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<languages/>
<languages/>
<div style="float:right;">
 
{{tnt|Block
{{Block
|Name=Barrel
|Name=<span lang="en" dir="ltr" class="mw-content-ltr">Barrel</span>
|Image=File:Grid Barrel.png
|Image=File:Grid Barrel.png
|Material=Wood
|Material=<span lang="en" dir="ltr" class="mw-content-ltr">Wood</span>
|Tool=Axe
|Stackable=1
|Stackable=No
|Drops=<span lang="en" dir="ltr" class="mw-content-ltr">Itself</span>
|Drops=Itself}}
|FloatRight=yes
|NoBreak=yes
}}
 
<div lang="en" dir="ltr" class="mw-content-ltr">
The '''Barrel''' is a multipurpose functional block that is used to store liquids and to process raw materials into other resources by "barrel crafting".
</div>
</div>


The '''Barrel''' is a multipurpose functional block that is used to store liquids and to process raw materials into other resources by "barrel crafting".
__TOC__
__TOC__


<div class="mw-translate-fuzzy">
<div style="float:right;">
{{Block
|Name=Fass
|Image=File:Grid Barrel.png
|Material=Holz
|Tool=Axt
|Stackable=Nein
|Drops=sich selbst
|}}
</div>
Das '''Fass''' ist ein Multifunktionsblock, der genutzt wird, um rohe Materialien mittels "Fassverarbeitung" in andere Ressourcen umzuwandeln.
__TOC__
== Herstellung ==
== Herstellung ==
Ein Fass wird aus Stöcken und {{ll|boards|Brettern}} im Herstellungsmenü hergestellt (unter Verwendung einer {{ll|saw|Säge}}).
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
The barrel requires the following items to craft:
The barrel requires the following items to craft:
</div>


<!--T:15-->
{{Crafting
{{tnt|Crafting
|Ingredients= 4x {{ll|Stick|<span lang="en" dir="ltr" class="mw-content-ltr">Stick</span>}}<br>3x {{ll|Board|<span lang="en" dir="ltr" class="mw-content-ltr">Board</span>}}
|Ingredients= 4x [[Special:MyLanguage/Stick|Stick]]<br>3x [[Special:MyLanguage/Board|Board]]
|Grid/CraftingCode={{Grid/Crafting
|Grid/CraftingCode={{tnt|Grid/Crafting
|A1=Stick|A1-link=Special:MyLanguage/Stick|A1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Stick</span>
|A1=Stick|A1-link=Special:MyLanguage/Stick|A1_name=Stick
|B1=Oak Board|B1-link=Special:MyLanguage/Board|B1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Board</span>
|B1=Oak Board|B1-link=Special:MyLanguage/Board|B1_name=Board
|C1=Stick|C1-link=Special:MyLanguage/Stick|C1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Stick</span>
|C1=Stick|C1-link=Special:MyLanguage/Stick|C1_name=Stick
|A2=
|A2=
|B2=Oak Board|B2-link=Special:MyLanguage/Board|B2_name=Board
|B2=Oak Board|B2-link=Special:MyLanguage/Board|B2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Board</span>
|C2=
|C2=
|A3=Stick|A3-link=Special:MyLanguage/Stick|A3_name=Stick
|A3=Stick|A3-link=Special:MyLanguage/Stick|A3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Stick</span>
|B3=Oak Board|B3-link=Special:MyLanguage/Board|B3_name=Board
|B3=Oak Board|B3-link=Special:MyLanguage/Board|B3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Board</span>
|C3=Stick|C3-link=Special:MyLanguage/Stick|C3_name=Stick
|C3=Stick|C3-link=Special:MyLanguage/Stick|C3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Stick</span>
|Output=Barrel|Output_name=Barrel}}}}
|Output=Barrel|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Barrel</span>}}}}


