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{{GameVersion|1.16.4}}


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'''農業'''は、[[cooking|料理]]で使う作物を育てることができるゲームメカニクスです
'''農業'''は、[[cooking|料理]]で使う作物を育てることができるゲームメカニクスです
__TOC__
__TOC__
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==必要な素材==
農業を始めるためには、作物を植えるための良い[[soil|土]]と種が必要です。また土を農地に変えるために、専用の道具である[[hoe|クワ]]が必要です。
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To begin farming, a player needs good {{ll|soil|soil}} and seeds to plant crops. A specialized tool, the {{ll|hoe|hoe}} is required to convert soil into farmland. The player will also need to provide moisture for the growing crops, either via irrigation or through the use of a {{ll|watering can|watering can}}.
</div>


== Required Materials ==
==種を見つける==
To begin farming, a player needs good [[soil]] and seeds to plant crops. A specialized tool, the [[hoe]] is required to convert soil into farmland.


== Finding Seeds ==
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[[Wild Foods|野生の作物]]はワールド生成時に作られ、世界中の様々な気候の地域に存在しています。作物を植えるための種を集めるには、これらの作物を壊すことが不可欠です。成熟していない作物は壊しても必ず種をドロップするとは限りません。野生の作物はチャンクがロードされていなくても成長し、その成長は気温の影響を受けません。しかし完全に成長した後も次の成長タイミングまでに収穫しなければ、成長段階が1に戻ってしまいます。長旅に出ていて同じ道を通らないと予想される場合は、成長段階にかかわらず全ての作物を収穫することをお勧めします。<br>
種は、[[ruins|廃墟]]にある[[Loot Vessels|ルート品の容器]](種と農業用)にも入っていて、'''この方法でしか'''手に入らない作物もあります。
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[[Wild Foods|Wild crops]] are created during world generation and can be found all over the world in different climatic regions. {{Breaking}} these crops is essential for gathering seeds to plant crops. Wild crops that are not mature do not always drop seeds when broken. Wild crops will grow, even when the chunks are not loaded, and their growth is not influenced by temperatures. However, they will also revert back to growth stage 1 after fully grown, if they are not harvested before the next growth tick. It is recommended to harvest all wild crops, regardless of growth stage, when out on a long journey, if the player foresees that they will not come the same way again.<br>
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Seeds can also be found in seed and farming [[Loot Vessels|loot vessels]] located in [[ruins]] - some crops can '''only''' be acquired this way.
Seeds can also be found in seed and farming {{ll|Loot Vessels|loot vessels}} located in {{ll|ruin|ruins}} - some crops can '''only''' be acquired this way.
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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Seed Type !! Product !! Location
! <span lang="en" dir="ltr" class="mw-content-ltr">Seed Type</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Product</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Climate</span>
|-
| {{ll|Carrot|<span lang="en" dir="ltr" class="mw-content-ltr">Carrot</span>}} || [[File:Grid Carrot.png|25px]] || <span lang="en" dir="ltr" class="mw-content-ltr">Temperate</span>
|-
|-
| [[Carrot]] || [[File:Grid Carrot.png|25px]] || Temperate
| {{ll|Flax|<span lang="en" dir="ltr" class="mw-content-ltr">Flax</span>}} || [[File:Grid flax.png|25px]] || <span lang="en" dir="ltr" class="mw-content-ltr">Temperate</span>
|-
|-
| [[Flax]] || [[File:Grid flax.png|25px]] || Temperate
| {{ll|Onion|<span lang="en" dir="ltr" class="mw-content-ltr">Onion</span>}} || [[File:Grid onion.png|25px]] || <span lang="en" dir="ltr" class="mw-content-ltr">Temperate</span>
|-
|-
| [[Onion]] || [[File:Grid onion.png|25px]] || Temperate
| {{ll|Spelt|<span lang="en" dir="ltr" class="mw-content-ltr">Spelt</span>}} || [[File:Grid spelt.png|25px]] || <span lang="en" dir="ltr" class="mw-content-ltr">Temperate</span>
|-
|-
| [[Spelt]] || [[File:Grid spelt.png|25px]] || Temperate
| {{ll|Turnip|<span lang="en" dir="ltr" class="mw-content-ltr">Turnip</span>}} || [[File:Grid turnip.png|25px]] || <span lang="en" dir="ltr" class="mw-content-ltr">Temperate</span>
|-
|-
| [[Turnip]] || [[File:Grid turnip.png|25px]] || Temperate
| {{ll|Parsnip|<span lang="en" dir="ltr" class="mw-content-ltr">Parsnip</span>}} || [[File:Grid parsnip.png|25px]] || <span lang="en" dir="ltr" class="mw-content-ltr">Temperate</span>
|-
|-
| [[Parsnip]] || [[File:Grid parsnip.png|25px]] || Temperate
| {{ll|Rye|<span lang="en" dir="ltr" class="mw-content-ltr">Rye</span>}} || [[File:Grid rye.png|25px]] || <span lang="en" dir="ltr" class="mw-content-ltr">Temperate</span>
|-
|-
| [[Rice]] || [[File:Grid rice.png|25px]] || Temperate
| {{ll|Rice|<span lang="en" dir="ltr" class="mw-content-ltr">Rice</span>}} || [[File:Grid rice.png|25px]] || <span lang="en" dir="ltr" class="mw-content-ltr">Warm</span>
|-
|-
| [[Rye]] || [[File:Grid rye.png|25px]] || Temperate
| {{ll|Soybean|<span lang="en" dir="ltr" class="mw-content-ltr">Soybean</span>}} || [[File:Soybean.png|25px]] || <span lang="en" dir="ltr" class="mw-content-ltr">Warm</span>
|-
|-
| [[Soybean]] || [[File:Soybean.png|25px]] || Warm
| {{ll|Amaranth|<span lang="en" dir="ltr" class="mw-content-ltr">Amaranth</span>}} || [[File:Grid_amaranth.png|25px]] || <span lang="en" dir="ltr" class="mw-content-ltr">Warm</span>
|-
|-
| [[Pumpkin]] || [[File:Grid pumpkin.png|25px]] || Ruins Only
| {{ll|Bell Pepper|<span lang="en" dir="ltr" class="mw-content-ltr">Bell Pepper</span>*}} || [[File:Bellpepper.png|25px]] || <span lang="en" dir="ltr" class="mw-content-ltr">Warm</span>
|-
| {{ll|Cassava|<span lang="en" dir="ltr" class="mw-content-ltr">Cassava</span>}} || [[File:Raw_cassava.png|25px]] || <span lang="en" dir="ltr" class="mw-content-ltr">Warm</span>
|-
| {{ll|Peanut|<span lang="en" dir="ltr" class="mw-content-ltr">Peanut</span>}} || [[File:Legume-peanut.png|25px]] || <span lang="en" dir="ltr" class="mw-content-ltr">Warm</span>
|-
| {{ll|Pineapple|<span lang="en" dir="ltr" class="mw-content-ltr">Pineapple</span>}} || [[File:Pineapple.png|25px]] || <span lang="en" dir="ltr" class="mw-content-ltr">Warm</span>
|-
| {{ll|Sunflower|<span lang="en" dir="ltr" class="mw-content-ltr">Sunflower</span>}} || [[File:Grid_sunflower.png|25px]] || <span lang="en" dir="ltr" class="mw-content-ltr">Warm</span>
|-
| {{ll|Pumpkin|<span lang="en" dir="ltr" class="mw-content-ltr">Pumpkin</span>}} || [[File:Grid pumpkin.png|25px]] || <span lang="en" dir="ltr" class="mw-content-ltr">Ruins Only</span>
|-  
|-  
| [[Cabbage]] || [[File:Grid cabbage.png|25px]] || Ruins Only
| {{ll|Cabbage|<span lang="en" dir="ltr" class="mw-content-ltr">Cabbage</span>}} || [[File:Grid cabbage.png|25px]] || <span lang="en" dir="ltr" class="mw-content-ltr">Ruins Only</span>
|}
|}


== Soil and Farmland ==
<!--T:45-->
<nowiki>*</nowiki>''<span lang="en" dir="ltr" class="mw-content-ltr">Bell peppers are not implemented as of 1.16.4. The wild crops will grow and will drop seeds, but never any produce.</span>''


=== Naturally Generated Soil ===
==土と農地==
Four types of naturally occurring [[soil]] exist in the world at different fertility rates: barren 5%, low 25%, medium 50%, and high called '''terra preta''' 80%. Soil retains its fertility levels when blocks are gathered and placed elsewhere, so a good farming strategy is to hunt soil with high nutrient levels and bring it home.


