Bear/es: Difference between revisions

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<languages/>
<languages/>


{{GameVersion|1.19.1}}
{{GameVersion|1.19.4}}


{{Entity infobox
{{Entity infobox
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|Bear-male-black.png
|Bear-male-black.png
|type={{ll|Land|<span lang="en" dir="ltr" class="mw-content-ltr">Land</span>}}
|type={{ll|Land|<span lang="en" dir="ltr" class="mw-content-ltr">Land</span>}}
|blocks=tallgrass, shallow snow, air
|tier=2<ref>Line 308 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
|behavior={{ll|:Category:Hostile_creatures|<span lang="en" dir="ltr" class="mw-content-ltr">Hostile</span>}}
|behavior={{ll|:Category:Hostile_creatures|<span lang="en" dir="ltr" class="mw-content-ltr">Hostile</span>}}
}}
}}
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Los osos panda y los osos sol aparecen en regiones cálidas.
Los osos panda y los osos sol aparecen en regiones cálidas.
</div>
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Bears spawn on the {{ll|surface|surface}}, in grass, snow, or air.  Most prefer forested areas with some precipitation, but trees are not necessary, and removing vegetation doesn't affect their ability to spawn.
</div> 


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
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</div>
</div>


:{| class="wikitable sortable mw-collapsible" style="width: 75%;
<div lang="en" dir="ltr" class="mw-content-ltr">
|+ Bear spawn conditions
* Bears ''shouldn't'' spawn during the first 4 in-game days<ref>[https://www.vintagestory.at/blog.html/news/de-jank-and-game-juice-update-1170-rc1rc2-r323 Official devlog]</ref> but they do in 1.19.4.
! width: 200px | <span lang="en" dir="ltr" class="mw-content-ltr">Variant</span>
* Bears spawn on the world's {{ll|surface|surface}}, in {{Hovertip| grass | the 3D sort, any height}}, {{Hovertip| shallow | how deep?}} snow, or air.<ref>Line 569 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> 
! width: 200px | <span lang="en" dir="ltr" class="mw-content-ltr">MinTemp</span>
* Most bears prefer forested areas with some precipitation, but trees are not necessary, and removing vegetation doesn't affect their ability to spawn.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024</ref>
! width: 200px | <span lang="en" dir="ltr" class="mw-content-ltr">MaxTemp</span>
* The maximum elevation for all bear variants to spawn is <code>1.6</code>.<ref>Line 570 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>  If default sealevel is Y 110, and 110x1.6=176, then the player should not encounter many bears above Y 176.  Bears can still wander to higher elevations after spawning, especially if chasing prey.
! width: 200px | [[Weather#Precipitation|<span lang="en" dir="ltr" class="mw-content-ltr">MinRain</span>]]
* The <code>TriesPerChunk</code> is 0.015.
! width: 200px | [[World_generation#Tree_Generation|<span lang="en" dir="ltr" class="mw-content-ltr">MinForest</span>]]
* An adult male bear might spawn alone, or with one adult female, with an average group size of 1, ±1.
</div>
 
