Goat: Difference between revisions
From Vintage Story Wiki
(reorganized a bit, added a bit from the goat.json) |
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|type={{ll|Land|<translate>Land</translate>}} | |type={{ll|Land|<translate>Land</translate>}} | ||
|behavior={{ll|:Category:Passive_creatures|<translate>Passive</translate>}} | |behavior={{ll|:Category:Passive_creatures|<translate>Passive</translate>}} | ||
|domesticable=<translate>yes</translate> | |||
|health=<translate>varies by species, sex, and age</translate> | |||
|attack=<translate>varies by species, sex, and age</translate> | |||
|tier=2 | |||
}} | }} | ||
<translate> | <translate> | ||
Line 21: | Line 25: | ||
=== Worldgen spawn conditions === | === Worldgen spawn conditions === | ||
*Goats | * Goats (including ox) spawn in {{Hovertip| grass | the 3D sort, any height}}, {{Hovertip| shallow | how deep?}} snow, or air, only on the world's {{Hovertip| surface | not in caves}}. | ||
* An adult male might spawn alone, or with one or more females and/or kid(s), with an average group size of 2, ±3. | |||
* Some goat species are only found at extreme elevations or in warmer climates. | |||
* | |||
*Some goat species are only found at extreme elevations or in warmer climates. | |||
</translate> | </translate> | ||
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| -5 || 12 | | -5 || 12 | ||
| 0 || 0.5 | | 0 || 0.5 | ||
| 0 || 0.4 <translate>forest</translate>, 0.8 <translate>shrub</translate> | | 0 || 0.4 <translate>forest</translate>, <br>0.8 <translate>shrub</translate> | ||
| 1.4 || 1.8 | | 1.4 || 1.8 | ||
|- | |- | ||
Line 45: | Line 47: | ||
| -15 || 5 | | -15 || 5 | ||
| 0 || 0.7 | | 0 || 0.7 | ||
| 0 || 0.2 <translate>forest</translate>, 0.8 <translate>shrub</translate> | | 0 || 0.2 <translate>forest</translate>, <br>0.8 <translate>shrub</translate> | ||
| 1.4 || 1.9 | | 1.4 || 1.9 | ||
|- | |- | ||
Line 51: | Line 53: | ||
| 20 || 40 | | 20 || 40 | ||
| 0 || 0.4 | | 0 || 0.4 | ||
| 0 || 0.1 <translate>forest</translate>, 0.8 <translate>shrub</translate> | | 0 || 0.1 <translate>forest</translate>, <br>0.8 <translate>shrub</translate> | ||
| 1.1 || 1.4 | | 1.1 || 1.4 | ||
|- | |- | ||
Line 57: | Line 59: | ||
| 0 || 15 | | 0 || 15 | ||
| 0 || 0.6 | | 0 || 0.6 | ||
| 0 || 0.3 <translate>forest</translate>, 0.8 <translate>shrub</translate> | | 0 || 0.3 <translate>forest</translate>, <br>0.8 <translate>shrub</translate> | ||
| 1.4 || 1.9 | | 1.4 || 1.9 | ||
|- | |- | ||
Line 63: | Line 65: | ||
| -19 || 1 | | -19 || 1 | ||
| 0 || 0.8 | | 0 || 0.8 | ||
| 0 || 0.2 <translate>forest</translate>, < | | 0 || 0.2 <translate>forest</translate>, <br>0.8 <translate>shrub</translate> | ||
| 1.5 || 1.99 | | 1.5 || 1.99 | ||
|- | |- | ||
Line 69: | Line 71: | ||
| -30 || -10 | | -30 || -10 | ||
| 0 || 0.8 | | 0 || 0.8 | ||
| 0 || 0.4 <translate>forest</translate>, 0.8 <translate>shrub</translate> | | 0 || 0.4 <translate>forest</translate>, <br>0.8 <translate>shrub</translate> | ||
| 0.9 || 1.2 | | 0.9 || 1.2 | ||
|- | |- | ||
Line 75: | Line 77: | ||
| 19 || 30 | | 19 || 30 | ||
| 0 || 0.3 | | 0 || 0.3 | ||
| 0.1 || 0.4 <translate>forest</translate>, 0.8 <translate>shrub</translate> | | 0.1 || 0.4 <translate>forest</translate>, <br>0.8 <translate>shrub</translate> | ||
