Grain/pl: Difference between revisions
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ClarkJohn3 (talk | contribs) (Created page with "Ziarna zbóż mogą być {{ll|Alcohol brewing|fermentowane}} aby wytworzyć {{ll|Ale|ale}}, które może być poddane procesowi {{ll|Alcohol brewing#Distillation|destylacji}} do uzyskania większej zawartości etanolu.") |
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=== Alkohol === | === Alkohol === | ||
Ziarna zbóż mogą być {{ll|Alcohol brewing|fermentowane}} aby wytworzyć {{ll|Ale|ale}}, które może być poddane procesowi {{ll|Alcohol brewing#Distillation|destylacji}} do uzyskania większej zawartości etanolu. | |||
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Revision as of 21:38, 3 May 2024
This page was last verified for Vintage Story version 1.18.6.
Grain is a category of food in Vintage Story, provided by various grain crops. Different grains have different properties. Although the cassava plant is not grown like other grain crops, its use in cooking and the type of satiety it provides is highly similar to that of grains.
Ziarna ryżu | |
Stackable | 64 |
Food | |
Satiety | 75 |
Category |
Zboża |
Transitionable | |
Fresh Time | 2160 |
Transition Time | 224 |
Transition Ratio | 0.25 |
Items |
Ziarna lnu | |
Stackable | 64 |
Food | |
Satiety | 30 |
Category |
Zboża |
Transitionable | |
Fresh Time | 2160 |
Transition Time | 224 |
Transition Ratio | 0.25 |
Items |
Ziarna orkiszu | |
Stackable | 64 |
Food | |
Satiety | 60 |
Category |
Zboża |
Transitionable | |
Fresh Time | 2160 |
Transition Time | 224 |
Transition Ratio | 0.25 |
Items |
Ziarna żyta | |
Stackable | 64 |
Food | |
Satiety | 60 |
Category |
Zboża |
Transitionable | |
Fresh Time | 2160 |
Transition Time | 224 |
Transition Ratio | 0.25 |
Items |
Ziarna szarłatu | |
Stackable | 64 |
Food | |
Satiety | 60 |
Category |
Zboża |
Transitionable | |
Fresh Time | 2160 |
Transition Time | 224 |
Transition Ratio | 0.25 |
Items |
Ziarna słonecznika | |
Stackable | 64 |
Food | |
Satiety | 60 |
Category |
Zboża |
Transitionable | |
Fresh Time | 2160 |
Transition Time | 224 |
Transition Ratio | 0.25 |
Items |
Pozyskiwanie
All grains can be found growing as wild crops, depending on climate. Flax generates in temperate as well as warm areas.
Small patches of grain crops can be found while exploring, in areas with the following temperature , precipitation , and forestation :
Ziarno | Temperatura (%deg;C) | Opad deszczu | Zalesienie | Szansa na wystąpienie[1] | Ilość | ||||
---|---|---|---|---|---|---|---|---|---|
Minimalna | Maksymalna | Minimalny | Maksymalny | Minimalne | Maksymalne | ||||
Len | 3 | 31 | 0.35 | 0.75 | 0 | 0.5 | 9% | 0-10 | |
Spelt | 3 | 26 | 0.38 | 0.75 | 0 | 0.5 | 3.6% | 0-10 | |
Rice | 22 | 40 | 0.5 | 1 | 0 | 0.5 | 3.6% | 0-10 | |
Rye | -10 | 14 | 0.35 | 0.75 | 0 | 0.5 | 3.6% | 0-10 | |
Sunflower | 15 | 36 | 0.3 | 0.65 | 0 | 0.3 | 6% | 0-10 | |
Amaranth | 17 | 42 | 0.35 | 0.8 | 0.1 | 0.4 | 7% | 3-9 | |
Cassava | 23 | 48 | 0.2 | 0.6 | 0.1 | 0.4 | 7% | 1-7 |
Podobnie jak inne dziko rosnące rośliny uprawne , dzikie zboża można spotkać w wielu etapach rozwoju. Nasiona zbóż można znaleźć także w pękniętych naczyniach , dodatkowo nasiona lnu można kupić od farmera .