:{| class="wikitable sortable mw-collapsible" style="width: 75%;" style="text-align: center;"
|+ Regional conditions
! width: 100px | <span lang="en" dir="ltr" class="mw-content-ltr">Variant</span>
! width: 100px | <span lang="en" dir="ltr" class="mw-content-ltr">Minimum temperature</span>
! width: 100px | <span lang="en" dir="ltr" class="mw-content-ltr">Maximum temperature</span>
! width: 100px | [[Weather#Precipitation|<span lang="en" dir="ltr" class="mw-content-ltr">Minimum rain</span>]]
! width: 100px | [[World_generation#Tree_Generation|<span lang="en" dir="ltr" class="mw-content-ltr">Minimum forestation</span>]]
|-
|-
| style="text-align:center;" | <span lang="en" dir="ltr" class="mw-content-ltr">Polar bear</span> [[File:Bear-male-polar.png|100px]]  
| <span lang="en" dir="ltr" class="mw-content-ltr">Polar bear</span> <br>[[File:Bear-male-polar.png|50px]]  
| style="text-align:center;" | -48
| -48 || -9 || 0 || 0
| style="text-align:center;" | -9
| style="text-align:center;" | 0  
| style="text-align:center;" | 0
|-
|-
| style="text-align:center;" | <span lang="en" dir="ltr" class="mw-content-ltr">Brown bear</span> [[File:Bear-male-brown.png|100px]]  
| <span lang="en" dir="ltr" class="mw-content-ltr">Brown bear</span> <br>[[File:Bear-male-brown.png|50px]]  
| style="text-align:center;" | -20
| -15 || -2 || 0.1 || 0.2
| style="text-align:center;" | -2
| style="text-align:center;" | 0.1  
| style="text-align:center;" | 0.2
|-
|-
| style="text-align:center;" | <span lang="en" dir="ltr" class="mw-content-ltr">Black bear</span> [[File:Bear-male-black.png|100px]]  
| <span lang="en" dir="ltr" class="mw-content-ltr">Black bear</span> <br>[[File:Bear-male-black.png|50px]]  
| style="text-align:center;" | -5
| -5 || 20 || 0.25 || 0.5
| style="text-align:center;" | 20
| style="text-align:center;" | 0.25  
| style="text-align:center;" | 0.5
|-
|-
| style="text-align:center;" | <span lang="en" dir="ltr" class="mw-content-ltr">Panda bear</span> [[File:Bear-male-panda.png|100px]]  
| <span lang="en" dir="ltr" class="mw-content-ltr">Panda bear</span> <br>[[File:Bear-male-panda.png|50px]]  
| style="text-align:center;" | 20
| 20 || 33 || 0.5 || 0.6
| style="text-align:center;" | 33
| style="text-align:center;" | 0.5  
| style="text-align:center;" | 0.6
|-
|-
| style="text-align:center;" | <span lang="en" dir="ltr" class="mw-content-ltr">Sun bear</span> [[File:Bear-male-sun.png|100px]]  
| <span lang="en" dir="ltr" class="mw-content-ltr">Sun bear</span> <br>[[File:Bear-male-sun.png|50px]]  
| style="text-align:center;" | 24
| 24 || 40 || 0.6 || 0.4
| style="text-align:center;" | 40
| style="text-align:center;" | 0.6  
| style="text-align:center;" | 0.4
|}
|}


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
After worldgen, the temperature etc. conditions for spawning are the same.
In the table above, temperature refers to annual average, rather than the current temperature a player can observe in the Character panel.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024</ref>
However, bears will not spawn in areas of ''artificial'' light higher than level 7.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Runtime spawn conditions ===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* After worldgen, the temperature etc. conditions for spawning are the same.
* However, bears will not spawn in areas of ''artificial'' light higher than level 7.  This is intended to prevent wild animals spawning in obviously-developed areas.<ref>Line 607 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
* The chance for a bear to spawn is 0.00003.<ref>Line 605 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
* Though bear.json says <code>groupSize: { dist: "verynarrowgaussian", avg: 1, var: 1 }</code> it also says <code>maxQuantity: 1</code>.  It's highly unlikely that a group of bears can spawn during runtime.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord, Feb2024</ref>
* Whether a bear spawns is dependent on a location meeting its spawn requirements when a spawn check occurs; there are no "spawn points" that repeatedly produce specific animals.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024</ref>
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Despawn conditions ===
* Bears might despawn if in the dark (below light level 8) for 5 minutes and at least 16 blocks away from the player.<ref>Line 117 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
* Bears should de-spawn after 14 in-game days.<ref>
[https://www.vintagestory.at/blog.html/news/v1180-pre1-lore-update-the-resonance-archives-r342 Official devlog]</ref>  But if provided enough light, or frequent visits by the player, it seems possible to "keep" a bear indefinitely.
</div>
</div>


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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
There are 5 different types of bears:
There are 5 types of bears:
</div>
</div>
<table>
<table>
Line 95: Line 105:
|image=File:Bear-male-polar.png
|image=File:Bear-male-polar.png
|image2=File:Bear-male-polar.png
|image2=File:Bear-male-polar.png
|image3=
|HealthMF=66
|HealthMF=66
|HealthB=?
|HealthB=?
|BaseAttackMF=16
|BaseAttackMF=16
|BaseAttackB=?
|SeekRangeMF=30
|SeekRangeMF=30
|SeekRangeB=?
|JumpHeight=2
|JumpHeight=2
|RunSpeed=0.06
|RunSpeed=0.06
Line 110: Line 117:
|DropCode2={{ll|Raw hide|Piel Cruda (Enorme)}}
|DropCode2={{ll|Raw hide|Piel Cruda (Enorme)}}
|DropAvg2=3
|DropAvg2=3
|DropVar2=0
|DropCode3={{ll|Fat|Grasa}}
|DropCode3={{ll|Fat|Grasa}}
|DropAvg3=4
|DropAvg3=4
|DropVar3=1
|DropVar3=1
|DropCode4={{ll|Bone|Hueso}}
|DropAvg4=4
|DropVar1=0.5
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
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|image=File:Bear-male-brown.png
|image=File:Bear-male-brown.png
|image2=File:Bear-male-brown.png
|image2=File:Bear-male-brown.png
|image3=
|HealthMF=64
|HealthMF=64
|HealthB=?
|HealthB=?
|BaseAttackMF=12
|BaseAttackMF=12
|BaseAttackB=?
|SeekRangeMF=30
|SeekRangeMF=30
|SeekRangeB=?
|JumpHeight=3
|JumpHeight=3
|RunSpeed=0.055
|RunSpeed=0.055
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|DropCode2={{ll|Raw hide|<span lang="en" dir="ltr" class="mw-content-ltr">Raw Hide (Huge)</span>}}
|DropCode2={{ll|Raw hide|<span lang="en" dir="ltr" class="mw-content-ltr">Raw Hide (Huge)</span>}}
|DropAvg2=3
|DropAvg2=3
|DropVar2=0
|DropCode3={{ll|Fat|<span lang="en" dir="ltr" class="mw-content-ltr">Fat</span>}}
|DropCode3={{ll|Fat|<span lang="en" dir="ltr" class="mw-content-ltr">Fat</span>}}
|DropAvg3=2
|DropAvg3=2
|DropVar3=1
|DropVar3=1
|DropCode4={{ll|Bone|<span lang="en" dir="ltr" class="mw-content-ltr">Bone</span>}}
|DropAvg4=4
|DropVar1=0.5
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
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|image=File:Bear-male-black.png
|image=File:Bear-male-black.png
|image2=File:Bear-male-black.png
|image2=File:Bear-male-black.png
|image3=
|HealthMF=44
|HealthMF=44
|HealthB=?
|HealthB=?
|BaseAttackMF=10
|BaseAttackMF=10
|BaseAttackB=?
|SeekRangeMF=30
|SeekRangeMF=30
|SeekRangeB=?
|JumpHeight=3
|JumpHeight=3
|RunSpeed=0.04
|RunSpeed=0.04
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|DropCode2={{ll|Raw hide|<span lang="en" dir="ltr" class="mw-content-ltr">Raw Hide (Huge)</span>}}
|DropCode2={{ll|Raw hide|<span lang="en" dir="ltr" class="mw-content-ltr">Raw Hide (Huge)</span>}}
|DropAvg2=2
|DropAvg2=2
|DropVar2=0
|DropCode3={{ll|Fat|<span lang="en" dir="ltr" class="mw-content-ltr">Fat</span>}}
|DropCode3={{ll|Fat|<span lang="en" dir="ltr" class="mw-content-ltr">Fat</span>}}
|DropAvg3=2
|DropAvg3=2
|DropVar3=1
|DropVar3=1
|DropCode4={{ll|Bone|<span lang="en" dir="ltr" class="mw-content-ltr">Bone</span>}}
|DropAvg4=4
|DropVar1=0.5
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
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|image=File:Bear-male-panda.png
|image=File:Bear-male-panda.png
|image2=File:Bear-male-panda.png
|image2=File:Bear-male-panda.png
|image3=
|HealthMF=38
|HealthMF=38
|HealthB=?
|HealthB=?
|BaseAttackMF=8
|BaseAttackMF=8
|BaseAttackB=?
|SeekRangeMF=30
|SeekRangeMF=30
|SeekRangeB=?
|JumpHeight=3
|JumpHeight=3
|RunSpeed=0.025
|RunSpeed=0.025
Line 206: Line 198:
|DropCode2={{ll|Raw hide|<span lang="en" dir="ltr" class="mw-content-ltr">Raw Hide (Huge)</span>}}
|DropCode2={{ll|Raw hide|<span lang="en" dir="ltr" class="mw-content-ltr">Raw Hide (Huge)</span>}}
|DropAvg2=2
|DropAvg2=2
|DropVar2=0
|DropCode3={{ll|Fat|<span lang="en" dir="ltr" class="mw-content-ltr">Fat</span>}}
|DropCode3={{ll|Fat|<span lang="en" dir="ltr" class="mw-content-ltr">Fat</span>}}
|DropAvg3=2
|DropAvg3=2
|DropVar3=1
|DropVar3=1
|DropCode4={{ll|Bone|<span lang="en" dir="ltr" class="mw-content-ltr">Bone</span>}}
|DropAvg4=4
|DropVar1=0.5
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
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|image=File:Bear-male-sun.png
|image=File:Bear-male-sun.png
|image2=File:Bear-male-sun.png
|image2=File:Bear-male-sun.png
|image3=
|HealthMF=34
|HealthMF=34
|HealthB=?
|HealthB=?
|BaseAttackMF=4
|BaseAttackMF=4
|BaseAttackB=?
|SeekRangeMF=30
|SeekRangeMF=30
|SeekRangeB=?
|JumpHeight=2
|JumpHeight=2
|RunSpeed=0.025
|RunSpeed=0.025
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|DropCode2={{ll|Raw hide|<span lang="en" dir="ltr" class="mw-content-ltr">Raw Hide (Huge)</span>}}
|DropCode2={{ll|Raw hide|<span lang="en" dir="ltr" class="mw-content-ltr">Raw Hide (Huge)</span>}}
|DropAvg2=2
|DropAvg2=2
|DropVar2=0
|DropCode3={{ll|Fat|<span lang="en" dir="ltr" class="mw-content-ltr">Fat</span>}}
|DropCode3={{ll|Fat|<span lang="en" dir="ltr" class="mw-content-ltr">Fat</span>}}
|DropAvg3=1
|DropAvg3=1
|DropVar3=1
|DropVar3=1
|DropCode4={{ll|Bone|<span lang="en" dir="ltr" class="mw-content-ltr">Bone</span>}}
|DropAvg4=4
|DropVar1=0.5
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
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<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
===Preys===
=== Combat ===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* If a bear receives damage, it might become aggressive towards any creature within 30 blocks.<ref>Lines 429-438 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
* Bears have a 0.01 chance to leap at their target.
* In addition to their melee attack, bears have a slashing attack that deals 15 points of tier 2 damage:<ref>Lines 308-314 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> <code>minDist: 2</code> and <code>minVerDist: 1.5</code>.  This attack can probably be avoided by standing in a narrow pit 3 blocks deep.
* When a bear's health gets below 30%, it might turn and flee the player.  The chance for panda bears to flee is 30%, while the chance for black bears to flee is 10%; the chance for polar, brown, and sun bears to flee is only 5%.<ref>Lines 267-279 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
* If a fleeing bear gets further than 20 blocks from its attacker, it might stop running and even lie down.  If the player approaches within 20 blocks, it will resume running away.<ref>Lines 349-352 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
* After 30 seconds without taking damage, a bear will stop fleeing and resume normal behavior.<ref>Lines 267-268 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
Panda bears and sun bears will not hunt any prey, but will still defend themselves if they are attacked. However, it is recommended to avoid getting too close to them, as they might feel attacked and can defend themselves.
=== Prey ===
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
Other bears will hunt:
Black, brown, and polar bears will occasionally rampage without provocation.  They seek prey within 20 blocks:
* Player
</div>
* {{ll|Chicken|Chicken}}
 
* {{ll|Hare|Hare}}
<div lang="en" dir="ltr" class="mw-content-ltr">
* {{ll|Fox|Fox}}
* players
* {{ll|Raccoon|Raccoon}}
* {{ll|Chicken|chickens}}
* {{ll|Wild pig|Wild pig}}
* {{ll|Hare|hares}}
* {{ll|Deer|Deer}}
* {{ll|Fox|foxes}}
* {{ll|Raccoon|raccoons}}
* {{ll|Wild pig|pigs}}
* {{ll|Deer|deer}}
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
It's unclear why they don't also attack goats.<ref>Lines 291-298 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* When temperatures are below -10°C, they seek prey within 25 blocks instead of 20.<ref>Lines 382-387 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
* Panda bears and sun bears "will not actively seek creatures, but will still execute retaliatory attacks."<ref>Lines 373-378 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
</div>
</div>


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<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
Los jugadores pueden matar a un oso con un [[knife/es|cuchillo]] para obtener objetos. {{SneakClick|Manteniendo}} hasta que se complete el proceso de descuartizamiento y se abra la interfaz gráfica para que los jugadores puedan retirar las gotas.
Los jugadores pueden matar a un oso con un [[knife/es|cuchillo]] para obtener objetos. {{SneakClick|Manteniendo}} hasta que se complete el proceso de descuartizamiento y se abra la interfaz gráfica para que los jugadores puedan retirar las gotas.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== History ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
* Polar bears were added in version 1.16.0-rc.1 as a rare spawn.  "Other bear types should get added in the future."<ref>[https://www.vintagestory.at/blog.html/news/homesteading-part-2-half-a-combat-update-v1160-rc1-rc2-r303 Official devlog]</ref>
* Brown bears, black bears, pandas and sun bears were added in version 1.17.0-pre1.<ref>[https://www.vintagestory.at/blog.html/news/de-jank-and-game-juice-update-1170-pre1-r322/ Official devlog]</ref>
* Polar bears can swim faster than other bears but not climb ladders, since v1.19.0.<ref> See devlog</ref>
* Jump height for polar and sun bears was modified in 1.19.0.<ref>See devlog</ref>
* Brown bears were tweaked to not spawn as far into cold regions.<ref>See devlog</ref>
* All bears' spawn rate was reduced.<ref>See devlog</ref>
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== Notes ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
* It's unclear how quickly creatures regenerate health.
* Male brown bears are 25% larger than male black bears, and polar bears are 40% larger.  Panda bears are 20% smaller than black bears, and sun bears are 40% smaller.
* While bear.json says <code>basketCatchable: true</code>, the <code>trapChance</code> is 0, so none are possible to catch in [[Reed basket trap|reed basket traps]].
* The <code>trapDestroyChance</code> is 90%.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== Trivia ==
</div>  
</div>  
<div lang="en" dir="ltr" class="mw-content-ltr">
When a player is killed by a bear, one of the following messages will be displayed in the chat overlay:
* Player {0} unwisely poked a bear.
* Player {0} was torn limb from limb.
* Player {0} suffered a grizzly death.
* Player {0} made a fine polar meal.
* Player {0} was mistaken for a seal.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== Gallery ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Bears-117.jpg|thumb|left|alt=A grizzly bear sits behind a sun bear, with a panda bear on one side and black bear on the other.  No polar bear is present.  The background is shrubland with distant trees.|teaser image from devlog for 1.17.0-pre1]]<br>
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== See also ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">

Revision as of 10:38, 7 April 2024

Other languages:

This page was last verified for Vintage Story version 1.19.4.




Bear-male-black.png
Type Land
Behavior Categoría:Criaturas hostiles[[::Category:Hostile_creatures| ]]
Spawn
Blocks: tallgrass, shallow snow, air


Bears have both high health and high damage. Most bears are dangerous to players as well as to other animals.

Aparición

Los osos polares aparecen raramente en la región ártica septentrional. Los osos pardos y negros aparecen en regiones templadas. Los osos panda y los osos sol aparecen en regiones cálidas.

Los osos aparecen en el clima siguiente:

Parameter Min. value Max. value
Temperature -48 -5
Rainfall 0 1
Forest 0 1
  • Bears shouldn't spawn during the first 4 in-game days[1] but they do in 1.19.4.
  • Bears spawn on the world's surface , in grass , shallow snow, or air.[2]
  • Most bears prefer forested areas with some precipitation, but trees are not necessary, and removing vegetation doesn't affect their ability to spawn.[3]
  • The maximum elevation for all bear variants to spawn is 1.6.[4] If default sealevel is Y 110, and 110x1.6=176, then the player should not encounter many bears above Y 176. Bears can still wander to higher elevations after spawning, especially if chasing prey.
  • The TriesPerChunk is 0.015.
  • An adult male bear might spawn alone, or with one adult female, with an average group size of 1, ±1.
Regional conditions
Variant Minimum temperature Maximum temperature Minimum rain Minimum forestation
Polar bear
Bear-male-polar.png
-48 -9 0 0
Brown bear
Bear-male-brown.png
-15 -2 0.1 0.2
Black bear
Bear-male-black.png
-5 20 0.25 0.5
Panda bear
Bear-male-panda.png
20 33 0.5 0.6
Sun bear
Bear-male-sun.png
24 40 0.6 0.4

In the table above, temperature refers to annual average, rather than the current temperature a player can observe in the Character panel.[5]

Runtime spawn conditions

  • After worldgen, the temperature etc. conditions for spawning are the same.
  • However, bears will not spawn in areas of artificial light higher than level 7. This is intended to prevent wild animals spawning in obviously-developed areas.[6]
  • The chance for a bear to spawn is 0.00003.[7]
  • Though bear.json says groupSize: { dist: "verynarrowgaussian", avg: 1, var: 1 } it also says maxQuantity: 1. It's highly unlikely that a group of bears can spawn during runtime.[8]
  • Whether a bear spawns is dependent on a location meeting its spawn requirements when a spawn check occurs; there are no "spawn points" that repeatedly produce specific animals.[9]

Despawn conditions

  • Bears might despawn if in the dark (below light level 8) for 5 minutes and at least 16 blocks away from the player.[10]
  • Bears should de-spawn after 14 in-game days.[11] But if provided enough light, or frequent visits by the player, it seems possible to "keep" a bear indefinitely.

Variants

There are 5 types of bears:

Oso polar
Bear-male-polar.png
Bear-male-polar.png

[[{{{image3}}}|130px|center]]

Health
Health (Macho/Hembra) 66
Health (Osesno) ?
Attack
Base Attack (Macho/Hembra) 16
Behavior
Alert Range (m) (Macho/Hembra) 30
Step Height 2
Multiply
Drops
Carne silvestre 20 - 24*
Piel Cruda (Enorme) 3 - 3*
Grasa 3 - 5*
Animals
Brown bear
"en" dir="ltr" class="mw-content-ltr">Male =
Bear-male-brown.png
"en" dir="ltr" class="mw-content-ltr">Female =
Bear-male-brown.png

"en" dir="ltr" class="mw-content-ltr">Cub = [[{{{image3}}}|130px|center]]

Health
Health (Male/Female) 64
Health (Cub) ?
Attack
Base Attack (Male/Female) 12
Behavior
Alert Range (m) (Male/Female) 30
Step Height 3
Multiply
Drops
Bushmeat 14 - 18*
Raw hide 3 - 3*
Grasa 1 - 3*
Animals
Black bear
"en" dir="ltr" class="mw-content-ltr">Male =
Bear-male-black.png
"en" dir="ltr" class="mw-content-ltr">Female =
Bear-male-black.png

"en" dir="ltr" class="mw-content-ltr">Cub = [[{{{image3}}}|130px|center]]

Health
Health (Male/Female) 44
Health (Cub) ?
Attack
Base Attack (Male/Female) 10
Behavior
Alert Range (m) (Male/Female) 30
Step Height 3
Multiply
Drops
Bushmeat 10 - 14*
Raw hide 2 - 2*
Grasa 1 - 3*
Animals
Panda bear
"en" dir="ltr" class="mw-content-ltr">Male =
Bear-male-panda.png
"en" dir="ltr" class="mw-content-ltr">Female =
Bear-male-panda.png

"en" dir="ltr" class="mw-content-ltr">Cub = [[{{{image3}}}|130px|center]]

Health
Health (Male/Female) 38
Health (Cub) ?
Attack
Base Attack (Male/Female) 8
Behavior
Alert Range (m) (Male/Female) 30
Step Height 3
Multiply
Drops
Bushmeat 8 - 12*
Raw hide 2 - 2*
Grasa 1 - 3*
Animals
Sun bear
"en" dir="ltr" class="mw-content-ltr">Male =
Bear-male-sun.png
"en" dir="ltr" class="mw-content-ltr">Female =
Bear-male-sun.png

"en" dir="ltr" class="mw-content-ltr">Cub = [[{{{image3}}}|130px|center]]

Health
Health (Male/Female) 34
Health (Cub) ?
Attack
Base Attack (Male/Female) 4
Behavior
Alert Range (m) (Male/Female) 30
Step Height 2
Multiply
Drops
Bushmeat 7 - 11*
Raw hide 2 - 2*
Grasa 0 - 2*
Animals

Note: Cubs do not appear in the game at this time.

Comportamientos

Los osos pardos pueden salir fácilmente de una fosa de 3 bloques de profundidad. Pueden saltar vallas de 1 bloque de altura para matar animales encerrados. Persiguen cerdos salvajes, etc. Los osos polares pueden herir a un jugador desde una fosa de 4 bloques de profundidad, e incluso escapar.

Combat

  • If a bear receives damage, it might become aggressive towards any creature within 30 blocks.[12]
  • Bears have a 0.01 chance to leap at their target.
  • In addition to their melee attack, bears have a slashing attack that deals 15 points of tier 2 damage:[13] minDist: 2 and minVerDist: 1.5. This attack can probably be avoided by standing in a narrow pit 3 blocks deep.
  • When a bear's health gets below 30%, it might turn and flee the player. The chance for panda bears to flee is 30%, while the chance for black bears to flee is 10%; the chance for polar, brown, and sun bears to flee is only 5%.[14]
  • If a fleeing bear gets further than 20 blocks from its attacker, it might stop running and even lie down. If the player approaches within 20 blocks, it will resume running away.[15]
  • After 30 seconds without taking damage, a bear will stop fleeing and resume normal behavior.[16]

Prey

Black, brown, and polar bears will occasionally rampage without provocation. They seek prey within 20 blocks:

It's unclear why they don't also attack goats.[17]

  • When temperatures are below -10°C, they seek prey within 25 blocks instead of 20.[18]
  • Panda bears and sun bears "will not actively seek creatures, but will still execute retaliatory attacks."[19]

Domesticación

Los osos no pueden domesticarse, pero pueden matarse para obtener recursos animales.

Recolección

Los jugadores pueden matar a un oso con un cuchillo para obtener objetos. Manteniendo hasta que se complete el proceso de descuartizamiento y se abra la interfaz gráfica para que los jugadores puedan retirar las gotas.

History

  • Polar bears were added in version 1.16.0-rc.1 as a rare spawn. "Other bear types should get added in the future."[20]
  • Brown bears, black bears, pandas and sun bears were added in version 1.17.0-pre1.[21]
  • Polar bears can swim faster than other bears but not climb ladders, since v1.19.0.[22]
  • Jump height for polar and sun bears was modified in 1.19.0.[23]
  • Brown bears were tweaked to not spawn as far into cold regions.[24]
  • All bears' spawn rate was reduced.[25]

Notes

  • It's unclear how quickly creatures regenerate health.
  • Male brown bears are 25% larger than male black bears, and polar bears are 40% larger. Panda bears are 20% smaller than black bears, and sun bears are 40% smaller.
  • While bear.json says basketCatchable: true, the trapChance is 0, so none are possible to catch in reed basket traps.
  • The trapDestroyChance is 90%.

Trivia

When a player is killed by a bear, one of the following messages will be displayed in the chat overlay:

  • Player {0} unwisely poked a bear.
  • Player {0} was torn limb from limb.
  • Player {0} suffered a grizzly death.
  • Player {0} made a fine polar meal.
  • Player {0} was mistaken for a seal.

Gallery

A grizzly bear sits behind a sun bear, with a panda bear on one side and black bear on the other. No polar bear is present. The background is shrubland with distant trees.
teaser image from devlog for 1.17.0-pre1








See also

References

  1. Official devlog
  2. Line 569 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  3. Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024
  4. Line 570 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  5. Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024
  6. Line 607 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  7. Line 605 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  8. Direct message conversation between radfast (developer) and T.Read (player) via Discord, Feb2024
  9. Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024
  10. Line 117 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  11. Official devlog
  12. Lines 429-438 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  13. Lines 308-314 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  14. Lines 267-279 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  15. Lines 349-352 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  16. Lines 267-268 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  17. Lines 291-298 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  18. Lines 382-387 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  19. Lines 373-378 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json
  20. Official devlog
  21. Official devlog
  22. See devlog
  23. See devlog
  24. See devlog
  25. See devlog




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