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<languages/>
<languages/>


{{GameVersion|1.19.1}}
{{GameVersion|1.19.4}}


{{Entity infobox
{{Entity infobox
Line 7: Line 7:
|Bear-male-black.png
|Bear-male-black.png
|type={{ll|Land|<translate><!--T:60--> Land</translate>}}
|type={{ll|Land|<translate><!--T:60--> Land</translate>}}
|blocks=tallgrass, shallow snow, air
|tier=2<ref>Line 308 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
|behavior={{ll|:Category:Hostile_creatures|<translate><!--T:61--> Hostile</translate>}}
|behavior={{ll|:Category:Hostile_creatures|<translate><!--T:61--> Hostile</translate>}}
}}
}}
Line 16: Line 18:


<!--T:18-->
<!--T:18-->
Brown and black bears spawn in Temperate regions, and may be present in Warm or Cool regions, though brown bear spawns at slightly higher latitudes than black bear.
Brown and black bears spawn in Temperate regions, and may be present in Warm or Cool regions, though brown bears spawn at slightly higher latitudes than black bear.
Panda and sun bears spawn in Warm/Hot regions.
Panda and sun bears spawn in Warm/Hot regions.
Polar bears spawn in Cool/Cold/Icy regions.
Polar bears spawn in Cool/Cold/Icy regions.
===Worldgen spawn conditions=== <!--T:3-->


<!--T:62-->
<!--T:62-->
Bears spawn on the {{ll|surface|surface}}, in grass, snow, or air.  Most prefer forested areas with some precipitation, but trees are not necessary, and removing vegetation doesn't affect their ability to spawn.
* Bears don't spawn during the first 4 in-game days.<ref>[https://www.vintagestory.at/blog.html/news/de-jank-and-game-juice-update-1170-rc1rc2-r323 Official devlog]</ref>
 
* Bears spawn on the world's {{ll|surface|surface}}, in {{Hovertip| grass | the 3D sort, any height}}, {{Hovertip| shallow | how deep?}} snow, or air.<ref>Line 569 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>  
===Worldgen spawn conditions=== <!--T:3-->
* Most bears prefer forested areas with some precipitation, but trees are not necessary, and removing vegetation doesn't affect their ability to spawn.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024</ref>
* The maximum elevation for all bear variants to spawn is <code>1.6</code>.<ref>Line 570 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>  If default sealevel is Y 110, and 110x1.6=176, then the player should not encounter many bears above Y 176.  Bears can still wander to higher elevations after spawning, especially if chasing prey.
* The <code>TriesPerChunk</code> is 0.015.
* An adult male bear might spawn alone, or with one adult female, with an average group size of 1, ±1.