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</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
===Storing liquids===
===Storing liquids===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
To add liquid in the barrel, you can:
To add liquid in the barrel, you can:
* ''Right-click'' on it with a bucket or a bowl.
* ''Right-click'' on it with a bucket or a bowl.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
To remove liquid from the barrel, you can:
To remove liquid from the barrel, you can:
* ''Right-click'' on it with a bucket or a bowl.
* ''Right-click'' on it with a bucket or a bowl.
* Open the barrel window and ''right-click'' on the upper left corner slot with a bucket or a bowl.
* Open the barrel window and ''right-click'' on the upper left corner slot with a bucket or a bowl.
* Open the barrel window and ''ctrl + right-click'' on the upper left corner slot with a bucket or a bowl. This will transfer 1L to the bucket and 0.1L to the bowl with each click.
* Open the barrel window and ''ctrl + right-click'' on the upper left corner slot with a bucket or a bowl. This will transfer 1L to the bucket and 0.1L to the bowl with each click.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
===Transforming materials===
===Transforming materials===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
The barrel is used as a container in which objects and liquids can be mixed to create baths (or solutions). Solutions are used to turn raw materials into finished products. The barrel also accepts certain solid products to be transformed (by fermentation for example).
The barrel is used as a container in which objects and liquids can be mixed to create baths (or solutions). Solutions are used to turn raw materials into finished products. The barrel also accepts certain solid products to be transformed (by fermentation for example).
Barrel processes include:
Barrel processes include:
* [[Special:MyLanguage/Leather Working|Leather Working]]: Converting Raw hides into Leather
* {{ll|Leather working}}: Converting Raw hides into Leather
* [[Special:MyLanguage/Dye|Dye]] making: Creating dyes to make dyed cloth and colored leather
* {{ll|Dye|Dye}} making: Creating dyes to make dyed cloth and colored leather
* [[Special:MyLanguage/Mortar|Mortar]] making: Mortar is used for making Stone bricks, Clay bricks and Refractory bricks
* {{ll|Mortar|Mortar}} making: Mortar is used for making Stone bricks, Clay bricks and Refractory bricks
* [[Special:MyLanguage/Food preservation|Food preservation]]: Salt Curing meat and fish and pickling vegetables
* {{ll|Food preservation|Food preservation}}: Salt Curing meat and fish and pickling vegetables
* [[Special:MyLanguage/Cheese|Cheese]] making: Turning milk into cheese
* {{ll|Cheese|Cheese}} making: Turning milk into cheese
* [[Special:MyLanguage/Compost|Compost]] making: Turning rot into compost
* {{ll|Compost|Compost}} making: Turning rot into compost
</div>


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# Add Solvent (Liquid): Add [[Special:MyLanguage/Wooden_Bucket|buckets]] of water or other solution (10 L increments) using right mouse button until the barrel holds the desired amount of liquid.
<div lang="en" dir="ltr" class="mw-content-ltr">
# Add Solute (Solid): Add [[Special:MyLanguage/rock#Special Use Small Stones|powdered stone, mineral]] or other material ingredients in the single input/output slot.
# Add Solvent (Liquid): Add {{ll|Wooden_Bucket|buckets}} of water or other solution (10 L increments) using right mouse button until the barrel holds the desired amount of liquid.
# Add Solute (Solid): Add {{ll|rock#Special Use Small Stones|powdered stone, mineral}} or other material ingredients in the single input/output slot.
# If the solution requires processing time, seal the barrel. Some solutions are created instantly (ex: brine, limewater) while others require time to process (ex: weak tannin = 24 game hours).  
# If the solution requires processing time, seal the barrel. Some solutions are created instantly (ex: brine, limewater) while others require time to process (ex: weak tannin = 24 game hours).  
Once created, players may process materials in the barrel used to create the solution, or transfer the solution into other barrels using a bucket.
Once created, players may process materials in the barrel used to create the solution, or transfer the solution into other barrels using a bucket.
</div>


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<div lang="en" dir="ltr" class="mw-content-ltr">
With the prepared solution in the barrel:  
With the prepared solution in the barrel:  
* Load Raw Materials: Access the barrel GUI using RMB. Insert the item to process in the single slot.  
* Load Raw Materials: Access the barrel GUI using RMB. Insert the item to process in the single slot.  
* Operation/Processing: Seal the barrel to begin the process. The barrel HUD will display the "remaining time to process" in game hours or days.
* Operation/Processing: Seal the barrel to begin the process. The barrel HUD will display the "remaining time to process" in game hours or days.
* Collecting Finished Products: When the process is complete, the barrel will open and the products processed form (products) can be removed from the single slot.  
* Collecting Finished Products: When the process is complete, the barrel will open and the products processed form (products) can be removed from the single slot.
</div>


'''Besonderheit: Wenn das Fass versiegelt ist und Material verarbeitet wird, kann es nicht zerbrochen werden, um aufgesammelt zu werden, oder auf sonstige Weise bewegt werden, bis der Prozess beendet ist.''' Wenn ein Fass unversiegelt ist, aber Objekte beinhaltet, wird jede enthaltene Flüssigkeit bei Zerstörung "auslaufen", außer die Flüssigkeit wird voher mit einem Eimer entnommen. Feste Objekte gehen nicht verloren und können als Stapel aufgesammelt werden.
'''Besonderheit: Wenn das Fass versiegelt ist und Material verarbeitet wird, kann es nicht zerbrochen werden, um aufgesammelt zu werden, oder auf sonstige Weise bewegt werden, bis der Prozess beendet ist.''' Wenn ein Fass unversiegelt ist, aber Objekte beinhaltet, wird jede enthaltene Flüssigkeit bei Zerstörung "auslaufen", außer die Flüssigkeit wird voher mit einem Eimer entnommen. Feste Objekte gehen nicht verloren und können als Stapel aufgesammelt werden.
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Liquid !! Buckets !! Solid !! Number !! Process/Use
! <span lang="en" dir="ltr" class="mw-content-ltr">Liquid</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Buckets</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Solid</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Number</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Process/Use</span>
|-
|-
| Water || 5 || Lime || 50 || Limewater (Leather working)
| <span lang="en" dir="ltr" class="mw-content-ltr">Water</span> || 5 || <span lang="en" dir="ltr" class="mw-content-ltr">Lime</span> || 50 || <span lang="en" dir="ltr" class="mw-content-ltr">Limewater (Leather working)</span>
|-
|-
| Water || 5 || Logs, Oak or Acacia || 5 || Tannin, Weak (Leather working)
| <span lang="en" dir="ltr" class="mw-content-ltr">Water</span> || 5 || <span lang="en" dir="ltr" class="mw-content-ltr">Logs, Oak or Acacia</span> || 5 || <span lang="en" dir="ltr" class="mw-content-ltr">Tannin, Weak (Leather working)</span>
|-
|-
| Tannin, Weak || 5 || Logs, Oak or Acacia || 5 || Tannin, Strong (Leather working)
| <span lang="en" dir="ltr" class="mw-content-ltr">Tannin, Weak</span> || 5 || <span lang="en" dir="ltr" class="mw-content-ltr">Logs, Oak or Acacia</span> || 5 || <span lang="en" dir="ltr" class="mw-content-ltr">Tannin, Strong (Leather working)</span>
|-
|-
| Water || 5 || Salt || 25 || Brine, Pickling (Food Preservation)
| <span lang="en" dir="ltr" class="mw-content-ltr">Water</span> || 5 || <span lang="en" dir="ltr" class="mw-content-ltr">Salt</span> || 25 || <span lang="en" dir="ltr" class="mw-content-ltr">Brine, Pickling (Food Preservation)</span>
|-
|-
| N/A || 0 || Salt || 2/raw item || Salting, (Food Preservation)
| <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span> || 0 || <span lang="en" dir="ltr" class="mw-content-ltr">Salt</span> || 2 <span lang="en" dir="ltr" class="mw-content-ltr">per raw item</span> || <span lang="en" dir="ltr" class="mw-content-ltr">Salting, (Food Preservation)</span>
|-
|-
| Water || 1 || Quicklime || 40 || Slaked Lime (Mortar)
| <span lang="en" dir="ltr" class="mw-content-ltr">Water</span> || 1 || <span lang="en" dir="ltr" class="mw-content-ltr">Quicklime</span> || 40 || <span lang="en" dir="ltr" class="mw-content-ltr">Slaked Lime (Mortar)</span>
|-
|-
| Slaked Lime || 1 || Sand || 10 || Mortar
| <span lang="en" dir="ltr" class="mw-content-ltr">Slaked Lime</span> || 1 || <span lang="en" dir="ltr" class="mw-content-ltr">Sand</span> || 10 || <span lang="en" dir="ltr" class="mw-content-ltr">Mortar</span>
|}
|}


<div lang="en" dir="ltr" class="mw-content-ltr">
* Note: Salt Curing ''does not require liquid''; add salt (ground halite) to the barrel input slot prior to adding raw meat and seal.
* Note: Salt Curing ''does not require liquid''; add salt (ground halite) to the barrel input slot prior to adding raw meat and seal.
</div>


