Bear: Difference between revisions

From Vintage Story Wiki
No edit summary
(added an image, cleaned up the animal tabs and worldgen table, with a few revisions)
Line 1: Line 1:
<languages/>
<languages/>


{{GameVersion|1.19.1}}
{{GameVersion|1.19.4}}


{{Entity infobox
{{Entity infobox
Line 16: Line 16:


<!--T:18-->
<!--T:18-->
Brown and black bears spawn in Temperate regions, and may be present in Warm or Cool regions, though brown bear spawns at slightly higher latitudes than black bear.
Brown and black bears spawn in Temperate regions, and may be present in Warm or Cool regions, though brown bears spawn at slightly higher latitudes than black bear.
Panda and sun bears spawn in Warm/Hot regions.
Panda and sun bears spawn in Warm/Hot regions.
Polar bears spawn in Cool/Cold/Icy regions.
Polar bears spawn in Cool/Cold/Icy regions.
===Worldgen spawn conditions=== <!--T:3-->


<!--T:62-->
<!--T:62-->
Bears spawn on the {{ll|surface|surface}}, in grass, snow, or air.  Most prefer forested areas with some precipitation, but trees are not necessary, and removing vegetation doesn't affect their ability to spawn.   
Bears spawn on the world's {{ll|surface|surface}}, in {{Hovertip| grass | the 3D sort, any height}}, {{Hovertip| shallow | how deep?}} snow, or air.<ref>Line 569 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> Most prefer forested areas with some precipitation, but trees are not necessary, and removing vegetation doesn't affect their ability to spawn.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord</ref>
 
The maximum elevation for all bear variants to spawn is <code>1.6</code>.<ref>Line 570 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>  If default sealevel is Y 110, and 110x1.6=176, then the player should not encounter many bears above Y 176Bears can still wander to higher elevations after spawning, especially if chasing prey.


===Worldgen spawn conditions=== <!--T:3-->
The <code>TriesPerChunk</code> is 0.015.
 
A male might spawn alone, or with one female, with an average group size of 1, ±1.


</translate>
</translate>
:{| class="wikitable sortable mw-collapsible" style="width: 75%;
:{| class="wikitable sortable mw-collapsible" style="width: 75%;" style="text-align: center;"
|+ Bear spawn conditions
|+ Regional conditions
! width: 200px | <translate><!--T:65--> Variant</translate>
! width: 100px | <translate><!--T:65--> Variant</translate>
! width: 200px | <translate><!--T:66--> MinTemp</translate>
! width: 100px | <translate><!--T:66--> Minimum temperature</translate>
! width: 200px | <translate><!--T:67--> MaxTemp</translate>
! width: 100px | <translate><!--T:67--> Maximum temperature</translate>
! width: 200px | [[Weather#Precipitation|<translate><!--T:68--> MinRain</translate>]]
! width: 100px | [[Weather#Precipitation|<translate><!--T:68--> Minimum rain</translate>]]
! width: 200px | [[World_generation#Tree_Generation|<translate><!--T:69--> MinForest</translate>]]
! width: 100px | [[World_generation#Tree_Generation|<translate><!--T:69--> Minimum forestation</translate>]]
|-
|-
| style="text-align:center;" | <translate><!--T:70--> Polar bear</translate> [[File:Bear-male-polar.png|100px]]  
| <translate><!--T:70--> Polar bear</translate> <br>[[File:Bear-male-polar.png|50px]]  
| style="text-align:center;" | -48
| -48 || -9 || 0 || 0
| style="text-align:center;" | -9
| style="text-align:center;" | 0  
| style="text-align:center;" | 0
|-
|-
| style="text-align:center;" | <translate><!--T:71--> Brown bear</translate> [[File:Bear-male-brown.png|100px]]  
| <translate><!--T:71--> Brown bear</translate> <br>[[File:Bear-male-brown.png|50px]]  
| style="text-align:center;" | -20
| -15 || -2 || 0.1 || 0.2
| style="text-align:center;" | -2
| style="text-align:center;" | 0.1  
| style="text-align:center;" | 0.2
|-
|-
| style="text-align:center;" | <translate><!--T:72--> Black bear</translate> [[File:Bear-male-black.png|100px]]  
| <translate><!--T:72--> Black bear</translate> <br>[[File:Bear-male-black.png|50px]]  
| style="text-align:center;" | -5
| -5 || 20 || 0.25 || 0.5
| style="text-align:center;" | 20
| style="text-align:center;" | 0.25  
| style="text-align:center;" | 0.5
|-
|-
| style="text-align:center;" | <translate><!--T:73--> Panda bear</translate> [[File:Bear-male-panda.png|100px]]  
| <translate><!--T:73--> Panda bear</translate> <br>[[File:Bear-male-panda.png|50px]]  
| style="text-align:center;" | 20
| 20 || 33 || 0.5 || 0.6
| style="text-align:center;" | 33
| style="text-align:center;" | 0.5  
| style="text-align:center;" | 0.6
|-
|-
| style="text-align:center;" | <translate><!--T:74--> Sun bear</translate> [[File:Bear-male-sun.png|100px]]  
| <translate><!--T:74--> Sun bear</translate> <br>[[File:Bear-male-sun.png|50px]]  
| style="text-align:center;" | 24
| 24 || 40 || 0.6 || 0.4
| style="text-align:center;" | 40
| style="text-align:center;" | 0.6  
| style="text-align:center;" | 0.4
|}
|}
<translate>
<translate>
In the table above, temperature refers to annual average, rather than the current temperature a player can observe in the Character panel.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord</ref>
=== Runtime spawn conditions ===