| 1.0 || 1.4 | | 1.0 || 1.4 | ||
|- | |- | ||
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| 20 || 30 | | 20 || 30 | ||
| 0.3 || 0.6 | | 0.3 || 0.6 | ||
| 0.2 || 0.5 <translate>forest</translate>, 0.8 <translate>shrub</translate> | | 0.2 || 0.5 <translate>forest</translate>, <br>0.8 <translate>shrub</translate> | ||
| 0.9 || 1.3 | | 0.9 || 1.3 | ||
|- | |- | ||
Line 87: | Line 89: | ||
| 0 || 14 | | 0 || 14 | ||
| 0.1 || 0.7 | | 0.1 || 0.7 | ||
| 0 || 0.4 <translate>forest</translate>, 0.8 <translate>shrub</translate> | | 0 || 0.4 <translate>forest</translate>, <br>0.8 <translate>shrub</translate> | ||
| 1.4 || 1.8 | | 1.4 || 1.8 | ||
|- | |- | ||
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| 4 || 18 | | 4 || 18 | ||
| 0 || 0.9 | | 0 || 0.9 | ||
| 0 || 0.3 <translate>forest</translate>, 0.8 <translate>shrub</translate> | | 0 || 0.3 <translate>forest</translate>, <br>0.8 <translate>shrub</translate> | ||
| 1.4 || 1.9 | | 1.4 || 1.9 | ||
|- | |- | ||
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| -5 || 10 | | -5 || 10 | ||
| 0 || 0.5 | | 0 || 0.5 | ||
| 0 || 0.4 <translate>forest</translate>, 0.8 <translate>shrub</translate> | | 0 || 0.4 <translate>forest</translate>, <br>0.8 <translate>shrub</translate> | ||
| 1.1 || 1.5 | | 1.1 || 1.5 | ||
|} | |} | ||
<translate> | <translate> | ||
=== Runtime spawn conditions === | |||
* Goats (including ox) can spawn in grass, shallow snow, and air during {{Hovertip| Runtime | needs an explainer page}} in light level 10 or higher. The average group size is 2, with a maximum group size of 4. The {{Hovertip| chance | needs an explainer page}} is 0.005. | |||
=== Despawn conditions === | |||
Goats might despawn if in the dark (below light level 8) for 5 minutes and at least 8 blocks away from the player. | |||
== Variants == | == Variants == | ||
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|HealthF=17 | |HealthF=17 | ||
|HealthB=10 | |HealthB=10 | ||
| | |BaseAttackM=7 | ||
|RunSpeed=0.06 | |RunSpeed=0.06 | ||
|SwimSpeed=0.04 | |SwimSpeed=0.04 | ||
Line 153: | Line 162: | ||
|HealthF=17 | |HealthF=17 | ||
|HealthB=10 | |HealthB=10 | ||
| | |BaseAttackM=7.5 | ||
|RunSpeed=0.06 | |RunSpeed=0.06 | ||
|SwimSpeed=0.04 | |SwimSpeed=0.04 | ||
Line 183: | Line 192: | ||
|HealthF=17 | |HealthF=17 | ||
|HealthB=10 | |HealthB=10 | ||
| | |BaseAttackM=7.5 | ||
|RunSpeed=0.06 | |RunSpeed=0.06 | ||
|SwimSpeed=0.04 | |SwimSpeed=0.04 | ||
Line 214: | Line 223: | ||
|HealthF=17 | |HealthF=17 | ||
|HealthB=10 | |HealthB=10 | ||
| | |BaseAttackM=8 | ||
|RunSpeed=0.06 | |RunSpeed=0.06 | ||
|SwimSpeed=0.04 | |SwimSpeed=0.04 | ||
Line 244: | Line 253: | ||
|HealthF=17 | |HealthF=17 | ||
|HealthB=10 | |HealthB=10 | ||
| | |BaseAttackM=7.5 | ||
|RunSpeed=0.06 | |RunSpeed=0.06 | ||
|SwimSpeed=0.04 | |SwimSpeed=0.04 | ||
Line 274: | Line 283: | ||
|HealthF=17 | |HealthF=17 | ||
|HealthB=10 | |HealthB=10 | ||
| | |BaseAttackM=9.5 | ||
|RunSpeed=0.065 | |RunSpeed=0.065 | ||
|SwimSpeed=0.045 | |SwimSpeed=0.045 | ||
Line 305: | Line 314: | ||
|HealthF=17 | |HealthF=17 | ||
|HealthB=10 | |HealthB=10 | ||
| | |BaseAttackM=6 | ||
|RunSpeed=0.06 | |RunSpeed=0.06 | ||
|SwimSpeed=0.04 | |SwimSpeed=0.04 | ||
Line 335: | Line 344: | ||
