Goat: Difference between revisions
From Vintage Story Wiki
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<translate> | <translate> | ||
'''Goats''' are a source of {{ll| | '''Goats''' are a source of {{ll|Meat|red meat}}, {{ll|Fat|fat}}, {{ll|hide|hide}}, {{ll|horn|horns}}, {{ll|bone|bones}}, and {{ll|milk|milk}}. Like {{ll|Bighorn sheep|sheep}}, goats can be domesticated. | ||
</translate> | </translate> | ||
Line 11: | Line 11: | ||
|<translate>Goat</translate> | |<translate>Goat</translate> | ||
|goat-nubian-female-adult.png | |goat-nubian-female-adult.png | ||
|type={{ll|Land|<translate>Land</translate>}}, hooved | |||
|type={{ll|Land|<translate>Land</translate>}} | |light=10 | ||
|blocks=tallgrass, shallow snow, air | |||
|behavior={{ll|:Category:Passive_creatures|<translate>Passive</translate>}} | |behavior={{ll|:Category:Passive_creatures|<translate>Passive</translate>}} | ||
|domesticable=<translate>yes</translate> | |||
|tier=2 | |||
}} | }} | ||
<translate> | <translate> | ||
Line 21: | Line 24: | ||
=== Worldgen spawn conditions === | === Worldgen spawn conditions === | ||
*Goats | * Goats (including ox) spawn in {{Hovertip| grass | the 3D sort, any height}}, {{Hovertip| shallow | how deep?}} snow, or air, only on the world's {{Hovertip| surface | not in caves}}. | ||
* An adult male might spawn alone, or with one or more females and/or kid(s), with an average group size of 2, ±3. | |||
* Some goat species are only found at extreme elevations or in warmer climates. | |||
* | |||
*Some goat species are only found at extreme elevations or in warmer climates. | |||
</translate> | </translate> | ||
:{| class="wikitable sortable" style="text-align:center;" | :{| class="wikitable sortable mw-collapsible" style="text-align:center;" | ||
|+ <translate>Regional conditions</translate> | |+ <translate>Regional conditions</translate> | ||
! <translate>Variant</translate> | ! <translate>Variant</translate> | ||
Line 39: | Line 40: | ||
| -5 || 12 | | -5 || 12 | ||
| 0 || 0.5 | | 0 || 0.5 | ||
| 0 || 0.4 <translate>forest</translate>, 0.8 <translate>shrub</translate> | | 0 || 0.4 <translate>forest</translate>, <br>0.8 <translate>shrub</translate> | ||
| 1.4 || 1.8 | | 1.4 || 1.8 | ||
|- | |- | ||
Line 45: | Line 46: | ||
| -15 || 5 | | -15 || 5 | ||
| 0 || 0.7 | | 0 || 0.7 | ||
| 0 || 0.2 <translate>forest</translate>, 0.8 <translate>shrub</translate> | | 0 || 0.2 <translate>forest</translate>, <br>0.8 <translate>shrub</translate> | ||
| 1.4 || 1.9 | | 1.4 || 1.9 | ||
|- | |- | ||
Line 51: | Line 52: | ||
| 20 || 40 | | 20 || 40 | ||
| 0 || 0.4 | | 0 || 0.4 | ||
| 0 || 0.1 <translate>forest</translate>, 0.8 <translate>shrub</translate> | | 0 || 0.1 <translate>forest</translate>, <br>0.8 <translate>shrub</translate> | ||
| 1.1 || 1.4 | | 1.1 || 1.4 | ||
|- | |- | ||
Line 57: | Line 58: | ||
| 0 || 15 | | 0 || 15 | ||
| 0 || 0.6 | | 0 || 0.6 | ||
| 0 || 0.3 <translate>forest</translate>, 0.8 <translate>shrub</translate> | | 0 || 0.3 <translate>forest</translate>, <br>0.8 <translate>shrub</translate> | ||
| 1.4 || 1.9 | | 1.4 || 1.9 | ||
|- | |- | ||
Line 63: | Line 64: | ||
| -19 || 1 | | -19 || 1 | ||
| 0 || 0.8 | | 0 || 0.8 | ||
| 0 || 0.2 <translate>forest</translate>, < | | 0 || 0.2 <translate>forest</translate>, <br>0.8 <translate>shrub</translate> | ||
| 1.5 || 1.99 | | 1.5 || 1.99 | ||
|- | |- | ||
Line 69: | Line 70: | ||
| -30 || -10 | | -30 || -10 | ||
| 0 || 0.8 | | 0 || 0.8 | ||
| 0 || 0.4 <translate>forest</translate>, 0.8 <translate>shrub</translate> | | 0 || 0.4 <translate>forest</translate>, <br>0.8 <translate>shrub</translate> | ||
| 0.9 || 1.2 | | 0.9 || 1.2 | ||
|- | |- | ||
Line 75: | Line 76: | ||
| 19 || 30 | | 19 || 30 | ||
| 0 || 0.3 | | 0 || 0.3 | ||
| 0.1 || 0.4 <translate>forest</translate>, 0.8 <translate>shrub</translate> | | 0.1 || 0.4 <translate>forest</translate>, <br>0.8 <translate>shrub</translate> | ||
| 1.0 || 1.4 | | 1.0 || 1.4 | ||
|- | |- | ||
Line 81: | Line 82: | ||
| 20 || 30 | | 20 || 30 | ||
| 0.3 || 0.6 | | 0.3 || 0.6 | ||
| 0.2 || 0.5 <translate>forest</translate>, 0.8 <translate>shrub</translate> | | 0.2 || 0.5 <translate>forest</translate>, <br>0.8 <translate>shrub</translate> | ||
| 0.9 || 1.3 | | 0.9 || 1.3 | ||
|- | |- | ||
Line 87: | Line 88: | ||
| 0 || 14 | | 0 || 14 | ||
| 0.1 || 0.7 | | 0.1 || 0.7 | ||
| 0 || 0.4 <translate>forest</translate>, 0.8 <translate>shrub</translate> | | 0 || 0.4 <translate>forest</translate>, <br>0.8 <translate>shrub</translate> | ||
| 1.4 || 1.8 | | 1.4 || 1.8 | ||
|- | |- | ||
Line 93: | Line 94: | ||
| 4 || 18 | | 4 || 18 | ||
| 0 || 0.9 | | 0 || 0.9 | ||
| 0 || 0.3 <translate>forest</translate>, 0.8 <translate>shrub</translate> | | 0 || 0.3 <translate>forest</translate>, <br>0.8 <translate>shrub</translate> | ||
| 1.4 || 1.9 | | 1.4 || 1.9 | ||
|- | |- | ||
Line 99: | Line 100: | ||
| -5 || 10 | | -5 || 10 | ||
| 0 || 0.5 | | 0 || 0.5 | ||
| 0 || 0.4 <translate>forest</translate>, 0.8 <translate>shrub</translate> | | 0 || 0.4 <translate>forest</translate>, <br>0.8 <translate>shrub</translate> | ||
| 1.1 || 1.5 | | 1.1 || 1.5 | ||
|} | |} | ||
<translate> | <translate> | ||
=== Runtime spawn conditions === | |||
* Goats (including ox) can spawn in grass, shallow snow, and air during {{Hovertip| Runtime | needs an explainer page}} in light level 10 or higher. The average group size is 2, with a maximum group size of 4. The {{Hovertip| chance | needs an explainer page}} is 0.005. | |||
=== Despawn conditions === | |||
Goats might despawn if in the dark (below light level 8) for 5 minutes and at least 8 blocks away from the player. | |||
== Variants == | == Variants == | ||
Line 123: | Line 131: | ||
|HealthF=17 | |HealthF=17 | ||
|HealthB=10 | |HealthB=10 | ||
| | |BaseAttackM=7 | ||
|BaseAttackF=3 | |||
|BaseAttackB=0.6 | |||
|RunSpeed=0.06 | |RunSpeed=0.06 | ||
|SwimSpeed=0.04 | |SwimSpeed=0.04 | ||
Line 135: | Line 145: | ||
|DropAvg3=1.2 | |DropAvg3=1.2 | ||
|DropVar3=0.3 | |DropVar3=0.3 | ||
|FloatRight=yes | |FloatRight=yes | ||
|NoBreak=yes | |NoBreak=yes | ||
Line 153: | Line 160: | ||
|HealthF=17 | |HealthF=17 | ||
|HealthB=10 | |HealthB=10 | ||
| | |BaseAttackM=7.5 | ||
|BaseAttackF=3 | |||
|BaseAttackB=0.6 | |||
|RunSpeed=0.06 | |RunSpeed=0.06 | ||
|SwimSpeed=0.04 | |SwimSpeed=0.04 | ||
Line 165: | Line 174: | ||
|DropAvg3=1.8 | |DropAvg3=1.8 | ||
|DropVar3=0.3 | |DropVar3=0.3 | ||
|FloatRight=yes | |FloatRight=yes | ||
|NoBreak=yes | |NoBreak=yes | ||
Line 183: | Line 189: | ||
|HealthF=17 | |HealthF=17 | ||
|HealthB=10 | |HealthB=10 | ||
| | |BaseAttackM=7.5 | ||
|BaseAttackF=3 | |||
|BaseAttackB=0.6 | |||
|RunSpeed=0.06 | |RunSpeed=0.06 | ||
|SwimSpeed=0.04 | |SwimSpeed=0.04 | ||
Line 195: | Line 203: | ||
|DropAvg3=1.2 | |DropAvg3=1.2 | ||
|DropVar3=0.5 | |DropVar3=0.5 | ||
|FloatRight=yes | |FloatRight=yes | ||
|NoBreak=yes | |NoBreak=yes | ||
Line 214: | Line 219: | ||
|HealthF=17 | |HealthF=17 | ||
|HealthB=10 | |HealthB=10 | ||
| | |BaseAttackM=8 | ||
|BaseAttackF=3 | |||
|BaseAttackB=0.6 | |||
|RunSpeed=0.06 | |RunSpeed=0.06 | ||
|SwimSpeed=0.04 | |SwimSpeed=0.04 | ||
Line 226: | Line 233: | ||
|DropAvg3=1.8 | |DropAvg3=1.8 | ||
|DropVar3=0.3 | |DropVar3=0.3 | ||
|FloatRight=yes | |FloatRight=yes | ||
|NoBreak=yes | |NoBreak=yes | ||
Line 244: | Line 248: | ||
|HealthF=17 | |HealthF=17 | ||
|HealthB=10 | |HealthB=10 | ||
| | |BaseAttackM=7.5 | ||
|BaseAttackF=3 | |||
|BaseAttackB=0.6 | |||
|RunSpeed=0.06 | |RunSpeed=0.06 | ||
|SwimSpeed=0.04 | |SwimSpeed=0.04 | ||
Line 256: | Line 262: | ||
|DropAvg3=2 | |DropAvg3=2 | ||
|DropVar3=0.3 | |DropVar3=0.3 | ||
|FloatRight=yes | |FloatRight=yes | ||
|NoBreak=yes | |NoBreak=yes | ||
Line 274: | Line 277: | ||
|HealthF=17 | |HealthF=17 | ||
|HealthB=10 | |HealthB=10 | ||
| | |BaseAttackM=9.5 | ||
|BaseAttackF=3 | |||
|BaseAttackB=0.6 | |||
|RunSpeed=0.065 | |RunSpeed=0.065 | ||
|SwimSpeed=0.045 | |SwimSpeed=0.045 | ||
Line 286: | Line 291: | ||
|DropAvg3=3 | |DropAvg3=3 | ||
|DropVar3=0.3 | |DropVar3=0.3 | ||
|FloatRight=yes | |FloatRight=yes | ||
|NoBreak=yes | |NoBreak=yes | ||
Line 305: | Line 307: | ||
|HealthF=17 | |HealthF=17 | ||
|HealthB=10 | |HealthB=10 | ||
| | |BaseAttackM=6 | ||
|BaseAttackF=3 | |||
|BaseAttackB=0.6 | |||
|RunSpeed=0.06 | |RunSpeed=0.06 | ||
|SwimSpeed=0.04 | |SwimSpeed=0.04 | ||
Line 317: | Line 321: | ||
|DropAvg3=1.2 | |DropAvg3=1.2 | ||
|DropVar3=0.3 | |DropVar3=0.3 | ||
|FloatRight=yes | |FloatRight=yes | ||
|NoBreak=yes | |NoBreak=yes | ||
Line 335: | Line 336: | ||
|HealthF=17 | |HealthF=17 | ||
|HealthB=10 | |HealthB=10 | ||
| | |BaseAttackM=6 | ||
|BaseAttackF=3 | |||
|BaseAttackB=0.6 | |||
|RunSpeed=0.06 | |RunSpeed=0.06 | ||
|SwimSpeed=0.04 | |SwimSpeed=0.04 | ||
Line 347: | Line 350: | ||
|DropAvg3=1.2 | |DropAvg3=1.2 | ||
|DropVar3=0.3 | |DropVar3=0.3 | ||
|FloatRight=yes | |FloatRight=yes | ||
|NoBreak=yes | |NoBreak=yes | ||
Line 365: | Line 365: | ||
|HealthF=17 | |HealthF=17 | ||
|HealthB=10 | |HealthB=10 | ||
| | |BaseAttackM=9 | ||
|BaseAttackF=3 | |||
|BaseAttackB=0.6 | |||
|RunSpeed=0.065 | |RunSpeed=0.065 | ||
|SwimSpeed=0.045 | |SwimSpeed=0.045 | ||
Line 377: | Line 379: | ||
|DropAvg3=1.8 | |DropAvg3=1.8 | ||
|DropVar3=0.3 | |DropVar3=0.3 | ||
|FloatRight=yes | |FloatRight=yes | ||
|NoBreak=yes | |NoBreak=yes | ||
Line 396: | Line 395: | ||
|HealthF=17 | |HealthF=17 | ||
|HealthB=10 | |HealthB=10 | ||
| | |BaseAttackM=7.5 | ||
|BaseAttackF=3 | |||
|BaseAttackB=0.6 | |||
|RunSpeed=0.06 | |RunSpeed=0.06 | ||
|SwimSpeed=0.04 | |SwimSpeed=0.04 | ||
Line 408: | Line 409: | ||
|DropAvg3=1.8 | |DropAvg3=1.8 | ||
|DropVar3=0.3 | |DropVar3=0.3 | ||
|FloatRight=yes | |FloatRight=yes | ||
|NoBreak=yes | |NoBreak=yes | ||
Line 426: | Line 424: | ||
|HealthF=17 | |HealthF=17 | ||
|HealthB=10 | |HealthB=10 | ||
| | |BaseAttackM=7 | ||
|BaseAttackF=3 | |||
|BaseAttackB=0.6 | |||
|RunSpeed=0.06 | |RunSpeed=0.06 | ||
|SwimSpeed=0.04 | |SwimSpeed=0.04 | ||
Line 438: | Line 438: | ||
|DropAvg3=1.2 | |DropAvg3=1.2 | ||
|DropVar3=0.3 | |DropVar3=0.3 | ||
|FloatRight=yes | |FloatRight=yes | ||
|NoBreak=yes | |NoBreak=yes | ||
Line 449: | Line 446: | ||
'''Note''': | '''Note''': | ||
*Damage tier: 2. | *Damage tier: 2. | ||
*Their seeking range is 14. | *Their seeking range is 14. | ||
Line 457: | Line 453: | ||
== Behavior == | == Behavior == | ||
* Adult females try to stay near a male, and kids try to stay near a female. | |||
*Goats | * Goats eat unprotected player-planted crops. | ||
== Trapping == | == Trapping == | ||
* Wild kids and kids below generation 5 can be captured in a {{ll|Reed basket trap|reed basket trap}}, with bait such as dry grass or grain. | |||
*Wild | * Kids of at least generation 5 can be transported in a {{ll|Reed chest|reed chest}}. | ||
* | * Other methods can be employed, such as chasing a kid into a pit or fenced enclosure. Because kids are coded to stay near adult females, trapping a nanny goat can help you to also trap nearby kids. | ||