<!--T:64-->
<!--T:64-->
After worldgen, the temperature etc. conditions for spawning are the same.
After worldgen, the temperature etc. conditions for spawning are the same.
However, bears will not spawn in areas of ''artificial'' light higher than level 7.
However, bears will not spawn in areas of ''artificial'' light higher than level 7.  This is intended to prevent wild animals spawning in obviously-developed areas.<ref>Line 607 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
 
The chance for a bear to spawn is 0.00003.<ref>Line 605 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
 
Whether a bear spawns is dependent on a location meeting its spawn requirements when a spawn check occurs; there are no "spawn points" that repeatedly produce specific animals.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord</ref>
 
=== Despawn conditions ===
* Bears might despawn if in the dark (below light level 8) for 5 minutes and at least 16 blocks away from the player.<ref>Line 117 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
* Bears should de-spawn after 14 in-game days.<ref>
[https://www.vintagestory.at/blog.html/news/v1180-pre1-lore-update-the-resonance-archives-r342 Official devlog]</ref>  But if provided enough light, or frequent visits by the player, it seems possible to "keep" a bear indefinitely.


== Variants == <!--T:23-->
== Variants == <!--T:23-->


<!--T:58-->
<!--T:58-->
There are 5 different types of bears:
There are 5 types of bears:
</translate>
</translate>
<table>
<table>
Line 84: Line 88:
|image=File:Bear-male-polar.png
|image=File:Bear-male-polar.png
|image2=File:Bear-male-polar.png
|image2=File:Bear-male-polar.png
|image3=
|HealthMF=66
|HealthMF=66
|HealthB=?
|BaseAttackMF=16
|BaseAttackMF=16
|BaseAttackB=?
|SeekRangeMF=30
|SeekRangeMF=30
|SeekRangeB=?
|JumpHeight=2
|JumpHeight=2
|RunSpeed=0.06
|RunSpeed=0.06
Line 99: Line 99:
|DropCode2={{ll|Raw hide|<translate><!--T:15--> Raw Hide (Huge)</translate>}}
|DropCode2={{ll|Raw hide|<translate><!--T:15--> Raw Hide (Huge)</translate>}}
|DropAvg2=3
|DropAvg2=3
|DropVar2=0
|DropCode3={{ll|Fat|<translate><!--T:16--> Fat</translate>}}
|DropCode3={{ll|Fat|<translate><!--T:16--> Fat</translate>}}
|DropAvg3=4
|DropAvg3=4
|DropVar3=1
|DropVar3=1
|DropCode4={{ll|Bone|<translate><!--T:17--> Bone</translate>}}
|DropAvg4=4
|DropVar1=0.5
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 116: Line 114:
|image=File:Bear-male-brown.png
|image=File:Bear-male-brown.png
|image2=File:Bear-male-brown.png
|image2=File:Bear-male-brown.png
|image3=
|HealthMF=64
|HealthMF=64
|HealthB=?
|BaseAttackMF=12
|BaseAttackMF=12
|BaseAttackB=?
|SeekRangeMF=30
|SeekRangeMF=30
|SeekRangeB=?
|JumpHeight=3
|JumpHeight=3
|RunSpeed=0.055
|RunSpeed=0.055
Line 131: Line 125:
|DropCode2={{ll|Raw hide|<translate><!--T:29--> Raw Hide (Huge)</translate>}}
|DropCode2={{ll|Raw hide|<translate><!--T:29--> Raw Hide (Huge)</translate>}}
|DropAvg2=3
|DropAvg2=3