=== Player Created Soil ===
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'''Compost''' is a player generated soil type with nutrient levels of 65%. This dirt is an alternative farming option if terra preta cannot be located. Each block of compost is created by sealing 64 [[rot]] in a [[barrel]] for 20 days.
===自然に生成される土===
自然に存在する土は、肥沃度の異なる4種類、やせた土(5%)、少し肥沃な土(25%)、肥沃な土(50%)、「テラ・プレタ」と呼ばれるとても肥沃な土(80%)があります。土ブロックを回収して別の場所に置いても肥沃度は保たれるため、栄養素の豊富な土を探して持ち帰るのが良い農業戦略となります。
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Four types of naturally occurring {{ll|soil|soil}} exist in the world at different fertility rates: barren 5%, low 25%, medium 50%, and high 65%. Soil retains its fertility levels when blocks are gathered and placed elsewhere, so a good farming strategy is to hunt soil with high nutrient levels and bring it home.
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===プレイヤーが作る土===
'''堆肥'''はプレイヤーが作成できる、栄養素65%の土です。この土は、テラ・プレタが見つからない場合の代わりの選択肢になります。堆肥ブロックは64個の[[rot|腐敗物]]を[[barrel|樽]]の中に20日間密閉して作ります。
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'''Terra Preta''' is a player-generated soil type with nutrient levels of 80%. Each block of Terra Preta is created by sealing 64 {{ll|rot|rot}} in a {{ll|barrel|barrel}} for 20 days, then combining 8 of the resulting compost in the crafting grid with 4 bonemeal around 4 charcoal to create one block of Terra Preta.
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{{Crafting
|Ingredients= 8x {{ll|Compost|<span lang="en" dir="ltr" class="mw-content-ltr">Compost</span>}}<br>4x {{ll|Bonemeal| <span lang="en" dir="ltr" class="mw-content-ltr">Bonemeal</span>}}<br>4x {{ll|Charcoal| <span lang="en" dir="ltr" class="mw-content-ltr">Charcoal</span>}}
|Grid/CraftingCode={{Grid/Crafting
|A1=Compost|A1N=2|A1-link=Special:MyLanguage/Compost|A1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Compost</span>
|B1=Bonemeal|B1-link=Special:MyLanguage/Bonemeal|B1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Bonemeal</span>
|C1=Compost|C1N=2|C1-link=Special:MyLanguage/Compost|C1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Compost</span>
|A2=Bonemeal|A2-link=Special:MyLanguage/Bonemeal|A2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Bonemeal</span>
|B2=Charcoal|B2N=4|B2-link=Special:MyLanguage/Charcoal|B2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Charcoal</span>
|C2=Bonemeal|C2-link=Special:MyLanguage/Bonemeal|C2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Bonemeal</span>
|A3=Compost|A3N=2|A3-link=Special:MyLanguage/Compost|A3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Compost</span>
|B3=Bonemeal|B3-link=Special:MyLanguage/Bonemeal|B3_name= <span lang="en" dir="ltr" class="mw-content-ltr">Bonemeal</span>
|C3=Compost|C3N=2|C3-link=Special:MyLanguage/Compost|C3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Compost</span>
|Output=Soil-high-none|OA=1|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Terra Preta</span>
}}}}
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[[File:Moist-dry-farmland.png|thumb]]
[[File:Moist-dry-farmland.png|thumb]]
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===農地作り===
土ブロックを[[hoe|クワ]]+右クリックで、乾いた農地を作ることができます。農地が水源ブロックから3ブロック以内にある場合、乾いた農地から湿った農地へと変化します。湿った農地を作るには毎日じょうろで水を撒くか、雨の多い地域では雨に頼るなどの方法もあります。水分量が50%以上になると成長速度にボーナスが発生します。具体的には水分が100%の場合、作物が次の段階に成長するまでの総時間が、ゲーム内時間で最大2時間短縮されます。
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{{Using|Using}} a {{ll|hoe|hoe}} + {{RMB}} on a soil block creates dry farmland. If the farmland is within 3 blocks of a freshwater source block, it will be converted from dry to moist farmland. Other solutions for creating moist farmland include daily watering using a watering can or relying on rain in a rainy area. Moisture levels above 50% give a bonus to growth speed. More specifically, reducing the total hours needed for a crop to grow to the next stage by up to two hours of in-game time, if at 100% moisture.
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近くの水は、斜め方向も含む3ブロック以内の水平方向に隣接する農地に水分を供給します。近くの水による水分ボーナスは農地が水から1ブロック離れるごとに25%ずつ減少します。そのため水ブロックに隣接する農地は75%、2ブロック離れた農地は50%、3ブロック離れた農地は25%の水分ボーナスを得ることができます。農地は垂直方向の水から水分を吸収しません(例えば湖の水面の真上に作られた農地は、下の水から水分を得られません)。
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Saltwater cannot be used to provide moisture, and will instantly kill crops.
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'''農地ブロックは拾ったり置き直したりすることができません。農地を破壊するとブロックは失われてしまいます。'''
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===土の栄養素===
すべての土、泥、乾いた/湿った農地にはN、P、Kの3つの栄養素があり、それぞれの作物はこれらの栄養素のうち1つを消費します。下の表に示すように、作物によっては他の作物よりも高い栄養素を必要とするものがあります。また表の成長日数に示されているように、それぞれの作物は成長速度も異なります。
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=== Creating Farmland ===
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Using a [[hoe]] + right mouse button on a soil block creates dry farmland. If the farmland is within 3 blocks of a water source block, it will be converted from dry to moist farmland. Other solutions for creating moist farmland include daily watering using a watering can, or relying on rain in a rainy area. Moisture levels above 50% gives a bonus to growth speed. More specifically, reducing the total hours needed for a crop to grow to the next stage by up to two hours of in-game time, if at 100% moisture.
All soil, dirt, and dry or moist farmland, has 3 nutrient levels, N, P, and K. Each crop consumes one of these nutrients. Some crops require higher values of nutrients than others, as shown in the table below. Crop growth rates also differ. Each crop has a different total growth speed, which is shown by the number of growth days.
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Nearby water provides moisture to horizontally adjacent farmland within 3 blocks, including along the diagonal. The moisture bonus provided by nearby water is reduced by 25% for each 1 block that the farmland is distant from the water. Thus, farmland immediately next to a water block will be granted 75% moisture, two blocks away will be granted 50% moisture, and 3 blocks away will be granted 25% moisture. Farmland does not absorb moisture from water in a vertical direction (i.e. farmland created directly above the surface of a lake will not stay moist from the water below it).
作物が次の成長段階に進むとき、植えられている農地の養分を消費します。必要な栄養素であるK、P、Nは、消費されることで農地内の濃度が低下します。成長段階ごとに必要な栄養素の量は、栄養素の消費量を成長段階の数で割ることで計算できます。


'''Farmland blocks ''cannot be picked up and replaced'' once converted. Breaking farmland destroys the block.'''
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====栄養素の補充====
農地の栄養素は時間の経過とともにゆっくりと補充され、土の種類に応じた最大レベルに戻ります。例えば肥沃度が中程度の場合、栄養素は元のレベルまでしか戻りません。養分の補充速度は、作物が育っている場合は遅く、作物が育っていない休耕地の場合は速くなります。現在成長している作物が使用している栄養素は、使用されていない2つの栄養素よりも再生が遅くなり、作物が成長のたびに消費するため、実際のところまったく補充されません。農地の作物が熟していれば、栄養分はどれも補充されません。<br>
栄養素の補充タイミングは、ゲーム内時間で3~4時間ごとです。
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=== Soil Nutrients ===
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All soil, dirt, dry or moist farmland, has 3 nutrient levels, N, P, and K. Each crop consumes one of these nutrients. Some crops require higher values of nutrients than others, as shown in the table below. Crop growth rates also differ. Each crop has different total growth speed, which is shown by the number of growth days.  
Nutrients in farmland slowly replenish over time and return to the maximum level per soil type, for instance, medium fertility will only regain nutrients to their original levels. The rate of nutrient replenishment is slower if a crop is growing on it and faster when left fallow - meaning no crop growing. The nutrition type used by the currently growing crop will regenerate even slower than the two not actively used, and effectively won't replenish at all, as the currently growing crop reduces it with every growth tick. If the crop on the farmland is ripe, none of the nutrients will replenish.
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When crops advance from one growth stage to the next, they consume nutrients from the farmland on which they are planted. The required nutrient, K, P, or N, is the nutrient that will be consumed, reducing the concentration of that nutrient in the farmland. The amount of the nutrient required per growth stage is determined by dividing the Nutrient Consumption by the number of growth stages.
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Nutrition replenishment ticks every 3 to 4 ingame hours.
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==== Nutrient replenishment ====
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Nutrients in farmland slowly replenish over time and return to the maximum level per soil type, for instance medium fertility will only regain nutrients to original levels. The rate of nutrient replenishment is slower if a crop is growing on it and faster when left fallow - meaning no crop growing. The nutrition type used by the currently growing crop will regenerate even slower then the two not actively used, and effectively wont replenish at all, as the currently growing crop reduces it with every growth tick. If the crop on the farmland is ripe, none of the nutrients will replenish.<br>
==== 輪作 ====
Nutrition replenishment ticks every 3 to 4 ingame hours.
[[File:2021-05-13 CropRotation.png |right|320px|thumb]]
輪作とは、同じ場所で異なる種類の作物を順番に栽培することであり、収穫量を最大化するために古くから行われてきました。窒素(N)、リン酸(P)、カリウム(K)に依存する作物は、同じ農地で輪作することができます。例えば、カブのような窒素に依存する作物を収穫した後の土壌は、窒素が少なく、他の2つの栄養素が多く含まれています。そのため、同じ土にリン酸やカリウムに依存する作物を植えることができます。
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==== Crop rotation ====
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[[File:2021-05-13 CropRotation.png |right|320px|thumb]]
[[File:2021-05-13 CropRotation.png |right|320px|thumb]]
Crop rotation is the practice of growing a series of different types of crops in the same area over time and has been used since ancient times to maximize crop production. Nitrogen (N), phosphate (P) and potassium (K) dependent crops can be rotated on the same growing area. For example, after harvesting a nitrogen dependent crop such as turnips, the soil will have a lower level of nitrogen but high levels of the two other nutrients. Therefore a phosphate or potassium dependent crop can be planted in the same soil.
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A common crop rotation strategy is to divide the fertile area into four sections, one each for N, P or K dependent crops and one left fallow (without any crops growing). In the screenshot on the right, turnips (N-dependent) are planted in the top left, onions (P-dependent) in the top right, carrots (K-dependent) in the bottom right and the bottom left area is left without any crops. After harvest the planting will be rotated clockwise so that turnips will now be planted in the top right, onions in the bottom right, carrots in the bottom left and the top left will not have any crops. Rotate clockwise again after each harvest.  
<div lang="en" dir="ltr" class="mw-content-ltr">
Crop rotation is the practice of growing a series of different types of crops in the same area over time and has been used since ancient times to maximize crop production. Nitrogen (N), phosphate (P) and potassium (K) dependent crops can be rotated on the same growing area. For example, after harvesting a nitrogen-dependent crop such as turnips, the soil will have a lower level of nitrogen but higher levels of the two other nutrients. Therefore a phosphate or potassium-dependent crop can be planted in the same soil.
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Note that the rotation will depend on the slowest crop to mature which in this case are the carrots (4 in-game days). Because nutrients replenish best in fallow soil, one area is kept unplanted during each rotation. This strategy is particularly useful if the player does not have access to fertilizer yet. You can make variations on this strategy to suit your crop mix.
一般的な輪作では肥沃な場所を4つのセクションに分け、それぞれにN、P、Kに依存する作物を植え、1つは休耕地(作物が育っていない状態)とします。右のスクリーンショットでは、左上にカブ(N依存)、右上にタマネギ(P依存)、右下にニンジン(K依存)が植えられていて、左下のエリアは何も栽培されていない状態になっています。収穫後、植え付けを時計回りに回転させると、今度は右上にカブ、右下にタマネギ、左下にニンジンが植えられ、左上には作物がない状態になります。そして収穫のたびに、再び時計回りに回転させます。


