Goat: Difference between revisions

From Vintage Story Wiki
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<translate>
<translate>
'''Goats''' are a source of {{ll|milk|milk}}, {{ll|Meat|red meat}}, {{ll|Fat|fat}}, {{ll|hide|hide}}, and {{ll|horn|horns}}. These animals can be domesticated.
'''Goats''' are a source of {{ll|Meat|red meat}}, {{ll|Fat|fat}}, {{ll|hide|hide}}, {{ll|horn|horns}}, {{ll|bone|bones}}, and {{ll|milk|milk}}. Like {{ll|Bighorn sheep|sheep}}, goats can be domesticated.
</translate>
</translate>


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|<translate>Goat</translate>
|<translate>Goat</translate>
|goat-nubian-female-adult.png
|goat-nubian-female-adult.png
|tier
|type={{ll|Land|<translate>Land</translate>}}, hooved
|type={{ll|Land|<translate>Land</translate>}}
|light=10
|blocks=tallgrass, shallow snow, air
|behavior={{ll|:Category:Passive_creatures|<translate>Passive</translate>}}
|behavior={{ll|:Category:Passive_creatures|<translate>Passive</translate>}}
|domesticable=<translate>yes</translate>
|tier=2
}}
}}
<translate>
<translate>
Line 21: Line 24:
=== Worldgen spawn conditions ===
=== Worldgen spawn conditions ===


*Goats require at least a light level of 10 to spawn.
* Goats (including ox) spawn in {{Hovertip| grass | the 3D sort, any height}}, {{Hovertip| shallow | how deep?}} snow, or air, only on the world's {{Hovertip| surface | not in caves}}.  
*They can spawn in the following blocks: air, tallgrass, snow.
* An adult male might spawn alone, or with one or more females and/or kid(s), with an average group size of 2, ±3.
*They spawn in herds of 1 ot 5 goats.
* Some goat species are only found at extreme elevations or in warmer climates.
*The female follows the male and the kids follow the female.  
*Some goat species are only found at extreme elevations or in warmer climates.