== Domestication == | == Domestication == | ||
See {{ll|Animal husbandry|Animal Husbandry}} for overview of raising livestock. | See {{ll|Animal husbandry|Animal Husbandry}} for an overview of raising livestock. | ||
*Female goats will require a male goat to get pregnant in the enclosure. | *Female goats will require a male goat to get pregnant in the enclosure. | ||
*They will also need to have eaten 10 portions of food | *They will also need to have eaten 10 portions of food from a large trough. | ||
*Their | *Their pregnancy will last for 20 days. | ||
*They can give birth only to 1 kid at the same time. | *They can give birth only to 1 kid at the same time. | ||
*There is 4 to 11 days between pregnancies. | *There is 4 to 11 days between pregnancies. | ||
Line 485: | Line 477: | ||
Goats like to eat: | Goats like to eat: | ||
* | *Dry grass | ||
*Vegetables (except | *Vegetables (except parsnips) | ||
*Grain (except rice) | *Grain (except rice) | ||
* | *Fruit mash | ||
== Harvesting == | == Harvesting == | ||
* Goats do not drop any bones. Harvested corpses leave behind bony carcasses, which the player can break to obtain bones. | |||
* Unharvested goat corpses decay into bony carcasses after 4 days. | |||
* If an adult male has horns when killed, the horns can be harvested from its corpse. | |||
=== Horns === | |||
* Adult male goats (including ox) grow horns over the course of 12 months. | |||
* They do not shed horns annually. | |||
</translate> | |||
:{| class="wikitable sortable mw-collapsible" style="width: 75%;" style="text-align: center;" | |||
|+ <translate>Goat horns</translate> | |||
! width: 200px | <translate>Variant</translate> | |||
! width: 200px | <translate>Final phase</translate> | |||
! width: 200px | <translate>Total phases</translate> | |||
! width: 200px | <translate>Mounted</translate> | |||
|- | |||
| <translate>Angora goat</translate><br>[[File:Goat-angora-male-adult.png|50px]] | |||
| [[File:antler-angora-09.png|100px]] | |||
| 9 | |||
| [[File:mount-goat-angora.png|100px]] | |||
|- | |||
| <translate>Alpine ibex</translate><br>[[File:goat-ibexalp-male-adult.png|50px]] | |||
| [[File:antler-ibexalp-07.png|100px]] | |||
| 7 | |||
| [[File:mount-goat-alpine.png|100px]] | |||
|- | |||
| <translate>Nubian ibex</translate><br>[[File:goat-ibexnub-male-adult.png|50px]] | |||
| [[File:antler-ibexnub-09.png|100px]] | |||
| 9 | |||
| [[File:mount-goat-ibexnub.png|100px]] | |||
|- | |||
| <translate>Markhor goat</translate><br>[[File:goat-markhor-male-adult.png|50px]] | |||
| [[File:antler-markhor-09.png|100px]] | |||
| 9 | |||
| [[File:mount-goat-markhor.png|100px]] | |||
|- | |||
| <translate>Mountain goat</translate><br>[[File:goat-mountain-male-adult.png|50px]] | |||
| [[File:antler-mountain-06.png|100px]] | |||
| 6 | |||
| [[File:mount-goat-mountain.png|100px]] | |||
|- | |||
| <translate>Musk ox</translate><br>[[File:goat-muskox-male-adult.png|50px]] | |||
| [[File:antler-muskox-05.png|100px]] | |||
| 5 | |||
| [[File:mount-goat-muskox.png|100px]] | |||
|- | |||
| <translate>Nubian goat</translate><br>[[File:goat-nubian-male-adult.png|50px]] | |||
| [[File:antler-nubian-04.png|100px]] | |||
| 4 | |||
| [[File:mount-goat-nubian.png|100px]] | |||
|- | |||
| <translate>Sirohi goat</translate><br>[[File:goat-sirohi-male-adult.png|50px]] | |||
| [[File:antler-sirohi-04.png|100px]] | |||
| 4 | |||
| [[File:mount-goat-sirohi.png|100px]] | |||
|- | |||
| <translate>Takin gold goat</translate><br>[[File:goat-takingold-male-adult.png|50px]] | |||
| [[File:antler-takingold-05.png|100px]] | |||
| 5 | |||
| [[File:mount-goat-takingold.png|100px]] | |||
|- | |||
| <translate>Turdag goat</translate><br>[[File:goat-turdag-male-adult.png|50px]] | |||
| [[File:antler-turdag-07.png|100px]] | |||
| 7 | |||
| [[File:mount-goat-turdag.png|100px]] | |||
|- | |||
| <translate>Valais goat</translate><br>[[File:goat-valais-male-adult.png|50px]] | |||
| [[File:antler-valais-08.png|100px]] | |||
| 8 | |||
| [[File:mount-goat-valais.png|100px]] | |||
|} | |||
<translate> | |||
== History == | == History == | ||
Line 496: | Line 561: | ||
* Goats were added in version 1.19.0-rc.1.<ref>[https://www.vintagestory.at/blog.html/news/v1190-rc1-dejank-redux-r369/ Version 1.19.0-rc.1 blog]</ref> | * Goats were added in version 1.19.0-rc.1.<ref>[https://www.vintagestory.at/blog.html/news/v1190-rc1-dejank-redux-r369/ Version 1.19.0-rc.1 blog]</ref> | ||
* Milking and multiply behavior was added later. | * Milking and multiply behavior was added later. | ||
== Trivia == | |||
When a player is killed by a goat, here is the message displayed in the chat window: | |||
*Muskox: "Player xxx was killed by the GOAT goat." | |||
*Takin: "Player xxx's life was taken by a takin." | |||
*Other goats: "Player xxx was killed by a baaaad goat." | |||
== Notes == | == Notes == | ||
== Gallery == | == Gallery == |
Latest revision as of 12:51, 29 February 2024
This page was last verified for Vintage Story version 1.19.3.
Goats are a source of red meat , fat , hide , horns , bones , and milk . Like sheep , goats can be domesticated.
Spawning
Worldgen spawn conditions
- Goats (including ox) spawn in grass , shallow snow, or air, only on the world's surface .
- An adult male might spawn alone, or with one or more females and/or kid(s), with an average group size of 2, ±3.
- Some goat species are only found at extreme elevations or in warmer climates.
Regional conditions Variant Minimum temperature Maximum temperature Minimum rain Maximum Rain Minimum forestation Maximum forestation Minimum elevation Maximum elevation Angora goat
-5 12 0 0.5 0 0.4 forest,
0.8 shrub1.4 1.8 Alpine ibex
-15 5 0 0.7 0 0.2 forest,
0.8 shrub1.4 1.9 Nubian ibex
20 40 0 0.4 0 0.1 forest,
0.8 shrub1.1 1.4 Markhor goat
0 15 0 0.6 0 0.3 forest,
0.8 shrub1.4 1.9 Mountain goat
-19 1 0 0.8 0 0.2 forest,
0.8 shrub1.5 1.99 Musk ox
-30 -10 0 0.8 0 0.4 forest,
0.8 shrub0.9 1.2 Nubian goat
19 30 0 0.3 0.1 0.4 forest,
0.8 shrub1.0 1.4 Sirohi goat
20 30 0.3 0.6 0.2 0.5 forest,
0.8 shrub0.9 1.3 Takin gold goat
0 14 0.1 0.7 0 0.4 forest,
0.8 shrub1.4 1.8 Turdag goat
4 18 0 0.9 0 0.3 forest,
0.8 shrub1.4 1.9 Valais goat
-5 10 0 0.5 0 0.4 forest,
0.8 shrub1.1 1.5
Runtime spawn conditions
- Goats (including ox) can spawn in grass, shallow snow, and air during Runtime in light level 10 or higher. The average group size is 2, with a maximum group size of 4. The chance is 0.005.
Despawn conditions
Goats might despawn if in the dark (below light level 8) for 5 minutes and at least 8 blocks away from the player.
Variants
There are 11 types of goat:
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Note:
- Damage tier: 2.
- Their seeking range is 14.
- The drop values above are for adults. Kids give only 1 - 3* red meat and 0.5 - 1.5* raw hide (small) when harvested.
- The run speed of kids is 0.04.
- The swim speed of kids is 0.03.
Behavior
- Adult females try to stay near a male, and kids try to stay near a female.
- Goats eat unprotected player-planted crops.
Trapping
- Wild kids and kids below generation 5 can be captured in a reed basket trap , with bait such as dry grass or grain.
- Kids of at least generation 5 can be transported in a reed chest .
- Other methods can be employed, such as chasing a kid into a pit or fenced enclosure. Because kids are coded to stay near adult females, trapping a nanny goat can help you to also trap nearby kids.
Domestication
See Animal Husbandry for an overview of raising livestock.
- Female goats will require a male goat to get pregnant in the enclosure.
- They will also need to have eaten 10 portions of food from a large trough.
- Their pregnancy will last for 20 days.
- They can give birth only to 1 kid at the same time.
- There is 4 to 11 days between pregnancies.
- After the birth of their kid, female goats can be milked if they are sufficiently domesticated.
- It will take 336 hours (14 days) for the kid to become an adult.
- You can use to pet goats when they are generation 1 or higher. Petting causes the animal to stand peacefully.
Food
Goats like to eat:
- Dry grass
- Vegetables (except parsnips)
- Grain (except rice)
- Fruit mash
Harvesting
- Goats do not drop any bones. Harvested corpses leave behind bony carcasses, which the player can break to obtain bones.
- Unharvested goat corpses decay into bony carcasses after 4 days.
- If an adult male has horns when killed, the horns can be harvested from its corpse.
Horns
- Adult male goats (including ox) grow horns over the course of 12 months.
- They do not shed horns annually.
History
- Goats were added in version 1.19.0-rc.1.[1]
- Milking and multiply behavior was added later.
Trivia
When a player is killed by a goat, here is the message displayed in the chat window:
- Muskox: "Player xxx was killed by the GOAT goat."
- Takin: "Player xxx's life was taken by a takin."
- Other goats: "Player xxx was killed by a baaaad goat."
Notes
Gallery
See also
References
Entities | |
---|---|
Passive | Chicken • Raccoon • Gazelle • Salmon • Butterfly • Hare • Traders • Termite |
Neutral | Bees • Bighorn sheep • Wild pig • Fox |
Hostile | Wolf • Hyena • Bear • Drifter • Immobilized eidolon • Locust • Bell |
Wiki Navigation | |
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Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |