Bear: Difference between revisions
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|DropCode1= | |DropCode1={{ll|Bushmeat|<translate><!--T:14--> Bushmeat</translate>}} | ||
|DropAvg1=22 | |DropAvg1=22 | ||
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|DropCode2= | |DropCode2={{ll|Raw hide|<translate><!--T:15--> Raw Hide (Huge)</translate>}} | ||
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|DropCode3= | |DropCode3={{ll|Fat|<translate><!--T:16--> Fat</translate>}} | ||
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|DropCode4= | |DropCode4={{ll|Bone|<translate><!--T:17--> Bone</translate>}} | ||
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|DropCode1= | |DropCode1={{ll|Bushmeat|<translate><!--T:28--> Bushmeat</translate>}} | ||
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|DropCode2= | |DropCode2={{ll|Raw hide|<translate><!--T:29--> Raw Hide (Huge)</translate>}} | ||
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|DropCode3= | |DropCode3={{ll|Fat|<translate><!--T:30--> Fat</translate>}} | ||
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|DropCode4= | |DropCode4={{ll|Bone|<translate><!--T:31--> Bone</translate>}} | ||
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|DropCode1= | |DropCode1={{ll|Bushmeat|<translate><!--T:36--> Bushmeat</translate>}} | ||
|DropAvg1=12 | |DropAvg1=12 | ||
|DropVar1=2 | |DropVar1=2 | ||
|DropCode2= | |DropCode2={{ll|Raw hide|<translate><!--T:37--> Raw Hide (Huge)</translate>}} | ||
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|DropCode3= | |DropCode3={{ll|Fat|<translate><!--T:38--> Fat</translate>}} | ||
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|DropCode4= | |DropCode4={{ll|Bone|<translate><!--T:39--> Bone</translate>}} | ||
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|DropCode1= | |DropCode1={{ll|Bushmeat|<translate><!--T:44--> Bushmeat</translate>}} | ||
|DropAvg1=9 | |DropAvg1=9 | ||
|DropVar1=2 | |DropVar1=2 | ||
|DropCode2= | |DropCode2={{ll|Raw hide|<translate><!--T:45--> Raw Hide (Huge)</translate>}} | ||
|DropAvg2=2 | |DropAvg2=2 | ||
|DropCode3= | |DropCode3={{ll|Fat|<translate><!--T:46--> Fat</translate>}} | ||
|DropAvg3=1 | |DropAvg3=1 | ||
|DropVar3=1 | |DropVar3=1 | ||
|DropCode4= | |DropCode4={{ll|Bone|<translate><!--T:47--> Bone</translate>}} | ||
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|DropCode1= | |DropCode1={{ll|Bushmeat|<translate><!--T:52--> Bushmeat</translate>}} | ||
|DropAvg1=10 | |DropAvg1=10 | ||
|DropVar1=2 | |DropVar1=2 | ||
|DropCode2= | |DropCode2={{ll|Raw hide|<translate><!--T:53--> Raw Hide (Huge)</translate>}} | ||
|DropAvg2=2 | |DropAvg2=2 | ||
|DropCode3= | |DropCode3={{ll|Fat|<translate><!--T:54--> Fat</translate>}} | ||
|DropAvg3=2 | |DropAvg3=2 | ||
|DropVar3=1 | |DropVar3=1 | ||
|DropCode4= | |DropCode4={{ll|Bone|<translate><!--T:55--> Bone</translate>}} | ||
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{{SneakClick|Butcher}} the animal by right-clicking while crouching with a {{ll|Knife|knife}} in the active hand to harvest its corpse. | |||
</translate> | </translate> |
Revision as of 08:13, 5 August 2023
Bears are fearsome creatures having both high health and damage. They can also reach the player several blocks above them and the badly equipped player better run on sight.
Spawning
Polar bears are a rare spawn in the north Arctic region. Grizzly and black bears spawn in temperate regions. Panda and sun bears spawn in hot regions.
Bears spawn in the following climate:
Parameter | Min. value | Max. value |
---|---|---|
Temperature | -48 | -5 |
Rainfall | 0 | 1 |
Forest | 0 | 1 |
Note: Cubs do not appear in the game at this time.
Variants
There are 5 different types of bears:
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Behaviors
Grizzly bears can easily climb out of a pit 3 blocks deep. They can reach over fences 1 block high to kill penned animals. They will chase wild pigs etc. Polar bears can injure a player from within a pit 4 blocks deep, and even escape.
Panda bears and sun bears will not attack unless attacked.
Domestication
Bears cannot be domesticated but can be killed for animal resources.
Harvesting
Butcher the animal by right-clicking while crouching with a knife in the active hand to harvest its corpse.
Entities | |
---|---|
Passive | Chicken • Raccoon • Gazelle • Salmon • Butterfly • Hare • Traders • Termite |
Neutral | Bees • Bighorn sheep • Wild pig • Fox |
Hostile | Wolf • Hyena • Bear • Drifter • Immobilized eidolon • Locust • Bell |
Wiki Navigation | |
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