though, your nutrition levels do not increase if you eat while completely saturated.
Player satiety is how "hungry" or "well-fed" you are and has a maximum value of 1200. The saturation you receive from eating simple foods is given in the table below. The saturation you receive from eating meals is "equal to the sum of its parts". So what you put into your meal is what you will get in terms of saturation and nutrition. In addition, for every 100 saturation you fill, you will get 30 seconds more time until your satiety bar starts dropping again.
|Roots (Carrot, Turnip, Onion, Parsnip, Cattail Root)||100||+1.5||Vegetable|
|Mushrooms (Bolete, Field)||80||0||Vegetable|
|Grain (Rice, Rye, Spelt)||60||0||Grain|
|Bread (Rice, Rye, Spelt)||300||0||Grain|
|Chicken Egg, Boiled||160||0||Protein|
In its most simple form, cooking is done by placing raw meat, bread dough or cattail roots in the fire pit. This makes these 3 types of raw food edible. All other ingredients require a clay pot to be cooked.
Raw or simply cooked foods give you 10 seconds until your saturation starts to drop again.
To create bread dough, first use a quern to grind grain into flour.
- With grain in your hand, right click on the quern and add the grain into the input slot (left) of the quern.
- Right Click on the quern to grind the grain into flour, which will appear in the output slot (right) of the quern).
- In the crafting grid, combine a bucket of water and flour to create dough. (one bucket of water holds enough water to create 10 dough)
Place the dough into the input slot of the fire pit and fuel the fire. (It takes about one piece of firewood to bake each loaf of bread.)
To prepare more wholesome meals, you need to craft yourself a clay pot using the clay forming mechanic. Once you have a burned claypot, place it back into the fire pit input slot (left) and you are ready to cook some meals.
There are 4 base types of meals. Each meal type requires TWO mandatory ingredients and allows up to TWO optional ingredients. Which meal you create is determined by what you put into the claypot, but the ingredients do not have to be in any particular order when placing them into the claypot. To create a serving of a meal, you must put 1 item per slot in the claypot. For example, a porridge requires "two grain", you must add two individual pieces of grain, one in each of two slots, but you can put these in any slot in the clay pot. You don't have to put the grain in the "first two slots" of the claypot, but placing two grain in one slot of the claypot will not create a porridge. Adding optional items in the other input slots of the claypot will increase the nutrition value and saturation of the meal depending on which ingredients you choose to add. When you have created a valid meal recipe by combining correct ingredients, a message will appear in the claypot dialog box informing you of what you will create when you cook your meal.
The claypot allows you to cook up to 6 servings at a time. You can increase the amount of servings by increasing the number of items in all slots. If you are trying to create multiple servings and you do not increase all the items in the input slots by the same amount, your food will not cook!
To eat a meal, place your pot of cooked food onto the ground or table, then right click on with a empty bowl in hands, or vice versa.
To make a porridge you need at least 2 grain. The porridge is the only exception to the "sum of its parts" rule. A cooked piece of grain will yield double the saturation.
- 2 Grain
- 0 - 2 Grain
- 0 - 2 Berries
- 0 - 2 Vegetable, Pumpkin or Mushroom
- 0 - 1 Honey
To make a soup you need at least 1 portion of water and 1 vegetable. You can add water with a filled water bucket. Left click to add one portion of water, right click to remove one portion.
- 1 Water
- 1 Vegetable
- 0-2 Vegetable, Pumpkin or Mushroom
- 0-1 Poultry, Red meat or Chicken Egg
To make a stew you need at least 2 portions of meat
- 2 Poultry or Red meat
- 0-2 Poultry or Red meat
- 0-2 Chicken Egg
- 0-1 Berry
- 0-1 Honey
- 0-2 Vegetable, Pumpkin, Mushroom or Soy beans
Cooked Vegetable Stew
Requires at least 2 vegetables.
- 2 Vegetables, Pumpkin, Soy beans
- 0-2 Vegetables, Pumpkin, Soy beans
- 0-2 Mushroom
|Vintage Story: Vanilla Game Content|
|Terrain blocks||Gravel Sand Soil Rock|
|Metal Working||Anvil Crucible Forge Ingot Mold|
|Functional||Firepit Ore blasting bomb Loot Vessels Containers Quern|
|Tools & Weapons||Axe Hammer Hoe Knife Pickaxe Prospecting Pick Saw Scythe Shears Shovel Bow Spear Sword Club|
|Plants||Cattail Flax Onion Parsnip Rice Rye Soybean Spelt Turnip Flowers Trees Berries|
|Mobs||Bighorn sheep Chicken Drifter Locust Wild Pig Wolf Hyena|
|Starter Guide Crafting Recipes Fuel Agriculture Mining Metal Beekeeping Ruins Combat Smithing Clay Forming Light sources|