Kultywacja
All grains may be farmed . Different crops have different tolerances for temperature, ripening speeds, and fertilizer usage. In general, rye is the most cold-tolerant crop while rice is the most heat-tolerant grain. Sunflower is the fastest to grow while rice takes the longest. Most grain crops consume nitrogen (N) from the soil, while flax and rice consume potassium (K). Amaranth uses the least fertilizer relative to other grains.
Zboże | Czas uprawy | Składnik odżywczy | Ilość pobieranych składników | Minimalna temperatura (°C) | Maksymalna temperatura (°C) | Plon | Etapy rozwoju | |
---|---|---|---|---|---|---|---|---|
Miesiące | Dni | |||||||
Len | 2.67 | 24 | K (Potas) | 50 | -5 | 40 | 7 - 9* | 9 |
Orkisz | 2.67 | 24 | N (Azot) | 40 | -5 | 40 | 10 - 14* | 9 |
Rice | 3.0 | 27 | K (Potas) | 50 | 8 | 46 | 11 - 15* | 10 |
Żyto | 2.67 | 24 | N (Azot) | 40 | -12 | 27 | 9 - 13* | 9 |
Słonecznik | 2.47 | 22.2 | N (Azot) | 40 | -5 | 40 | 11 - 15* | 12 |
Szałat | 2.67 | 24 | N (Azot) | 15 | 6 | 42 | 5 - 7* | 9 |
Wykorzystanie
Grains are primarily used to feed the player or to feed domesticated animals . Flax is a special case, where it is usually grown for the fiber it provides and the grain is a by-product of the process.
Pożywienie
Grains may be eaten raw to provide grain satiety , but cooking the grain is generally more effective. Most grains provide 60 satiety, but rice provides slightly more (75 satiety) while flax provides significantly less (30 satiety).
Grains can be turned into meals , specifically porridge or ground into flour at a quern . Flour can then be mixed with water into dough , which can then be baked into bread or pies using a clay oven .
Alkohol
Ziarna zbóż mogą być fermentowane aby wytworzyć ale , które może być poddane procesowi destylacji do uzyskania większej zawartości etanolu.
Animal husbandry
Grain can also be used as animal feed in both large and small troughs . Because of their long shelf-life, grains make very good animal feed. Flax grain is especially well-suited to this due to its lower satiety compared to other grains, since animal feed does not take satiety into account.
Fiber
When flax is harvested, it also drops flax fibers , which are used to create flax twine and linen .
Protip: |
Preservation
Grains have some of the longest shelf lives of any food items, at 90 in-game days. Storage vessels are best at storing grain and when used in a cellar , grain can last for multiple years.
History
- Version 1.16.0 doubled growth times and yields for most crops, with some exceptions.
Gallery
See also
References
- ↑
assets\survival\worldgen\blockpatches\crop.json; linie 32-33
Farming
Wild foods
Berries • Cactus (saguaro) fruit • Mushrooms • Cattail (and papyrus)
Grains
Amaranth • Cassava • Flax • Rice • Rye • Spelt • Sunflower
Vegetables
Cabbage • Carrot • Onion • Turnip • Parsnip • Peanut • Pumpkin • Soybean
Fruits
Fruit trees • Pineapple
Other
Fertilizer • Beekeeping • Room
Tools
Hoe • Scythe • Fruit press
See also
Animal husbandry • Cooking • Food preservation
Wiki Navigation
Vintage Story
Guides • Frequently Asked Questions • Soundtrack • Versions • Controls
Game systems
Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry
World
World generation • Biomes • Weather • Temporal storms
Items
Tools • Weapons • Armor • Clothing • Bags • Materials • Food
Blocks
Terrain • Plants • Decorative • Lighting • Functional • Ore
Entities
Hostile entities • Animals • NPCs • Players
Miscellaneous
List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking