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{{GameVersion|1.19.4}}
<languages/><translate>
<languages/><translate>
</translate>
{{Entity infobox
|<translate><!--T:11--> Bell</translate>
|Creature-bell-normal.png
|type={{ll|Land|<translate> Land (underground)</translate>}}, {{ll|Mechanical|<translate> mechanical</translate>}}<ref>Line 12 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
|blocks=air
|light=5
|maxY=0.7
|tier=N/A<ref>%appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
|behavior={{ll|:Category:Hostile_creatures|<translate> Hostile</translate>}}
|FloatRight=yes
|NoBreak=yes
}}
<br><br><translate>
<!--T:9-->
A '''bell''' is a rare underground creature with extremely high health.
</translate>
__TOC__
<translate>
== Spawning == <!--T:6-->
Bells spawn only underground, at a max of {{Hovertip|0.7|70%}}<ref>Line 176 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> the world's sealevel.  They cannot spawn where sunlight levels are above 5.<ref>Line 171 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>  Artificial light has no effect on preventing spawns.  They always spawn alone, but as many as 3 ''could'' spawn in the same chunk; the chance of spawning is {{Hovertip|0.0018|0.18%}}.<ref>Lines 170-174 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
=== Despawning ===
Bells should despawn if at least 30 blocks away from the player for 15 minutes<ref>Line 86 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> with the chunk still loaded.  If the player gets more than 140 blocks away or uses a translocator, the bell will likely re-appear in its last location when that chunk re-loads.
== Behaviors == <!--T:7-->


</translate>
</translate>
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|Name=<translate><!--T:11--> Bell</translate>
|Name=<translate><!--T:11--> Bell</translate>
|Image=File:Creature-bell-normal.png
|Image=File:Creature-bell-normal.png
|Health=100
|Health=100<ref>Line 83 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
|BaseAttack=<translate><!--T:12--> N/A</translate>
|BaseAttack=<translate><!--T:12--> N/A</translate>
|Abilities=<translate><!--T:13--> Summon Monsters</translate>
|Abilities=<translate><!--T:13--> Summon monsters</translate>
|SeekRange=15
|SeekRange=15
|DropCode1={{ll|Rusty gear|<translate><!--T:14--> Rusty gear</translate>}}
|DropCode1={{ll|Rusty gear|<translate><!--T:14--> Rusty gear</translate>}}<ref>Lines 17-44 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
|DropAvg1=1.2
|DropAvg1=1.2
|DropVar1=1
|DropVar1=1
|DropCode2={{ll|Metal parts|<translate><!--T:15--> Metal Parts</translate>}}
|DropCode2={{ll|Metal parts|<translate><!--T:15--> Metal parts</translate>}}
|DropAvg2=1.5
|DropAvg2=1.5
|DropCode3={{ll|Metal Scraps|<translate><!--T:16--> Metal Scraps</translate>}}
|DropCode3={{ll|Metal scraps|<translate><!--T:16--> Metal scraps</translate>}}
|DropAvg3=3.5
|DropAvg3=3.5
|DropVar3=2
|DropVar3=2
|DropCode4={{ll|Tuning cylinder|<translate><!--T:17--> Tuning cylinder (The Seraphs)</translate>}}
|DropCode4={{ll|Tuning cylinder|<translate><!--T:17--> Tuning cylinder</translate>}}
|DropAvg4=0.1
|DropAvg4=1 (song title varies)
|DropCode5={{ll|Tuning cylinder|<translate><!--T:18--> Tuning cylinder (Through The Grass at Night)</translate>}}
|DropCode13={{ll|Jonas part|<translate><!--T:27--> Jonas part<br>(all sorts)</translate>}}
|DropAvg5=0.12
|DropCode6={{ll|Tuning cylinder|<translate><!--T:19--> Tuning cylinder (Sunny Village)</translate>}}
|DropAvg6=0.14
|DropCode7={{ll|Tuning cylinder|<translate><!--T:20--> Tuning cylinder (The Invention)</translate>}}
|DropAvg7=0.16
|DropCode8={{ll|Tuning cylinder|<translate><!--T:21--> Tuning cylinder (Cultured Tavern)</translate>}}
|DropAvg8=0.18
|DropCode9={{ll|Tuning cylinder|<translate><!--T:22--> Tuning cylinder (Peaceful Village)</translate>}}
|DropAvg9=0.20
|DropCode10={{ll|Tuning cylinder|<translate><!--T:23--> Tuning cylinder (Vintage Story)</translate>}}
|DropAvg10=0.22
|DropCode11={{ll|Tuning cylinder|<translate><!--T:24--> Tuning cylinder (Quirky Tavern)</translate>}}
|DropAvg11=0.24
|DropCode12={{ll|Tuning cylinder|<translate><!--T:25--> Tuning cylinder (Hallowcroft)</translate>}}
|DropAvg12=0.26
|DropCode13={{ll|Jonas part|<translate><!--T:27--> Jonas part<br>(all kind)</translate>}}
|DropAvg13=0.2
|DropAvg13=0.2
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
}}
}}
<br><br><translate>
<translate>
 
Bells are attracted to areas of light level 15.<ref>Line 151 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
 
While bells have no attack ability or damage tier, they can summon a large number of other monsters, overwhelming the player if the bell isn't quickly destroyed.
 
Bells move very slowly: 0.0065 walking, 0.01 swimming.<ref>Lines 170-174 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
 
Bells have a 0.01 chance to perform a "hide" idle animation for 200,000-800,000 milliseconds,<ref>Lines 127-137 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> or a 0.50 chance to perform a "listen" idle animation for 4000-6000 milliseconds.
The "hide" animation is interrupted if the bell receives damage or a player approaches within 10 blocks.<ref>Lines 137-141 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
 
=== Summoning monsters === <!--T:8-->
 
<!--T:26-->
When a player gets within 15 blocks of a bell, it begins ringing an alarm that spawns enemies in a range of 12 blocks around it:
* {{ll|Drifter|Deep drifters}}
* {{ll|Drifter|Tainted drifters}}
* {{ll|Drifter|Corrupt drifters}}
* {{ll|Locust|Bronze locusts}}
The max number of enemies should be 6 at a time, with an interval of 1000-5000 milliseconds between spawning the next.
 
=== Harvesting ===


<!--T:9-->
The player doesn't need to use a knife on a dead bell to get loot; loot drops on its own.
The '''Bell''' is a rare enemy monster found in caves. Bells are very dangerous and are similar to mini-bosses in that aspect.


At least 1 {{ll|Tuning cylinder|tuning cylinder}} drops from each bell, but some melodies are more common than others:
</translate>
</translate>
__TOC__
{| class="wikitable sortable mw-collapsible" style="width: 5%;" style="text-align: left;"
|+ Tuning cylinder drop rates
|-
! Song title !! {{Hovertip|Drop chance|Chance of being the cylinder dropped}} !! item ID
|-
| {{ll|Tuning cylinder|<translate><!--T:17--> The Seraphs</translate>}} || {{Hovertip|0.1|10%}} ||
|-
| {{ll|Tuning cylinder|<translate><!--T:18--> Through The Grass at Night</translate>}} || 0.14 ||
|-
| {{ll|Tuning cylinder|<translate><!--T:19--> Sunny Village</translate>}} || 0.14 ||
|-
| {{ll|Tuning cylinder|<translate><!--T:20--> The Invention</translate>}} || 0.16 ||
|-
| {{ll|Tuning cylinder|<translate><!--T:21--> Cultured Tavern</translate>}} || 0.18 ||
|-
| {{ll|Tuning cylinder|<translate><!--T:22--> Peaceful Village</translate>}} || 0.20 ||
|-
| {{ll|Tuning cylinder|<translate><!--T:23--> Vintage Story</translate>}} || 0.22 ||
|-
| {{ll|Tuning cylinder|<translate><!--T:24--> Quirky Tavern</translate>}} || 0.24 ||
|-
| {{ll|Tuning cylinder|<translate><!--T:25--> Hallowcroft</translate>}} || 0.26 ||
|}
<translate>
<translate>
Bell remains disappear after 24 game-hours.<ref>Line 85 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>


== Description == <!--T:5-->
== History ==
Bells are found underground, and, while harmless in and of themselves, they can summon a large number of other monsters.


== Spawning == <!--T:6-->
== Notes ==
Bells spawn in caves where the sunlight level is less than 3 and depth is less than 0.7. They always spawn alone.
* [[Classes#Clockmaker|Clockmaker class]] deals +25% damage against mechanical entities.
 
== Gallery ==


== Behaviors == <!--T:7-->
== See also ==


=== Summoning monsters === <!--T:8-->
== References ==
<references />


<!--T:26-->
Bells can summon all types of {{ll|Drifter|Drifters}} except for Double Headed Drifters and Nightmare Drifters, as well as {{ll|Locust|Bronze Locusts}}. It's advised to take out bells as soon as possible, or players can quickly find themselves overwhelmed.
</translate>
</translate>



Latest revision as of 02:36, 3 March 2024

This page was last verified for Vintage Story version 1.19.4.

Other languages:



Bell
Creature-bell-normal.png
Type Land (underground) , mechanical [1]
Behavior Hostile[[::Category:Hostile_creatures| ]]
Spawn
Light level: 5
Blocks: air




A bell is a rare underground creature with extremely high health.

Spawning

Bells spawn only underground, at a max of 0.7[2] the world's sealevel. They cannot spawn where sunlight levels are above 5.[3] Artificial light has no effect on preventing spawns. They always spawn alone, but as many as 3 could spawn in the same chunk; the chance of spawning is 0.0018.[4]

Despawning

Bells should despawn if at least 30 blocks away from the player for 15 minutes[5] with the chunk still loaded. If the player gets more than 140 blocks away or uses a translocator, the bell will likely re-appear in its last location when that chunk re-loads.

Behaviors

Bell
Creature-bell-normal.png
Health 100[6]
Base Attack N/A
Abilities Summon monsters
Seek Range (m) 15
Drops
Rusty gear [7] 0.2 - 2.2*
Metal parts 1.5*
Metal scraps 1.5 - 5.5*
Tuning cylinder 1 (song title varies)*
Mobs


Bells are attracted to areas of light level 15.[8]

While bells have no attack ability or damage tier, they can summon a large number of other monsters, overwhelming the player if the bell isn't quickly destroyed.

Bells move very slowly: 0.0065 walking, 0.01 swimming.[9]

Bells have a 0.01 chance to perform a "hide" idle animation for 200,000-800,000 milliseconds,[10] or a 0.50 chance to perform a "listen" idle animation for 4000-6000 milliseconds. The "hide" animation is interrupted if the bell receives damage or a player approaches within 10 blocks.[11]

Summoning monsters

When a player gets within 15 blocks of a bell, it begins ringing an alarm that spawns enemies in a range of 12 blocks around it:

The max number of enemies should be 6 at a time, with an interval of 1000-5000 milliseconds between spawning the next.

Harvesting

The player doesn't need to use a knife on a dead bell to get loot; loot drops on its own.

At least 1 tuning cylinder drops from each bell, but some melodies are more common than others:

Tuning cylinder drop rates
Song title Drop chance item ID
The Seraphs 0.1
Through The Grass at Night 0.14
Sunny Village 0.14
The Invention 0.16
Cultured Tavern 0.18
Peaceful Village 0.20
Vintage Story 0.22
Quirky Tavern 0.24
Hallowcroft 0.26

Bell remains disappear after 24 game-hours.[12]

History

Notes

Gallery

See also

References

  1. Line 12 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
  2. Line 176 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
  3. Line 171 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
  4. Lines 170-174 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
  5. Line 86 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
  6. Line 83 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
  7. Lines 17-44 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
  8. Line 151 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
  9. Lines 170-174 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
  10. Lines 127-137 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
  11. Lines 137-141 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
  12. Line 85 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json





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