|DropVar2=0
|DropCode3={{ll|Fat|<translate><!--T:30--> Fat</translate>}}
|DropCode3={{ll|Fat|<translate><!--T:30--> Fat</translate>}}
|DropAvg3=2
|DropAvg3=2
|DropVar3=1
|DropVar3=1
|DropCode4={{ll|Bone|<translate><!--T:31--> Bone</translate>}}
|DropAvg4=4
|DropVar1=0.5
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 148: Line 140:
|image=File:Bear-male-black.png
|image=File:Bear-male-black.png
|image2=File:Bear-male-black.png
|image2=File:Bear-male-black.png
|image3=
|HealthMF=44
|HealthMF=44
|HealthB=?
|BaseAttackMF=10
|BaseAttackMF=10
|BaseAttackB=?
|SeekRangeMF=30
|SeekRangeMF=30
|SeekRangeB=?
|JumpHeight=3
|JumpHeight=3
|RunSpeed=0.04
|RunSpeed=0.04
Line 163: Line 151:
|DropCode2={{ll|Raw hide|<translate><!--T:37--> Raw Hide (Huge)</translate>}}
|DropCode2={{ll|Raw hide|<translate><!--T:37--> Raw Hide (Huge)</translate>}}
|DropAvg2=2
|DropAvg2=2
|DropVar2=0
|DropCode3={{ll|Fat|<translate><!--T:38--> Fat</translate>}}
|DropCode3={{ll|Fat|<translate><!--T:38--> Fat</translate>}}
|DropAvg3=2
|DropAvg3=2
|DropVar3=1
|DropVar3=1
|DropCode4={{ll|Bone|<translate><!--T:39--> Bone</translate>}}
|DropAvg4=4
|DropVar1=0.5
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 180: Line 166:
|image=File:Bear-male-panda.png
|image=File:Bear-male-panda.png
|image2=File:Bear-male-panda.png
|image2=File:Bear-male-panda.png
|image3=
|HealthMF=38
|HealthMF=38
|HealthB=?
|BaseAttackMF=8
|BaseAttackMF=8
|BaseAttackB=?
|SeekRangeMF=30
|SeekRangeMF=30
|SeekRangeB=?
|JumpHeight=3
|JumpHeight=3
|RunSpeed=0.025
|RunSpeed=0.025
Line 195: Line 177:
|DropCode2={{ll|Raw hide|<translate><!--T:53--> Raw Hide (Huge)</translate>}}
|DropCode2={{ll|Raw hide|<translate><!--T:53--> Raw Hide (Huge)</translate>}}
|DropAvg2=2
|DropAvg2=2
|DropVar2=0
|DropCode3={{ll|Fat|<translate><!--T:54--> Fat</translate>}}
|DropCode3={{ll|Fat|<translate><!--T:54--> Fat</translate>}}
|DropAvg3=2
|DropAvg3=2
|DropVar3=1
|DropVar3=1
|DropCode4={{ll|Bone|<translate><!--T:55--> Bone</translate>}}
|DropAvg4=4
|DropVar1=0.5
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 212: Line 192:
|image=File:Bear-male-sun.png
|image=File:Bear-male-sun.png
|image2=File:Bear-male-sun.png
|image2=File:Bear-male-sun.png
|image3=
|HealthMF=34
|HealthMF=34
|HealthB=?
|BaseAttackMF=4
|BaseAttackMF=4
|BaseAttackB=?
|SeekRangeMF=30
|SeekRangeMF=30
|SeekRangeB=?
|JumpHeight=2
|JumpHeight=2
|RunSpeed=0.025
|RunSpeed=0.025
Line 227: Line 203:
|DropCode2={{ll|Raw hide|<translate><!--T:45--> Raw Hide (Huge)</translate>}}
|DropCode2={{ll|Raw hide|<translate><!--T:45--> Raw Hide (Huge)</translate>}}
|DropAvg2=2
|DropAvg2=2
|DropVar2=0
|DropCode3={{ll|Fat|<translate><!--T:46--> Fat</translate>}}
|DropCode3={{ll|Fat|<translate><!--T:46--> Fat</translate>}}
|DropAvg3=1
|DropAvg3=1
|DropVar3=1
|DropVar3=1
|DropCode4={{ll|Bone|<translate><!--T:47--> Bone</translate>}}
|DropAvg4=4
|DropVar1=0.5
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 245: Line 219:


<!--T:19-->
<!--T:19-->
All bears can easily hit animals over 1 block high fence, but they can't jump over fences. Brown bears, black bears and pandas can easily escape of a 3 blocks deep pit. Polar bear and sun bear can only jump 2 blocks <ref>Jump height for polar and sun bears have been modified since v1.19.0</ref>. Polar bear can swim faster than other bears <ref> Since v1.19.0</ref>.
* Brown bears, black bears and pandas can easily escape a pit 3 blocks deep. Polar bears and sun bears can only jump up 2 blocks. Polar bears are the only variant that cannot use ladders.
* All bears can easily hit animals over 1 block high fence, but they can't jump over fences.  


===Preys=== <!--T:75-->
=== Prey === <!--T:75-->


<!--T:57-->
<!--T:57-->
Line 255: Line 230:
Other bears will hunt:
Other bears will hunt:
* Player
* Player
* {{ll|Chicken|Chicken}}
* {{ll|Chicken|chickens}}
* {{ll|Hare|Hare}}
* {{ll|Hare|hares}}
* {{ll|Fox|Fox}}
* {{ll|Fox|foxes}}
* {{ll|Raccoon|Raccoon}}
* {{ll|Raccoon|raccoons}}
* {{ll|Wild pig|Wild pig}}
* {{ll|Wild pig|pigs}}
* {{ll|Deer|Deer}}
* {{ll|Deer|deer}}


== Domestication == <!--T:7-->
== Domestication == <!--T:7-->
Line 271: Line 246:
<!--T:21-->
<!--T:21-->
{{SneakClick|Butcher}} the animal by right-clicking while crouching with a {{ll|Knife|knife}} in the active hand to harvest its corpse.  
{{SneakClick|Butcher}} the animal by right-clicking while crouching with a {{ll|Knife|knife}} in the active hand to harvest its corpse.  
== History ==
* Polar bears were added in version 1.16.0-rc.1 as a rare spawn.  "Other bear types should get added in the future."<ref>[https://www.vintagestory.at/blog.html/news/homesteading-part-2-half-a-combat-update-v1160-rc1-rc2-r303 Official devlog]</ref>
* Brown bears, black bears, pandas and sun bears were added in version 1.17.0-pre1.<ref>[https://www.vintagestory.at/blog.html/news/de-jank-and-game-juice-update-1170-pre1-r322/ Official devlog]</ref>
* Polar bears can swim faster than other bears but not climb ladders, since v1.19.0.<ref> See devlog</ref>
* Jump height for polar and sun bears was modified in 1.19.0.<ref>See devlog</ref>
* Brown bears were tweaked to not spawn as far into cold regions.<ref>See devlog</ref>
* All bears' spawn rate was reduced.<ref>See devlog</ref>
== Notes ==
* While bear.json says <code>basketCatchable: true</code>, the <code>trapChance</code> is 0, so none are possible to catch in [[Reed basket trap|reed basket traps]].
* The <code>trapDestroyChance</code> is 90%.
* It's unclear whether groups of bears can spawn during runtime.  bear.json says <code>maxQuantity: 1</code> but also <code>groupSize: { dist: "verynarrowgaussian", avg: 1, var: 1 }</code>
== Gallery ==
[[File:Bears-117.jpg|thumb|left|alt=A grizzly bear sits behind a sun bear, with a panda bear on one side and black bear on the other.  No polar bear is present.  The background is shrubland with distant trees.|teaser image from devlog for 1.17.0-pre1]]<br>
== See also ==


== References == <!--T:77-->
== References == <!--T:77-->

Revision as of 11:45, 29 February 2024

Other languages:

This page was last verified for Vintage Story version 1.19.4.


Bear
Bear-male-black.png
Type Land
Behavior Hostile[[::Category:Hostile_creatures| ]]


Bears have both high health and high damage. Most bears are dangerous to players as well as to other animals.

Spawning

Brown and black bears spawn in Temperate regions, and may be present in Warm or Cool regions, though brown bears spawn at slightly higher latitudes than black bear. Panda and sun bears spawn in Warm/Hot regions. Polar bears spawn in Cool/Cold/Icy regions.

Worldgen spawn conditions

Bears spawn on the world's surface , in grass , shallow snow, or air.[1] Most prefer forested areas with some precipitation, but trees are not necessary, and removing vegetation doesn't affect their ability to spawn.[2]

The maximum elevation for all bear variants to spawn is 1.6.[3] If default sealevel is Y 110, and 110x1.6=176, then the player should not encounter many bears above Y 176. Bears can still wander to higher elevations after spawning, especially if chasing prey.

The TriesPerChunk is 0.015.

A male might spawn alone, or with one female, with an average group size of 1, ±1.

Regional conditions
Variant Minimum temperature Maximum temperature Minimum rain Minimum forestation
Polar bear
Bear-male-polar.png
-48 -9 0 0
Brown bear
Bear-male-brown.png
-15 -2 0.1 0.2
Black bear
Bear-male-black.png
-5 20 0.25 0.5
Panda bear
Bear-male-panda.png
20 33 0.5 0.6
Sun bear
Bear-male-sun.png
24 40 0.6 0.4

In the table above, temperature refers to annual average, rather than the current temperature a player can observe in the Character panel.[4]

Runtime spawn conditions

After worldgen, the temperature etc. conditions for spawning are the same. However, bears will not spawn in areas of artificial light higher than level 7. This is intended to prevent wild animals spawning in obviously-developed areas.[5]

The chance for a bear to spawn is 0.00003.[6]

Whether a bear spawns is dependent on a location meeting its spawn requirements when a spawn check occurs; there are no "spawn points" that repeatedly produce specific animals.[7]

Despawn conditions

  • Bears might despawn if in the dark (below light level 8) for 5 minutes and at least 16 blocks away from the player.[8]
  • Bears should de-spawn after 14 in-game days.[9] But if provided enough light, or frequent visits by the player, it seems possible to "keep" a bear indefinitely.

Variants

There are 5 types of bears:

Polar bear
Bear-male-polar.png
Bear-male-polar.png

[[{{{image3}}}|130px|center]]

Health
Health (Male/Female) 66
Health (Cub) {{{HealthB}}}
Attack
Base Attack (Male/Female) 16
Behavior
Alert Range (m) (Male/Female) 30
Step Height 2
Multiply
Drops
Bushmeat 20 - 24*
Raw Hide (Huge) 3 - 3*
Fat 3 - 5*
Animals
Brown bear
Bear-male-brown.png
Bear-male-brown.png

[[{{{image3}}}|130px|center]]

Health
Health (Male/Female) 64
Health (Cub) {{{HealthB}}}
Attack
Base Attack (Male/Female) 12
Behavior
Alert Range (m) (Male/Female) 30
Step Height 3
Multiply
Drops
Bushmeat 14 - 18*
Raw Hide (Huge) 3 - 3*
Fat 1 - 3*
Animals
Black bear
Bear-male-black.png
Bear-male-black.png

[[{{{image3}}}|130px|center]]

Health
Health (Male/Female) 44
Health (Cub) {{{HealthB}}}
Attack
Base Attack (Male/Female) 10
Behavior
Alert Range (m) (Male/Female) 30
Step Height 3
Multiply
Drops
Bushmeat 10 - 14*
Raw Hide (Huge) 2 - 2*
Fat 1 - 3*
Animals
Panda bear
Bear-male-panda.png
Bear-male-panda.png

[[{{{image3}}}|130px|center]]

Health
Health (Male/Female) 38
Health (Cub) {{{HealthB}}}
Attack
Base Attack (Male/Female) 8
Behavior
Alert Range (m) (Male/Female) 30
Step Height 3
Multiply
Drops
Bushmeat 8 - 12*
Raw Hide (Huge) 2 - 2*
Fat 1 - 3*
Animals
Sun bear
Bear-male-sun.png
Bear-male-sun.png

[[{{{image3}}}|130px|center]]

Health
Health (Male/Female) 34
Health (Cub) {{{HealthB}}}
Attack
Base Attack (Male/Female) 4
Behavior
Alert Range (m) (Male/Female) 30
Step Height 2
Multiply
Drops
Bushmeat 7 - 11*
Raw Hide (Huge) 2 - 2*
Fat 0 - 2*
Animals

Note: Cubs do not appear in the game at this time.

Behaviors

  • Brown bears, black bears and pandas can easily escape a pit 3 blocks deep. Polar bears and sun bears can only jump up 2 blocks. Polar bears are the only variant that cannot use ladders.
  • All bears can easily hit animals over 1 block high fence, but they can't jump over fences.

Prey

Panda bears and sun bears will not hunt any prey, but will still defend themselves if they are attacked. However, it is recommended to avoid getting too close to them, as they might feel attacked and can defend themselves.

Other bears will hunt:

Domestication

Bears cannot be domesticated but can be killed for animal resources.

Harvesting

Butcher the animal by right-clicking while crouching with a knife in the active hand to harvest its corpse.

History

  • Polar bears were added in version 1.16.0-rc.1 as a rare spawn. "Other bear types should get added in the future."[10]
  • Brown bears, black bears, pandas and sun bears were added in version 1.17.0-pre1.[11]
  • Polar bears can swim faster than other bears but not climb ladders, since v1.19.0.[12]
  • Jump height for polar and sun bears was modified in 1.19.0.[13]
  • Brown bears were tweaked to not spawn as far into cold regions.[14]
  • All bears' spawn rate was reduced.[15]

Notes

  • While bear.json says basketCatchable: true, the trapChance is 0, so none are possible to catch in reed basket traps.
  • The trapDestroyChance is 90%.
  • It's unclear whether groups of bears can spawn during runtime. bear.json says maxQuantity: 1 but also groupSize: { dist: "verynarrowgaussian", avg: 1, var: 1 }

Gallery

A grizzly bear sits behind a sun bear, with a panda bear on one side and black bear on the other. No polar bear is present. The background is shrubland with distant trees.
teaser image from devlog for 1.17.0-pre1








See also

References

  1. Line 569 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  2. Direct message conversation between radfast (developer) and T.Read (player) via Discord
  3. Line 570 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  4. Direct message conversation between radfast (developer) and T.Read (player) via Discord
  5. Line 607 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  6. Line 605 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  7. Direct message conversation between radfast (developer) and T.Read (player) via Discord
  8. Line 117 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  9. Official devlog
  10. Official devlog
  11. Official devlog
  12. See devlog
  13. See devlog
  14. See devlog
  15. See devlog




Wiki Navigation
Vintage Story Guides[[::Category:Guides| ]]Frequently Asked Questions Soundtrack Versions Controls
Game systems Crafting Knapping Clay forming Smithing Cooking Temperature Hunger Mining Temporal stability Mechanical power Trading Farming Animal husbandry
World World generation Biomes Weather Temporal storms
Items Tools Weapons Armor Clothing Bags Materials Food
Blocks Terrain Plants Decorative Lighting Functional Ore
Entities Hostile entities Animals NPCs Players
Miscellaneous List of client commands List of server commands Creative Starter Guide Bot System WorldEdit Cinematic Camera Adjustable FPS Video Recording ServerBlockTicking