</translate>
</translate>
:{| class="wikitable sortable mw-collapsible" style="width: 75%;
:{| class="wikitable sortable mw-collapsible" style="width: 75%;" style="text-align: center;"
|+ Bear spawn conditions
|+ Regional conditions
! width: 200px | <translate><!--T:65--> Variant</translate>
! width: 100px | <translate><!--T:65--> Variant</translate>
! width: 200px | <translate><!--T:66--> MinTemp</translate>
! width: 100px | <translate><!--T:66--> Minimum temperature</translate>
! width: 200px | <translate><!--T:67--> MaxTemp</translate>
! width: 100px | <translate><!--T:67--> Maximum temperature</translate>
! width: 200px | [[Weather#Precipitation|<translate><!--T:68--> MinRain</translate>]]
! width: 100px | [[Weather#Precipitation|<translate><!--T:68--> Minimum rain</translate>]]
! width: 200px | [[World_generation#Tree_Generation|<translate><!--T:69--> MinForest</translate>]]
! width: 100px | [[World_generation#Tree_Generation|<translate><!--T:69--> Minimum forestation</translate>]]
|-
|-
| style="text-align:center;" | <translate><!--T:70--> Polar bear</translate> [[File:Bear-male-polar.png|100px]]  
| <translate><!--T:70--> Polar bear</translate> <br>[[File:Bear-male-polar.png|50px]]  
| style="text-align:center;" | -48
| -48 || -9 || 0 || 0
| style="text-align:center;" | -9
| style="text-align:center;" | 0  
| style="text-align:center;" | 0
|-
|-
| style="text-align:center;" | <translate><!--T:71--> Brown bear</translate> [[File:Bear-male-brown.png|100px]]  
| <translate><!--T:71--> Brown bear</translate> <br>[[File:Bear-male-brown.png|50px]]  
| style="text-align:center;" | -20
| -15 || -2 || 0.1 || 0.2
| style="text-align:center;" | -2
| style="text-align:center;" | 0.1  
| style="text-align:center;" | 0.2
|-
|-
| style="text-align:center;" | <translate><!--T:72--> Black bear</translate> [[File:Bear-male-black.png|100px]]  
| <translate><!--T:72--> Black bear</translate> <br>[[File:Bear-male-black.png|50px]]  
| style="text-align:center;" | -5
| -5 || 20 || 0.25 || 0.5
| style="text-align:center;" | 20
| style="text-align:center;" | 0.25  
| style="text-align:center;" | 0.5
|-
|-
| style="text-align:center;" | <translate><!--T:73--> Panda bear</translate> [[File:Bear-male-panda.png|100px]]  
| <translate><!--T:73--> Panda bear</translate> <br>[[File:Bear-male-panda.png|50px]]  
| style="text-align:center;" | 20
| 20 || 33 || 0.5 || 0.6
| style="text-align:center;" | 33
| style="text-align:center;" | 0.5  
| style="text-align:center;" | 0.6
|-
|-
| style="text-align:center;" | <translate><!--T:74--> Sun bear</translate> [[File:Bear-male-sun.png|100px]]  
| <translate><!--T:74--> Sun bear</translate> <br>[[File:Bear-male-sun.png|50px]]  
| style="text-align:center;" | 24
| 24 || 40 || 0.6 || 0.4
| style="text-align:center;" | 40
| style="text-align:center;" | 0.6  
| style="text-align:center;" | 0.4
|}
|}
<translate>
<translate>
In the table above, temperature refers to annual average, rather than the current temperature a player can observe in the Character panel.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024</ref>
=== Runtime spawn conditions ===


<!--T:64-->
<!--T:64-->
After worldgen, the temperature etc. conditions for spawning are the same.
* After worldgen, the temperature etc. conditions for spawning are the same.
However, bears will not spawn in areas of ''artificial'' light higher than level 7.
* However, bears will not spawn in areas of ''artificial'' light higher than level 7.  This is intended to prevent wild animals spawning in obviously-developed areas.<ref>Line 607 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
* The chance for a bear to spawn is 0.00003.<ref>Line 605 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
* Though bear.json says <code>groupSize: { dist: "verynarrowgaussian", avg: 1, var: 1 }</code> it also says <code>maxQuantity: 1</code>.  It's highly unlikely that a group of bears can spawn during runtime.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord, Feb2024</ref>
* Whether a bear spawns is dependent on a location meeting its spawn requirements when a spawn check occurs; there are no "spawn points" that repeatedly produce specific animals.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024</ref>
 
=== Despawn conditions ===
* Bears might despawn if in the dark (below light level 8) for 5 minutes and at least 16 blocks away from the player.<ref>Line 117 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
* Bears should de-spawn after 14 in-game days.<ref>
[https://www.vintagestory.at/blog.html/news/v1180-pre1-lore-update-the-resonance-archives-r342 Official devlog]</ref>  But if provided enough light, or frequent visits by the player, it seems possible to "keep" a bear indefinitely.


== Variants == <!--T:23-->
== Variants == <!--T:23-->


<!--T:58-->
<!--T:58-->
There are 5 different types of bears:
There are 5 types of bears:
</translate>
</translate>
<table>
<table>
Line 84: Line 88:
|image=File:Bear-male-polar.png
|image=File:Bear-male-polar.png
|image2=File:Bear-male-polar.png
|image2=File:Bear-male-polar.png
|image3=
|HealthMF=66
|HealthMF=66
|HealthB=?
|HealthB=?
|BaseAttackMF=16
|BaseAttackMF=16
|BaseAttackB=?
|SeekRangeMF=30
|SeekRangeMF=30
|SeekRangeB=?
|JumpHeight=2
|JumpHeight=2
|RunSpeed=0.06
|RunSpeed=0.06
Line 99: Line 100:
|DropCode2={{ll|Raw hide|<translate><!--T:15--> Raw Hide (Huge)</translate>}}
|DropCode2={{ll|Raw hide|<translate><!--T:15--> Raw Hide (Huge)</translate>}}
|DropAvg2=3
|DropAvg2=3
|DropVar2=0
|DropCode3={{ll|Fat|<translate><!--T:16--> Fat</translate>}}
|DropCode3={{ll|Fat|<translate><!--T:16--> Fat</translate>}}
|DropAvg3=4
|DropAvg3=4
|DropVar3=1
|DropVar3=1
|DropCode4={{ll|Bone|<translate><!--T:17--> Bone</translate>}}
|DropAvg4=4
|DropVar1=0.5
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 116: Line 115:
|image=File:Bear-male-brown.png
|image=File:Bear-male-brown.png
|image2=File:Bear-male-brown.png
|image2=File:Bear-male-brown.png
|image3=
|HealthMF=64
|HealthMF=64
|HealthB=?
|HealthB=?
|BaseAttackMF=12
|BaseAttackMF=12
|BaseAttackB=?
|SeekRangeMF=30
|SeekRangeMF=30
|SeekRangeB=?
|JumpHeight=3
|JumpHeight=3
|RunSpeed=0.055
|RunSpeed=0.055
Line 131: Line 127:
|DropCode2={{ll|Raw hide|<translate><!--T:29--> Raw Hide (Huge)</translate>}}
|DropCode2={{ll|Raw hide|<translate><!--T:29--> Raw Hide (Huge)</translate>}}
|DropAvg2=3
|DropAvg2=3
|DropVar2=0
|DropCode3={{ll|Fat|<translate><!--T:30--> Fat</translate>}}
|DropCode3={{ll|Fat|<translate><!--T:30--> Fat</translate>}}
|DropAvg3=2
|DropAvg3=2
|DropVar3=1
|DropVar3=1
|DropCode4={{ll|Bone|<translate><!--T:31--> Bone</translate>}}
|DropAvg4=4
|DropVar1=0.5
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 148: Line 142:
|image=File:Bear-male-black.png
|image=File:Bear-male-black.png
|image2=File:Bear-male-black.png
|image2=File:Bear-male-black.png
|image3=
|HealthMF=44
|HealthMF=44
|HealthB=?
|HealthB=?
|BaseAttackMF=10
|BaseAttackMF=10
|BaseAttackB=?
|SeekRangeMF=30
|SeekRangeMF=30
|SeekRangeB=?
|JumpHeight=3
|JumpHeight=3
|RunSpeed=0.04
|RunSpeed=0.04
Line 163: Line 154:
|DropCode2={{ll|Raw hide|<translate><!--T:37--> Raw Hide (Huge)</translate>}}
|DropCode2={{ll|Raw hide|<translate><!--T:37--> Raw Hide (Huge)</translate>}}
|DropAvg2=2
|DropAvg2=2
|DropVar2=0
|DropCode3={{ll|Fat|<translate><!--T:38--> Fat</translate>}}
|DropCode3={{ll|Fat|<translate><!--T:38--> Fat</translate>}}
|DropAvg3=2
|DropAvg3=2
|DropVar3=1
|DropVar3=1
|DropCode4={{ll|Bone|<translate><!--T:39--> Bone</translate>}}
|DropAvg4=4
|DropVar1=0.5
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 180: Line 169:
|image=File:Bear-male-panda.png
|image=File:Bear-male-panda.png
|image2=File:Bear-male-panda.png
|image2=File:Bear-male-panda.png
|image3=
|HealthMF=38
|HealthMF=38
|HealthB=?
|HealthB=?
|BaseAttackMF=8
|BaseAttackMF=8
|BaseAttackB=?
|SeekRangeMF=30
|SeekRangeMF=30
|SeekRangeB=?
|JumpHeight=3
|JumpHeight=3
|RunSpeed=0.025
|RunSpeed=0.025
Line 195: Line 181:
|DropCode2={{ll|Raw hide|<translate><!--T:53--> Raw Hide (Huge)</translate>}}
|DropCode2={{ll|Raw hide|<translate><!--T:53--> Raw Hide (Huge)</translate>}}
|DropAvg2=2
|DropAvg2=2
|DropVar2=0
|DropCode3={{ll|Fat|<translate><!--T:54--> Fat</translate>}}
|DropCode3={{ll|Fat|<translate><!--T:54--> Fat</translate>}}
|DropAvg3=2
|DropAvg3=2
|DropVar3=1
|DropVar3=1
|DropCode4={{ll|Bone|<translate><!--T:55--> Bone</translate>}}
|DropAvg4=4
|DropVar1=0.5
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 212: Line 196:
|image=File:Bear-male-sun.png
|image=File:Bear-male-sun.png
|image2=File:Bear-male-sun.png
|image2=File:Bear-male-sun.png
|image3=
|HealthMF=34
|HealthMF=34
|HealthB=?
|HealthB=?
|BaseAttackMF=4
|BaseAttackMF=4
|BaseAttackB=?
|SeekRangeMF=30
|SeekRangeMF=30
|SeekRangeB=?
|JumpHeight=2
|JumpHeight=2
|RunSpeed=0.025
|RunSpeed=0.025
Line 227: Line 208:
|DropCode2={{ll|Raw hide|<translate><!--T:45--> Raw Hide (Huge)</translate>}}
|DropCode2={{ll|Raw hide|<translate><!--T:45--> Raw Hide (Huge)</translate>}}
|DropAvg2=2
|DropAvg2=2
|DropVar2=0
|DropCode3={{ll|Fat|<translate><!--T:46--> Fat</translate>}}
|DropCode3={{ll|Fat|<translate><!--T:46--> Fat</translate>}}
|DropAvg3=1
|DropAvg3=1
|DropVar3=1
|DropVar3=1
|DropCode4={{ll|Bone|<translate><!--T:47--> Bone</translate>}}
|DropAvg4=4
|DropVar1=0.5
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 245: Line 224:


<!--T:19-->
<!--T:19-->
All bears can easily hit animals over 1 block high fence, but they can't jump over fences. Brown bears, black bears and pandas can easily escape of a 3 blocks deep pit. Polar bear and sun bear can only jump 2 blocks <ref>Jump height for polar and sun bears have been modified since v1.19.0</ref>. Polar bear can swim faster than other bears <ref> Since v1.19.0</ref>.
* Bears have a 5% chance of growling while idle, giving players little warning that they're in the area.
* Brown bears, black bears and pandas can easily escape a pit 3 blocks deep. Polar bears and sun bears can only jump up 2 blocks.  Polar bears are the only variant that cannot use ladders.
* All bears can easily hit players/creatures over a fence 1 block high, but they can't jump over fences on level ground. Note: if the player puts a block such as a lantern on top of a fence, that creates a weak point where a bear could climb over.
* Polar bears swim faster than other variants.  Their movespeed to get out of water is 0.035, compared to 0.015 for other variants.<ref>Lines 455-459 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
* Most bears cannot fit through a doorway 1 block wide. A female sun bear's collision box is only x: 1.0, y: 0.9.<ref>Lines 12-20 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
* Bears tend to sleep from 01:00 to 03:00 and 10:00 to 18:00.  They will stop sleeping if they receive damage or if the player gets within 10 blocks.<ref>Lines 468-481 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
* Bears occasionally stand on their hind legs and look around.
 
=== Combat ===


===Preys=== <!--T:75-->
* If a bear receives damage, it might become aggressive towards any creature within 30 blocks.<ref>Lines 429-438 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
* Bears have a 0.01 chance to leap at their target.
* In addition to their melee attack, bears have a slashing attack that deals 15 points of tier 2 damage:<ref>Lines 308-314 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> <code>minDist: 2</code> and <code>minVerDist: 1.5</code>.  This attack can probably be avoided by standing in a narrow pit 3 blocks deep.
* When a bear's health gets below 30%, it might turn and flee the player.  The chance for panda bears to flee is 30%, while the chance for black bears to flee is 10%; the chance for polar, brown, and sun bears to flee is only 5%.<ref>Lines 267-279 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
* If a fleeing bear gets further than 20 blocks from its attacker, it might stop running and even lie down.  If the player approaches within 20 blocks, it will resume running away.<ref>Lines 349-352 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
* After 30 seconds without taking damage, a bear will stop fleeing and resume normal behavior.<ref>Lines 267-268 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
 
=== Prey === <!--T:75-->


<!--T:57-->
<!--T:57-->
Panda bears and sun bears will not hunt any prey, but will still defend themselves if they are attacked. However, it is recommended to avoid getting too close to them, as they might feel attacked and can defend themselves.
Black, brown, and polar bears will occasionally rampage without provocation.  They seek prey within 20 blocks:


<!--T:76-->
<!--T:76-->
Other bears will hunt:
* players
* Player
* {{ll|Chicken|chickens}}
* {{ll|Chicken|Chicken}}
* {{ll|Hare|hares}}
* {{ll|Hare|Hare}}
* {{ll|Fox|foxes}}
* {{ll|Fox|Fox}}
* {{ll|Raccoon|raccoons}}
* {{ll|Raccoon|Raccoon}}
* {{ll|Wild pig|pigs}}
* {{ll|Wild pig|Wild pig}}
* {{ll|Deer|deer}}
* {{ll|Deer|Deer}}
 
It's unclear why they don't also attack goats.<ref>Lines 291-298 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
 
* When temperatures are below -10°C, they seek prey within 25 blocks instead of 20.<ref>Lines 382-387 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
* Panda bears and sun bears "will not actively seek creatures, but will still execute retaliatory attacks."<ref>Lines 373-378 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>


== Domestication == <!--T:7-->
== Domestication == <!--T:7-->
Line 270: Line 268:


<!--T:21-->
<!--T:21-->
{{SneakClick|Butcher}} the animal by right-clicking while crouching with a {{ll|Knife|knife}} in the active hand to harvest its corpse.  
* {{SneakClick|Butcher}} the animal by right-clicking while crouching with a {{ll|Knife|knife}} in the active hand to harvest its corpse.  
* Bears do not drop any bones. Harvested corpses leave behind large bony carcasses, which the player can break to obtain bones. Unharvested bear corpses decay into bony carcasses after 4 game-days.<ref>Line 225 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
 
== History ==
 
* Polar bears were added in version 1.16.0-rc.1 as a rare spawn.  "Other bear types should get added in the future."<ref>[https://www.vintagestory.at/blog.html/news/homesteading-part-2-half-a-combat-update-v1160-rc1-rc2-r303 Official devlog]</ref>
* Brown bears, black bears, pandas and sun bears were added in version 1.17.0-pre1.<ref>[https://www.vintagestory.at/blog.html/news/de-jank-and-game-juice-update-1170-pre1-r322/ Official devlog]</ref>
* Polar bears can swim faster than other bears but not climb ladders, since v1.19.0.<ref> See devlog</ref>
* Jump height for polar and sun bears was modified in 1.19.0.<ref>See devlog</ref>
* Brown bears were tweaked to not spawn as far into cold regions.<ref>See devlog</ref>
* All bears' spawn rate was reduced.<ref>See devlog</ref>
 
== Notes ==
 
* It's unclear how quickly creatures regenerate health.
* Male brown bears are 25% larger than male black bears, and polar bears are 40% larger.  Panda bears are 20% smaller than black bears, and sun bears are 40% smaller.
* While bear.json says <code>basketCatchable: true</code>, the <code>trapChance</code> is 0, so none are possible to catch in [[Reed basket trap|reed basket traps]].
* The <code>trapDestroyChance</code> is 90%.
 
== Trivia ==
 
When a player is killed by a bear, one of the following messages will be displayed in the chat overlay:
* Player {0} unwisely poked a bear.
* Player {0} was torn limb from limb.
* Player {0} suffered a grizzly death.
* Player {0} made a fine polar meal.
* Player {0} was mistaken for a seal.
 
== Gallery ==
 
[[File:Bears-117.jpg|thumb|left|alt=A grizzly bear sits behind a sun bear, with a panda bear on one side and black bear on the other.  No polar bear is present.  The background is shrubland with distant trees.|teaser image from devlog for 1.17.0-pre1]]<br>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
== See also ==


== References == <!--T:77-->
== References == <!--T:77-->

Revision as of 13:44, 29 February 2024

Other languages:

This page was last verified for Vintage Story version 1.19.4.




Bear
Bear-male-black.png
Type Land
Behavior Hostile[[::Category:Hostile_creatures| ]]
Spawn
Blocks: tallgrass, shallow snow, air


Bears have both high health and high damage. Most bears are dangerous to players as well as to other animals.

Spawning

Brown and black bears spawn in Temperate regions, and may be present in Warm or Cool regions, though brown bears spawn at slightly higher latitudes than black bear. Panda and sun bears spawn in Warm/Hot regions. Polar bears spawn in Cool/Cold/Icy regions.