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Barrels ''do not stack''. Barrels can be transported in player inventory, or stored in [[Special:MyLanguage/containers#stationary|containers]]. The barrel does not require a tool to pick up. To collect a barrel, break (left mouse button) with bare hands or any other tool such as an [[Special:MyLanguage/axe|axe]].
<div lang="en" dir="ltr" class="mw-content-ltr">
Barrels ''do not stack''. Barrels can be transported in player inventory, or stored in {{ll|containers#stationary|containers}}. The barrel does not require a tool to pick up. To collect a barrel, break (left mouse button) with bare hands or any other tool such as an {{ll|axe|axe}}.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== History ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* The models were changed in version 1.19.4-rc.1 to be more rounded.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Notes ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Gallery ==
</div>
 
[[File:Barrels-1194-rc.1.jpg|thumb|left|alt=Four barrels sit grouped stand in a forest scene.  Glimpses of three barrels' contents can be seen; the fourth is closed.|teaser image from devlog for 1.19.4-rc.1]]<br>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== See also ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== References ==
</div>
 
<references />


{{Blocks navbox}}
{{Blocks navbox}}
{{Game navbox}}
{{Game navbox}}
[[Category:Blocks]]
[[Category:Blocks{{#translation:}}]]
[[Category:Storage{{#translation:}}]]
[[Category:Liquid storage{{#translation:}}]]

Latest revision as of 11:00, 7 April 2024

Other languages:


Barrel
Grid Barrel.png
Material Wood
Stackable 1
Drops Itself
Blocks


The Barrel is a multipurpose functional block that is used to store liquids and to process raw materials into other resources by "barrel crafting".

Herstellung

The barrel requires the following items to craft:


Ingredients Crafting Recipe
4x Stock
3x Board

Stick

Stick

Oak Board

Oak Board

Oak Board

Stick

Stick

Barrel








Verwendung/Prozessablauf

Fässer werden als Behälter genutzt, in denen Ressourcen gemischt werden können, um Prozesslösungen herzustellen. Die Prozesslösungen werden genutzt, um rohe Materialien in fertige Ressourcen, Objekte oder Komponenten umzuwandeln. Im Fass stattfindende Prozess umfassen:

Storing liquids

To add liquid in the barrel, you can:

  • Right-click on it with a bucket or a bowl.

To remove liquid from the barrel, you can:

  • Right-click on it with a bucket or a bowl.
  • Open the barrel window and right-click on the upper left corner slot with a bucket or a bowl.
  • Open the barrel window and ctrl + right-click on the upper left corner slot with a bucket or a bowl. This will transfer 1L to the bucket and 0.1L to the bowl with each click.

Transforming materials

The barrel is used as a container in which objects and liquids can be mixed to create baths (or solutions). Solutions are used to turn raw materials into finished products. The barrel also accepts certain solid products to be transformed (by fermentation for example). Barrel processes include:

  • Lederverarbeitung : Converting Raw hides into Leather
  • Dye making: Creating dyes to make dyed cloth and colored leather
  • Mortar making: Mortar is used for making Stone bricks, Clay bricks and Refractory bricks
  • Food preservation : Salt Curing meat and fish and pickling vegetables
  • Cheese making: Turning milk into cheese
  • Compost making: Turning rot into compost

Herstellung von Lösungen

  1. Hinzufügen eines Lösungsmittels (flüssig): Füge Eimer mit Wasser oder anderen Lösungen (10L Schritte) mit der rechten Maustaste hinzu, bis das Fass die benötigte Menge der Flüssigkeit enthält.
  2. Hinzufügen lösbarer Stoffe (fest): Füge gemahlenen Stein, Mineralien oder andere feste Zutaten in das Eingabe-/Ausgabefeld hinzu.
  3. Wenn die Lösung eine Verarbeitungszeit benötigt, versiegle das Fass. Einige Lösungen werden sofort erzeugt (z.B. Salzsole, Kalkwasser), während andere eine gewissen Zeit zur Umwandlung benötigen (z.B. schwacher Gerbstoff = 24 in-game Stunden)

Einmal hergestellt, kann der Spieler Materialien in den Fässern mit Lösungen verarbeiten oder die Lösung mit einem Eimer in andere Fässer transferieren.

  1. Add Solvent (Liquid): Add buckets of water or other solution (10 L increments) using right mouse button until the barrel holds the desired amount of liquid.
  2. Add Solute (Solid): Add powdered stone, mineral or other material ingredients in the single input/output slot.
  3. If the solution requires processing time, seal the barrel. Some solutions are created instantly (ex: brine, limewater) while others require time to process (ex: weak tannin = 24 game hours).

Once created, players may process materials in the barrel used to create the solution, or transfer the solution into other barrels using a bucket.

Verwendung von Lösungen

Mit vorbereiteter Lösung in einem Fass:

  • Füge Rohmaterialien hinzu: Öffne das GUI des Fasses mit Rechtsklick. Füge das zu verarbeitende Objekt in das einzelne Feld ein.
  • Verarbeitung: Versiegle das Fass, um den Prozess zu beginnen. Das Infofenster des Fasses wird die "verbleibende Verarbeitungszeit" in in-game Stunden oder Tagen anzeigen.
  • Einsammeln der fertigen Produkte: Wenn der Prozess beendet ist, wird sich das Fass öffnen und das verarbeitete Produkt can aus dem einzelnen Slot herausgeholt werden.

With the prepared solution in the barrel:

  • Load Raw Materials: Access the barrel GUI using RMB. Insert the item to process in the single slot.
  • Operation/Processing: Seal the barrel to begin the process. The barrel HUD will display the "remaining time to process" in game hours or days.
  • Collecting Finished Products: When the process is complete, the barrel will open and the products processed form (products) can be removed from the single slot.

Besonderheit: Wenn das Fass versiegelt ist und Material verarbeitet wird, kann es nicht zerbrochen werden, um aufgesammelt zu werden, oder auf sonstige Weise bewegt werden, bis der Prozess beendet ist. Wenn ein Fass unversiegelt ist, aber Objekte beinhaltet, wird jede enthaltene Flüssigkeit bei Zerstörung "auslaufen", außer die Flüssigkeit wird voher mit einem Eimer entnommen. Feste Objekte gehen nicht verloren und können als Stapel aufgesammelt werden.

Tabelle: Materialien für Lösungen und Prozesse

Flüssigkeit Eimer feste Zutaten Anzahl Prozess/Verwendung
Wasser 5 Kalk 50 Kalkwasser (Lederverarbeitung)
Wasser 5 Stämme, Eiche 5 Gerbstoff, schwach (Lederverarbeitung)
Gerbstoff, schwach 5 Stämme, Eiche 5 Gerbstoff, stark (Lederverarbeitung)
Wasser 5 Salz 25 Salzlake, Pökeln (Lebensmittelkonservierung)
N/A 0 Salz 2/rohe Objekte Salzen (Lebensmittelkonservierung)
Wasser 1 Branntkalk 40 Löschkalk (Mörtel)
Löschkalk 1 Sand 10 Mörtel
  • Hinweis: Pökeln benötigt keine Flüssigkeit; füge Salz (gemahlenes Steinsalz) einem Fass hinzu, bevor du rohes Fleisch ergänzt und das Fass versiegelst.
Liquid Buckets Solid Number Process/Use
Water 5 Lime 50 Limewater (Leather working)
Water 5 Logs, Oak or Acacia 5 Tannin, Weak (Leather working)
Tannin, Weak 5 Logs, Oak or Acacia 5 Tannin, Strong (Leather working)
Water 5 Salt 25 Brine, Pickling (Food Preservation)
N/A 0 Salt 2 per raw item Salting, (Food Preservation)
Water 1 Quicklime 40 Slaked Lime (Mortar)
Slaked Lime 1 Sand 10 Mortar
  • Note: Salt Curing does not require liquid; add salt (ground halite) to the barrel input slot prior to adding raw meat and seal.

Lagerung

Fässer lassen sich nicht stapeln. Sie können im Spielerinventar transportiert oder in Behältern gelagert werden. Zum Aufsammeln eines Fasses wird kein Werkzeug benötigt. Um ein Fass aufzuheben, zerbrich es mit der linken Maustaste mit leeren Händen oder einem Werkzeug wie z.B. einer Axt .

Barrels do not stack. Barrels can be transported in player inventory, or stored in containers . The barrel does not require a tool to pick up. To collect a barrel, break (left mouse button) with bare hands or any other tool such as an axe .

History

  • The models were changed in version 1.19.4-rc.1 to be more rounded.

Notes

Gallery

Four barrels sit grouped stand in a forest scene. Glimpses of three barrels' contents can be seen; the fourth is closed.
teaser image from devlog for 1.19.4-rc.1



See also

References



Blocks
Natural
Terrain Rawclay blue.pngClayGrid Cob.pngCobGrid Gravel Granite.pngGravelPeat-none.pngPeatGrid Granite sand.pngSandGrid Barren low fertility soil.pngSoil (Packed dirt.pngPacked dirt)
Stone Grid Granite cobblestone.pngCobblestone (Cobbleskull-granite.pngCobble skull) • Ember.pngEmberRock-obsidian.pngObsidianMantle.pngMantleGrid Rock granite.pngRocks (Rock-claystone.pngSedimentaryRock-whitemarble.pngMetamorphicRock-andesite.pngIgneousCrackedrock-granite.pngCracked) • Stalagsection-granite-04.pngStalagmite
Ore Ore-alum-conglomerate.pngAlumOre-anthracite-conglomerate.pngAnthraciteOre-bituminouscoal-conglomerate.pngBlack coalOre-medium-bismuthinite-granite.pngBismuthiniteOre-borax-conglomerate.pngBoraxOre-medium-cassiterite-granite.pngCassiteriteOre-medium-chromite-granite.pngChromiteOre-cinnabar-granite.pngCinnabarOre-medium-nativecopper-granite.pngNative CopperOre-corundum-phyllite.pngCorundumOre-fluorite-conglomerate.pngFluoriteOre-medium-galena-claystone.pngGalenaOre-graphite-phyllite.pngGraphiteOre-sylvite-halite.pngHaliteOre-medium-hematite-granite.pngHematiteOre-medium-ilmenite-granite.pngIlmeniteOre-kernite-conglomerate.pngKerniteOre-lapislazuli-limestone.pngLapis lazuliOre-lignite-conglomerate.pngBrown coalOre-medium-limonite-chert.pngLimoniteOre-medium-magnetite-conglomerate.pngMagnetiteOre-medium-malachite-limestone.pngMalachiteMeteorite-iron.pngMeteoric ironOre-medium-pentlandite-granite.pngPentlanditeOre-phosphorite-conglomerate.pngPhosphoriteOre-quartz-granite.pngQuartzOre-medium-rhodochrosite-conglomerate.pngRhodochrositeOre-medium-sphalerite-granite.pngSphaleriteOre-sulfur-conglomerate.pngSulfurOre-medium-uranium-granite.pngUranium
Plants Bamboo-placed-green-segment1.pngBambooBerrybush red currant ripe.pngBerry bushSaguarocactus-topflowering.pngCactusFlax-Normal9.pngCropsTallgrass-tall.pngGrassTallfern.pngFernFlower-californiapoppy.pngFlowersHay-normal.pngHayGrid mushroom bolete.pngMushroomHanginglichen-lace-bottom.pngLace lichenLeaves-placed-oak.pngLeavesLog-oak.pngLogGrid Cattail tops.pngReedSapling-oak.pngSaplingSeaweed-top.pngSeaweedWaterlily.pngWaterlilyWildvine-section.pngWild vine
Liquids Glacierice.pngIceLava-still-7.pngLavaSnowblock.pngSnow blockWater-still-7.pngWater
Miscellaneous Quartz-ornate.pngAncient segmentBonyremains-ribcage.pngBony ribcageCarcass-medium.pngCarcassEgg-chicken-3.pngChicken eggCrystal-amethyst-large2.pngCrystalGlowworms-base1-short.pngGlow wormsLocustnest-cage.pngLocust nestLooseboulders-granite.pngLoose bouldersLooseflints-granite-free.pngLoose flintLooseores-nativecopper-granite.pngLoose oreLoosestick-free.pngLoose stickLootvessel.pngCracked vesselMetalpartpile-large.pngPile of junk metalSeashell-volute-cinnamon.pngSea shellGrid Granite stone.pngStonesTermitemound-granite-medium.pngTermite moundWildbeehive-large.pngWild bee hive
Crafted
Structural Debarkedlog oak.pngDebarked logGrid Drystone granite.pngDrystoneGlass-plain.pngGlass (Glasspane-leaded-oak.pngGlass panes) • Hardenedclay-blue.pngHardened clayMetalblock-copper.pngMetal blockMudbrick-light.pngMudbricksPlanks-oak.pngPlanksPlaster-diagonal.pngPlasterGrid Polished Granite.pngPolished rockRefractorybricks-good-tier1.pngRefractory brickSlantedroofing-thatch.pngRoofingClayshingleblock-blue.pngShingle blockPlankslab-oak.pngSlabPlankstairs-oak.pngStairsGrid Granite Brick Block.pngStone brickStrewn straw.pngStrewn strawSupportbeam-oak.pngSupport beamStatictranslocator-broken.pngTranslocator
Decorative Mediumcarpet-black-ns.pngCarpetChair-plain.pngChairChandelier-candle8.pngChandelierClaybrickchimney-fire.pngClay brick chimneyDisplaycase.pngDisplay caseDrystonefence-granite.pngDry stone fenceRoughhewnfence-oak.pngFenceFlowerpot-burnt.pngFlowerpotLinen-normal-down.pngLinenPainting-castleruin.pngPaintingClayplanter-burnt.pngPlanterPlaque-fancy-copper-wall-north.pngPlaqueSign.pngSignSignpost.pngSignpostStonecoffinlid-granite.pngStone coffinStonepath.pngStone pathWallpaper-lightgreen.pngWallpaperWoodenpath.pngWooden path
Lighting Torch-basic-lit.pngTorchTorchholder-brass.pngTorch holder
Storage Barrel.pngBarrelBookshelves-ns.pngBookshelfCrock-burned-east.pngCrockCurdbundle.pngCurd bundleJug-blue-fired.pngJugShelf.pngShelfStoragevessel-burned.pngStorage vesselToolrack.pngTool rackMoldrack.pngVertical rackGrid Woodbucket.pngWooden bucket
Functional Anvil-copper.pngAnvilArchimedesscrew-straight.pngArchimedes screwArmorstand.pngArmor standBasereturnteleporter.pngBase return teleporterBed-wood-head-north.pngBedBloomerybase.pngBloomery base (Bloomerychimney.pngBloomery chimney) • Verticalboiler.pngBoilerBowl-burned.pngBowlClayoven.pngClay ovenCondenser.pngCondenserChute-straight.pngChuteClaypot-burned.pngCooking potCrucible-burned.pngCrucibleDoor-plank.pngDoorFarmland-dry-medium.pngFarmlandRoughhewnfencegate-oak.pngFence gateFruitpress.pngFruit pressForge.pngForgeHenbox-empty.pngHenboxIngotmold-burned.pngIngot moldLadder-wood.pngLadderLightningrod.pngLightning rodQuern-granite.pngQuernResonator-north.pngResonatorRiftward.pngRift wardSkep-empty-east.pngSkepStrawdummy.pngStraw dummyTable-normal.pngTableCorpsereturnteleporter.pngTerminus teleporterToolmold-burned-pickaxe.pngTool moldTrapdoor-closed.pngTrapdoorTrough-genericwood-large.pngTrough
Mechanical Grid Angled Gears.pngAngled gearGrid Brake.pngBrakeGrid Clutch.pngClutchHelvehammerbase.pngHelve hammer baseLargegear.pngLarge wooden gearPulverizerframe.pngPulverizerGrid Transmission.pngTransmissionWindmillrotor.pngWindmill rotorWoodenaxle-ud.pngWooden axleWoodentoggle.pngWooden toggle
Creative only Commandblock.pngCommand blockCreativeblock-0.pngCreative blocksCreativeglow-32.pngCreative glowsCreativeglow-32.pngCreative lightsCreativerotor.pngCreative rotorPaperlantern-off.pngPaper lanternTeleporterbase.pngTeleporter base
Unused/Unreleased Altar.pngAltarStove-lit.pngStoveWorkbench.pngWorkbench


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Vintage Story Guides[[::Category:Guides| ]]Frequently Asked Questions Soundtrack Versions Controls
Game systems Crafting Knapping Clay forming Smithing Cooking Temperature Hunger Mining Temporal stability Mechanical power Trading Farming Animal husbandry
World World generation Biomes Weather Temporal storms
Items Tools Weapons Armor Clothing Bags Materials Food
Blocks Terrain Plants Decorative Lighting Functional Ore
Entities Hostile entities Animals NPCs Players
Miscellaneous List of client commands List of server commands Creative Starter Guide Bot System WorldEdit Cinematic Camera Adjustable FPS Video Recording ServerBlockTicking