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(for the past several versions, wolves have been able to escape pits 2 blocks deep, and I've witnessed them jumping over fences)
 
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{{Creature
<languages/><translate>
|Name=Wolf (Male)
 
|Image=[[File:Wolf(Male).png]]
</translate>
|Health=10
{{AnimalTabs
|BaseAttack=8
|Name=<translate><!--T:12--> Wolf</translate>
|Abilities=Hunts Chickens
|Title=<translate><!--T:13--> Male</translate>
|SeekRange=20
|Title2=<translate><!--T:14--> Female</translate>
|Drops=[[Bushmeat]] 2~4 (100%)<br />[[Raw hide]] 1~2 (100%)<br />[[Fat]] 1 (75%)
|Title3=<translate><!--T:15--> Pup</translate>
|Name2=Wolf (Female)
|image=File:Wolf(Male).png
|Image2=[[File:Wolf(Female).png]]
|image2=File:Wolf(Female).png
|Health2=10
|image3=File:Wolf(Baby).png
|BaseAttack2=8
|HealthM=15
|Abilities2=Hunts Chickens
|HealthF=14
|SeekRange2=20
|HealthB=5
|Drops2=[[Bushmeat]] 2~4 (100%)<br />[[Raw hide]] 1~2 (100%)<br />[[Fat]] 1 (75%)
|BaseAttackMF=8
|Name3=Wolf (Pup)
|BaseAttackB=0
|Image3=[[File:Wolf(Baby).png]]
|SeekRangeMF=20
|Health3=5
|SeekRangeB=6
|Abilities3=Flee
|GrowthTime=14
|SeekRange3=6
|DropCode1={{ll|Bushmeat|<translate><!--T:16--> Bushmeat</translate>}}
|DropAvg1=7
|DropVar1=1
|DropCode2={{ll|Raw hide|<translate><!--T:17--> Raw Hide (Medium)</translate>}}
|DropAvg2=1.5
|DropVar2=0
|DropCode3={{ll|Fat|<translate><!--T:18--> Fat</translate>}}
|DropAvg3=1.25
|DropVar3=0
|DropCode4={{ll|Bone|<translate><!--T:19--> Bone</translate>}}
|DropAvg4=4
|DropVar4=0.5
|FloatRight=yes
|NoBreak=yes
|}}
|}}
<translate>
<!--T:7-->
The '''wolf''' was the most feared animal in the game before the introduction of the {{ll|Bear|bear}}.
</translate>
__TOC__
<translate>
== Spawning == <!--T:1-->
<!--T:20-->
Wolves spawn in light levels 6 and lower during runtime, at temperatures between -15 and 15, and with a minimum of 0.25 rainfall. They spawn in average groups around 2 individuals, with packs being up to 5 at a time.
Areas in which wolves can spawn depend on a forestation map, which is similar to the climate map not depending on the actual map itself, and will not change after world generation. This means that it does not make a difference if the player removes all trees in an area, or plants new ones - the wolf spawning behaviour in that area would not be influenced, as it is set on world generation.
<!--T:9-->
Keep in mind that shrubbery and trees are not the same thing, which means wolves will not spawn in areas that have only plains and shrubs.
== Behaviors == <!--T:2-->
<!--T:21-->
Adults are hostile and actively hunt players within 20 blocks. Wolves will chase players quite a distance. The puppies will flee from the player. Adults can jump over two-block gaps and jump up four blocks. Wolves can occasionally jump over fences.
===Preys=== <!--T:24-->
<!--T:25-->
Wolves will hunt:
* {{ll|Players|Player}}
* {{ll|Chicken|Chicken}}
* {{ll|Hare|Hare}}
* {{ll|Deer|Any deer fawn}}
* {{ll|Deer|Adult pudu deer}}
* {{ll|Deer|Adult water deer}}
* {{ll|Deer|Adult pampas deer}}
* {{ll|Deer|Adult red brocket deer}}
== Domestication == <!--T:3-->
<!--T:22-->
Wolves cannot be domesticated, but can be killed and butchered for animal resources.


== Stats ==
== Harvesting == <!--T:4-->
The most feared animal in the game!


== Spawning ==
<!--T:23-->
Wolves will spawn in light levels 10 and higher, at temperatures between -15 and 15, and as little as .25 rainfall. They spawn in groups with around 2 on average.
{{SneakClick|Butcher}} the animal using a {{ll|Knife|knife}} in the active hand to harvest {{ll|Bushmeat|bushmeat}}, {{ll|Raw hide|medium raw hide}}, {{ll|Bone|bones}} and {{ll|Fat|fat}}.  


== Behaviors ==
== Purchasing == <!--T:10-->
Adults will seek the player out within 20 blocks and chase them quite a distance. The puppies will flee from the player. Adults can jump over two block gaps but can only jump up one block. This means they can not go over fences or out of pits 2 blocks deep.


<!--T:11-->
You can purchase a wolf pup from a {{ll|Trading#Survival_Goods|Survival Goods Trader}} for an average price of 8 {{ll|rusty gear|rusty gears}}. The pup is feral. If you release it, it will flee and will grow into a feral wolf after some time.


{{Navbox|Vintage Story}}
</translate>
{{Entities navbox}}
{{Game navbox}}
[[Category:Creatures{{#translation:}}]]
[[Category:Hostile creatures{{#translation:}}]]
[[Category:Animals{{#translation:}}]]

Latest revision as of 12:10, 12 February 2024

Other languages:
Wolf
Wolf(Male).png
Wolf(Female).png
Wolf(Baby).png
Health
Health (Male) 15
Health (Female) 14
Health (Pup) 5
Attack
Base Attack (Male/Female) 8
Base Attack (Pup) 0
Behavior
Alert Range (m) (Male/Female) 20
Alert Range (m) (Pup) 6
Multiply
Growth Time (days) 14
Drops
Bushmeat 6 - 8*
Raw Hide (Medium) 1.5 - 1.5*
Fat 1.25 - 1.25*
Bone 3.5 - 4.5*
Bone 3.5 - 4.5*
Bone 3.5 - 4.5*
Animals


The wolf was the most feared animal in the game before the introduction of the bear .

Spawning

Wolves spawn in light levels 6 and lower during runtime, at temperatures between -15 and 15, and with a minimum of 0.25 rainfall. They spawn in average groups around 2 individuals, with packs being up to 5 at a time. Areas in which wolves can spawn depend on a forestation map, which is similar to the climate map not depending on the actual map itself, and will not change after world generation. This means that it does not make a difference if the player removes all trees in an area, or plants new ones - the wolf spawning behaviour in that area would not be influenced, as it is set on world generation.

Keep in mind that shrubbery and trees are not the same thing, which means wolves will not spawn in areas that have only plains and shrubs.

Behaviors

Adults are hostile and actively hunt players within 20 blocks. Wolves will chase players quite a distance. The puppies will flee from the player. Adults can jump over two-block gaps and jump up four blocks. Wolves can occasionally jump over fences.

Preys

Wolves will hunt:

Domestication

Wolves cannot be domesticated, but can be killed and butchered for animal resources.

Harvesting

Butcher the animal using a knife in the active hand to harvest bushmeat , medium raw hide , bones and fat .

Purchasing

You can purchase a wolf pup from a Survival Goods Trader for an average price of 8 rusty gears . The pup is feral. If you release it, it will flee and will grow into a feral wolf after some time.




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