Raccoon: Difference between revisions
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</translate> | </translate> | ||
{{AnimalTabs | {{AnimalTabs | ||
|Name=<translate>Raccoon</translate> | |Name=<translate><!--T:10--> Raccoon</translate> | ||
|Title=<translate>Male</translate> | |Title=<translate><!--T:11--> Male</translate> | ||
|Title2=<translate>Female</translate> | |Title2=<translate><!--T:12--> Female</translate> | ||
|Title3=<translate>Pup</translate> | |Title3=<translate><!--T:13--> Pup</translate> | ||
|image=File:Raccoon-male.png | |image=File:Raccoon-male.png | ||
|image2=File:creature-raccoon-female.png | |image2=File:creature-raccoon-female.png | ||
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|SeekRangeMF=20 | |SeekRangeMF=20 | ||
|GrowthTime= 14 | |GrowthTime= 14 | ||
|DropCode1=[[Special:MyLanguage/Bushmeat|<translate>Bushmeat</translate>]] | |DropCode1=[[Special:MyLanguage/Bushmeat|<translate><!--T:14--> Bushmeat</translate>]] | ||
|DropAvg1=2 | |DropAvg1=2 | ||
|DropVar1=1 | |DropVar1=1 | ||
|DropCode2=[[Special:MyLanguage/Raw hide|<translate>Raw hide (Small)</translate>]] | |DropCode2=[[Special:MyLanguage/Raw hide|<translate><!--T:15--> Raw hide (Small)</translate>]] | ||
|DropAvg2=1.25 | |DropAvg2=1.25 | ||
|DropCode3=[[Special:MyLanguage/Fat|<translate>Fat</translate>]] | |DropCode3=[[Special:MyLanguage/Fat|<translate><!--T:16--> Fat</translate>]] | ||
|DropAvg3=0.25 | |DropAvg3=0.25 | ||
|DropCode4=[[Special:MyLanguage/Bone|<translate>Bone</translate>]] | |DropCode4=[[Special:MyLanguage/Bone|<translate><!--T:17--> Bone</translate>]] | ||
|DropAvg4=0.7 | |DropAvg4=0.7 | ||
|FloatRight=yes | |FloatRight=yes | ||
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<translate> | <translate> | ||
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'''Raccoons''' are common animals in forests and shrubby grasslands. | '''Raccoons''' are common animals in forests and shrubby grasslands. | ||
== Spawning == <!--T:2--> | == Spawning == <!--T:2--> | ||
<!--T:19--> | |||
Raccoons spawn in average groups of 1-3 individuals, male, female and pup. It is important to note that raccoons only spawn near naturally generated log blocks. Player placed logs will not spawn raccoons. | Raccoons spawn in average groups of 1-3 individuals, male, female and pup. It is important to note that raccoons only spawn near naturally generated log blocks. Player placed logs will not spawn raccoons. | ||
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== Behaviors == <!--T:4--> | == Behaviors == <!--T:4--> | ||
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Raccoons seek to eat berries from all types of bushes and honey from skeps, or laying on the ground as items. They cannot jump over fences or out of pits 2 blocks deep. Raccoon pups try to stay near female raccoons and will not attack. | Raccoons seek to eat berries from all types of bushes and honey from skeps, or laying on the ground as items. They cannot jump over fences or out of pits 2 blocks deep. Raccoon pups try to stay near female raccoons and will not attack. | ||
=== Attacking the Player === <!--T:5--> | === Attacking the Player === <!--T:5--> | ||
<!--T:21--> | |||
Raccoons will only attack when damaged and will seek the player up to 20 blocks away. Raccoons have a melee attack that does 3 damage and can attack [?] per second. Raccoons do not try to avoid obstacles when pursuing the player and will easily fall into pits. | Raccoons will only attack when damaged and will seek the player up to 20 blocks away. Raccoons have a melee attack that does 3 damage and can attack [?] per second. Raccoons do not try to avoid obstacles when pursuing the player and will easily fall into pits. | ||
=== Receiving damage === <!--T:6--> | === Receiving damage === <!--T:6--> | ||
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Raccoons will on occasion flee or attack upon taking damage. | Raccoons will on occasion flee or attack upon taking damage. | ||
== Domestication == <!--T:7--> | == Domestication == <!--T:7--> | ||
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Raccoons cannot be domesticated but can be killed for animal resources. | Raccoons cannot be domesticated but can be killed for animal resources. | ||
== Harvesting == <!--T:8--> | == Harvesting == <!--T:8--> | ||
<!--T:24--> | |||
Players can butcher a raccoon using a [[Special:MyLanguage/knife]] to obtain drops. {{SneakClick}} until the butchering process is complete and the GUI opens to allow players to remove drops. | Players can butcher a raccoon using a [[Special:MyLanguage/knife]] to obtain drops. {{SneakClick}} until the butchering process is complete and the GUI opens to allow players to remove drops. | ||
Revision as of 08:37, 31 July 2023
Raccoon | |
Health | |
Health (Male/Female) | 6 |
Health (Pup) | 5 |
Attack | |
Base Attack (Male/Female) | 3 |
Behavior | |
Alert Range (m) (Male/Female) | 20 |
Multiply | |
Growth Time (days) | 14 |
Drops | |
Bushmeat | 1 - 3* |
Raw hide (Small) | 1.25* |
Fat | 0.25* |
Bone | 0.7* |
Bone | 0.7* |
Bone | 0.7* |
Animals |
Raccoons are common animals in forests and shrubby grasslands.
Spawning
Raccoons spawn in average groups of 1-3 individuals, male, female and pup. It is important to note that raccoons only spawn near naturally generated log blocks. Player placed logs will not spawn raccoons.
Raccoons spawn in the following climate:
Parameter | Min. value | Max. value |
---|---|---|
Temperature | -4 | 15 |
Rainfall | 0.4 | 1 |
Forest | 0.5 | 1 |
Shrubs | 0.5 | 1 |
Behaviors
Raccoons seek to eat berries from all types of bushes and honey from skeps, or laying on the ground as items. They cannot jump over fences or out of pits 2 blocks deep. Raccoon pups try to stay near female raccoons and will not attack.
Attacking the Player
Raccoons will only attack when damaged and will seek the player up to 20 blocks away. Raccoons have a melee attack that does 3 damage and can attack [?] per second. Raccoons do not try to avoid obstacles when pursuing the player and will easily fall into pits.
Receiving damage
Raccoons will on occasion flee or attack upon taking damage.
Domestication
Raccoons cannot be domesticated but can be killed for animal resources.
Harvesting
Players can butcher a raccoon using a Special:MyLanguage/knife to obtain drops. Shift+right click until the butchering process is complete and the GUI opens to allow players to remove drops.
Entities | |
---|---|
Passive | Chicken • Raccoon • Gazelle • Salmon • Butterfly • Hare • Traders • Termite |
Neutral | Bees • Bighorn sheep • Wild pig • Fox |
Hostile | Wolf • Hyena • Bear • Drifter • Immobilized eidolon • Locust • Bell |
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