Nutrition and Satiation
Current nutrition and satiety levels can be examined in the character dialog, mapped to 'C' by default.
Player nutrition includes four categories: Protein, vegetable, grain and fruit. As the nutrient bars fill, the player hp increases. The player starts with 15 base health points that can be increased to 25 hp by consuming a balanced diet including all four nutrients. This is where more advanced meals are particularly useful because they allow players to create mixed nutrition meals (protein/vegetable, grain/vegetable, protein/grain, protein/fruit/vegetable etc...). Please be aware though, nutrition levels do not increase if food is consumed while completely satiated.
Player satiety is how "hungry" or "well-fed" a player is, and has a maximum value of 1500. The satiation received from eating simple foods is shown in the table below. The satiation received from eating meals is "equal to the sum of its parts". The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again.
|Roots (Carrot, Parsnip, Onion, Turnip, Cattail Root)||100||0||Vegetable|
|Mushrooms (Bolete, Field)||80||0||Vegetable|
|Grain (Rice, Rye, Spelt)||60||0||Grain|
|Bread (Rice, Rye, Spelt)||300||0||Grain|
|Chicken Egg, Boiled||160||0||Protein|
In its most simple form, cooking is done by placing raw meat, bread dough or cattail roots in the firepit. This makes these 3 types of raw food edible. All other ingredients require a clay pot to be cooked.
Raw or simply cooked foods provides 10 seconds until player satiation starts to drop again.
To create bread dough, first use a quern to grind grain into flour.
- Press Right Mouse button on the quern and add grain into the input slot (left) of the quern.
- Hold Right Mouse button on the base of the quern to grind the grain into flour, which will appear in the output slot (right) of the quern).
- In the crafting grid, combine a bucket of water and flour to create dough. (one bucket of water holds enough water to create 10 dough)
Place the dough into the input slot of the firepit and fuel the fire. (It takes about one piece of firewood to bake each loaf of bread.) Both dough and bread loaves stack to 32.
Meals have a 50% extra satiety bonus from the ingredients' total satiety.
To prepare more wholesome meals, craft a claypot using the clay forming mechanic. Once a player has a burned claypot, place it into the fire pit input slot (left) to cook some meals.
There are 5 types of meals. The meal type players create is determined by which two "required" ingredients are placed into the claypot.
- To create one serving of any meal: place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot will not create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
- To cook multiple servings of a meal: increase the number of ingredient items added to all slots equally. The claypot allows players to cook up to 6 servings of any meal at a time. When creating multiple servings if all the items in the input slots are not increased by the same amount, the food will not cook!
- To eat a meal: Food may be consumed from a filled bowl. Right click with the filled bowl placed in an active slot in the hotbar. Players will consume food until full, which may leave partial portions of food in the bowl.
- To fill a bowl: A bowl holds one meal portion and may be filled from a claypot or food storage crock. To fill a bowl, place the container of cooked food onto the ground or table, then right click on the container with an empty bowl in the active hand. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves.
- To store a meal: Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid, Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.
Bowls and crocks may be filled with meals while the claypot is in the firepit.
Stew requires at least 2 portions of meat
- 2 Poultry or Red meat
- 0-2 Poultry or Red meat
- 0-2 Chicken Egg
- 0-1 Berry
- 0-1 Honey
- 0-2 Vegetable, Mushroom or Soy beans
Requires at least 2 vegetables.
- 2 Vegetables, or Soy beans
- 0-2 Vegetables (Pickled or Fresh), Soy beans
- 0-2 Mushroom, additional vegetables or beans
Porridge requires at least 2 grain. The porridge is the only exception to the "sum of its parts" rule. A cooked piece of grain will yield double the satiation.
- 2 Grain
- 0 - 2 Grain
- 0 - 2 Berries
- 0 - 2 Vegetable or Mushroom
- 0 - 1 Honey
Soup requires least 1 portion of water and 1 fresh vegetable. Pickled vegetables can be added as optional ingredients, but not as the primary soup base. Add water with a filled water bucket. Left click to add one portion of water, right click to remove one portion.
- 1 Water
- 1 Vegetable, fresh only
- 0-2 Vegetable (pickled or fresh) or Mushroom
- 0-1 Poultry, Red Meat or Chicken Egg
Jam requires 2 portions of honey and 2 berries. Honey may be added using a filled honey bucket. Left click to add one portion of honey, right click to remove one portion.
- 2 Honey
- 2 Berry
|Vintage Story: Vanilla Game Content|
|Terrain blocks||Soil Clay Peat Rock Gravel Sand|
|Construction Blocks||Soil Blocks Ceramic Blocks Planks Stone Blocks Plaster Glass|
|Functional Blocks||Firepit Loot Vessels Containers Bed Barrel Quern Forge Ore blasting bomb|
|Metal Working Blocks and Items||Anvil Bloomery Crucible Molds Forge Metal|
|Tools & Weapons||Axe Bow Chisel Club Hammer Hoe Knife Pickaxe Prospecting Pick Saw Scythe Shears Shovel Spear Sword|
|Craftable Resources||Boards Firewood Charcoal Ingots Leather Linen|
|Plants||Trees Berry Bushes Cooper's Reed (Cattail) Flowers Wild Foods Grass Other Plants|
|Mobs||Bees Bighorn sheep Chicken Wild Pig Fox Hare Hyena Wolf Drifter Locust|
|Starter Guide Crafting Recipes Ruins Combat Light sources Fuel Farming Cooking BeekeepingAnimal Husbandry Knapping Clay Forming Leather Working Ore Deposits Mining Casting Smithing|