Wolf: Difference between revisions
(for the past several versions, wolves have been able to escape pits 2 blocks deep, and I've witnessed them jumping over fences) |
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== Spawning == <!--T:1--> | == Spawning == <!--T:1--> | ||
===Worldgen spawn conditions=== | |||
* Wolves spawn on the world's {{ll|surface|surface}}, in {{Hovertip| grass | the 3D sort, any height}} or air.<ref>Line 285 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\wolf-male.json</ref> | |||
* Wolves prefer forested areas with some precipitation, but trees are not necessary, and removing vegetation doesn't affect their ability to spawn.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024</ref>. In regions too warm for wolves, the player might encounter packs of hyenas instead. | |||
** Minimum forestation: 0.5 | |||
** Minimum annual average rainfall: 0.25 | |||
** Minimum annual average temperature: -15 | |||
** Maximum annual average temperature: 15 | |||
Use the command <code>/wgen pos climate</code> to compare your current location with an entity's spawn conditions. | |||
* The <code>TriesPerChunk</code> is 0.07 -- significantly higher than for bears (0.015). | |||
* An adult male wolf might spawn alone, or with one adult female, with an average group size of 2, ±3. | |||
<!--T:20--> | <!--T:20--> |
Revision as of 23:00, 22 August 2024
Wolf | |
Health | |
Health (Male) | 15 |
Health (Female) | 14 |
Health (Pup) | 5 |
Attack | |
Base Attack (Male/Female) | 8 |
Base Attack (Pup) | 0 |
Behavior | |
Alert Range (m) (Male/Female) | 20 |
Alert Range (m) (Pup) | 6 |
Multiply | |
Growth Time (days) | 14 |
Drops | |
Bushmeat | 6 - 8* |
Raw Hide (Medium) | 1.5 - 1.5* |
Fat | 1.25 - 1.25* |
Bone | 3.5 - 4.5* |
Bone | 3.5 - 4.5* |
Bone | 3.5 - 4.5* |
Animals |
The wolf was the most feared animal in the game before the introduction of the bear .
Spawning
Worldgen spawn conditions
- Wolves spawn on the world's surface , in grass or air.[1]
- Wolves prefer forested areas with some precipitation, but trees are not necessary, and removing vegetation doesn't affect their ability to spawn.[2]. In regions too warm for wolves, the player might encounter packs of hyenas instead.
- Minimum forestation: 0.5
- Minimum annual average rainfall: 0.25
- Minimum annual average temperature: -15
- Maximum annual average temperature: 15
Use the command /wgen pos climate
to compare your current location with an entity's spawn conditions.
- The
TriesPerChunk
is 0.07 -- significantly higher than for bears (0.015). - An adult male wolf might spawn alone, or with one adult female, with an average group size of 2, ±3.
Wolves spawn in light levels 6 and lower during runtime, at temperatures between -15 and 15, and with a minimum of 0.25 rainfall. They spawn in average groups around 2 individuals, with packs being up to 5 at a time. Areas in which wolves can spawn depend on a forestation map, which is similar to the climate map not depending on the actual map itself, and will not change after world generation. This means that it does not make a difference if the player removes all trees in an area, or plants new ones - the wolf spawning behaviour in that area would not be influenced, as it is set on world generation.
Keep in mind that shrubbery and trees are not the same thing, which means wolves will not spawn in areas that have only plains and shrubs.
Behaviors
Adults are hostile and actively hunt players within 20 blocks. Wolves will chase players quite a distance. The puppies will flee from the player. Adults can jump over two-block gaps and jump up four blocks. Wolves can occasionally jump over fences.
Preys
Wolves will hunt:
- Player
- Chicken
- Hare
- Any deer fawn
- Adult pudu deer
- Adult water deer
- Adult pampas deer
- Adult red brocket deer
Domestication
Wolves cannot be domesticated, but can be killed and butchered for animal resources.
Harvesting
Butcher the animal using a knife in the active hand to harvest bushmeat , medium raw hide , bones and fat .
Purchasing
You can purchase a wolf pup from a Survival Goods Trader for an average price of 8 rusty gears . The pup is feral. If you release it, it will flee and will grow into a feral wolf after some time.
Entities | |
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Hostile | Wolf • Hyena • Bear • Drifter • Immobilized eidolon • Locust • Bell |
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