Hostile entities: Difference between revisions

From Vintage Story Wiki
(Created page with "'''Hostile entities''' are a term for all aggressive creatures present in Vintage Story. As of version 1.18.0 hostile entities largely come in the form of supernatural enemies and aggressive animals. == Aggressive animals == The two most dangerous animals that players will face are wolves and bears. Wolves and bears both spawn near forests, or other locations with temperate climates, moderate rainfall and a lot of trees. Wolves are generally encountered in...")
 
m (Typo)
Line 17: Line 17:
== Tips and tricks ==
== Tips and tricks ==


* Wolves, bears and hyenas all deal tier 2 damage. Therefore, while low-tier [[armor]] such as [[improvised_body_armor]] can provide minor mitigation, it is advised to construct tier 2 armor to more effectively block their attacks. Examples of tier 2 armor include [[gambeson armor]] and [[Lamellar|bronze lamellar]] armor.
* Wolves, bears and hyenas all deal tier 2 damage. Therefore, while low-tier [[armor]] such as [[improvised body armor]] can provide minor mitigation, it is advised to construct tier 2 armor to more effectively block their attacks. Examples of tier 2 armor include [[gambeson armor]] and [[Lamellar|bronze lamellar]] armor.
* In the early-game, the most effective weapon available to players will be the [[spear]], which does additional damage when thrown. A stockpile of basic flint spears can be useful against night-time drifter spawns.
* In the early-game, the most effective weapon available to players will be the [[spear]], which does additional damage when thrown. A stockpile of basic flint spears can be useful against night-time drifter spawns.
* Wolf, bear and hyena spawns are decided on world generation. Therefore, even clear-cutting forests will not stop them from respawning in that area - the only way to deal with a known aggressive animal spawn is to move away.
* Wolf, bear and hyena spawns are decided on world generation. Therefore, even clear-cutting forests will not stop them from respawning in that area - the only way to deal with a known aggressive animal spawn is to move away.

Revision as of 15:18, 5 May 2023

Hostile entities are a term for all aggressive creatures present in Vintage Story. As of version 1.18.0 hostile entities largely come in the form of supernatural enemies and aggressive animals.

Aggressive animals

The two most dangerous animals that players will face are wolves and bears. Wolves and bears both spawn near forests, or other locations with temperate climates, moderate rainfall and a lot of trees. Wolves are generally encountered in packs of 2-3 adults while bears are generally encountered on their own. Both wolves and bears have an aggression radius of 20 blocks, meaning they will actively hunt players that are within 20 blocks of them.

In hotter climates, players are less likely to face wolves and more likely to face hyenas. Hyenas behave similarly to wolves although their aggression radius is only 10 blocks.

Supernatural creatures

The most commonly encountered supernatural enemy are drifters, which have multiple subtypes. Drifters spawn at low light levels, and near temporal rifts. They also spawn continuously during temporal storms. Drifters are capable of throwing rocks as a rudimentary ranged attack, which knock back the player. They can be harvested for temporal gears, flax twine and rusty gears. They are the only hostile supernatural entity that can spawn both above- and below-ground.

Locusts are insectoid creatures made of metal, and can be encountered in dark caves. Though the actual locust enemies do not drop anything on death, their nests can be harvested for resources. Locusts are capable of moving across vertical walls and ceilings, and are always encountered as a group. Therefore players should take care not to be overwhelmed by locusts.

Bells are only encountered deep underground. They continuously spawn drifters and occasionally bronze locusts when encountered, and serve as a "mini-boss" in the game.

Tips and tricks

  • Wolves, bears and hyenas all deal tier 2 damage. Therefore, while low-tier armor such as improvised body armor can provide minor mitigation, it is advised to construct tier 2 armor to more effectively block their attacks. Examples of tier 2 armor include gambeson armor and bronze lamellar armor.
  • In the early-game, the most effective weapon available to players will be the spear, which does additional damage when thrown. A stockpile of basic flint spears can be useful against night-time drifter spawns.
  • Wolf, bear and hyena spawns are decided on world generation. Therefore, even clear-cutting forests will not stop them from respawning in that area - the only way to deal with a known aggressive animal spawn is to move away.

See also

Wiki Navigation
Vintage Story Guides[[::Category:Guides| ]]Frequently Asked Questions Soundtrack Versions Controls
Game systems Crafting Knapping Clay forming Smithing Cooking Temperature Hunger Mining Temporal stability Mechanical power Trading Farming Animal husbandry
World World generation Biomes Weather Temporal storms
Items Tools Weapons Armor Clothing Bags Materials Food
Blocks Terrain Plants Decorative Lighting Functional Ore
Entities Hostile entities Animals NPCs Players
Miscellaneous List of client commands List of server commands Creative Starter Guide Bot System WorldEdit Cinematic Camera Adjustable FPS Video Recording ServerBlockTicking