Barrel/de: Difference between revisions
(Created page with "<div style="float:right;"> {{tnt|Block |Name=Fass |Image=File:Grid Barrel.png |Material=Holz |Tool=Axe |Stackable=Nein |Drops=Sich selbst}} </div>") |
(Updating to match new version of source page) |
||
(16 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
<languages/> | <languages/> | ||
{{ | {{Block | ||
|Name= | |Name=<span lang="en" dir="ltr" class="mw-content-ltr">Barrel</span> | ||
|Image=File:Grid Barrel.png | |Image=File:Grid Barrel.png | ||
|Material= | |Material=<span lang="en" dir="ltr" class="mw-content-ltr">Wood</span> | ||
| | |Stackable=1 | ||
| | |Drops=<span lang="en" dir="ltr" class="mw-content-ltr">Itself</span> | ||
| | |FloatRight=yes | ||
|NoBreak=yes | |||
}} | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
The '''Barrel''' is a multipurpose functional block that is used to store liquids and to process raw materials into other resources by "barrel crafting". | |||
</div> | </div> | ||
__TOC__ | __TOC__ | ||
== Herstellung == | == Herstellung == | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
The barrel requires the following items to craft: | The barrel requires the following items to craft: | ||
</div> | |||
{{Crafting | |||
{{ | |Ingredients= 4x {{ll|Stick|<span lang="en" dir="ltr" class="mw-content-ltr">Stick</span>}}<br>3x {{ll|Board|<span lang="en" dir="ltr" class="mw-content-ltr">Board</span>}} | ||
|Ingredients= 4x | |Grid/CraftingCode={{Grid/Crafting | ||
|Grid/CraftingCode={{ | |A1=Stick|A1-link=Special:MyLanguage/Stick|A1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Stick</span> | ||
|A1=Stick|A1-link=Special:MyLanguage/Stick|A1_name=Stick | |B1=Oak Board|B1-link=Special:MyLanguage/Board|B1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Board</span> | ||
|B1=Oak Board|B1-link=Special:MyLanguage/Board|B1_name=Board | |C1=Stick|C1-link=Special:MyLanguage/Stick|C1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Stick</span> | ||
|C1=Stick|C1-link=Special:MyLanguage/Stick|C1_name=Stick | |||
|A2= | |A2= | ||
|B2=Oak Board|B2-link=Special:MyLanguage/Board|B2_name=Board | |B2=Oak Board|B2-link=Special:MyLanguage/Board|B2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Board</span> | ||
|C2= | |C2= | ||
|A3=Stick|A3-link=Special:MyLanguage/Stick|A3_name=Stick | |A3=Stick|A3-link=Special:MyLanguage/Stick|A3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Stick</span> | ||
|B3=Oak Board|B3-link=Special:MyLanguage/Board|B3_name=Board | |B3=Oak Board|B3-link=Special:MyLanguage/Board|B3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Board</span> | ||
|C3=Stick|C3-link=Special:MyLanguage/Stick|C3_name=Stick | |C3=Stick|C3-link=Special:MyLanguage/Stick|C3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Stick</span> | ||
|Output=Barrel|Output_name=Barrel}}}} | |Output=Barrel|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Barrel</span>}}}} | ||
<div class="mw-translate-fuzzy"> | <div class="mw-translate-fuzzy"> | ||
Line 56: | Line 46: | ||
</div> | </div> | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
===Storing liquids=== | ===Storing liquids=== | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
To add liquid in the barrel, you can: | To add liquid in the barrel, you can: | ||
* ''Right-click'' on it with a bucket or a bowl. | * ''Right-click'' on it with a bucket or a bowl. | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
To remove liquid from the barrel, you can: | To remove liquid from the barrel, you can: | ||
* ''Right-click'' on it with a bucket or a bowl. | * ''Right-click'' on it with a bucket or a bowl. | ||
* Open the barrel window and ''right-click'' on the upper left corner slot with a bucket or a bowl. | * Open the barrel window and ''right-click'' on the upper left corner slot with a bucket or a bowl. | ||
* Open the barrel window and ''ctrl + right-click'' on the upper left corner slot with a bucket or a bowl. This will transfer 1L to the bucket and 0.1L to the bowl with each click. | * Open the barrel window and ''ctrl + right-click'' on the upper left corner slot with a bucket or a bowl. This will transfer 1L to the bucket and 0.1L to the bowl with each click. | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
===Transforming materials=== | ===Transforming materials=== | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
The barrel is used as a container in which objects and liquids can be mixed to create baths (or solutions). Solutions are used to turn raw materials into finished products. The barrel also accepts certain solid products to be transformed (by fermentation for example). | The barrel is used as a container in which objects and liquids can be mixed to create baths (or solutions). Solutions are used to turn raw materials into finished products. The barrel also accepts certain solid products to be transformed (by fermentation for example). | ||
Barrel processes include: | Barrel processes include: | ||
* | * {{ll|Leather working}}: Converting Raw hides into Leather | ||
* | * {{ll|Dye|Dye}} making: Creating dyes to make dyed cloth and colored leather | ||
* | * {{ll|Mortar|Mortar}} making: Mortar is used for making Stone bricks, Clay bricks and Refractory bricks | ||
* | * {{ll|Food preservation|Food preservation}}: Salt Curing meat and fish and pickling vegetables | ||
* | * {{ll|Cheese|Cheese}} making: Turning milk into cheese | ||
* | * {{ll|Compost|Compost}} making: Turning rot into compost | ||
</div> | |||
<div class="mw-translate-fuzzy"> | <div class="mw-translate-fuzzy"> | ||
Line 85: | Line 85: | ||
</div> | </div> | ||
# Add Solvent (Liquid): Add | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
# Add Solute (Solid): Add | # Add Solvent (Liquid): Add {{ll|Wooden_Bucket|buckets}} of water or other solution (10 L increments) using right mouse button until the barrel holds the desired amount of liquid. | ||
# Add Solute (Solid): Add {{ll|rock#Special Use Small Stones|powdered stone, mineral}} or other material ingredients in the single input/output slot. | |||
# If the solution requires processing time, seal the barrel. Some solutions are created instantly (ex: brine, limewater) while others require time to process (ex: weak tannin = 24 game hours). | # If the solution requires processing time, seal the barrel. Some solutions are created instantly (ex: brine, limewater) while others require time to process (ex: weak tannin = 24 game hours). | ||
Once created, players may process materials in the barrel used to create the solution, or transfer the solution into other barrels using a bucket. | Once created, players may process materials in the barrel used to create the solution, or transfer the solution into other barrels using a bucket. | ||
</div> | |||
<div class="mw-translate-fuzzy"> | <div class="mw-translate-fuzzy"> | ||
Line 98: | Line 100: | ||
</div> | </div> | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
With the prepared solution in the barrel: | With the prepared solution in the barrel: | ||
* Load Raw Materials: Access the barrel GUI using RMB. Insert the item to process in the single slot. | * Load Raw Materials: Access the barrel GUI using RMB. Insert the item to process in the single slot. | ||
* Operation/Processing: Seal the barrel to begin the process. The barrel HUD will display the "remaining time to process" in game hours or days. | * Operation/Processing: Seal the barrel to begin the process. The barrel HUD will display the "remaining time to process" in game hours or days. | ||
* Collecting Finished Products: When the process is complete, the barrel will open and the products processed form (products) can be removed from the single slot. | * Collecting Finished Products: When the process is complete, the barrel will open and the products processed form (products) can be removed from the single slot. | ||
</div> | |||
'''Besonderheit: Wenn das Fass versiegelt ist und Material verarbeitet wird, kann es nicht zerbrochen werden, um aufgesammelt zu werden, oder auf sonstige Weise bewegt werden, bis der Prozess beendet ist.''' Wenn ein Fass unversiegelt ist, aber Objekte beinhaltet, wird jede enthaltene Flüssigkeit bei Zerstörung "auslaufen", außer die Flüssigkeit wird voher mit einem Eimer entnommen. Feste Objekte gehen nicht verloren und können als Stapel aufgesammelt werden. | '''Besonderheit: Wenn das Fass versiegelt ist und Material verarbeitet wird, kann es nicht zerbrochen werden, um aufgesammelt zu werden, oder auf sonstige Weise bewegt werden, bis der Prozess beendet ist.''' Wenn ein Fass unversiegelt ist, aber Objekte beinhaltet, wird jede enthaltene Flüssigkeit bei Zerstörung "auslaufen", außer die Flüssigkeit wird voher mit einem Eimer entnommen. Feste Objekte gehen nicht verloren und können als Stapel aufgesammelt werden. | ||
Line 130: | Line 134: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Liquid !! Buckets !! Solid !! Number !! Process/Use | ! <span lang="en" dir="ltr" class="mw-content-ltr">Liquid</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Buckets</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Solid</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Number</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Process/Use</span> | ||