</translate>
</translate>
:{| class="wikitable sortable"  style="text-align:center;"
:{| class="wikitable sortable mw-collapsible"  style="text-align:center;"
|+ <translate>Regional conditions</translate>
|+ <translate>Regional conditions</translate>
! <translate>Variant</translate>
! <translate>Variant</translate>
Line 39: Line 40:
| -5 || 12  
| -5 || 12  
| 0 || 0.5  
| 0 || 0.5  
| 0 || 0.4 <translate>forest</translate>, 0.8 <translate>shrub</translate>
| 0 || 0.4 <translate>forest</translate>, <br>0.8 <translate>shrub</translate>
| 1.4 || 1.8
| 1.4 || 1.8
|-
|-
Line 45: Line 46:
| -15 || 5  
| -15 || 5  
| 0 || 0.7  
| 0 || 0.7  
| 0 || 0.2 <translate>forest</translate>, 0.8 <translate>shrub</translate>
| 0 || 0.2 <translate>forest</translate>, <br>0.8 <translate>shrub</translate>
| 1.4 || 1.9
| 1.4 || 1.9
|-
|-
Line 51: Line 52:
| 20 || 40  
| 20 || 40  
| 0 || 0.4  
| 0 || 0.4  
| 0 || 0.1 <translate>forest</translate>, 0.8 <translate>shrub</translate>
| 0 || 0.1 <translate>forest</translate>, <br>0.8 <translate>shrub</translate>
| 1.1 || 1.4
| 1.1 || 1.4
|-
|-
Line 57: Line 58:
| 0 || 15  
| 0 || 15  
| 0 || 0.6  
| 0 || 0.6  
| 0 || 0.3 <translate>forest</translate>, 0.8 <translate>shrub</translate>
| 0 || 0.3 <translate>forest</translate>, <br>0.8 <translate>shrub</translate>
| 1.4 || 1.9
| 1.4 || 1.9
|-
|-
Line 63: Line 64:
| -19 || 1  
| -19 || 1  
| 0 || 0.8  
| 0 || 0.8  
| 0 || 0.2 <translate>forest</translate>, <translate>0.8 shrub</translate>  
| 0 || 0.2 <translate>forest</translate>, <br>0.8 <translate>shrub</translate>  
| 1.5 || 1.99
| 1.5 || 1.99
|-
|-
Line 69: Line 70:
| -30 || -10  
| -30 || -10  
| 0 || 0.8  
| 0 || 0.8  
| 0 || 0.4 <translate>forest</translate>, 0.8 <translate>shrub</translate>
| 0 || 0.4 <translate>forest</translate>, <br>0.8 <translate>shrub</translate>
| 0.9 || 1.2
| 0.9 || 1.2
|-
|-
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| 19 || 30  
| 19 || 30  
| 0 || 0.3  
| 0 || 0.3  
| 0.1 || 0.4 <translate>forest</translate>, 0.8 <translate>shrub</translate>
| 0.1 || 0.4 <translate>forest</translate>, <br>0.8 <translate>shrub</translate>
| 1.0 || 1.4
| 1.0 || 1.4
|-
|-
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| 20 || 30  
| 20 || 30  
| 0.3 || 0.6  
| 0.3 || 0.6  
| 0.2 || 0.5 <translate>forest</translate>, 0.8 <translate>shrub</translate>
| 0.2 || 0.5 <translate>forest</translate>, <br>0.8 <translate>shrub</translate>
| 0.9 || 1.3
| 0.9 || 1.3
|-
|-
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| 0 || 14  
| 0 || 14  
| 0.1 || 0.7  
| 0.1 || 0.7  
| 0 || 0.4 <translate>forest</translate>, 0.8 <translate>shrub</translate>
| 0 || 0.4 <translate>forest</translate>, <br>0.8 <translate>shrub</translate>
| 1.4 || 1.8
| 1.4 || 1.8
|-
|-
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| 4 || 18  
| 4 || 18  
| 0 || 0.9  
| 0 || 0.9  
| 0 || 0.3 <translate>forest</translate>, 0.8 <translate>shrub</translate>
| 0 || 0.3 <translate>forest</translate>, <br>0.8 <translate>shrub</translate>
| 1.4 || 1.9
| 1.4 || 1.9
|-
|-
Line 99: Line 100:
| -5 || 10  
| -5 || 10  
| 0 || 0.5  
| 0 || 0.5  
| 0 || 0.4 <translate>forest</translate>, 0.8 <translate>shrub</translate>
| 0 || 0.4 <translate>forest</translate>, <br>0.8 <translate>shrub</translate>
| 1.1 || 1.5
| 1.1 || 1.5
|}
|}
<translate>
<translate>
=== Runtime spawn conditions ===
* Goats (including ox) can spawn in grass, shallow snow, and air during {{Hovertip| Runtime | needs an explainer page}} in light level 10 or higher.  The average group size is 2, with a maximum group size of 4.  The {{Hovertip| chance | needs an explainer page}} is 0.005. 
=== Despawn conditions ===
Goats might despawn if in the dark (below light level 8) for 5 minutes and at least 8 blocks away from the player.


== Variants ==  
== Variants ==  
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|HealthF=17
|HealthF=17
|HealthB=10
|HealthB=10
|BaseAttackMF=7
|BaseAttackM=7
|BaseAttackF=3
|BaseAttackB=0.6
|RunSpeed=0.06
|RunSpeed=0.06
|SwimSpeed=0.04
|SwimSpeed=0.04
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|DropAvg3=1.2
|DropAvg3=1.2
|DropVar3=0.3
|DropVar3=0.3
|DropCode4={{ll|Bone|<translate>Bone</translate>}}
|DropAvg4=
|DropVar4=
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 153: Line 160:
|HealthF=17
|HealthF=17
|HealthB=10
|HealthB=10
|BaseAttackMF=7.5
|BaseAttackM=7.5
|BaseAttackF=3
|BaseAttackB=0.6
|RunSpeed=0.06
|RunSpeed=0.06
|SwimSpeed=0.04
|SwimSpeed=0.04
Line 165: Line 174:
|DropAvg3=1.8
|DropAvg3=1.8
|DropVar3=0.3
|DropVar3=0.3
|DropCode4={{ll|Bone|<translate>Bone</translate>}}
|DropAvg4=
|DropVar4=
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 183: Line 189:
|HealthF=17
|HealthF=17
|HealthB=10
|HealthB=10
|BaseAttackMF=7.5
|BaseAttackM=7.5
|BaseAttackF=3
|BaseAttackB=0.6
|RunSpeed=0.06
|RunSpeed=0.06
|SwimSpeed=0.04
|SwimSpeed=0.04
Line 195: Line 203:
|DropAvg3=1.2
|DropAvg3=1.2
|DropVar3=0.5
|DropVar3=0.5
|DropCode4={{ll|Bone|<translate>Bone</translate>}}
|DropAvg4=
|DropVar4=
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 214: Line 219:
|HealthF=17
|HealthF=17
|HealthB=10
|HealthB=10
|BaseAttackMF=8
|BaseAttackM=8
|BaseAttackF=3
|BaseAttackB=0.6
|RunSpeed=0.06
|RunSpeed=0.06
|SwimSpeed=0.04
|SwimSpeed=0.04
Line 226: Line 233:
|DropAvg3=1.8
|DropAvg3=1.8
|DropVar3=0.3
|DropVar3=0.3
|DropCode4={{ll|Bone|<translate> Bone</translate>}}
|DropAvg4=
|DropVar4=
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 244: Line 248:
|HealthF=17
|HealthF=17
|HealthB=10
|HealthB=10
|BaseAttackMF=7.5
|BaseAttackM=7.5
|BaseAttackF=3
|BaseAttackB=0.6
|RunSpeed=0.06
|RunSpeed=0.06
|SwimSpeed=0.04
|SwimSpeed=0.04
Line 256: Line 262:
|DropAvg3=2
|DropAvg3=2
|DropVar3=0.3
|DropVar3=0.3
|DropCode4={{ll|Bone|<translate>Bone</translate>}}
|DropAvg4=
|DropVar4=
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 274: Line 277:
|HealthF=17
|HealthF=17
|HealthB=10
|HealthB=10
|BaseAttackMF=9.5
|BaseAttackM=9.5
|BaseAttackF=3
|BaseAttackB=0.6
|RunSpeed=0.065
|RunSpeed=0.065
|SwimSpeed=0.045
|SwimSpeed=0.045
Line 286: Line 291:
|DropAvg3=3
|DropAvg3=3
|DropVar3=0.3
|DropVar3=0.3
|DropCode4={{ll|Bone|<translate>Bone</translate>}}
|DropAvg4=
|DropVar4=
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 305: Line 307:
|HealthF=17
|HealthF=17
|HealthB=10
|HealthB=10
|BaseAttackMF=6
|BaseAttackM=6
|BaseAttackF=3
|BaseAttackB=0.6
|RunSpeed=0.06
|RunSpeed=0.06
|SwimSpeed=0.04
|SwimSpeed=0.04
Line 317: Line 321:
|DropAvg3=1.2
|DropAvg3=1.2
|DropVar3=0.3
|DropVar3=0.3
|DropCode4={{ll|Bone|<translate>Bone</translate>}}
|DropAvg4=
|DropVar4=
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 335: Line 336:
|HealthF=17
|HealthF=17
|HealthB=10
|HealthB=10
|BaseAttackMF=6
|BaseAttackM=6
|BaseAttackF=3
|BaseAttackB=0.6
|RunSpeed=0.06
|RunSpeed=0.06
|SwimSpeed=0.04
|SwimSpeed=0.04
Line 347: Line 350:
|DropAvg3=1.2
|DropAvg3=1.2
|DropVar3=0.3
|DropVar3=0.3
|DropCode4={{ll|Bone|<translate>Bone</translate>}}
|DropAvg4=
|DropVar4=
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 365: Line 365:
|HealthF=17
|HealthF=17
|HealthB=10
|HealthB=10
|BaseAttackMF=9
|BaseAttackM=9
|BaseAttackF=3
|BaseAttackB=0.6
|RunSpeed=0.065
|RunSpeed=0.065
|SwimSpeed=0.045
|SwimSpeed=0.045
Line 377: Line 379:
|DropAvg3=1.8
|DropAvg3=1.8
|DropVar3=0.3
|DropVar3=0.3
|DropCode4={{ll|Bone|<translate>Bone</translate>}}
|DropAvg4=
|DropVar4=
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 396: Line 395:
|HealthF=17
|HealthF=17
|HealthB=10
|HealthB=10
|BaseAttackMF=7.5
|BaseAttackM=7.5
|BaseAttackF=3
|BaseAttackB=0.6
|RunSpeed=0.06
|RunSpeed=0.06
|SwimSpeed=0.04
|SwimSpeed=0.04
Line 408: Line 409:
|DropAvg3=1.8
|DropAvg3=1.8
|DropVar3=0.3
|DropVar3=0.3
|DropCode4={{ll|Bone|<translate>Bone</translate>}}
|DropAvg4=
|DropVar4=
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 426: Line 424:
|HealthF=17
|HealthF=17
|HealthB=10
|HealthB=10
|BaseAttackMF=7
|BaseAttackM=7
|BaseAttackF=3
|BaseAttackB=0.6
|RunSpeed=0.06
|RunSpeed=0.06
|SwimSpeed=0.04
|SwimSpeed=0.04
Line 438: Line 438:
|DropAvg3=1.2
|DropAvg3=1.2
|DropVar3=0.3
|DropVar3=0.3
|DropCode4={{ll|Bone|<translate>Bone</translate>}}
|DropAvg4=
|DropVar4=
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 449: Line 446:


'''Note''':
'''Note''':
*The base attack values above are for males. The female base attack is 3 and the kid base attack is 0.6.
*Damage tier: 2.
*Damage tier: 2.
*Their seeking range is 14.
*Their seeking range is 14.
*Goats drop horns when they are harvested. They do not drop any bones.
*The drop values above are for adults. Kids give only {{Range|2|1}} red meat and {{Range|1|0.5}} raw hide (small) when harvested.
*The drop values above are for adults. Kids give only {{Range|2|1}} red meat and {{Range|1|0.5}} raw hide (small) when harvested.
*The run speed of kids is 0.04.
*The run speed of kids is 0.04.
Line 458: Line 453:


== Behavior ==
== Behavior ==
 
* Adult females try to stay near a male, and kids try to stay near a female.
*Goats will eat your crops if they are not protected by an enclosure.
* Goats eat unprotected player-planted crops.
 
==Horns==
 
*Goats grow horns during 12 months.


== Trapping ==
== Trapping ==
 
* Wild kids and kids below generation 5 can be captured in a {{ll|Reed basket trap|reed basket trap}}, with bait such as dry grass or grain.
*Wild baby goats and baby goats below generation 5 can be captured in {{ll|Reed basket trap|reed basket traps}}, with bait such as dry grass or grain.
* Kids of at least generation 5 can be transported in a {{ll|Reed chest|reed chest}}.
*Baby goats of at least generation 5 can be transported in a {{ll|Reed chest|reed chest}}.
* Other methods can be employed, such as chasing a kid into a pit or fenced enclosure.  Because kids are coded to stay near adult females, trapping a nanny goat can help you to also trap nearby kids.


== Domestication ==
== Domestication ==


See {{ll|Animal husbandry|Animal Husbandry}} for overview of raising livestock.
See {{ll|Animal husbandry|Animal Husbandry}} for an overview of raising livestock.


*Female goats will require a male goat to get pregnant in the enclosure.
*Female goats will require a male goat to get pregnant in the enclosure.
*They will also need to have eaten 10 portions of food in the trough.
*They will also need to have eaten 10 portions of food from a large trough.
*Their pregnancy will last for 20 days.
*Their pregnancy will last for 20 days.
*They can give birth only to 1 kid at the same time.
*They can give birth only to 1 kid at the same time.
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Goats like to eat:
Goats like to eat:
*Drygrass
*Dry grass
*Vegetables (except parsnip)
*Vegetables (except parsnips)
*Grain (except rice)
*Grain (except rice)
*Fruitmash
*Fruit mash


== Harvesting ==
== Harvesting ==
* Goats do not drop any bones.  Harvested corpses leave behind bony carcasses, which the player can break to obtain bones.
* Unharvested goat corpses decay into bony carcasses after 4 days.
* If an adult male has horns when killed, the horns can be harvested from its corpse.
=== Horns ===
* Adult male goats (including ox) grow horns over the course of 12 months. 
* They do not shed horns annually.
</translate>
:{| class="wikitable sortable mw-collapsible" style="width: 75%;" style="text-align: center;"
|+ <translate>Goat horns</translate>
! width: 200px | <translate>Variant</translate>
! width: 200px | <translate>Final phase</translate>
! width: 200px | <translate>Total phases</translate>
! width: 200px | <translate>Mounted</translate>
|-
| <translate>Angora goat</translate><br>[[File:Goat-angora-male-adult.png|50px]]
| [[File:antler-angora-09.png|100px]]
| 9
| [[File:mount-goat-angora.png|100px]]
|-
| <translate>Alpine ibex</translate><br>[[File:goat-ibexalp-male-adult.png|50px]]
| [[File:antler-ibexalp-07.png|100px]]
| 7
| [[File:mount-goat-alpine.png|100px]]
|-
| <translate>Nubian ibex</translate><br>[[File:goat-ibexnub-male-adult.png|50px]]
| [[File:antler-ibexnub-09.png|100px]]
| 9
| [[File:mount-goat-ibexnub.png|100px]]
|-
| <translate>Markhor goat</translate><br>[[File:goat-markhor-male-adult.png|50px]]
| [[File:antler-markhor-09.png|100px]]
| 9
| [[File:mount-goat-markhor.png|100px]]
|-
| <translate>Mountain goat</translate><br>[[File:goat-mountain-male-adult.png|50px]]
| [[File:antler-mountain-06.png|100px]]
| 6
| [[File:mount-goat-mountain.png|100px]]
|-
| <translate>Musk ox</translate><br>[[File:goat-muskox-male-adult.png|50px]]
| [[File:antler-muskox-05.png|100px]]
| 5
| [[File:mount-goat-muskox.png|100px]]
|-
| <translate>Nubian goat</translate><br>[[File:goat-nubian-male-adult.png|50px]]
| [[File:antler-nubian-04.png|100px]]
| 4
| [[File:mount-goat-nubian.png|100px]]
|-
| <translate>Sirohi goat</translate><br>[[File:goat-sirohi-male-adult.png|50px]]
| [[File:antler-sirohi-04.png|100px]]
| 4
| [[File:mount-goat-sirohi.png|100px]]
|-
| <translate>Takin gold goat</translate><br>[[File:goat-takingold-male-adult.png|50px]]
| [[File:antler-takingold-05.png|100px]]
| 5
| [[File:mount-goat-takingold.png|100px]]
|-
| <translate>Turdag goat</translate><br>[[File:goat-turdag-male-adult.png|50px]]
| [[File:antler-turdag-07.png|100px]]
| 7
| [[File:mount-goat-turdag.png|100px]]
|-
| <translate>Valais goat</translate><br>[[File:goat-valais-male-adult.png|50px]]
| [[File:antler-valais-08.png|100px]]
| 8
| [[File:mount-goat-valais.png|100px]]
|}
<translate>


== History ==
== History ==
Line 497: Line 561:
* Goats were added in version 1.19.0-rc.1.<ref>[https://www.vintagestory.at/blog.html/news/v1190-rc1-dejank-redux-r369/ Version 1.19.0-rc.1 blog]</ref>
* Goats were added in version 1.19.0-rc.1.<ref>[https://www.vintagestory.at/blog.html/news/v1190-rc1-dejank-redux-r369/ Version 1.19.0-rc.1 blog]</ref>
* Milking and multiply behavior was added later.
* Milking and multiply behavior was added later.
== Trivia ==
When a player is killed by a goat, here is the message displayed in the chat window:
*Muskox: "Player xxx was killed by the GOAT goat."
*Takin: "Player xxx's life was taken by a takin."
*Other goats: "Player xxx was killed by a baaaad goat."


== Notes ==
== Notes ==


== Gallery ==  
== Gallery ==  

Latest revision as of 12:51, 29 February 2024

This page was last verified for Vintage Story version 1.19.3.


Goats are a source of red meat , fat , hide , horns , bones , and milk . Like sheep , goats can be domesticated.


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Goat
Goat-nubian-female-adult.png
Type Land , hooved
Behavior Passive[[::Category:Passive_creatures| ]]
Spawn
Light level: 10
Blocks: tallgrass, shallow snow, air


Spawning

Worldgen spawn conditions

  • Goats (including ox) spawn in grass , shallow snow, or air, only on the world's surface .
  • An adult male might spawn alone, or with one or more females and/or kid(s), with an average group size of 2, ±3.
  • Some goat species are only found at extreme elevations or in warmer climates.
Regional conditions
Variant Minimum temperature Maximum temperature Minimum rain Maximum Rain Minimum forestation Maximum forestation Minimum elevation Maximum elevation
Angora goat
Goat-angora-male-adult.png
-5 12 0 0.5 0 0.4 forest,
0.8 shrub
1.4 1.8
Alpine ibex
Goat-ibexalp-male-adult.png
-15 5 0 0.7 0 0.2 forest,
0.8 shrub
1.4 1.9
Nubian ibex
Goat-ibexnub-male-adult.png
20 40 0 0.4 0 0.1 forest,
0.8 shrub
1.1 1.4
Markhor goat
Goat-markhor-male-adult.png
0 15 0 0.6 0 0.3 forest,
0.8 shrub
1.4 1.9
Mountain goat
Goat-mountain-male-adult.png
-19 1 0 0.8 0 0.2 forest,
0.8 shrub
1.5 1.99
Musk ox
Goat-muskox-male-adult.png
-30 -10 0 0.8 0 0.4 forest,
0.8 shrub
0.9 1.2
Nubian goat
Goat-nubian-male-adult.png
19 30 0 0.3 0.1 0.4 forest,
0.8 shrub
1.0 1.4
Sirohi goat
Goat-sirohi-male-adult.png
20 30 0.3 0.6 0.2 0.5 forest,
0.8 shrub
0.9 1.3
Takin gold goat
Goat-takingold-male-adult.png
0 14 0.1 0.7 0 0.4 forest,
0.8 shrub
1.4 1.8
Turdag goat
Goat-turdag-male-adult.png
4 18 0 0.9 0 0.3 forest,
0.8 shrub
1.4 1.9
Valais goat
Goat-valais-male-adult.png
-5 10 0 0.5 0 0.4 forest,
0.8 shrub
1.1 1.5

Runtime spawn conditions

  • Goats (including ox) can spawn in grass, shallow snow, and air during Runtime in light level 10 or higher. The average group size is 2, with a maximum group size of 4. The chance is 0.005.

Despawn conditions

Goats might despawn if in the dark (below light level 8) for 5 minutes and at least 8 blocks away from the player.

Variants

There are 11 types of goat:


Angora goat
Goat-angora-male-adult.png
Goat-angora-female-adult.png
Goat-angora-male-baby.png
Health
Health (Male) 19
Health (Female) 17
Health (Kid) 10
Attack
Base Attack (Male) 7
Base Attack (Female) 3
Base Attack (Kid) 0.6
Behavior
Multiply
Drops
Red meat 9 - 15*
Raw Hide (Medium) 1.7 - 1.7*
Fat 0.9 - 1.5*
Animals
Alpine ibex
Goat-ibexalp-male-adult.png
Goat-ibexalp-female-adult.png
Goat-ibexalp-male-baby.png
Health
Health (Male) 19
Health (Female) 17
Health (Kid) 10
Attack
Base Attack (Male) 7.5
Base Attack (Female) 3
Base Attack (Kid) 0.6
Behavior
Multiply
Drops
Red meat 9 - 15*
Raw Hide (Medium) 1.7 - 1.7*
Fat 1.5 - 2.1*
Animals
Nubian ibex
Goat-ibexnub-male-adult.png
Goat-ibexnub-female-adult.png
Goat-ibexnub-male-baby.png
Health
Health (Male) 19
Health (Female) 17
Health (Kid) 10
Attack
Base Attack (Male) 7.5
Base Attack (Female) 3
Base Attack (Kid) 0.6
Behavior
Multiply
Drops
Red meat 9 - 15*
Raw Hide (Medium) 1.7 - 1.7*
Fat 0.7 - 1.7*
Animals
Markhor goat
Goat-markhor-male-adult.png
Goat-markhor-female-adult.png
Goat-markhor-male-baby.png
Health
Health (Male) 20
Health (Female) 17
Health (Kid) 10
Attack
Base Attack (Male) 8
Base Attack (Female) 3
Base Attack (Kid) 0.6
Behavior
Multiply
Drops
Red meat 9 - 15*
Raw Hide (Medium) 1.7 - 1.7*
Fat 1.5 - 2.1*
Animals
Mountain goat
Goat-mountain-male-adult.png
Goat-mountain-female-adult.png
Goat-mountain-male-baby.png
Health
Health (Male) 19
Health (Female) 17
Health (Kid) 10
Attack
Base Attack (Male) 7.5
Base Attack (Female) 3
Base Attack (Kid) 0.6
Behavior
Multiply
Drops
Red meat 9 - 15*
Raw Hide (Medium) 1.7 - 1.7*
Fat 1.7 - 2.3*
Animals
Musk ox
Goat-muskox-male-adult.png
Goat-muskox-female-adult.png
Goat-muskox-male-baby.png
Health
Health (Male) 25
Health (Female) 17
Health (Kid) 10
Attack
Base Attack (Male) 9.5
Base Attack (Female) 3
Base Attack (Kid) 0.6
Behavior
Multiply
Drops
Red meat 13 - 19*
Raw Hide (Large) 1.7 - 1.7*
Fat 2.7 - 3.3*
Animals
Nubian goat
Goat-nubian-male-adult.png
Goat-nubian-female-adult.png
Goat-nubian-male-baby.png
Health
Health (Male) 19
Health (Female) 17
Health (Kid) 10
Attack
Base Attack (Male) 6
Base Attack (Female) 3
Base Attack (Kid) 0.6
Behavior
Multiply
Drops
Red meat 9 - 15*
Raw Hide (Medium) 1.7 - 1.7*
Fat 0.9 - 1.5*
Animals
Sirohi goat
Goat-sirohi-male-adult.png
Goat-sirohi-female-adult.png
Goat-sirohi-male-baby.png
Health
Health (Male) 19
Health (Female) 17
Health (Kid) 10
Attack
Base Attack (Male) 6
Base Attack (Female) 3
Base Attack (Kid) 0.6
Behavior
Multiply
Drops
Red meat 9 - 15*
Raw Hide (Medium) 1.7 - 1.7*
Fat 0.9 - 1.5*
Animals
Takin gold goat
Goat-takingold-male-adult.png
Goat-takingold-female-adult.png
Goat-takingold-male-baby.png
Health
Health (Male) 25
Health (Female) 17
Health (Kid) 10
Attack
Base Attack (Male) 9
Base Attack (Female) 3
Base Attack (Kid) 0.6
Behavior
Multiply
Drops
Red meat 13 - 19*
Raw Hide (Large) 1 - 1*
Fat 1.5 - 2.1*
Animals
Turdag goat
Goat-turdag-male-adult.png
Goat-turdag-female-adult.png
Goat-turdag-male-baby.png
Health
Health (Male) 20
Health (Female) 17
Health (Kid) 10
Attack
Base Attack (Male) 7.5
Base Attack (Female) 3
Base Attack (Kid) 0.6
Behavior
Multiply
Drops
Red meat 9 - 15*
Raw Hide (Medium) 1.7 - 1.7*
Fat 1.5 - 2.1*
Animals
Valais goat
Goat-valais-male-adult.png
Goat-valais-female-adult.png
Goat-valais-male-baby.png
Health
Health (Male) 19
Health (Female) 17
Health (Kid) 10
Attack
Base Attack (Male) 7
Base Attack (Female) 3
Base Attack (Kid) 0.6
Behavior
Multiply
Drops
Red meat 9 - 15*
Raw Hide (Medium) 1.7 - 1.7*
Fat 0.9 - 1.5*
Animals

Note:

  • Damage tier: 2.
  • Their seeking range is 14.
  • The drop values above are for adults. Kids give only 1 - 3* red meat and 0.5 - 1.5* raw hide (small) when harvested.
  • The run speed of kids is 0.04.
  • The swim speed of kids is 0.03.

Behavior

  • Adult females try to stay near a male, and kids try to stay near a female.
  • Goats eat unprotected player-planted crops.

Trapping

  • Wild kids and kids below generation 5 can be captured in a reed basket trap , with bait such as dry grass or grain.
  • Kids of at least generation 5 can be transported in a reed chest .
  • Other methods can be employed, such as chasing a kid into a pit or fenced enclosure. Because kids are coded to stay near adult females, trapping a nanny goat can help you to also trap nearby kids.

Domestication

See Animal Husbandry for an overview of raising livestock.

  • Female goats will require a male goat to get pregnant in the enclosure.
  • They will also need to have eaten 10 portions of food from a large trough.
  • Their pregnancy will last for 20 days.
  • They can give birth only to 1 kid at the same time.
  • There is 4 to 11 days between pregnancies.
  • After the birth of their kid, female goats can be milked if they are sufficiently domesticated.
  • It will take 336 hours (14 days) for the kid to become an adult.
  • You can use Right mouse button to pet goats when they are generation 1 or higher. Petting causes the animal to stand peacefully.

Food

Goats like to eat:

  • Dry grass
  • Vegetables (except parsnips)
  • Grain (except rice)
  • Fruit mash

Harvesting

  • Goats do not drop any bones. Harvested corpses leave behind bony carcasses, which the player can break to obtain bones.
  • Unharvested goat corpses decay into bony carcasses after 4 days.
  • If an adult male has horns when killed, the horns can be harvested from its corpse.

Horns

  • Adult male goats (including ox) grow horns over the course of 12 months.
  • They do not shed horns annually.
Goat horns
Variant Final phase Total phases Mounted
Angora goat
Goat-angora-male-adult.png
Antler-angora-09.png 9 Mount-goat-angora.png
Alpine ibex
Goat-ibexalp-male-adult.png
Antler-ibexalp-07.png 7 Mount-goat-alpine.png
Nubian ibex
Goat-ibexnub-male-adult.png
Antler-ibexnub-09.png 9 Mount-goat-ibexnub.png
Markhor goat
Goat-markhor-male-adult.png
Antler-markhor-09.png 9 Mount-goat-markhor.png
Mountain goat
Goat-mountain-male-adult.png
Antler-mountain-06.png 6 Mount-goat-mountain.png
Musk ox
Goat-muskox-male-adult.png
Antler-muskox-05.png 5 Mount-goat-muskox.png
Nubian goat
Goat-nubian-male-adult.png
Antler-nubian-04.png 4 Mount-goat-nubian.png
Sirohi goat
Goat-sirohi-male-adult.png
Antler-sirohi-04.png 4 Mount-goat-sirohi.png
Takin gold goat
Goat-takingold-male-adult.png
Antler-takingold-05.png 5 Mount-goat-takingold.png
Turdag goat
Goat-turdag-male-adult.png
Antler-turdag-07.png 7 Mount-goat-turdag.png
Valais goat
Goat-valais-male-adult.png
Antler-valais-08.png 8 Mount-goat-valais.png

History

  • Goats were added in version 1.19.0-rc.1.[1]
  • Milking and multiply behavior was added later.

Trivia

When a player is killed by a goat, here is the message displayed in the chat window:

  • Muskox: "Player xxx was killed by the GOAT goat."
  • Takin: "Player xxx's life was taken by a takin."
  • Other goats: "Player xxx was killed by a baaaad goat."

Notes

Gallery

See also

References




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