|HealthF=17 | |HealthF=17 | ||
|HealthB=10 | |HealthB=10 | ||
| | |BaseAttackM=6 | ||
|RunSpeed=0.06 | |RunSpeed=0.06 | ||
|SwimSpeed=0.04 | |SwimSpeed=0.04 | ||
Line 365: | Line 374: | ||
|HealthF=17 | |HealthF=17 | ||
|HealthB=10 | |HealthB=10 | ||
| | |BaseAttackM=9 | ||
|RunSpeed=0.065 | |RunSpeed=0.065 | ||
|SwimSpeed=0.045 | |SwimSpeed=0.045 | ||
Line 396: | Line 405: | ||
|HealthF=17 | |HealthF=17 | ||
|HealthB=10 | |HealthB=10 | ||
| | |BaseAttackM=7.5 | ||
|RunSpeed=0.06 | |RunSpeed=0.06 | ||
|SwimSpeed=0.04 | |SwimSpeed=0.04 | ||
Line 426: | Line 435: | ||
|HealthF=17 | |HealthF=17 | ||
|HealthB=10 | |HealthB=10 | ||
| | |BaseAttackM=7 | ||
|RunSpeed=0.06 | |RunSpeed=0.06 | ||
|SwimSpeed=0.04 | |SwimSpeed=0.04 | ||
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*Damage tier: 2. | *Damage tier: 2. | ||
*Their seeking range is 14. | *Their seeking range is 14. | ||
*The drop values above are for adults. Kids give only {{Range|2|1}} red meat and {{Range|1|0.5}} raw hide (small) when harvested. | *The drop values above are for adults. Kids give only {{Range|2|1}} red meat and {{Range|1|0.5}} raw hide (small) when harvested. | ||
*The run speed of kids is 0.04. | *The run speed of kids is 0.04. | ||
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== Behavior == | == Behavior == | ||
* Adult females try to stay near a male, and kids try to stay near a female. | |||
*Goats | * Goats eat unprotected player-planted crops. | ||
== Trapping == | == Trapping == | ||
* Wild kids and kids below generation 5 can be captured in a {{ll|Reed basket trap|reed basket trap}}, with bait such as dry grass or grain. | |||
*Wild | * Kids of at least generation 5 can be transported in a {{ll|Reed chest|reed chest}}. | ||
* | |||
== Domestication == | == Domestication == | ||
See {{ll|Animal husbandry|Animal Husbandry}} for overview of raising livestock. | See {{ll|Animal husbandry|Animal Husbandry}} for an overview of raising livestock. | ||
*Female goats will require a male goat to get pregnant in the enclosure. | *Female goats will require a male goat to get pregnant in the enclosure. | ||
*They will also need to have eaten 10 portions of food | *They will also need to have eaten 10 portions of food from a large trough. | ||
*Their pregnancy will last for 20 days. | *Their pregnancy will last for 20 days. | ||
*They can give birth only to 1 kid at the same time. | *They can give birth only to 1 kid at the same time. | ||
Line 486: | Line 489: | ||
Goats like to eat: | Goats like to eat: | ||
* | *Dry grass | ||
*Vegetables (except | *Vegetables (except parsnips) | ||
*Grain (except rice) | *Grain (except rice) | ||
* | *Fruit mash | ||
== Harvesting == | == Harvesting == | ||
* Goats do not drop any bones. Harvested corpses leave behind bony carcasses, which the player can break to obtain bones. | |||
* Unharvested goat corpses decay into bony carcasses after 4 days. | |||
* If an adult male has horns when killed, the horns can be harvested from its corpse. | |||
=== Horns === | |||
* Adult male goats grow horns over the course of 12 months. They do not shed horns annually. | |||
== History == | == History == |
Revision as of 12:03, 29 January 2024
This page was last verified for Vintage Story version 1.19.3.
Goats are a source of milk , red meat , fat , hide , and horns . These animals can be domesticated.
Goat | |
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Type | Land |
Behavior | Passive |
Health | varies by species, sex, and age |
Base attack | varies by species, sex, and age Tier: 2 |
Spawning
Worldgen spawn conditions
- Goats (including ox) spawn in grass , shallow snow, or air, only on the world's surface .
- An adult male might spawn alone, or with one or more females and/or kid(s), with an average group size of 2, ±3.
- Some goat species are only found at extreme elevations or in warmer climates.
Regional conditions Variant Minimum temperature Maximum temperature Minimum rain Maximum Rain Minimum forestation Maximum forestation Minimum elevation Maximum elevation Angora goat
-5 12 0 0.5 0 0.4 forest,
0.8 shrub1.4 1.8 Alpine ibex
-15 5 0 0.7 0 0.2 forest,
0.8 shrub1.4 1.9 Nubian ibex
20 40 0 0.4 0 0.1 forest,
0.8 shrub1.1 1.4 Markhor goat
0 15 0 0.6 0 0.3 forest,
0.8 shrub1.4 1.9 Mountain goat
-19 1 0 0.8 0 0.2 forest,
0.8 shrub1.5 1.99 Musk ox
-30 -10 0 0.8 0 0.4 forest,
0.8 shrub0.9 1.2 Nubian goat
19 30 0 0.3 0.1 0.4 forest,
0.8 shrub1.0 1.4 Sirohi goat
20 30 0.3 0.6 0.2 0.5 forest,
0.8 shrub0.9 1.3 Takin gold goat
0 14 0.1 0.7 0 0.4 forest,
0.8 shrub1.4 1.8 Turdag goat
4 18 0 0.9 0 0.3 forest,
0.8 shrub1.4 1.9 Valais goat
-5 10 0 0.5 0 0.4 forest,
0.8 shrub1.1 1.5
Runtime spawn conditions
- Goats (including ox) can spawn in grass, shallow snow, and air during Runtime in light level 10 or higher. The average group size is 2, with a maximum group size of 4. The chance is 0.005.
Despawn conditions
Goats might despawn if in the dark (below light level 8) for 5 minutes and at least 8 blocks away from the player.
Variants
There are 11 types of goat:
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Note:
- The base attack values above are for males. The female base attack is 3 and the kid base attack is 0.6.
- Damage tier: 2.
- Their seeking range is 14.
- The drop values above are for adults. Kids give only 1 - 3* red meat and 0.5 - 1.5* raw hide (small) when harvested.
- The run speed of kids is 0.04.
- The swim speed of kids is 0.03.
Behavior
- Adult females try to stay near a male, and kids try to stay near a female.
- Goats eat unprotected player-planted crops.
Trapping
- Wild kids and kids below generation 5 can be captured in a reed basket trap , with bait such as dry grass or grain.
- Kids of at least generation 5 can be transported in a reed chest .
Domestication
See Animal Husbandry for an overview of raising livestock.
- Female goats will require a male goat to get pregnant in the enclosure.
- They will also need to have eaten 10 portions of food from a large trough.
- Their pregnancy will last for 20 days.
- They can give birth only to 1 kid at the same time.
- There is 4 to 11 days between pregnancies.
- After the birth of their kid, female goats can be milked if they are sufficiently domesticated.
- It will take 336 hours (14 days) for the kid to become an adult.
- You can use to pet goats when they are generation 1 or higher. Petting causes the animal to stand peacefully.
Food
Goats like to eat:
- Dry grass
- Vegetables (except parsnips)
- Grain (except rice)
- Fruit mash
Harvesting
- Goats do not drop any bones. Harvested corpses leave behind bony carcasses, which the player can break to obtain bones.
- Unharvested goat corpses decay into bony carcasses after 4 days.
- If an adult male has horns when killed, the horns can be harvested from its corpse.
Horns
- Adult male goats grow horns over the course of 12 months. They do not shed horns annually.
History
- Goats were added in version 1.19.0-rc.1.[1]
- Milking and multiply behavior was added later.
Notes
Gallery
See also
References
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