==== Fertilizer ====
ローテーションは最も遅く成熟する作物に依存していて、今回の場合はニンジン(ゲーム内日数で4日)です。養分は休耕地で最も早く補充されるので、各ローテーションの間、1つのエリアには植えていません。この手法は、まだ肥料を入手していない場合に特に有効です。作物の種類に応じて、この手法のバリエーションを作ることができます。


Fertilizer such as [[saltpeter]], [[potash]] and [[bonemeal]] can be applied to the soil to replenish nutriments depleted by the growth of crops without waiting for the slow natural replenishment in fallow soil (no crops planted) or the need for crop rotation.
==== 肥料 ====


For example, the important crop flax removes potassium from the soil as it grows. Adding potash or saltpeter to the depleted soil after harvest will replenish potassium levels and allow replanting of flax on the same soil without waiting for natural replenishment and without the need for crop rotation. The type and amount of nutrient required for each crop is shown in the table of available crops in the next section. Having sufficient nutrients for each crop allows for the optimal growth rate if temperature and light requirements are also met.
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[[saltpeter|硝石]]、[[potash|カリ]]、[[bonemeal|骨粉]]などの肥料は、休耕地(作物を植えていない状態)でのゆっくりとした自然回復を待つことなく、また輪作の必要もなく、作物の生育によって枯渇した栄養分を土に与えることができます。
</div>


Using fertilizer is the only time a soil type can exceed the maximum nutrient level of the soil type.
例えば重要な作物である亜麻は、成長する過程で土壌中のカリウムを消費します。収穫後、枯渇した土にカリや硝石を加えればカリウムが補充され、自然の補充を待つことなく、また輪作の必要もなく、同じ土に亜麻を植えることができます。各作物に必要な栄養素の種類と量は、次の項の「利用可能な作物の表」に示されている通りです。温度と光の条件が満たされている場合、各作物に十分な栄養素があれば、最適な成長速度を得ることができます。


Note that saltpeter can't be detected by a [[prospecting pick]] (propick) and must be found while exploring caves.
肥料を使うことは、各種類の土の最大栄養素レベルを超える唯一の方法です。


<div class="mw-translate-fuzzy">
硝石は[[prospecting pick|試掘ツルハシ]]では検出できず、洞窟を探索して見つける必要があることに注意してください。
</div>


{| class="wikitable"  
{| class="wikitable"  
|-
|-
! Fertilizer !! Nitrogen (N) %!! Phosphorus (P) %!! Potassium (K) %!! Obtained by
! <span lang="en" dir="ltr" class="mw-content-ltr">Fertilizer</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Nitrogen (N) %</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Phosphorus (P) %</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Potassium (K) %</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Obtention</span>
|-
|-
| [[File:potash.png|30px]] [[Potash]]  ||style="text-align: center;"| 0 ||style="text-align: center;"| 0  ||style="text-align: center;"| 60 || crushing or grinding sylvite
| [[File:potash.png|30px]] {{ll|Potash|<span lang="en" dir="ltr" class="mw-content-ltr">Potash</span>}} ||style="text-align: center;"| 0 ||style="text-align: center;"| 0  ||style="text-align: center;"| 60 || <span lang="en" dir="ltr" class="mw-content-ltr">grinding sylvite</span>
|-
|-
| [[File:saltpeter.png|30px]] [[Saltpeter]] ||style="text-align: center;"| 13 ||style="text-align: center;"| 0  ||style="text-align: center;"| 44|| mined from caves
| [[File:saltpeter.png|30px]] {{ll|Saltpeter|<span lang="en" dir="ltr" class="mw-content-ltr">Saltpeter</span>}} ||style="text-align: center;"| 13 ||style="text-align: center;"| 0  ||style="text-align: center;"| 44|| <span lang="en" dir="ltr" class="mw-content-ltr">mined from caves</span>
|-
|-
| [[File:bonemeal.png|30px]] [[Bonemeal]]  ||style="text-align: center;"| 3 || style="text-align: center;"|30  || style="text-align: center;"|0|| grinding bones  
| [[File:bonemeal.png|30px]] {{ll|Bonemeal|<span lang="en" dir="ltr" class="mw-content-ltr">Bonemeal</span>}} ||style="text-align: center;"| 3 || style="text-align: center;"|30  || style="text-align: center;"|0|| <span lang="en" dir="ltr" class="mw-content-ltr">grinding bones</span>
|-
| [[File:compost.png|30px]] {{ll|Compost|<span lang="en" dir="ltr" class="mw-content-ltr">Compost</span>}} ||style="text-align: center;"| 40 || style="text-align: center;"|8  || style="text-align: center;"|8|| <span lang="en" dir="ltr" class="mw-content-ltr">sealing 64 rot in a barrel for 20 days</span>
|}
|}


<div id="crops">
<div id="crops">
<div class="mw-translate-fuzzy">
== 作物 ==
収穫するには、素手で作物を左クリックするか、[[knife|ナイフ]]や[[scythe|大鎌]]などの収穫用の道具を使います。完全に成熟した作物からは、種と食材、そして亜麻の場合は繊維が得られます。すべての完熟した作物は、収穫時に約5%の確率で追加の種を落とします。
それぞれの作物は、「作物プロパティ」によって特徴づけられています。作物プロパティは、以下の個々のプロパティで構成されています。
</div>


== Crops ==
<div lang="en" dir="ltr" class="mw-content-ltr">
To harvest, left click on the crop with an empty hand or harvesting tool, [[knife]] or [[scythe]]. Fully mature crops will return seeds, food, and in the case of flax, fiber. All fully mature crops have about a 5% chance to drop an extra seed when harvested.  
To harvest, left-click on the crop with an empty hand or harvesting tool, {{ll|knife|knife}} or {{ll|scythe|scythe}}. Fully mature crops will return seeds, food, and in the case of flax, fiber. All fully mature crops have about a 5% chance of dropping an extra seed when harvested.  
Each crop is characterized by a set of Crop Properties. Crop properties consist of the following individual properties:
Each crop is characterized by a set of Crop Properties. Crop properties consist of the following individual properties:
</div>


* Growth Stages - The number of growth stages for a crop.
<div class="mw-translate-fuzzy">
* Total Growth Days - The number of in game days it takes for a crop to be fully grown (harvestable).
* 成長段階:作物の成長段階の数です。
* Required Nutrient - The type of nutrient (N, P, K) consumed from the farmland when a crop grows to the next stage.
* 総成長日数:作物が完全に成長する(収穫可能になる)までにかかる日数です。
* Nutrient Consumption - The total amount of the required nutrient that will be consumed over the lifetime of a crop.
* 必要な栄養素:作物が次の段階に成長する際に農地から消費される栄養素(N、P、K)の種類です。
* Cold/ Heat Resistant Until - [[Temperature]] range the crop can endure before it takes damage and then will yield less harvest on breaking. Generally all crops are able to keep growing only above 0°C. They might be able to endure lower temperatures without damage, but will not be able to grow under such circumstances. The only way to regulate temperature for crop growth at the moment is through the use of a [[greenhouse]] structure, which will raise the temperature. Keep in mind that getting to cold or too hot can halve the harvest of a crop, but the seeds will always be dropped.
* 栄養素の消費量:作物が成長するまでに消費される、必要な栄養素の総量です。
* 耐寒性/耐熱性:作物がダメージを受けて収穫量が減ってしまうことがない、耐えられる{{ll|Temperature}}の範囲です。一般的に、すべての作物は0℃以上でのみ成長を続けることができます。それ以下の温度では、ダメージを受けずに耐えられたとしても成長はできません。現在のところ、作物の成長のための温度調節は、温室を利用して温度を上げることしかできません。寒すぎたり暑すぎたりすると収穫量が半減しますが、種は必ずドロップします。
</div>


<div class="mw-translate-fuzzy">
=== 利用可能な作物の表 ===
{| class="wikitable sortable"
|-
! 作物 !! 成長段階 !! 総成長日数 !! 必要な栄養素 !! 栄養素の消費量 !! 耐寒性 !! 耐熱性
|-
| {{Item List|item=ニンジン|icon=Grid Carrot|page=Carrot}} || 7 || 4日 || '''K'''(カリウム)|| 40 || -10°C || 32°C
|-
| {{Item List|item=亜麻|icon=Grid flax|page=Flax}} || 9 || 4.2日 || '''K'''(カリウム)|| 50 || -5°C || 40°C
|-
| {{Item List|item=タマネギ|icon=Grid onion|page=Onion}} || 7 || 3.6日 || '''P'''(リン)|| 35 || -1°C || 40°C
|-
| {{Item List|item=スペルト小麦|icon=Grid spelt|page=Spelt}} || 9 || 4.4日 || '''N'''(窒素)|| 40 || -5°C || 40°C
|-
| {{Item List|item=カブ|icon=Grid turnip|page=Turnip}} || 5 || 3日 || '''N'''(窒素)|| 30 || -5°C || 27°C
|-
| {{Item List|item=パースニップ|icon=Grid parsnip|page=Parsnip}} || 8 || 6日 || '''P'''(リン)|| 20 || -10°C || 32°C
|-
| {{Item List|item=米|icon=Grid rice|page=Rice}} || 10 || 4.2日 || '''K'''(カリウム)|| 50 || 8°C || 40°C
|-
| {{Item List|item=ライ麦|icon=Grid rye|page=Rye}} || 9 || 5日|| '''N'''(窒素)|| 40 || -5°C || 40°C
|-
| {{Item List|item=大豆|icon=Soybean|page=Soybean}} || 11 || 5.4日 || '''K'''(カリウム)|| 35 || -5°C || 40°C
|-
| {{Item List|item=カボチャ|icon=Grid pumpkin|page=Pumpkin}} || 8 || 3.5日 || '''P'''(リン)|| 30 || -5°C || 40°C
|-
| {{Item List|item=キャベツ|icon=Grid cabbage|page=Cabbage}} || 12 || 6.5日 || '''N'''(窒素)|| 40 || -5°C || 35°C
|}
</div>
カボチャの栽培方法は他の作物とは異なります。カボチャ畑を作るための詳しい手順は、[[pumpkin|カボチャ]]のページをご覧ください。
</div>


=== Table of Available Crops ===
{| class="wikitable sortable align-left-1 align-left-5 align-left-9" style="text-align: right;"
{| class="wikitable sortable"
|-
! rowspan="2"|<span lang="en" dir="ltr" class="mw-content-ltr">Crop</span>
! rowspan="2"|<span lang="en" dir="ltr" class="mw-content-ltr">Growth<br/>Stages</span>
! colspan="2"|<span lang="en" dir="ltr" class="mw-content-ltr">Total Growth</span>
! rowspan="2"|<span lang="en" dir="ltr" class="mw-content-ltr">Nutrient</span>
! rowspan="2"|<span lang="en" dir="ltr" class="mw-content-ltr">Nutrient<br/>Consumption</span>
! colspan="2"|<span lang="en" dir="ltr" class="mw-content-ltr">Temperature Resistance</span>
! rowspan="2"|<span lang="en" dir="ltr" class="mw-content-ltr">Yield</span>
|-
! <span lang="en" dir="ltr" class="mw-content-ltr">Months</span>
! <span lang="en" dir="ltr" class="mw-content-ltr">Days</span>*
! <span lang="en" dir="ltr" class="mw-content-ltr">Cold</span>
! <span lang="en" dir="ltr" class="mw-content-ltr">Heat</span>
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Carrot</span>|icon=Grid Carrot|page=Carrot}} || 7 || 1.20 || 10.80 || <span lang="en" dir="ltr" class="mw-content-ltr">'''K''' (Potassium)</span> || 40 || -10°C || 32°C || 9-13
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Flax</span>|icon=Grid flax|page=Flax}} || 9 || 2.00 || 18.00 || <span lang="en" dir="ltr" class="mw-content-ltr">'''K''' (Potassium)</span> || 50 || -5°C || 40°C || 5-7**
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Onion</span>|icon=Grid onion|page=Onion}} || 7 || 1.85 || 16.65 || <span lang="en" dir="ltr" class="mw-content-ltr">'''P''' (Phosphorus)</span> || 35 || -1°C || 40°C || 10-14
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Spelt</span>|icon=Grid spelt|page=Spelt}} || 9 || 2.00 || 18.00 || <span lang="en" dir="ltr" class="mw-content-ltr">'''N''' (Nitrogen)</span> || 40 || -5°C || 40°C || 10-14
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Turnip</span>|icon=Grid turnip|page=Turnip}} || 5 || 1.00 || 9.00 || <span lang="en" dir="ltr" class="mw-content-ltr">'''N''' (Nitrogen)</span> || 30 || -5°C || 27°C || 6-8
|-
|-
! Crop !! Growth Stages !! Total Growth !! Required Nutrient !! Nutrient Consumption !! Cold Resistant Until !! Heat Resistant Until
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Parsnip</span>|icon=Grid parsnip|page=Parsnip}} || 8 || 2.00 || 18.00 || <span lang="en" dir="ltr" class="mw-content-ltr">'''P''' (Phosphorus)</span> || 20 || -10°C || 32°C || 10-14
|-
|-
| {{Item List|item=Carrot|icon=Grid Carrot|page=Carrot}} || 7 || 4 days || '''K''' (Potassium) || 40 || -10°C || 32°C
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Rice</span>|icon=Grid rice|page=Rice}} || 10 || 2.25 || 20.25 || <span lang="en" dir="ltr" class="mw-content-ltr">'''K''' (Potassium)</span> || 50 || 8°C || 46°C || 11-15
|-
|-
| {{Item List|item=Flax|icon=Grid flax|page=Flax}} || 9 || 4.2 days || '''K''' (Potassium) || 50 || -5°C || 40°C
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Rye</span>|icon=Grid rye|page=Rye}} || 9 || 2.00 || 18.00 || <span lang="en" dir="ltr" class="mw-content-ltr">'''N''' (Nitrogen)</span> || 40 || -12°C || 27°C || 9-13
|-
|-
| {{Item List|item=Onion|icon=Grid onion|page=Onion}} || 7 || 3.6 days || '''P''' (Phosphorus) || 35 || -1°C || 40°C
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Soybean</span>|icon=Soybean|page=Soybean}} || 11 || 1.25 || 11.25 || <span lang="en" dir="ltr" class="mw-content-ltr">'''K''' (Potassium)</span> || 35 || -5°C || 40°C || 5-7
|-
|-
| {{Item List|item=Spelt|icon=Grid spelt|page=Spelt}} || 9 || 4.4 days || '''N''' (Nitrogen) || 40 || -5°C || 40°C
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Amaranth</span>|icon=Grid_amaranth|page=Amaranth}} || 9 || 2.00 || 18.00 || <span lang="en" dir="ltr" class="mw-content-ltr">'''N''' (Nitrogen)</span> || 15 || 6°C || 42°C || 5-7
|-
|-
| {{Item List|item=Turnip|icon=Grid turnip|page=Turnip}} || 5 || 3 days || '''N''' (Nitrogen) || 30 || -5°C || 27°C
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Bell Pepper</span>|icon=Bellpepper|page=Bell Pepper}} || 19 || 2.20 || 19.80 || <span lang="en" dir="ltr" class="mw-content-ltr">'''N''' (Nitrogen)</span> || 35 || 8°C || 34°C || <span lang="en" dir="ltr" class="mw-content-ltr">{{NA|Not implemented}}</span>
|-
|-
| {{Item List|item=Parsnip|icon=Grid parsnip|page=Parsnip}} || 8 || 6 days || '''P''' (Phosphorus) || 20 || -10°C || 32°C
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Cassava</span>|icon=Cassava|page=Cassava}} || 9 || 5.00 || 45.00 || <span lang="en" dir="ltr" class="mw-content-ltr">'''K''' (Potassium)</span> || 25 || 4°C || 44°C || 14-18
|-
|-
| {{Item List|item=Rice|icon=Grid rice|page=Rice}} || 10 || 4.2 days || '''K''' (Potassium) || 50 || 8°C || 40°C
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Peanut</span>|icon=Legume-peanut|page=Peanut}} || 9 || 2.50 || 22.50 || <span lang="en" dir="ltr" class="mw-content-ltr">'''P''' (Phosphorus)</span> || 45 || 10°C || 42°C || 8-12
|-
|-
| {{Item List|item=Rye|icon=Grid rye|page=Rye}} || 9 || 5 days || '''N''' (Nitrogen) || 40 || -5°C || 40°C
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Pineapple</span>|icon=Pineapple|page=Pineapple}} || 16 || 6.00 || 54.00 || <span lang="en" dir="ltr" class="mw-content-ltr">'''N''' (Nitrogen)</span> || 15 || 6°C || 48°C || 1
|-
|-
| {{Item List|item=Soybean|icon=Soybean|page=Soybean}} || 11 || 5.4 days || '''K''' (Potassium) || 35 || -5°C || 40°C
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Sunflower</span>|icon=Grid_sunflower|page=Sunflower}} || 12 || 1.85 || 16.65 || <span lang="en" dir="ltr" class="mw-content-ltr">'''N''' (Nitrogen)</span> || 40 || -5°C || 40°C || 11-15
|-
|-
| {{Item List|item=Pumpkin|icon=Grid pumpkin|page=Pumpkin}} || 8 || 3.5 days || '''P''' (Phosphorus) || 30 || -5°C || 40°C
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Pumpkin</span>|icon=Grid pumpkin|page=Pumpkin}} || 8 || 1.70 || 15.30 || <span lang="en" dir="ltr" class="mw-content-ltr">'''P''' (Phosphorus)</span> || 30 || -5°C || 40°C || <span lang="en" dir="ltr" class="mw-content-ltr">Variable</span>***
|-  
|-  
| {{Item List|item=Cabbage|icon=Grid cabbage|page=Cabbage}} || 12 || 6.5 days || '''N''' (Nitrogen) || 40 || -5°C || 35°C
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Cabbage</span>|icon=Grid cabbage|page=Cabbage}} || 12 || 1.50 || 13.50 || <span lang="en" dir="ltr" class="mw-content-ltr">'''N''' (Nitrogen)</span> || 40 || -5°C || 35°C || 2
|}
|}
</div>
</div>
Pumpkins are cultivated differently than all other crops. Please see the [[pumpkin]] page for detailed instructions about establishing a pumpkin patch.
<div lang="en" dir="ltr" class="mw-content-ltr">
<nowiki>*</nowiki> Growth times are calculated based on number of days in a month. Changing the length of a month will change the total growth time in days proportionally.<br>
<nowiki>**</nowiki> 5-7 grains, 7-9 fibers<br>
<nowiki>***</nowiki> Pumpkins are cultivated differently than all other crops. Please see the {{ll|pumpkin|pumpkin}} page for detailed instructions about establishing a pumpkin patch.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Fruit trees ==
</div>


==Animal attacks==
<div lang="en" dir="ltr" class="mw-content-ltr">
When building a farm, one should keep in mind that [[Hare|rabbits]] will go after planted crops and eat them. Seeds may drop, depending of plant maturity, and left ignored, but will despawn soon.<br>
{{ll|Fruit trees|Fruit trees}} were introduced in the Homesteading Update (v.1.16). There are a total of nine different types of fruit-bearing trees: red apple, pink apple, yellow apple, peach, pear, cherry, orange, olive, and mango. Some of the trees, like mango and orange, are specifically adapted to warmer climates, whereas apples, pears, and peaches thrive in temperate climates.
Rabbits spawn on grass blocks, so to rabbit-proof your farms, it is recommended to either use a wall, fence or a 2 blocks deep dry moat around the farm blocks, leaving no grass blocks in the enclosed area. The latter offers the added bonus of catching hungry rabbits when they try to reach the players crops.<br>
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
After a fruit tree is found in the wild, a tree cutting can be acquired by breaking its branches with an {{ll|axe}}. Each cutting has a 40% chance to grow into a full tree when planted in the ground - if the temperature requirements are met. Some trees must go through "vernalization," when the temperature drops down below a certain point, for them to set fruit.
</div>
 
<div class="mw-translate-fuzzy">
==動物の襲撃==
農場を作るときに注意しなければならないのは、植えた作物を[[Hare|ウサギ]]が狙って食べてしまうことです。植物の成熟度によっては種がドロップしますが、放っておけばすぐにデスポーンしてしまいます。<br>
ウサギは草ブロックにスポーンするため、農場の防ウサギを実現するためには、農場のブロックの周りに壁や柵、または2ブロックの深さの乾いた堀を設置し、囲まれたエリアには草ブロックを残さないようにすることをお勧めします。乾いた堀を使う場合、お腹を空かせたウサギが作物にたどり着こうとするところを捕まえることができるというメリットがあります。<br>
<br>
<br>
There are a few crops that will ''not'' be eaten by rabbits, namely rice, onions and [[pumpkin]]s. Those could be planted without protection, however rice and onions should be planted in crop rotation with other plants, which would again need rabbit protection.<br>
ウサギに食べられない作物は少なく、具体的には米、タマネギ、[[pumpkin|カボチャ]]です。これらの作物は保護せずに植えることができますが、米やタマネギは他の植物と輪作する必要があり、その場合はやはりウサギから守らなければなりません。<br>
Wild crops will be ignored by rabbits.
ウサギは野生の作物を無視します。
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
{{ll|Hare|Hares}} will go after planted crops and eat them. They will leave behind a dead plant that drops one seed, but no crops. Some crops are ''not'' eaten by hares, namely onions, pineapples, and pumpkins. These can be planted without protection if grown alone.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Since hares spawn on grass blocks, rabbit-proofing farms with walls, {{ll|fence|fences}}, or a two-block deep dry moat around farm blocks is recommended. Players must take care to leave no grass blocks within the enclosed area. The moat has the bonus of catching hungry hares when they try to reach the player's crops. Keep in mind that adult hares can jump over a single fence block if it is waterlogged and then frozen. Hare spawns can also be blocked inside an enclosed area by placing stones on the ground or removing all blocks that could grow grass. Grass that grows on fallow farm blocks is not a valid spot for hares to spawn because tilled farmland isn't a full block.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Hares ignore wild crops.
</div>


== Underground Farming ==
<div class="mw-translate-fuzzy">
Starting with version 1.14, underground farming will no longer be an easily achievable solution. There is now a soft limit for plant growth in relation to depth below sea level: Each level below sea level requires one extra light level for the crop to grow, and below light level 19, each farther level incurs a 10% growth penality, which means growth will stop entirely at light level 9.
== 地下農業 ==
バージョン1.14から、地下での農業は簡単にはできなくなりました。海面からの深さに応じて植物の成長に軽い制限がかかるようになり、海面から1レベル下がるごとに作物の成長に必要な光量が1つ増え、光量19以下では1レベル下がるごとに10%の成長ペナルティが発生し、光量9で完全に成長が停止するようになっています。
</div>


Given that the suns light level is 22, this means that with light shafts alone, which would be a direct connection between the sky and the farmland in form of a hole in the ground, farms can be placed at a maximum 3 levels below sea level without incurring growth penalties, and a maximum 12 levels below sea level before growth stops completely.
<div lang="en" dir="ltr" class="mw-content-ltr">
With a fully set chandelier, which would reach light level 24, a slightly lower depth might be reached. However, light levels do not accumulate, meaning combining a light shaft with light level 22 and a lantern with light level 18 will still result in a maximum light level of 22.
Version 1.14 introduced significant limitations on underground farming. There is a soft limit for plant growth concerning depth below sea level. Each level below sea level requires one extra light level for the crop to grow, and below light level 19, each farther level incurs a 10% growth penalty, which means growth will stop entirely at or below light level 9.
</div>


"Underground" farms in a mountain range above sea level would however still be possible, as long as the required light level for growth is achieved with sun or artificial light.
<div class="mw-translate-fuzzy">
太陽の光量が22であることを考えると、ライトシャフト(空と農地を直接つなぐ穴)だけで成長のペナルティを受けることなく最大で海面下3段、成長が完全に止まるまでに最大で海面下12段まで農地を設置できることになります。
シャンデリアをフルにセットした場合、光量が24になるので、もう少し低い位置でも可能になります。ただし光量は累積されないため、光量22のライトシャフトと光量18のランタンを組み合わせても、最大光量は22となります。
</div>


In a default height world, sea level is at 110.
<div lang="en" dir="ltr" class="mw-content-ltr">
With a fully set chandelier (providing light level 24), a slightly lower depth might be reached. However, light levels do not accumulate, meaning combining a light shaft with light level 22 and a lantern with light level 18 will still result in a maximum light level of 22.
</div>


== Food and Cooking ==
しかし海抜を越える山の中に農地を作ることで、太陽や人工光で成長に必要な光量を確保できれば、「地下」農場はまだ実現可能です。
:''See [[cooking]] or [[satiety]] for more information on player nutrition and preparing foods to eat.''
 
デフォルトの高さのワールドでは海面は110になります。
 
<div class="mw-translate-fuzzy">
== 食材と料理 ==
:''プレイヤーの栄養や食事の準備について、詳しくは[[cooking|料理]][[satiety|満腹度]]のページをご覧ください。''
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
:''See {{ll|cooking|cooking}} or {{ll|satiety|satiety}} for more information on player nutrition and preparing foods to eat.''
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
The efficiency values below in the "Satiety/Growth time (days)" column are based on the average yield of a crop from one tile of farmland, multiplied by the food's satiety, divided by the number of growth days until maturity. Note that pumpkins, while they only require a single block of farmland, are spread out to cover a wider area of dirt. This space efficiency was not taken into account.
</div>


{| class="wikitable sortable align-left-1 align-left-2" style="text-align:right;"
{| class="wikitable sortable align-left-1 align-left-2" style="text-align:right;"
|-
|-
! rowspan="2" |Seed Type
! rowspan="2" |<span lang="en" dir="ltr" class="mw-content-ltr">Seed Type</span>
! rowspan="2" |Category
! rowspan="2" |<span lang="en" dir="ltr" class="mw-content-ltr">Category</span>
! colspan="3" |Satiety
! colspan="3" |<span lang="en" dir="ltr" class="mw-content-ltr">Satiety</span>
! colspan="3" |Satiety/Growth time (days)
! colspan="3" |<span lang="en" dir="ltr" class="mw-content-ltr">Satiety/Growth time (days)</span>
|-
|-
!Raw
! <span lang="en" dir="ltr" class="mw-content-ltr">Raw</span>
![[Cooking|Meals]]
! {{ll|Cooking|<span lang="en" dir="ltr" class="mw-content-ltr">Meals</span>}}
![[Cooking#Making Bread|Bread]]
! {{ll|Cooking#Making Bread|<span lang="en" dir="ltr" class="mw-content-ltr">Bread</span>}}
!Raw
! <span lang="en" dir="ltr" class="mw-content-ltr">Raw</span>
![[Cooking|Meals]]
! {{ll|Cooking|<span lang="en" dir="ltr" class="mw-content-ltr">Meals</span>}}
![[Cooking#Making Bread|Bread]]
! {{ll|Cooking#Making Bread|<span lang="en" dir="ltr" class="mw-content-ltr">Bread</span>}}
|-  
|-  
| {{Item List|item=Carrot|icon=Grid Carrot|page=Carrot}} || Vegetable  
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Carrot</span>|icon=Grid Carrot|page=Carrot}} || <span lang="en" dir="ltr" class="mw-content-ltr">Vegetable</span>
| 100 || 150 || {{NA}}
| 100 || 150 || {{NA}}
| 25.00 || 37.50 || {{NA}}
| 75.00 || 112.50 || {{NA}}
|-  
|-  
| {{Item List|item=Flax|icon=Grid flax|page=Flax}} || Grain  
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Flax</span>|icon=Grid flax|page=Flax}} || <span lang="en" dir="ltr" class="mw-content-ltr">Grain</span>
| 30 || 120 || 160  
| 30 || 120 || 160  
| 7.14 || 28.57 || 38.10
| 10.58 || 42.35 || 53.33
|-
|-
| {{Item List|item=Onion|icon=Grid onion|page=Onion}} || Vegetable  
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Onion</span>|icon=Grid onion|page=Onion}} || <span lang="en" dir="ltr" class="mw-content-ltr">Vegetable</span>
| 100 || 150 || {{NA}}
| 100 || 150 || {{NA}}
| 27.78 || 41.67 || {{NA}}
| 75.00 || 112.50 || {{NA}}
|-
|-
| {{Item List|item=Spelt|icon=Grid spelt|page=Spelt}} || Grain  
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Spelt</span>|icon=Grid spelt|page=Spelt}} || <span lang="en" dir="ltr" class="mw-content-ltr">Grain</span>
| 60 || 240 || 300  
| 60 || 240 || 300  
| 13.64 || 54.55 || 68.18
| 40.00 || 160.00 || 200.00
|-
|-
| {{Item List|item=Turnip|icon=Grid turnip|page=Turnip}} || Vegetable  
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Turnip</span>|icon=Grid turnip|page=Turnip}} || <span lang="en" dir="ltr" class="mw-content-ltr">Vegetable</span>
| 100 || 150 || {{NA}}
| 100 || 150 || {{NA}}
| 33.33 || 50.00 || {{NA}}
| 100.00 || 150.00 || {{NA}}
|-
|-
| {{Item List|item=Parsnip|icon=Grid parsnip|page=Parsnip}} || Vegetable  
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Parsnip</span>|icon=Grid parsnip|page=Parsnip}} || <span lang="en" dir="ltr" class="mw-content-ltr">Vegetable</span>
| 100 || 150 || {{NA}}
| 100 || 150 || {{NA}}
| 16.67 || 25.00 || {{NA}}
| 50.00 || 75.00 || {{NA}}
|-
|-
| {{Item List|item=Rice|icon=Grid rice|page=Rice}} || Grain  
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Rice</span>|icon=Grid rice|page=Rice}} || <span lang="en" dir="ltr" class="mw-content-ltr">Grain</span>
| 60 || 280 || 330  
| 60 || 280 || 330  
| 14.29 || 66.67 || 78.57
| 40.00 || 186.67 || 211.85
|-
|-
| {{Item List|item=Rye|icon=Grid rye|page=Rye}} || Grain  
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Rye</span>|icon=Grid rye|page=Rye}} || <span lang="en" dir="ltr" class="mw-content-ltr">Grain</span>
| 60 || 240 || 300  
| 60 || 240 || 300  
| 12.00 || 48.00 || 60.00
| 36.00 || 144.00 || 183.33
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Soybean</span>|icon=Soybean|page=Soybean}} || <span lang="en" dir="ltr" class="mw-content-ltr">Protein</span>
| 150* || 240 || {{NA}}
| 81.82 || 130.91 || {{NA}}
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Amaranth</span>|icon=Grid_amaranth|page=Amaranth}} || <span lang="en" dir="ltr" class="mw-content-ltr">Grain</span>
| 60 || 240 || 300
| 20.00 || 80.00 || 100.00
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Cassava (soaked)</span>*|icon=Cassava|page=Cassava}} || <span lang="en" dir="ltr" class="mw-content-ltr">Vegetable</span>
| 100 || 120 || {{NA}}
| 35.71 || 42.86 || {{NA}}
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Cassava (dried)</span>|icon=Dried_cassava|page=Cassava}} || <span lang="en" dir="ltr" class="mw-content-ltr">Grain</span>
| {{NA}} || {{NA}} || 300
| {{NA}} || {{NA}} || 106.67
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Peanut</span>|icon=Legume-peanut|page=Peanut}} || <span lang="en" dir="ltr" class="mw-content-ltr">Protein</span>
| 160 || {{NA}} || {{NA}}
| 73.85 || {{NA}} || {{NA}}
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Pineapple</span>|icon=Pineapple|page=Pineapple}} || <span lang="en" dir="ltr" class="mw-content-ltr">Fruit</span>
| 320* || 480* || {{NA}}
| 6.67 || 10.00 || {{NA}}
|-
|-
| {{Item List|item=Soybean|icon=Soybean|page=Soybean}} || Protein
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Sunflower</span>|icon=Grid_sunflower|page=Sunflower}} || <span lang="en" dir="ltr" class="mw-content-ltr">Grain</span>
| 150 || 240 || {{NA}}
| 60 || 240 || 300
| 27.78 || 44.44 || {{NA}}
| 48.00 || 192.00 || 234.23
|-
|-
| {{Item List|item=Pumpkin|icon=Grid pumpkin|page=Pumpkin}} || Vegetable  
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Pumpkin</span>|icon=Grid pumpkin|page=Pumpkin}} || <span lang="en" dir="ltr" class="mw-content-ltr">Vegetable</span>
| 480 || 720 || {{NA}}
| 480* || 720* || {{NA}}
| 137.14 || 205.71 || {{NA}}
| 102.86 || 154.28 || {{NA}}
|-  
|-  
| {{Item List|item=Cabbage|icon=Grid cabbage|page=Cabbage}} || Vegetable  
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Cabbage</span>|icon=Grid cabbage|page=Cabbage}} || <span lang="en" dir="ltr" class="mw-content-ltr">Vegetable</span>
| 300 || 450 || {{NA}}
| 300 || 450 || {{NA}}
| 46.15 || 69.23 || {{NA}}
| 46.15 || 69.23 || {{NA}}
|}
|}


== Video Tutorials ==
<div lang="en" dir="ltr" class="mw-content-ltr">
* Soybeans cannot be eaten raw, but they can be pickled and then eaten in this state.
* Cassava cannot be eaten raw off the vine. It must first be soaked in a sealed barrel and skinned with a knife, but it can then be eaten in this state.
* Pineapples and pumpkins cannot be eaten nor cooked whole. They must first be sliced with a knife, producing 4 pieces each with exactly 25% of the entire produce's satiety.
* Pumpkins' growth varies wildly, but community experimentation appears to have resulted in approximately 1.5 pumpkins' profit per vine, on average (assuming 2.5 are grown and 1 is used to produce the next pumpkin seed). The numbers above reflect this.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== History ==
* In version 1.19.0-rc.1, High Fertility Soil was changed to occur naturally in the world, and Terra Preta can only be crafted.<ref>"Tweak: Terra Preta is no longer generated during worldgen.  High fertility soil will be generated instead.  Terra Preta is now made in the crafting grid, as high fertility soil was previously.  However crafting Terra Preta requires charcoal and bone meal, in addition to compost.  High fertility soil can be included in the recipe, to increase the yield of Terra Preta." [https://www.vintagestory.at/blog.html/news/v1190-rc1-dejank-redux-r369/ Official Devlog]</ref>  The recipe for Terra Preta in 1.19 is more expensive than the recipe for High Fertility Soil was in 1.18.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Notes ==
* It is recommended to harvest all wild crops, regardless of growth stage, when out on a long journey, if the player foresees that they will not come the same way again.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Gallery ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== See also ==
</div>
 
<div class="mw-translate-fuzzy">
== ビデオチュートリアル ==
{| class="wikitable"
|-
! バージョン1.13の変更点を含む詳説 !! カボチャの詳説
|-
| <youtube width="400" height="240">e-hsLRWiCX8</youtube> || <youtube width="400" height="240">CGzr2aZA25w</youtube>
|}
</div>
 
{| class="wikitable"
{| class="wikitable"
|-
|-
! Detailed explanation including changes since version 1.13 !! Detailled explanation of pumpkin plants
! <span lang="en" dir="ltr" class="mw-content-ltr">Detailed explanation including changes since version 1.13</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Detailed explanation of pumpkin plants</span>
|-
|-
| <youtube width="400" height="240">e-hsLRWiCX8</youtube> || <youtube width="400" height="240">CGzr2aZA25w</youtube>
| <youtube width="400" height="240">e-hsLRWiCX8</youtube> || <youtube width="400" height="240">CGzr2aZA25w</youtube>
|}
|}


<div lang="en" dir="ltr" class="mw-content-ltr">
== References ==
<references />
</div>


{{Navbox|Vintage Story}}
{{Farming navbox}}
[[Category:Guides]]
{{Game navbox}}
[[Category:Guides{{#translation:}}]]

Latest revision as of 16:08, 1 June 2024

This page was last verified for Vintage Story version 1.16.4.


必要な素材

農業を始めるためには、作物を植えるための良いと種が必要です。また土を農地に変えるために、専用の道具であるクワが必要です。

To begin farming, a player needs good soil and seeds to plant crops. A specialized tool, the hoe is required to convert soil into farmland. The player will also need to provide moisture for the growing crops, either via irrigation or through the use of a watering can .

種を見つける

野生の作物はワールド生成時に作られ、世界中の様々な気候の地域に存在しています。作物を植えるための種を集めるには、これらの作物を壊すことが不可欠です。成熟していない作物は壊しても必ず種をドロップするとは限りません。野生の作物はチャンクがロードされていなくても成長し、その成長は気温の影響を受けません。しかし完全に成長した後も次の成長タイミングまでに収穫しなければ、成長段階が1に戻ってしまいます。長旅に出ていて同じ道を通らないと予想される場合は、成長段階にかかわらず全ての作物を収穫することをお勧めします。
種は、廃墟にあるルート品の容器(種と農業用)にも入っていて、この方法でしか手に入らない作物もあります。

Seeds can also be found in seed and farming loot vessels located in ruins - some crops can only be acquired this way.

Seed Type Product Climate
Carrot Grid Carrot.png Temperate
Flax Grid flax.png Temperate
Onion Grid onion.png Temperate
Spelt Grid spelt.png Temperate
Turnip Grid turnip.png Temperate
Parsnip Grid parsnip.png Temperate
Rye Grid rye.png Temperate
Rice Grid rice.png Warm
Soybean Soybean.png Warm
Amaranth Grid amaranth.png Warm
Bell Pepper Bellpepper.png Warm
Cassava Raw cassava.png Warm
Peanut Legume-peanut.png Warm
Pineapple Pineapple.png Warm
Sunflower Grid sunflower.png Warm
Pumpkin Grid pumpkin.png Ruins Only
Cabbage Grid cabbage.png Ruins Only

*Bell peppers are not implemented as of 1.16.4. The wild crops will grow and will drop seeds, but never any produce.

土と農地

自然に生成される土

自然に存在する土は、肥沃度の異なる4種類、やせた土(5%)、少し肥沃な土(25%)、肥沃な土(50%)、「テラ・プレタ」と呼ばれるとても肥沃な土(80%)があります。土ブロックを回収して別の場所に置いても肥沃度は保たれるため、栄養素の豊富な土を探して持ち帰るのが良い農業戦略となります。

Four types of naturally occurring soil exist in the world at different fertility rates: barren 5%, low 25%, medium 50%, and high 65%. Soil retains its fertility levels when blocks are gathered and placed elsewhere, so a good farming strategy is to hunt soil with high nutrient levels and bring it home.

プレイヤーが作る土

堆肥はプレイヤーが作成できる、栄養素65%の土です。この土は、テラ・プレタが見つからない場合の代わりの選択肢になります。堆肥ブロックは64個の腐敗物の中に20日間密閉して作ります。

Terra Preta is a player-generated soil type with nutrient levels of 80%. Each block of Terra Preta is created by sealing 64 rot in a barrel for 20 days, then combining 8 of the resulting compost in the crafting grid with 4 bonemeal around 4 charcoal to create one block of Terra Preta.


Ingredients Crafting Recipe
8x Compost
4x Bonemeal
4x Charcoal

Compost

Bonemeal

Compost

Bonemeal

Charcoal

Bonemeal

Compost

Bonemeal

Compost

Soil-high-none

Soil-high-none

Soil-high-none

Compost

Compost

Compost

Compost

Charcoal

Charcoal

Compost

Compost

Compost

Compost



Moist-dry-farmland.png

農地作り

土ブロックをクワ+右クリックで、乾いた農地を作ることができます。農地が水源ブロックから3ブロック以内にある場合、乾いた農地から湿った農地へと変化します。湿った農地を作るには毎日じょうろで水を撒くか、雨の多い地域では雨に頼るなどの方法もあります。水分量が50%以上になると成長速度にボーナスが発生します。具体的には水分が100%の場合、作物が次の段階に成長するまでの総時間が、ゲーム内時間で最大2時間短縮されます。

Using a hoe + Right mouse button on a soil block creates dry farmland. If the farmland is within 3 blocks of a freshwater source block, it will be converted from dry to moist farmland. Other solutions for creating moist farmland include daily watering using a watering can or relying on rain in a rainy area. Moisture levels above 50% give a bonus to growth speed. More specifically, reducing the total hours needed for a crop to grow to the next stage by up to two hours of in-game time, if at 100% moisture.

近くの水は、斜め方向も含む3ブロック以内の水平方向に隣接する農地に水分を供給します。近くの水による水分ボーナスは農地が水から1ブロック離れるごとに25%ずつ減少します。そのため水ブロックに隣接する農地は75%、2ブロック離れた農地は50%、3ブロック離れた農地は25%の水分ボーナスを得ることができます。農地は垂直方向の水から水分を吸収しません(例えば湖の水面の真上に作られた農地は、下の水から水分を得られません)。

Saltwater cannot be used to provide moisture, and will instantly kill crops.

農地ブロックは拾ったり置き直したりすることができません。農地を破壊するとブロックは失われてしまいます。

土の栄養素

すべての土、泥、乾いた/湿った農地にはN、P、Kの3つの栄養素があり、それぞれの作物はこれらの栄養素のうち1つを消費します。下の表に示すように、作物によっては他の作物よりも高い栄養素を必要とするものがあります。また表の成長日数に示されているように、それぞれの作物は成長速度も異なります。

All soil, dirt, and dry or moist farmland, has 3 nutrient levels, N, P, and K. Each crop consumes one of these nutrients. Some crops require higher values of nutrients than others, as shown in the table below. Crop growth rates also differ. Each crop has a different total growth speed, which is shown by the number of growth days.

作物が次の成長段階に進むとき、植えられている農地の養分を消費します。必要な栄養素であるK、P、Nは、消費されることで農地内の濃度が低下します。成長段階ごとに必要な栄養素の量は、栄養素の消費量を成長段階の数で割ることで計算できます。

栄養素の補充

農地の栄養素は時間の経過とともにゆっくりと補充され、土の種類に応じた最大レベルに戻ります。例えば肥沃度が中程度の場合、栄養素は元のレベルまでしか戻りません。養分の補充速度は、作物が育っている場合は遅く、作物が育っていない休耕地の場合は速くなります。現在成長している作物が使用している栄養素は、使用されていない2つの栄養素よりも再生が遅くなり、作物が成長のたびに消費するため、実際のところまったく補充されません。農地の作物が熟していれば、栄養分はどれも補充されません。
栄養素の補充タイミングは、ゲーム内時間で3~4時間ごとです。

Nutrients in farmland slowly replenish over time and return to the maximum level per soil type, for instance, medium fertility will only regain nutrients to their original levels. The rate of nutrient replenishment is slower if a crop is growing on it and faster when left fallow - meaning no crop growing. The nutrition type used by the currently growing crop will regenerate even slower than the two not actively used, and effectively won't replenish at all, as the currently growing crop reduces it with every growth tick. If the crop on the farmland is ripe, none of the nutrients will replenish.

Nutrition replenishment ticks every 3 to 4 ingame hours.

輪作

2021-05-13 CropRotation.png

輪作とは、同じ場所で異なる種類の作物を順番に栽培することであり、収穫量を最大化するために古くから行われてきました。窒素(N)、リン酸(P)、カリウム(K)に依存する作物は、同じ農地で輪作することができます。例えば、カブのような窒素に依存する作物を収穫した後の土壌は、窒素が少なく、他の2つの栄養素が多く含まれています。そのため、同じ土にリン酸やカリウムに依存する作物を植えることができます。

2021-05-13 CropRotation.png

Crop rotation is the practice of growing a series of different types of crops in the same area over time and has been used since ancient times to maximize crop production. Nitrogen (N), phosphate (P) and potassium (K) dependent crops can be rotated on the same growing area. For example, after harvesting a nitrogen-dependent crop such as turnips, the soil will have a lower level of nitrogen but higher levels of the two other nutrients. Therefore a phosphate or potassium-dependent crop can be planted in the same soil.

一般的な輪作では肥沃な場所を4つのセクションに分け、それぞれにN、P、Kに依存する作物を植え、1つは休耕地(作物が育っていない状態)とします。右のスクリーンショットでは、左上にカブ(N依存)、右上にタマネギ(P依存)、右下にニンジン(K依存)が植えられていて、左下のエリアは何も栽培されていない状態になっています。収穫後、植え付けを時計回りに回転させると、今度は右上にカブ、右下にタマネギ、左下にニンジンが植えられ、左上には作物がない状態になります。そして収穫のたびに、再び時計回りに回転させます。

ローテーションは最も遅く成熟する作物に依存していて、今回の場合はニンジン(ゲーム内日数で4日)です。養分は休耕地で最も早く補充されるので、各ローテーションの間、1つのエリアには植えていません。この手法は、まだ肥料を入手していない場合に特に有効です。作物の種類に応じて、この手法のバリエーションを作ることができます。

肥料

硝石カリ骨粉などの肥料は、休耕地(作物を植えていない状態)でのゆっくりとした自然回復を待つことなく、また輪作の必要もなく、作物の生育によって枯渇した栄養分を土に与えることができます。

例えば重要な作物である亜麻は、成長する過程で土壌中のカリウムを消費します。収穫後、枯渇した土にカリや硝石を加えればカリウムが補充され、自然の補充を待つことなく、また輪作の必要もなく、同じ土に亜麻を植えることができます。各作物に必要な栄養素の種類と量は、次の項の「利用可能な作物の表」に示されている通りです。温度と光の条件が満たされている場合、各作物に十分な栄養素があれば、最適な成長速度を得ることができます。

肥料を使うことは、各種類の土の最大栄養素レベルを超える唯一の方法です。

硝石は試掘ツルハシでは検出できず、洞窟を探索して見つける必要があることに注意してください。

Fertilizer Nitrogen (N) % Phosphorus (P) % Potassium (K) % Obtention
Potash.png Potash 0 0 60 grinding sylvite
Saltpeter.png Saltpeter 13 0 44 mined from caves
Bonemeal.png Bonemeal 3 30 0 grinding bones
Compost.png Compost 40 8 8 sealing 64 rot in a barrel for 20 days

作物

収穫するには、素手で作物を左クリックするか、ナイフ大鎌などの収穫用の道具を使います。完全に成熟した作物からは、種と食材、そして亜麻の場合は繊維が得られます。すべての完熟した作物は、収穫時に約5%の確率で追加の種を落とします。 それぞれの作物は、「作物プロパティ」によって特徴づけられています。作物プロパティは、以下の個々のプロパティで構成されています。

To harvest, left-click on the crop with an empty hand or harvesting tool, knife or scythe . Fully mature crops will return seeds, food, and in the case of flax, fiber. All fully mature crops have about a 5% chance of dropping an extra seed when harvested. Each crop is characterized by a set of Crop Properties. Crop properties consist of the following individual properties:

  • 成長段階:作物の成長段階の数です。
  • 総成長日数:作物が完全に成長する(収穫可能になる)までにかかる日数です。
  • 必要な栄養素:作物が次の段階に成長する際に農地から消費される栄養素(N、P、K)の種類です。
  • 栄養素の消費量:作物が成長するまでに消費される、必要な栄養素の総量です。
  • 耐寒性/耐熱性:作物がダメージを受けて収穫量が減ってしまうことがない、耐えられる温度 の範囲です。一般的に、すべての作物は0℃以上でのみ成長を続けることができます。それ以下の温度では、ダメージを受けずに耐えられたとしても成長はできません。現在のところ、作物の成長のための温度調節は、温室を利用して温度を上げることしかできません。寒すぎたり暑すぎたりすると収穫量が半減しますが、種は必ずドロップします。

利用可能な作物の表

作物 成長段階 総成長日数 必要な栄養素 栄養素の消費量 耐寒性 耐熱性
Grid Carrot.png ニンジン 7 4日 K(カリウム) 40 -10°C 32°C
Grid flax.png 亜麻 9 4.2日 K(カリウム) 50 -5°C 40°C
Grid onion.png タマネギ 7 3.6日 P(リン) 35 -1°C 40°C
Grid spelt.png スペルト小麦 9 4.4日 N(窒素) 40 -5°C 40°C
Grid turnip.png カブ 5 3日 N(窒素) 30 -5°C 27°C
Grid parsnip.png パースニップ 8 6日 P(リン) 20 -10°C 32°C
Grid rice.png 10 4.2日 K(カリウム) 50 8°C 40°C
Grid rye.png ライ麦 9 5日 N(窒素) 40 -5°C 40°C
Soybean.png 大豆 11 5.4日 K(カリウム) 35 -5°C 40°C
Grid pumpkin.png カボチャ 8 3.5日 P(リン) 30 -5°C 40°C
Grid cabbage.png キャベツ 12 6.5日 N(窒素) 40 -5°C 35°C

カボチャの栽培方法は他の作物とは異なります。カボチャ畑を作るための詳しい手順は、カボチャのページをご覧ください。

Crop Growth
Stages
Total Growth Nutrient Nutrient
Consumption
Temperature Resistance Yield
Months Days* Cold Heat
Grid Carrot.png Carrot 7 1.20 10.80 K (Potassium) 40 -10°C 32°C 9-13
Grid flax.png Flax 9 2.00 18.00 K (Potassium) 50 -5°C 40°C 5-7**
Grid onion.png Onion 7 1.85 16.65 P (Phosphorus) 35 -1°C 40°C 10-14
Grid spelt.png Spelt 9 2.00 18.00 N (Nitrogen) 40 -5°C 40°C 10-14
Grid turnip.png Turnip 5 1.00 9.00 N (Nitrogen) 30 -5°C 27°C 6-8
Grid parsnip.png Parsnip 8 2.00 18.00 P (Phosphorus) 20 -10°C 32°C 10-14
Grid rice.png Rice 10 2.25 20.25 K (Potassium) 50 8°C 46°C 11-15
Grid rye.png Rye 9 2.00 18.00 N (Nitrogen) 40 -12°C 27°C 9-13
Soybean.png Soybean 11 1.25 11.25 K (Potassium) 35 -5°C 40°C 5-7
Grid amaranth.png Amaranth 9 2.00 18.00 N (Nitrogen) 15 6°C 42°C 5-7
Bellpepper.png Bell Pepper 19 2.20 19.80 N (Nitrogen) 35 8°C 34°C Not implemented
Cassava.png Cassava 9 5.00 45.00 K (Potassium) 25 4°C 44°C 14-18
Legume-peanut.png Peanut 9 2.50 22.50 P (Phosphorus) 45 10°C 42°C 8-12
Pineapple.png Pineapple 16 6.00 54.00 N (Nitrogen) 15 6°C 48°C 1
Grid sunflower.png Sunflower 12 1.85 16.65 N (Nitrogen) 40 -5°C 40°C 11-15
Grid pumpkin.png Pumpkin 8 1.70 15.30 P (Phosphorus) 30 -5°C 40°C Variable***
Grid cabbage.png Cabbage 12 1.50 13.50 N (Nitrogen) 40 -5°C 35°C 2

* Growth times are calculated based on number of days in a month. Changing the length of a month will change the total growth time in days proportionally.
** 5-7 grains, 7-9 fibers
*** Pumpkins are cultivated differently than all other crops. Please see the pumpkin page for detailed instructions about establishing a pumpkin patch.

Fruit trees

Fruit trees were introduced in the Homesteading Update (v.1.16). There are a total of nine different types of fruit-bearing trees: red apple, pink apple, yellow apple, peach, pear, cherry, orange, olive, and mango. Some of the trees, like mango and orange, are specifically adapted to warmer climates, whereas apples, pears, and peaches thrive in temperate climates.

After a fruit tree is found in the wild, a tree cutting can be acquired by breaking its branches with an . Each cutting has a 40% chance to grow into a full tree when planted in the ground - if the temperature requirements are met. Some trees must go through "vernalization," when the temperature drops down below a certain point, for them to set fruit.

動物の襲撃

農場を作るときに注意しなければならないのは、植えた作物をウサギが狙って食べてしまうことです。植物の成熟度によっては種がドロップしますが、放っておけばすぐにデスポーンしてしまいます。
ウサギは草ブロックにスポーンするため、農場の防ウサギを実現するためには、農場のブロックの周りに壁や柵、または2ブロックの深さの乾いた堀を設置し、囲まれたエリアには草ブロックを残さないようにすることをお勧めします。乾いた堀を使う場合、お腹を空かせたウサギが作物にたどり着こうとするところを捕まえることができるというメリットがあります。

ウサギに食べられない作物は少なく、具体的には米、タマネギ、カボチャです。これらの作物は保護せずに植えることができますが、米やタマネギは他の植物と輪作する必要があり、その場合はやはりウサギから守らなければなりません。
ウサギは野生の作物を無視します。

Hares will go after planted crops and eat them. They will leave behind a dead plant that drops one seed, but no crops. Some crops are not eaten by hares, namely onions, pineapples, and pumpkins. These can be planted without protection if grown alone.

Since hares spawn on grass blocks, rabbit-proofing farms with walls, fences , or a two-block deep dry moat around farm blocks is recommended. Players must take care to leave no grass blocks within the enclosed area. The moat has the bonus of catching hungry hares when they try to reach the player's crops. Keep in mind that adult hares can jump over a single fence block if it is waterlogged and then frozen. Hare spawns can also be blocked inside an enclosed area by placing stones on the ground or removing all blocks that could grow grass. Grass that grows on fallow farm blocks is not a valid spot for hares to spawn because tilled farmland isn't a full block.

Hares ignore wild crops.

地下農業

バージョン1.14から、地下での農業は簡単にはできなくなりました。海面からの深さに応じて植物の成長に軽い制限がかかるようになり、海面から1レベル下がるごとに作物の成長に必要な光量が1つ増え、光量19以下では1レベル下がるごとに10%の成長ペナルティが発生し、光量9で完全に成長が停止するようになっています。

Version 1.14 introduced significant limitations on underground farming. There is a soft limit for plant growth concerning depth below sea level. Each level below sea level requires one extra light level for the crop to grow, and below light level 19, each farther level incurs a 10% growth penalty, which means growth will stop entirely at or below light level 9.

太陽の光量が22であることを考えると、ライトシャフト(空と農地を直接つなぐ穴)だけで成長のペナルティを受けることなく最大で海面下3段、成長が完全に止まるまでに最大で海面下12段まで農地を設置できることになります。 シャンデリアをフルにセットした場合、光量が24になるので、もう少し低い位置でも可能になります。ただし光量は累積されないため、光量22のライトシャフトと光量18のランタンを組み合わせても、最大光量は22となります。

With a fully set chandelier (providing light level 24), a slightly lower depth might be reached. However, light levels do not accumulate, meaning combining a light shaft with light level 22 and a lantern with light level 18 will still result in a maximum light level of 22.

しかし海抜を越える山の中に農地を作ることで、太陽や人工光で成長に必要な光量を確保できれば、「地下」農場はまだ実現可能です。

デフォルトの高さのワールドでは海面は110になります。

食材と料理

プレイヤーの栄養や食事の準備について、詳しくは料理満腹度のページをご覧ください。
See cooking or satiety for more information on player nutrition and preparing foods to eat.

The efficiency values below in the "Satiety/Growth time (days)" column are based on the average yield of a crop from one tile of farmland, multiplied by the food's satiety, divided by the number of growth days until maturity. Note that pumpkins, while they only require a single block of farmland, are spread out to cover a wider area of dirt. This space efficiency was not taken into account.

Seed Type Category Satiety Satiety/Growth time (days)
Raw 料理 料理 Raw 料理 料理
Grid Carrot.png Carrot Vegetable 100 150 N/A 75.00 112.50 N/A
Grid flax.png Flax Grain 30 120 160 10.58 42.35 53.33
Grid onion.png Onion Vegetable 100 150 N/A 75.00 112.50 N/A
Grid spelt.png Spelt Grain 60 240 300 40.00 160.00 200.00
Grid turnip.png Turnip Vegetable 100 150 N/A 100.00 150.00 N/A
Grid parsnip.png Parsnip Vegetable 100 150 N/A 50.00 75.00 N/A
Grid rice.png Rice Grain 60 280 330 40.00 186.67 211.85
Grid rye.png Rye Grain 60 240 300 36.00 144.00 183.33
Soybean.png Soybean Protein 150* 240 N/A 81.82 130.91 N/A
Grid amaranth.png Amaranth Grain 60 240 300 20.00 80.00 100.00
Cassava.png Cassava (soaked)* Vegetable 100 120 N/A 35.71 42.86 N/A
Dried cassava.png Cassava (dried) Grain N/A N/A 300 N/A N/A 106.67
Legume-peanut.png Peanut Protein 160 N/A N/A 73.85 N/A N/A
Pineapple.png Pineapple Fruit 320* 480* N/A 6.67 10.00 N/A
Grid sunflower.png Sunflower Grain 60 240 300 48.00 192.00 234.23
Grid pumpkin.png Pumpkin Vegetable 480* 720* N/A 102.86 154.28 N/A
Grid cabbage.png Cabbage Vegetable 300 450 N/A 46.15 69.23 N/A
  • Soybeans cannot be eaten raw, but they can be pickled and then eaten in this state.
  • Cassava cannot be eaten raw off the vine. It must first be soaked in a sealed barrel and skinned with a knife, but it can then be eaten in this state.
  • Pineapples and pumpkins cannot be eaten nor cooked whole. They must first be sliced with a knife, producing 4 pieces each with exactly 25% of the entire produce's satiety.
  • Pumpkins' growth varies wildly, but community experimentation appears to have resulted in approximately 1.5 pumpkins' profit per vine, on average (assuming 2.5 are grown and 1 is used to produce the next pumpkin seed). The numbers above reflect this.

History

  • In version 1.19.0-rc.1, High Fertility Soil was changed to occur naturally in the world, and Terra Preta can only be crafted.[1] The recipe for Terra Preta in 1.19 is more expensive than the recipe for High Fertility Soil was in 1.18.

Notes

  • It is recommended to harvest all wild crops, regardless of growth stage, when out on a long journey, if the player foresees that they will not come the same way again.

Gallery

See also

ビデオチュートリアル

バージョン1.13の変更点を含む詳説 カボチャの詳説
Detailed explanation including changes since version 1.13 Detailed explanation of pumpkin plants

References

  1. "Tweak: Terra Preta is no longer generated during worldgen. High fertility soil will be generated instead. Terra Preta is now made in the crafting grid, as high fertility soil was previously. However crafting Terra Preta requires charcoal and bone meal, in addition to compost. High fertility soil can be included in the recipe, to increase the yield of Terra Preta." Official Devlog




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