Oso
This page was last verified for Vintage Story version 1.19.4.
Bear-male-black.png | |
---|---|
Type | Land |
Behavior | Categoría:Criaturas hostiles |
Spawn |
Blocks: tall grass , shallow snow
|
Bears have both high health and high damage. Most bears are dangerous to players as well as to other animals.
Aparición
Los osos polares aparecen raramente en la región ártica septentrional. Los osos pardos y negros aparecen en regiones templadas. Los osos panda y los osos sol aparecen en regiones cálidas.
Los osos aparecen en el clima siguiente:
Parameter | Min. value | Max. value |
---|---|---|
Temperature | -48 | -5 |
Rainfall | 0 | 1 |
Forest | 0 | 1 |
- Bears shouldn't spawn during the first 4 in-game days[1] but they do in 1.19.4.
- Bears spawn on the world's surface , in grass , shallow snow, or air.[2]
- Most bears prefer forested areas with some precipitation, but trees are not necessary, and removing vegetation doesn't affect their ability to spawn.[3]
- The maximum elevation for all bear variants to spawn is
1.6
.[4] If default sealevel is Y 110, and 110x1.6=176, then the player should not encounter many bears above Y 176. Bears can still wander to higher elevations after spawning, especially if chasing prey. - The
TriesPerChunk
is 0.015. - An adult male bear might spawn alone, or with one adult female, with an average group size of 1, ±1.
Regional conditions Variant Minimum temperature Maximum temperature Minimum rain Minimum forestation Polar bear
-48 -9 0 0 Brown bear
-15 -2 0.1 0.2 Black bear
-5 20 0.25 0.5 Panda bear
20 33 0.5 0.6 Sun bear
24 40 0.6 0.4
In the table above, temperature refers to annual average, rather than the current temperature a player can observe in the Character panel.[5]
Runtime spawn conditions
- After worldgen, the temperature etc. conditions for spawning are the same.
- However, bears will not spawn in areas of artificial light higher than level 7. This is intended to prevent wild animals spawning in obviously-developed areas.[6]
- The chance for a bear to spawn is 0.00003.[7]
- Though bear.json says
groupSize: { dist: "verynarrowgaussian", avg: 1, var: 1 }
it also saysmaxQuantity: 1
. It's highly unlikely that a group of bears can spawn during runtime.[8] - Whether a bear spawns is dependent on a location meeting its spawn requirements when a spawn check occurs; there are no "spawn points" that repeatedly produce specific animals.[9]
Despawn conditions
Variants
There are 5 types of bears:
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Note: Cubs do not appear in the game at this time.
Comportamientos
Los osos pardos pueden salir fácilmente de una fosa de 3 bloques de profundidad. Pueden saltar vallas de 1 bloque de altura para matar animales encerrados. Persiguen cerdos salvajes, etc. Los osos polares pueden herir a un jugador desde una fosa de 4 bloques de profundidad, e incluso escapar.
Combat
- If a bear receives damage, it might become aggressive towards any creature within 30 blocks.[12]
- Bears have a 0.01 chance to leap at their target.
- In addition to their melee attack, bears have a slashing attack that deals 15 points of tier 2 damage:[13]
minDist: 2
andminVerDist: 1.5
. This attack can probably be avoided by standing in a narrow pit 3 blocks deep. - When a bear's health gets below 30%, it might turn and flee the player. The chance for panda bears to flee is 30%, while the chance for black bears to flee is 10%; the chance for polar, brown, and sun bears to flee is only 5%.[14]
- If a fleeing bear gets further than 20 blocks from its attacker, it might stop running and even lie down. If the player approaches within 20 blocks, it will resume running away.[15]
- After 30 seconds without taking damage, a bear will stop fleeing and resume normal behavior.[16]
Prey
Black, brown, and polar bears will occasionally rampage without provocation. They seek prey within 20 blocks:
It's unclear why they don't also attack goats.[17]
Domesticación
Los osos no pueden domesticarse, pero pueden matarse para obtener recursos animales.
Recolección
Los jugadores pueden matar a un oso con un cuchillo para obtener objetos. Manteniendo hasta que se complete el proceso de descuartizamiento y se abra la interfaz gráfica para que los jugadores puedan retirar las gotas.
History
- Polar bears were added in version 1.16.0-rc.1 as a rare spawn. "Other bear types should get added in the future."[20]
- Brown bears, black bears, pandas and sun bears were added in version 1.17.0-pre1.[21]
- Polar bears can swim faster than other bears but not climb ladders, since v1.19.0.[22]
- Jump height for polar and sun bears was modified in 1.19.0.[23]
- Brown bears were tweaked to not spawn as far into cold regions.[24]
- All bears' spawn rate was reduced.[25]
Notes
- It's unclear how quickly creatures regenerate health.
- Male brown bears are 25% larger than male black bears, and polar bears are 40% larger. Panda bears are 20% smaller than black bears, and sun bears are 40% smaller.
- While bear.json says
basketCatchable: true
, thetrapChance
is 0, so none are possible to catch in reed basket traps. - The
trapDestroyChance
is 90%.
Trivia
When a player is killed by a bear, one of the following messages will be displayed in the chat overlay:
- Player {0} unwisely poked a bear.
- Player {0} was torn limb from limb.
- Player {0} suffered a grizzly death.
- Player {0} made a fine polar meal.
- Player {0} was mistaken for a seal.
Gallery
See also
References
- ↑ Official devlog
- ↑ Line 569 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
- ↑ Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024
- ↑ Line 570 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
- ↑ Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024
- ↑ Line 607 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
- ↑ Line 605 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
- ↑ Direct message conversation between radfast (developer) and T.Read (player) via Discord, Feb2024
- ↑ Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024
- ↑ Line 117 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
- ↑ Official devlog
- ↑ Lines 429-438 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
- ↑ Lines 308-314 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
- ↑ Lines 267-279 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
- ↑ Lines 349-352 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
- ↑ Lines 267-268 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
- ↑ Lines 291-298 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
- ↑ Lines 382-387 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
- ↑ Lines 373-378 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
- ↑ Official devlog
- ↑ Official devlog
- ↑ See devlog
- ↑ See devlog
- ↑ See devlog
- ↑ See devlog
Entities | |
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Passive | Chicken • Raccoon • Gazelle • Salmon • Butterfly • Hare • Traders • Termite |
Neutral | Bees • Bighorn sheep • Wild pig • Fox |
Hostile | Wolf • Hyena • Bear • Drifter • Immobilized eidolon • Locust • Bell |
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