Worldgen spawn conditions

  • Bears don't spawn during the first 4 in-game days.[1]
  • Bears spawn on the world's surface , in grass , shallow snow, or air.[2]
  • Most bears prefer forested areas with some precipitation, but trees are not necessary, and removing vegetation doesn't affect their ability to spawn.[3]
  • The maximum elevation for all bear variants to spawn is 1.6.[4] If default sealevel is Y 110, and 110x1.6=176, then the player should not encounter many bears above Y 176. Bears can still wander to higher elevations after spawning, especially if chasing prey.
  • The TriesPerChunk is 0.015.
  • An adult male bear might spawn alone, or with one adult female, with an average group size of 1, ±1.
Regional conditions
Variant Minimum temperature Maximum temperature Minimum rain Minimum forestation
Polar bear
Bear-male-polar.png
-48 -9 0 0
Brown bear
Bear-male-brown.png
-15 -2 0.1 0.2
Black bear
Bear-male-black.png
-5 20 0.25 0.5
Panda bear
Bear-male-panda.png
20 33 0.5 0.6
Sun bear
Bear-male-sun.png
24 40 0.6 0.4

In the table above, temperature refers to annual average, rather than the current temperature a player can observe in the Character panel.[5]

Runtime spawn conditions

  • After worldgen, the temperature etc. conditions for spawning are the same.
  • However, bears will not spawn in areas of artificial light higher than level 7. This is intended to prevent wild animals spawning in obviously-developed areas.[6]
  • The chance for a bear to spawn is 0.00003.[7]
  • Though bear.json says groupSize: { dist: "verynarrowgaussian", avg: 1, var: 1 } it also says maxQuantity: 1. It's highly unlikely that a group of bears can spawn during runtime.[8]
  • Whether a bear spawns is dependent on a location meeting its spawn requirements when a spawn check occurs; there are no "spawn points" that repeatedly produce specific animals.[9]

Despawn conditions

  • Bears might despawn if in the dark (below light level 8) for 5 minutes and at least 16 blocks away from the player.[10]
  • Bears should de-spawn after 14 in-game days.[11] But if provided enough light, or frequent visits by the player, it seems possible to "keep" a bear indefinitely.

Variants

There are 5 types of bears:

Polar bear
Bear-male-polar.png
Bear-male-polar.png

[[{{{image3}}}|130px|center]]

Health
Health (Male/Female) 66
Health (Cub) ?
Attack
Base Attack (Male/Female) 16
Behavior
Alert Range (m) (Male/Female) 30
Step Height 2
Multiply
Drops
Bushmeat 20 - 24*
Raw Hide (Huge) 3 - 3*
Fat 3 - 5*
Animals
Brown bear
Bear-male-brown.png
Bear-male-brown.png

[[{{{image3}}}|130px|center]]

Health
Health (Male/Female) 64
Health (Cub) ?
Attack
Base Attack (Male/Female) 12
Behavior
Alert Range (m) (Male/Female) 30
Step Height 3
Multiply
Drops
Bushmeat 14 - 18*
Raw Hide (Huge) 3 - 3*
Fat 1 - 3*
Animals
Black bear
Bear-male-black.png
Bear-male-black.png

[[{{{image3}}}|130px|center]]

Health
Health (Male/Female) 44
Health (Cub) ?
Attack
Base Attack (Male/Female) 10
Behavior
Alert Range (m) (Male/Female) 30
Step Height 3
Multiply
Drops
Bushmeat 10 - 14*
Raw Hide (Huge) 2 - 2*
Fat 1 - 3*
Animals
Panda bear
Bear-male-panda.png
Bear-male-panda.png

[[{{{image3}}}|130px|center]]

Health
Health (Male/Female) 38
Health (Cub) ?
Attack
Base Attack (Male/Female) 8
Behavior
Alert Range (m) (Male/Female) 30
Step Height 3
Multiply
Drops
Bushmeat 8 - 12*
Raw Hide (Huge) 2 - 2*
Fat 1 - 3*
Animals
Sun bear
Bear-male-sun.png
Bear-male-sun.png

[[{{{image3}}}|130px|center]]

Health
Health (Male/Female) 34
Health (Cub) ?
Attack
Base Attack (Male/Female) 4
Behavior
Alert Range (m) (Male/Female) 30
Step Height 2
Multiply
Drops
Bushmeat 7 - 11*
Raw Hide (Huge) 2 - 2*
Fat 0 - 2*
Animals

Note: Cubs do not appear in the game at this time.

Behaviors

  • Bears have a 5% chance of growling while idle, giving players little warning that they're in the area.
  • Brown bears, black bears and pandas can easily escape a pit 3 blocks deep. Polar bears and sun bears can only jump up 2 blocks. Polar bears are the only variant that cannot use ladders.
  • All bears can easily hit players/creatures over a fence 1 block high, but they can't jump over fences on level ground. Note: if the player puts a block such as a lantern on top of a fence, that creates a weak point where a bear could climb over.
  • Polar bears swim faster than other variants. Their movespeed to get out of water is 0.035, compared to 0.015 for other variants.[12]
  • Most bears cannot fit through a doorway 1 block wide. A female sun bear's collision box is only x: 1.0, y: 0.9.[13]
  • Bears tend to sleep from 01:00 to 03:00 and 10:00 to 18:00. They will stop sleeping if they receive damage or if the player gets within 10 blocks.[14]
  • Bears occasionally stand on their hind legs and look around.

Combat

  • If a bear receives damage, it might become aggressive towards any creature within 30 blocks.[15]
  • Bears have a 0.01 chance to leap at their target.
  • In addition to their melee attack, bears have a slashing attack that deals 15 points of tier 2 damage:[16] minDist: 2 and minVerDist: 1.5. This attack can probably be avoided by standing in a narrow pit 3 blocks deep.
  • When a bear's health gets below 30%, it might turn and flee the player. The chance for panda bears to flee is 30%, while the chance for black bears to flee is 10%; the chance for polar, brown, and sun bears to flee is only 5%.[17]
  • If a fleeing bear gets further than 20 blocks from its attacker, it might stop running and even lie down. If the player approaches within 20 blocks, it will resume running away.[18]
  • After 30 seconds without taking damage, a bear will stop fleeing and resume normal behavior.[19]

Prey

Black, brown, and polar bears will occasionally rampage without provocation. They seek prey within 20 blocks:

It's unclear why they don't also attack goats.[20]

  • When temperatures are below -10°C, they seek prey within 25 blocks instead of 20.[21]
  • Panda bears and sun bears "will not actively seek creatures, but will still execute retaliatory attacks."[22]

Domestication

Bears cannot be domesticated but can be killed for animal resources.

Harvesting

  • Butcher the animal by right-clicking while crouching with a knife in the active hand to harvest its corpse.
  • Bears do not drop any bones. Harvested corpses leave behind large bony carcasses, which the player can break to obtain bones. Unharvested bear corpses decay into bony carcasses after 4 game-days.[23]

History

  • Polar bears were added in version 1.16.0-rc.1 as a rare spawn. "Other bear types should get added in the future."[24]
  • Brown bears, black bears, pandas and sun bears were added in version 1.17.0-pre1.[25]
  • Polar bears can swim faster than other bears but not climb ladders, since v1.19.0.[26]
  • Jump height for polar and sun bears was modified in 1.19.0.[27]
  • Brown bears were tweaked to not spawn as far into cold regions.[28]
  • All bears' spawn rate was reduced.[29]

Notes

  • It's unclear how quickly creatures regenerate health.
  • Male brown bears are 25% larger than male black bears, and polar bears are 40% larger. Panda bears are 20% smaller than black bears, and sun bears are 40% smaller.
  • While bear.json says basketCatchable: true, the trapChance is 0, so none are possible to catch in reed basket traps.
  • The trapDestroyChance is 90%.

Trivia

When a player is killed by a bear, one of the following messages will be displayed in the chat overlay:

  • Player {0} unwisely poked a bear.
  • Player {0} was torn limb from limb.
  • Player {0} suffered a grizzly death.
  • Player {0} made a fine polar meal.
  • Player {0} was mistaken for a seal.

Gallery

A grizzly bear sits behind a sun bear, with a panda bear on one side and black bear on the other. No polar bear is present. The background is shrubland with distant trees.
teaser image from devlog for 1.17.0-pre1









See also

References

  1. Official devlog
  2. Line 569 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  3. Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024
  4. Line 570 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  5. Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024
  6. Line 607 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  7. Line 605 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  8. Direct message conversation between radfast (developer) and T.Read (player) via Discord, Feb2024
  9. Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024
  10. Line 117 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  11. Official devlog
  12. Lines 455-459 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  13. Lines 12-20 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  14. Lines 468-481 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  15. Lines 429-438 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  16. Lines 308-314 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  17. Lines 267-279 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  18. Lines 349-352 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  19. Lines 267-268 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  20. Lines 291-298 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  21. Lines 382-387 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  22. Lines 373-378 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  23. Line 225 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  24. Official devlog
  25. Official devlog
  26. See devlog
  27. See devlog
  28. See devlog
  29. See devlog




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