|- | |- | ||
| Water || 5 || Lime || 50 || Limewater (Leather working) | | <span lang="en" dir="ltr" class="mw-content-ltr">Water</span> || 5 || <span lang="en" dir="ltr" class="mw-content-ltr">Lime</span> || 50 || <span lang="en" dir="ltr" class="mw-content-ltr">Limewater (Leather working)</span> | ||
|- | |- | ||
| Water || 5 || Logs, Oak or Acacia || 5 || Tannin, Weak (Leather working) | | <span lang="en" dir="ltr" class="mw-content-ltr">Water</span> || 5 || <span lang="en" dir="ltr" class="mw-content-ltr">Logs, Oak or Acacia</span> || 5 || <span lang="en" dir="ltr" class="mw-content-ltr">Tannin, Weak (Leather working)</span> | ||
|- | |- | ||
| Tannin, Weak || 5 || Logs, Oak or Acacia || 5 || Tannin, Strong (Leather working) | | <span lang="en" dir="ltr" class="mw-content-ltr">Tannin, Weak</span> || 5 || <span lang="en" dir="ltr" class="mw-content-ltr">Logs, Oak or Acacia</span> || 5 || <span lang="en" dir="ltr" class="mw-content-ltr">Tannin, Strong (Leather working)</span> | ||
|- | |- | ||
| Water || 5 || Salt || 25 || Brine, Pickling (Food Preservation) | | <span lang="en" dir="ltr" class="mw-content-ltr">Water</span> || 5 || <span lang="en" dir="ltr" class="mw-content-ltr">Salt</span> || 25 || <span lang="en" dir="ltr" class="mw-content-ltr">Brine, Pickling (Food Preservation)</span> | ||
|- | |- | ||
| N/A || 0 || Salt || 2 | | <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span> || 0 || <span lang="en" dir="ltr" class="mw-content-ltr">Salt</span> || 2 <span lang="en" dir="ltr" class="mw-content-ltr">per raw item</span> || <span lang="en" dir="ltr" class="mw-content-ltr">Salting, (Food Preservation)</span> | ||
|- | |- | ||
| Water || 1 || Quicklime || 40 || Slaked Lime (Mortar) | | <span lang="en" dir="ltr" class="mw-content-ltr">Water</span> || 1 || <span lang="en" dir="ltr" class="mw-content-ltr">Quicklime</span> || 40 || <span lang="en" dir="ltr" class="mw-content-ltr">Slaked Lime (Mortar)</span> | ||
|- | |- | ||
| Slaked Lime || 1 || Sand || 10 || Mortar | | <span lang="en" dir="ltr" class="mw-content-ltr">Slaked Lime</span> || 1 || <span lang="en" dir="ltr" class="mw-content-ltr">Sand</span> || 10 || <span lang="en" dir="ltr" class="mw-content-ltr">Mortar</span> | ||
|} | |} | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
* Note: Salt Curing ''does not require liquid''; add salt (ground halite) to the barrel input slot prior to adding raw meat and seal. | * Note: Salt Curing ''does not require liquid''; add salt (ground halite) to the barrel input slot prior to adding raw meat and seal. | ||
</div> | |||
<div class="mw-translate-fuzzy"> | <div class="mw-translate-fuzzy"> | ||
Line 154: | Line 160: | ||
</div> | </div> | ||
Barrels ''do not stack''. Barrels can be transported in player inventory, or stored in | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Barrels ''do not stack''. Barrels can be transported in player inventory, or stored in {{ll|containers#stationary|containers}}. The barrel does not require a tool to pick up. To collect a barrel, break (left mouse button) with bare hands or any other tool such as an {{ll|axe|axe}}. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
== History == | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
* The models were changed in version 1.19.4-rc.1 to be more rounded. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
== Notes == | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
== Gallery == | |||
</div> | |||
[[File:Barrels-1194-rc.1.jpg|thumb|left|alt=Four barrels sit grouped stand in a forest scene. Glimpses of three barrels' contents can be seen; the fourth is closed.|teaser image from devlog for 1.19.4-rc.1]]<br> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
== See also == | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
== References == | |||
</div> | |||
<references /> | |||
{{Blocks navbox}} | {{Blocks navbox}} | ||
{{Game navbox}} | {{Game navbox}} | ||
[[Category:Blocks]] | [[Category:Blocks{{#translation:}}]] | ||
[[Category:Storage{{#translation:}}]] | |||
[[Category:Liquid storage{{#translation:}}]] |
Latest revision as of 11:00, 7 April 2024
Barrel | |
Material | Wood |
Stackable | 1 |
Drops | Itself |
Blocks |
The Barrel is a multipurpose functional block that is used to store liquids and to process raw materials into other resources by "barrel crafting".
Herstellung
The barrel requires the following items to craft:
Ingredients | Crafting Recipe |
---|---|
4x Stock 3x Board |
Verwendung/Prozessablauf
Fässer werden als Behälter genutzt, in denen Ressourcen gemischt werden können, um Prozesslösungen herzustellen. Die Prozesslösungen werden genutzt, um rohe Materialien in fertige Ressourcen, Objekte oder Komponenten umzuwandeln. Im Fass stattfindende Prozess umfassen:
- Lederverarbeitung : Umwandeln roher Felle in Leder
- Herstellung von Ziegelsteinen: Steinziegel und Lehmziegel
- Lebensmittelkonservierung : Pökeln und Einlegenpasst
Storing liquids
To add liquid in the barrel, you can:
- Right-click on it with a bucket or a bowl.
To remove liquid from the barrel, you can:
- Right-click on it with a bucket or a bowl.
- Open the barrel window and right-click on the upper left corner slot with a bucket or a bowl.
- Open the barrel window and ctrl + right-click on the upper left corner slot with a bucket or a bowl. This will transfer 1L to the bucket and 0.1L to the bowl with each click.
Transforming materials
The barrel is used as a container in which objects and liquids can be mixed to create baths (or solutions). Solutions are used to turn raw materials into finished products. The barrel also accepts certain solid products to be transformed (by fermentation for example). Barrel processes include:
- Lederverarbeitung : Converting Raw hides into Leather
- Dye making: Creating dyes to make dyed cloth and colored leather
- Mortar making: Mortar is used for making Stone bricks, Clay bricks and Refractory bricks
- Food preservation : Salt Curing meat and fish and pickling vegetables
- Cheese making: Turning milk into cheese
- Compost making: Turning rot into compost
Herstellung von Lösungen
- Hinzufügen eines Lösungsmittels (flüssig): Füge Eimer mit Wasser oder anderen Lösungen (10L Schritte) mit der rechten Maustaste hinzu, bis das Fass die benötigte Menge der Flüssigkeit enthält.
- Hinzufügen lösbarer Stoffe (fest): Füge gemahlenen Stein, Mineralien oder andere feste Zutaten in das Eingabe-/Ausgabefeld hinzu.
- Wenn die Lösung eine Verarbeitungszeit benötigt, versiegle das Fass. Einige Lösungen werden sofort erzeugt (z.B. Salzsole, Kalkwasser), während andere eine gewissen Zeit zur Umwandlung benötigen (z.B. schwacher Gerbstoff = 24 in-game Stunden)
Einmal hergestellt, kann der Spieler Materialien in den Fässern mit Lösungen verarbeiten oder die Lösung mit einem Eimer in andere Fässer transferieren.
- Add Solvent (Liquid): Add buckets of water or other solution (10 L increments) using right mouse button until the barrel holds the desired amount of liquid.
- Add Solute (Solid): Add powdered stone, mineral or other material ingredients in the single input/output slot.
- If the solution requires processing time, seal the barrel. Some solutions are created instantly (ex: brine, limewater) while others require time to process (ex: weak tannin = 24 game hours).
Once created, players may process materials in the barrel used to create the solution, or transfer the solution into other barrels using a bucket.
Verwendung von Lösungen
Mit vorbereiteter Lösung in einem Fass:
- Füge Rohmaterialien hinzu: Öffne das GUI des Fasses mit Rechtsklick. Füge das zu verarbeitende Objekt in das einzelne Feld ein.
- Verarbeitung: Versiegle das Fass, um den Prozess zu beginnen. Das Infofenster des Fasses wird die "verbleibende Verarbeitungszeit" in in-game Stunden oder Tagen anzeigen.
- Einsammeln der fertigen Produkte: Wenn der Prozess beendet ist, wird sich das Fass öffnen und das verarbeitete Produkt can aus dem einzelnen Slot herausgeholt werden.
With the prepared solution in the barrel:
- Load Raw Materials: Access the barrel GUI using RMB. Insert the item to process in the single slot.
- Operation/Processing: Seal the barrel to begin the process. The barrel HUD will display the "remaining time to process" in game hours or days.
- Collecting Finished Products: When the process is complete, the barrel will open and the products processed form (products) can be removed from the single slot.
Besonderheit: Wenn das Fass versiegelt ist und Material verarbeitet wird, kann es nicht zerbrochen werden, um aufgesammelt zu werden, oder auf sonstige Weise bewegt werden, bis der Prozess beendet ist. Wenn ein Fass unversiegelt ist, aber Objekte beinhaltet, wird jede enthaltene Flüssigkeit bei Zerstörung "auslaufen", außer die Flüssigkeit wird voher mit einem Eimer entnommen. Feste Objekte gehen nicht verloren und können als Stapel aufgesammelt werden.
Tabelle: Materialien für Lösungen und Prozesse
Flüssigkeit | Eimer | feste Zutaten | Anzahl | Prozess/Verwendung |
---|---|---|---|---|
Wasser | 5 | Kalk | 50 | Kalkwasser (Lederverarbeitung) |
Wasser | 5 | Stämme, Eiche | 5 | Gerbstoff, schwach (Lederverarbeitung) |
Gerbstoff, schwach | 5 | Stämme, Eiche | 5 | Gerbstoff, stark (Lederverarbeitung) |
Wasser | 5 | Salz | 25 | Salzlake, Pökeln (Lebensmittelkonservierung) |
N/A | 0 | Salz | 2/rohe Objekte | Salzen (Lebensmittelkonservierung) |
Wasser | 1 | Branntkalk | 40 | Löschkalk (Mörtel) |
Löschkalk | 1 | Sand | 10 | Mörtel |
- Hinweis: Pökeln benötigt keine Flüssigkeit; füge Salz (gemahlenes Steinsalz) einem Fass hinzu, bevor du rohes Fleisch ergänzt und das Fass versiegelst.
Liquid | Buckets | Solid | Number | Process/Use |
---|---|---|---|---|
Water | 5 | Lime | 50 | Limewater (Leather working) |
Water | 5 | Logs, Oak or Acacia | 5 | Tannin, Weak (Leather working) |
Tannin, Weak | 5 | Logs, Oak or Acacia | 5 | Tannin, Strong (Leather working) |
Water | 5 | Salt | 25 | Brine, Pickling (Food Preservation) |
N/A | 0 | Salt | 2 per raw item | Salting, (Food Preservation) |
Water | 1 | Quicklime | 40 | Slaked Lime (Mortar) |
Slaked Lime | 1 | Sand | 10 | Mortar |
- Note: Salt Curing does not require liquid; add salt (ground halite) to the barrel input slot prior to adding raw meat and seal.
Lagerung
Fässer lassen sich nicht stapeln. Sie können im Spielerinventar transportiert oder in Behältern gelagert werden. Zum Aufsammeln eines Fasses wird kein Werkzeug benötigt. Um ein Fass aufzuheben, zerbrich es mit der linken Maustaste mit leeren Händen oder einem Werkzeug wie z.B. einer Axt .
Barrels do not stack. Barrels can be transported in player inventory, or stored in containers . The barrel does not require a tool to pick up. To collect a barrel, break (left mouse button) with bare hands or any other tool such as an axe .
History
- The models were changed in version 1.19.4-rc.1 to be more rounded.
Notes
Gallery
See also
References
Wiki Navigation | |
---|---|
Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |