Farming/zh: Difference between revisions

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| {{ll|Pumpkin|南瓜}} || [[File:Grid pumpkin.png|25px]] || 只能从废墟获得
| {{ll|Pumpkin|南瓜}} || [[File:Grid pumpkin.png|25px]] || 只能从废墟获得
|-  
|-  
| {{ll|Cabbage|卷心菜}} || [[File:Grid cabbage.png|25px]] || <span lang="en" dir="ltr" class="mw-content-ltr">Ruins Only</span>
| {{ll|Cabbage|卷心菜}} || [[File:Grid cabbage.png|25px]] || 只能从废墟获得
|}
|}


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<nowiki>*</nowiki>''<span lang="en" dir="ltr" class="mw-content-ltr">Bell peppers are not implemented as of 1.16.4. The wild crops will grow and will drop seeds, but never any produce.</span>''
<nowiki>*</nowiki>''从1.16.4版本开始,甜椒会生成野生作物并掉落种子,但不会产出果实。''


<div lang="en" dir="ltr" class="mw-content-ltr">
== 土壤和农田 ==
== Soil and farmland ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=== 自然生成的土壤 ===
=== Naturally generated soil ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
在世界中有四种拥有不同肥力的天然 {{ll|soil|土壤}} : 贫瘠 5%, 25%, 50%, 和 高 65%。 当土壤被破坏并放置在其他地方时,该土壤的肥力不会改变,因此最好的办法是寻找高肥力的土壤并将其带回家用于耕种。
Four types of naturally occurring {{ll|soil|soil}} exist in the world at different fertility rates: barren 5%, low 25%, medium 50%, and high 65%. Soil retains its fertility levels when blocks are gathered and placed elsewhere, so a good farming strategy is to hunt soil with high nutrient levels and bring it home.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=== 玩家制作的土壤 ===
=== Player-created soil ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
'''黑土''' 是一种由玩家制作的土壤,拥有80%的肥力。每块黑土的制作需要: 将64 {{ll|rot|腐烂物}} 密封在 {{ll|barrel|木桶}} 中20天, 然后使用产生的堆肥在合成栏中与4个骨粉和4个木炭组合。
'''Terra Preta''' is a player-generated soil type with nutrient levels of 80%. Each block of Terra Preta is created by sealing 64 {{ll|rot|rot}} in a {{ll|barrel|barrel}} for 20 days, then combining 8 of the resulting compost in the crafting grid with 4 bonemeal around 4 charcoal to create one block of Terra Preta.
</div>


{{Crafting
{{Crafting
|Ingredients= 8x {{ll|Compost|<span lang="en" dir="ltr" class="mw-content-ltr">Compost</span>}}<br>4x {{ll|Bonemeal| <span lang="en" dir="ltr" class="mw-content-ltr">Bonemeal</span>}}<br>4x {{ll|Charcoal| <span lang="en" dir="ltr" class="mw-content-ltr">Charcoal</span>}}
|Ingredients= 8x {{ll|Compost|堆肥}}<br>4x {{ll|Bonemeal| 骨灰}}<br>4x {{ll|Charcoal| 木炭}}
|Grid/CraftingCode={{Grid/Crafting
|Grid/CraftingCode={{Grid/Crafting
|A1=Compost|A1N=2|A1-link=Special:MyLanguage/Compost|A1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Compost</span>
|A1=Compost|A1N=2|A1-link=Special:MyLanguage/Compost|A1_name=堆肥
|B1=Bonemeal|B1-link=Special:MyLanguage/Bonemeal|B1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Bonemeal</span>
|B1=Bonemeal|B1-link=Special:MyLanguage/Bonemeal|B1_name=骨灰
|C1=Compost|C1N=2|C1-link=Special:MyLanguage/Compost|C1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Compost</span>
|C1=Compost|C1N=2|C1-link=Special:MyLanguage/Compost|C1_name=堆肥
|A2=Bonemeal|A2-link=Special:MyLanguage/Bonemeal|A2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Bonemeal</span>
|A2=Bonemeal|A2-link=Special:MyLanguage/Bonemeal|A2_name=骨灰
|B2=Charcoal|B2N=4|B2-link=Special:MyLanguage/Charcoal|B2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Charcoal</span>
|B2=Charcoal|B2N=4|B2-link=Special:MyLanguage/Charcoal|B2_name=木炭
|C2=Bonemeal|C2-link=Special:MyLanguage/Bonemeal|C2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Bonemeal</span>
|C2=Bonemeal|C2-link=Special:MyLanguage/Bonemeal|C2_name=骨灰
|A3=Compost|A3N=2|A3-link=Special:MyLanguage/Compost|A3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Compost</span>
|A3=Compost|A3N=2|A3-link=Special:MyLanguage/Compost|A3_name=堆肥
|B3=Bonemeal|B3-link=Special:MyLanguage/Bonemeal|B3_name= <span lang="en" dir="ltr" class="mw-content-ltr">Bonemeal</span>
|B3=Bonemeal|B3-link=Special:MyLanguage/Bonemeal|B3_name= 骨灰
|C3=Compost|C3N=2|C3-link=Special:MyLanguage/Compost|C3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Compost</span>
|C3=Compost|C3N=2|C3-link=Special:MyLanguage/Compost|C3_name=堆肥
|Output=Soil-high-none|OA=1|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Terra Preta</span>
|Output=Soil-high-none|OA=1|Output_name=黑土
}}}}
}}}}


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Moist-dry-farmland.png|thumb|湿润的农田]]
[[File:Moist-dry-farmland.png|thumb|Moist farmland.]]
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=== 创造农田 ===
=== Creating farmland ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
在土壤方块上 {{Using|使用}} {{ll|hoe|锄头}} + {{RMB}} 来创造干燥的田地。如果农田附近三格范围内有淡水方块,它将从干燥转变为湿润。 也可以通过雨水或者使用浇水壶来将农田湿润。 高于50%的含水量可以提高作物的盛装速度,具体来讲,如果含水量保持在100%,则可减少作物每个阶段最多两小时游戏时间的生长时间。
{{Using|Using}} a {{ll|hoe|hoe}} + {{RMB}} on a soil block creates dry farmland. If the farmland is within 3 blocks of a freshwater source block, it will be converted from dry to moist farmland. Other solutions for creating moist farmland include daily watering using a watering can or relying on rain in a rainy area. Moisture levels above 50% give a bonus to growth speed. More specifically, reducing the total hours needed for a crop to grow to the next stage by up to two hours of in-game time, if at 100% moisture.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
水体能为其三格范围内的水平相邻农田提供水分,包括对角线上的。农田每远离水体一格,其获得的含水量加成便会降低25%。也就是说,紧挨着水方块的农田将获得75%的含水量,两格外的农田将获得50%的含水量,三格外的农田将获得25%的含水量。农田无法从垂直方向上的水体中吸收水分(也就是说直接搭建在水面上方的农田无法从其下方的水中获得水分)。
Nearby water provides moisture to horizontally adjacent farmland within 3 blocks, including along the diagonal. The moisture bonus provided by nearby water is reduced by 25% for each 1 block that the farmland is distant from the water. Thus, farmland immediately next to a water block will be granted 75% moisture, two blocks away will be granted 50% moisture, and 3 blocks away will be granted 25% moisture. Farmland does not absorb moisture from water in a vertical direction (i.e. farmland created directly above the surface of a lake will not stay moist from the water below it).
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
盐水无法用于提供水分,它会立刻杀死作物。
Saltwater cannot be used to provide moisture, and will instantly kill crops.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
'''农田方块''一但放下便无法被拾起或替换'' 。 破坏农田方块不会产生掉落物。'''
'''Farmland blocks ''cannot be picked up and replaced'' once converted. Breaking farmland destroys the block.'''
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=== 土壤养分 ===
=== Soil nutrients ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
所有的土壤,泥土,无论潮湿还是干燥,拥有三种养分:N,P和K。每种作物都会消耗其中一种养分。一些作物要比其他作物消耗的更多,如下表所示。不同作物的生长速度也不同,这由生长天数表示。
All soil, dirt, and dry or moist farmland, has 3 nutrient levels, N, P, and K. Each crop consumes one of these nutrients. Some crops require higher values of nutrients than others, as shown in the table below. Crop growth rates also differ. Each crop has a different total growth speed, which is shown by the number of growth days.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
作物从一个生长阶段进入下一个生长阶段的过程中,它们会消耗农田中的养分,降低农田的养分含量。所需养分K,P或N是该作物消耗的养分。每个生长阶段所需的养分量可通过总消耗养分量除以该作物的生长阶段数量来计算。
When crops advance from one growth stage to the next, they consume nutrients from the farmland on which they are planted. The required nutrient, K, P, or N, is the nutrient that will be consumed, reducing the concentration of that nutrient in the farmland. The amount of the nutrient required per growth stage is determined by dividing the Nutrient Consumption by the number of growth stages.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
==== 养分补充 ====
==== Nutrient replenishment ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
农田中的养分会随着时间缓慢补充至该土壤种类的最大养分水平,例如中等肥力的土壤会缓慢补充至50%的养分。如果有作物在其上生长,养分补充速度较慢,没有种植作物时则更快。当前作物消耗的养分的补充速度将比其他两种未使用的养分的补充速度更慢,并且实际上并不会进行增长,因为作物会随着生长不断消耗该养分。如果农田上的作物成熟,任何养分都不会再自动补充。
Nutrients in farmland slowly replenish over time and return to the maximum level per soil type, for instance, medium fertility will only regain nutrients to their original levels. The rate of nutrient replenishment is slower if a crop is growing on it and faster when left fallow - meaning no crop growing. The nutrition type used by the currently growing crop will regenerate even slower than the two not actively used, and effectively won't replenish at all, as the currently growing crop reduces it with every growth tick. If the crop on the farmland is ripe, none of the nutrients will replenish.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
游戏内每3到4小时补充一次养分。
Nutrition replenishment ticks every 3 to 4 ingame hours.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
==== 轮作 ====
==== Crop rotation ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:2021-05-13 CropRotation.png |right|320px|thumb|轮作农田]]
[[File:2021-05-13 CropRotation.png |right|320px|thumb]]
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
作物轮作是指随着时间推移在同一耕地种植不同作物的做法,自古以来就被用来最大限度地提高作物产量。依赖氮(N),磷(P),钾(K)的作物可以在同一片农田中轮作。例如,在收获胡萝卜等依赖氮(N)的作物后,农田中的氮(N)含量较低,但其他两种养分的含量较高。因此,依赖磷(P)或钾(K)的作物可以随后种植在这片田中。
Crop rotation is the practice of growing a series of different types of crops in the same area over time and has been used since ancient times to maximize crop production. Nitrogen (N), phosphate (P) and potassium (K) dependent crops can be rotated on the same growing area. For example, after harvesting a nitrogen-dependent crop such as turnips, the soil will have a lower level of nitrogen but higher levels of the two other nutrients. Therefore a phosphate or potassium-dependent crop can be planted in the same soil.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
一种常见的作物轮作方法是将肥沃的土地分为四份,每个部分分别种植依赖氮(N),磷(P),钾(K)的作物,另外一个休耕(不种植任何作物)。在右边的截图中,大头菜(依赖N)种植在左上角,洋葱(依赖P)种植在右上角,胡萝卜(依赖K)种植在右下角,左下角则没有任何作物。在收获后,将种植顺序顺时针旋转,也就是右上角种植大头菜,右下角种植洋葱,左下角种植胡萝卜,左上角没有任何作物。当收获后再次顺时针旋转。
A common crop rotation strategy is to divide the fertile area into four sections, one each for N, P, or K-dependent crops and one left fallow (without any crops growing). In the screenshot on the right, turnips (N-dependent) are planted in the top left, onions (P-dependent) in the top right, carrots (K-dependent) in the bottom right and the bottom left area are left without any crops. After harvest the planting will be rotated clockwise so that turnips will now be planted in the top right, onions in the bottom right, carrots in the bottom left and the top left will not have any crops. Rotate clockwise again after each harvest.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
请注意,轮作时间取决于成熟的最慢的作物,在举例中是胡萝卜(游戏内4天)。由于养分在未种植作物的田地中补充的最快,因此在每次轮作期间都会有一个区域未种植。如果玩家还没有获得足够的肥料,这个方法特别有用。你可以根据自己拥有的作物种子来对这一策略进行更改。
Note that the rotation will depend on the slowest crop to mature which in this case are the carrots (4 in-game days). Because nutrients replenish best in fallow soil, one area is kept unplanted during each rotation. This strategy is particularly useful if the player does not have access to fertilizer yet. You can make variations on this strategy to suit your crop mix.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
==== 肥料 ====
==== Fertilizer ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
肥料是指 {{ll|saltpeter|硝石}}, {{ll|potash|钾肥}} {{ll|bonemeal|骨灰}} 等可以用于土壤的物品,以补充作物生长消耗的养分而无需等待休耕 (不种植作物) 或进行轮作。
Fertilizers such as {{ll|saltpeter|saltpeter}}, {{ll|potash|potash}} and {{ll|bonemeal|bonemeal}} can be applied to the soil to replenish nutrients depleted by the growth of crops without waiting for the slow natural replenishment in fallow soil (no crops planted) or the need for crop rotation.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
例如,重要的作物亚麻在生长过程中会消耗钾(K)。在收获后向土壤中添加钾肥或硝石能补充钾含量,并允许在该田地上继续种植亚麻,无需等待自然补充,也不需要进行轮作。每种作物所需的养分类型和数量显示在下面的可用作物表格中。如果满足温度和阳光需求,为每种作物提供足够的养分,从而达到最快的生长速度。
For example, the important crop flax removes potassium from the soil as it grows. Adding potash or saltpeter to the depleted soil after harvest will replenish potassium levels and allow replanting of flax on the same soil without waiting for natural replenishment and without the need for crop rotation. The type and amount of nutrient required for each crop is shown in the table of available crops in the next section. Having sufficient nutrients for each crop allows for the optimal growth rate if temperature and light requirements are also met.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
使用肥料是让养分含量超出该土壤类型能自动补充的最大养分的唯一途径。
Using fertilizer is the only time a soil type can exceed the maximum nutrient level of the soil type.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
注意,硝石无法被 {{ll|prospecting pick|勘矿镐}} 检测到,只能在探索洞穴时发现。
Note that saltpeter cannot be detected by a {{ll|prospecting pick|prospecting pick}} and must be found while exploring caves.
</div>


{| class="wikitable"  
{| class="wikitable"  
|-
|-
! <span lang="en" dir="ltr" class="mw-content-ltr">Fertilizer</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Nitrogen (N) %</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Phosphorus (P) %</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Potassium (K) %</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Obtention</span>
! 肥料 !! (N) % !! (P) % !! (K) % !! 获取方法
|-
|-
| [[File:potash.png|30px]] {{ll|Potash|<span lang="en" dir="ltr" class="mw-content-ltr">Potash</span>}} ||style="text-align: center;"| 0 ||style="text-align: center;"| 0  ||style="text-align: center;"| 60 || <span lang="en" dir="ltr" class="mw-content-ltr">grinding sylvite</span>
| [[File:potash.png|30px]] {{ll|Potash|钾肥}} ||style="text-align: center;"| 0 ||style="text-align: center;"| 0  ||style="text-align: center;"| 60 || 研磨钾盐
|-
|-
| [[File:saltpeter.png|30px]] {{ll|Saltpeter|<span lang="en" dir="ltr" class="mw-content-ltr">Saltpeter</span>}} ||style="text-align: center;"| 13 ||style="text-align: center;"| 0  ||style="text-align: center;"| 44|| <span lang="en" dir="ltr" class="mw-content-ltr">mined from caves</span>
| [[File:saltpeter.png|30px]] {{ll|Saltpeter|硝石}} ||style="text-align: center;"| 13 ||style="text-align: center;"| 0  ||style="text-align: center;"| 44|| 从洞穴中开采
|-
|-
| [[File:bonemeal.png|30px]] {{ll|Bonemeal|<span lang="en" dir="ltr" class="mw-content-ltr">Bonemeal</span>}} ||style="text-align: center;"| 3 || style="text-align: center;"|30  || style="text-align: center;"|0|| <span lang="en" dir="ltr" class="mw-content-ltr">grinding bones</span>
| [[File:bonemeal.png|30px]] {{ll|Bonemeal|骨灰}} ||style="text-align: center;"| 3 || style="text-align: center;"|30  || style="text-align: center;"|0|| 研磨骨头
|-
|-
| [[File:compost.png|30px]] {{ll|Compost|<span lang="en" dir="ltr" class="mw-content-ltr">Compost</span>}} ||style="text-align: center;"| 40 || style="text-align: center;"|8  || style="text-align: center;"|8|| <span lang="en" dir="ltr" class="mw-content-ltr">sealing 64 rot in a barrel for 20 days</span>
| [[File:compost.png|30px]] {{ll|Compost|堆肥}} ||style="text-align: center;"| 40 || style="text-align: center;"|8  || style="text-align: center;"|8|| 将64份腐烂物在桶中密封20天
|}
|}


<div id="crops">
<div id="crops">
<div lang="en" dir="ltr" class="mw-content-ltr">
== 收获 ==
== Crops ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
要收割作物,请使用空手或者收割工具左键单击作物。例如 {{ll|knife|小刀}} {{ll|scythe|镰刀}}。完全成熟的作物将掉落种子,果实,亚麻会额外掉落纤维。所有完全成熟的作物在收获时有5%的概率额外掉落种子。
To harvest, left-click on the crop with an empty hand or harvesting tool, {{ll|knife|knife}} or {{ll|scythe|scythe}}. Fully mature crops will return seeds, food, and in the case of flax, fiber. All fully mature crops have about a 5% chance of dropping an extra seed when harvested.
每种作物都有一系列特性,由以下几种属性组成:
Each crop is characterized by a set of Crop Properties. Crop properties consist of the following individual properties:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* 生长阶段 - 作物的生长阶段数量。
* Growth Stages - The number of growth stages for a crop.
* 总生长时间 - 在游戏内,作物完全生长(可收获)所需的天数。
* Total Growth Days - The number of in-game days it takes for a crop to be fully grown (harvestable).
* 养分 - 作物生长至下一阶段时,从农田中消耗的养分类型(N、P、K)。
* Nutrient - The type of nutrient (N, P, K) consumed from the farmland when a crop grows to the next stage.
* 养分消耗 - 在作物的整个生长过程中所需消耗的养分总量。
* Nutrient Consumption - The total amount of the required nutrient that will be consumed over the lifetime of a crop.
* 寒冷/炎热抗性 - 作物可以不受损害生长的 {{ll|Temperature|温度}} 范围 ,受到损害的作物收成较少。一般来说,所有作物只能在0°C以上生长。它们也许能忍受较低温度不受损害,但在这种情况下将不会生长。目前唯一能人工调节作物生长环境温度的方法是使用 {{ll|Room#Greenhouse|温室}} 结构,这将使温度升高5°C。记住,太冷或太热都会使作物收成减半,甚至可能完全杀死作物,但仍旧能收获到种子。
* Cold/ Heat Resistance - {{ll|Temperature|Temperature}} range the crop can endure before it takes damage and then will yield less harvest on breaking. Generally, all crops can keep growing only above 0°C. They might be able to endure lower temperatures without damage, but will not be able to grow under such circumstances. The only way to artificially regulate temperature for crop growth at the moment is through the use of a {{ll|Room#Greenhouse|greenhouse}} structure, which will raise the temperature by 5°C. Keep in mind that getting too cold or too hot can halve the harvest of a crop or even kill a crop entirely, but the seeds will always be dropped.
* 产量 - 收获完全生长的作物时掉落的可食用农产品的数量。
* Yield - The amount of edible produce items that are dropped when a fully-grown crop is harvested.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=== 可用作物表格 ===
=== Table of available crops ===
</div>


{| class="wikitable sortable align-left-1 align-left-5 align-left-9" style="text-align: right;"
{| class="wikitable sortable align-left-1 align-left-5 align-left-9" style="text-align: right;"
|-
|-
! rowspan="2"|<span lang="en" dir="ltr" class="mw-content-ltr">Crop</span>
! rowspan="2"|作物
! rowspan="2"|<span lang="en" dir="ltr" class="mw-content-ltr">Growth<br/>Stages</span>
! rowspan="2"|生长<br/>阶段
! colspan="2"|<span lang="en" dir="ltr" class="mw-content-ltr">Total Growth</span>
! colspan="2"|总生长时间
! rowspan="2"|<span lang="en" dir="ltr" class="mw-content-ltr">Nutrient</span>
! rowspan="2"|所需养分
! rowspan="2"|<span lang="en" dir="ltr" class="mw-content-ltr">Nutrient<br/>Consumption</span>
! rowspan="2"|养分<br/>消耗
! colspan="2"|<span lang="en" dir="ltr" class="mw-content-ltr">Temperature Resistance</span>
! colspan="2"|温度范围
! rowspan="2"|<span lang="en" dir="ltr" class="mw-content-ltr">Yield</span>
! rowspan="2"|产量
|-
|-
! <span lang="en" dir="ltr" class="mw-content-ltr">Months</span>
!
! <span lang="en" dir="ltr" class="mw-content-ltr">Days</span>*
! *
! <span lang="en" dir="ltr" class="mw-content-ltr">Cold</span>
!
! <span lang="en" dir="ltr" class="mw-content-ltr">Heat</span>
!
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Carrot</span>|icon=Grid Carrot|page=Carrot}} || 7 || 1.20 || 10.80 || <span lang="en" dir="ltr" class="mw-content-ltr">'''K''' (Potassium)</span> || 40 || -10°C || 32°C || {{Range|11|2}}
| {{Item List|item=胡萝卜|icon=Grid Carrot|page=Carrot}} || 7 || 1.20 || 10.80 || '''K''' () || 40 || -10°C || 32°C || 9-13
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Flax</span>|icon=Grid flax|page=Flax}} || 9 || 2.00 || 18.00 || <span lang="en" dir="ltr" class="mw-content-ltr">'''K''' (Potassium)</span> || 50 || -5°C || 40°C || {{Range|8|1}}
| {{Item List|item=亚麻|icon=Grid flax|page=Flax}} || 9 || 2.00 || 18.00 || '''K''' () || 50 || -5°C || 40°C || 5-7**
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Onion</span>|icon=Grid onion|page=Onion}} || 7 || 1.85 || 16.65 || <span lang="en" dir="ltr" class="mw-content-ltr">'''P''' (Phosphorus)</span> || 35 || -1°C || 40°C || {{Range|12|2}}
| {{Item List|item=洋葱|icon=Grid onion|page=Onion}} || 7 || 1.85 || 16.65 || '''P''' () || 35 || -1°C || 40°C || 10-14
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Spelt</span>|icon=Grid spelt|page=Spelt}} || 9 || 2.00 || 18.00 || <span lang="en" dir="ltr" class="mw-content-ltr">'''N''' (Nitrogen)</span> || 40 || -5°C || 40°C || {{Range|12|2}}
| {{Item List|item=斯佩尔特小麦|icon=Grid spelt|page=Spelt}} || 9 || 2.00 || 18.00 || '''N''' () || 40 || -5°C || 40°C || 10-14
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Turnip</span>|icon=Grid turnip|page=Turnip}} || 5 || 1.00 || 9.00 || <span lang="en" dir="ltr" class="mw-content-ltr">'''N''' (Nitrogen)</span> || 30 || -5°C || 27°C || {{Range|7|1}}
| {{Item List|item=大头菜|icon=Grid turnip|page=Turnip}} || 5 || 1.00 || 9.00 || '''N''' () || 30 || -5°C || 27°C || 6-8
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Parsnip</span>|icon=Grid parsnip|page=Parsnip}} || 8 || 2.00 || 18.00 || <span lang="en" dir="ltr" class="mw-content-ltr">'''P''' (Phosphorus)</span> || 20 || -10°C || 32°C || {{Range|12|2}}
| {{Item List|item=欧防风|icon=Grid parsnip|page=Parsnip}} || 8 || 2.00 || 18.00 || '''P''' () || 20 || -10°C || 32°C || 10-14
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Rice</span>|icon=Grid rice|page=Rice}} || 10 || 2.25 || 20.25 || <span lang="en" dir="ltr" class="mw-content-ltr">'''K''' (Potassium)</span> || 50 || 8°C || 46°C || {{Range|13|2}}
| {{Item List|item=稻米|icon=Grid rice|page=Rice}} || 10 || 2.25 || 20.25 || '''K''' () || 50 || 8°C || 46°C || 11-15
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Rye</span>|icon=Grid rye|page=Rye}} || 9 || 2.00 || 18.00 || <span lang="en" dir="ltr" class="mw-content-ltr">'''N''' (Nitrogen)</span> || 40 || -12°C || 27°C || {{Range|11|2}}
| {{Item List|item=黑麦|icon=Grid rye|page=Rye}} || 9 || 2.00 || 18.00 || '''N''' () || 40 || -12°C || 27°C || 9-13
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Soybean</span>|icon=Soybean|page=Soybean}} || 11 || 1.25 || 11.25 || <span lang="en" dir="ltr" class="mw-content-ltr">'''K''' (Potassium)</span> || 35 || -5°C || 40°C || {{Range|6|1}}
| {{Item List|item=大豆|icon=Soybean|page=Soybean}} || 11 || 1.25 || 11.25 || '''K''' () || 35 || -5°C || 40°C || 5-7
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Amaranth</span>|icon=Grid_amaranth|page=Amaranth}} || 9 || 2.00 || 18.00 || <span lang="en" dir="ltr" class="mw-content-ltr">'''N''' (Nitrogen)</span> || 15 || 6°C || 42°C || {{Range|6|1}}
| {{Item List|item=苋米|icon=Grid_amaranth|page=Amaranth}} || 9 || 2.00 || 18.00 || '''N''' () || 15 || 6°C || 42°C || 5-7
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Bell Pepper</span>|icon=Bellpepper|page=Bell Pepper}} || 19 || 2.20 || 19.80 || <span lang="en" dir="ltr" class="mw-content-ltr">'''N''' (Nitrogen)</span> || 35 || 8°C || 34°C || <span lang="en" dir="ltr" class="mw-content-ltr">{{NA|Not implemented}}</span>
| {{Item List|item=甜椒|icon=Bellpepper|page=Bell Pepper}} || 19 || 2.20 || 19.80 || '''N''' () || 35 || 8°C || 34°C || {{NA|未实装}}
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Cassava</span>|icon=Cassava|page=Cassava}} || 9 || 5.00 || 45.00 || <span lang="en" dir="ltr" class="mw-content-ltr">'''K''' (Potassium)</span> || 25 || 4°C || 44°C || {{Range|16|2}}
| {{Item List|item=木薯|icon=Cassava|page=Cassava}} || 9 || 5.00 || 45.00 || '''K''' () || 25 || 4°C || 44°C || 14-18
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Peanut</span>|icon=Legume-peanut|page=Peanut}} || 9 || 2.50 || 22.50 || <span lang="en" dir="ltr" class="mw-content-ltr">'''P''' (Phosphorus)</span> || 45 || 10°C || 42°C || {{Range|10|2}}
| {{Item List|item=花生|icon=Legume-peanut|page=Peanut}} || 9 || 2.50 || 22.50 || '''P''' () || 45 || 10°C || 42°C || 8-12
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Pineapple</span>|icon=Pineapple|page=Pineapple}} || 16 || 6.00 || 54.00 || <span lang="en" dir="ltr" class="mw-content-ltr">'''N''' (Nitrogen)</span> || 15 || 6°C || 48°C || 1
| {{Item List|item=菠萝|icon=Pineapple|page=Pineapple}} || 16 || 6.00 || 54.00 || '''N''' () || 15 || 6°C || 48°C || 1
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Sunflower</span>|icon=Grid_sunflower|page=Sunflower}} || 12 || 1.85 || 16.65 || <span lang="en" dir="ltr" class="mw-content-ltr">'''N''' (Nitrogen)</span> || 40 || -5°C || 40°C || {{Range|13|2}}
| {{Item List|item=葵花|icon=Grid_sunflower|page=Sunflower}} || 12 || 1.85 || 16.65 || '''N''' () || 40 || -5°C || 40°C || 11-15
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Pumpkin</span>|icon=Grid pumpkin|page=Pumpkin}} || 8 || 1.70 || 15.30 || <span lang="en" dir="ltr" class="mw-content-ltr">'''P''' (Phosphorus)</span> || 30 || -5°C || 40°C || <span lang="en" dir="ltr" class="mw-content-ltr">Variable</span>**
| {{Item List|item=南瓜|icon=Grid pumpkin|page=Pumpkin}} || 8 || 1.70 || 15.30 || '''P''' () || 30 || -5°C || 40°C || 变量***
|-  
|-  
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Cabbage</span>|icon=Grid cabbage|page=Cabbage}} || 12 || 1.50 || 13.50 || <span lang="en" dir="ltr" class="mw-content-ltr">'''N''' (Nitrogen)</span> || 40 || -5°C || 35°C || 2
| {{Item List|item=卷心菜|icon=Grid cabbage|page=Cabbage}} || 12 || 1.50 || 13.50 || '''N''' () || 40 || -5°C || 35°C || 2
|}
|}
</div>
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
<nowiki>*</nowiki>生长时间是根据一个月中的天数来计算的,更改月份长度将按比例增长总生长时间(以天数为单位)
<nowiki>*</nowiki>Growth times are calculated based on number of days in a month. Changing the length of a month will change the total growth time in days proportionally.
<nowiki>**</nowiki> 5-7 grains, 7-9 fibers<br>
<br>
<nowiki>**</nowiki>南瓜的生长方式与其他作物有所不同。请参考 {{ll|pumpkin|南瓜}} 页面来了解南瓜的详细说明。
<nowiki>**</nowiki>Pumpkins are cultivated differently than all other crops. Please see the {{ll|pumpkin|pumpkin}} page for detailed instructions about establishing a pumpkin patch.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== 果树 ==
== Fruit trees ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{{ll|Fruit trees|果树}} 在基地更新(v.1.16)中被加入。共有九种不同类型的果树: 红苹果, 粉苹果, 黄苹果, 桃子, , 樱桃, 橙子, 橄榄, 和芒果。一些果树,如芒果和桃子,适应热带的气候,而苹果、梨和桃子则在温带气候中生长。
{{ll|Fruit trees|Fruit trees}} were introduced in the Homesteading Update (v.1.16). There are a total of nine different types of fruit-bearing trees: red apple, pink apple, yellow apple, peach, pear, cherry, orange, olive, and mango. Some of the trees, like mango and orange, are specifically adapted to warmer climates, whereas apples, pears, and peaches thrive in temperate climates.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
在野外发现果树后, 可以通过 {{ll|axe|斧头}} 切断树枝用于扦插。 如果温度满足要求,每个扦插在地上的树枝有40%的概率生长为一颗完整的果树。有些树木必须经历 "春化", 当温度下降到某个点以下时,它们才能结果。
After a fruit tree is found in the wild, a tree cutting can be acquired by breaking its branches with an {{ll|axe}}. Each cutting has a 40% chance to grow into a full tree when planted in the ground - if the temperature requirements are met. Some trees must go through "vernalization," when the temperature drops down below a certain point, for them to set fruit.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== 保护作物 ==
== Protecting crops ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{{ll|Hare|兔子}} 会寻找作物并吃掉它们。它们会留下死去的作物,可以从中收获到一粒种子,但不会有任何果实。有些作物 ''不会'' 被兔子吃掉, 如洋葱、 菠萝,南瓜。这些作物可以在没有保护的情况下单独种植。
{{ll|Hare|Hares}} will go after planted crops and eat them. They will leave behind a dead plant that drops one seed, but no crops. Some crops are ''not'' eaten by hares, namely onions, pineapples, and pumpkins. These can be planted without protection if grown alone.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
由于兔子会在草上生成, 因此建议使用墙体, {{ll|fence|栅栏}}, 或者在农场周围挖掘两格深的沟壑。玩家必须注意,被封闭保护的区域内不能有草方块。沟壑有一个优点,当兔子试图靠近作物时,它们会被困住。请注意,如果一格栅栏旁边有水,雪会在水冻结后堆积,成年兔子将能通过雪跃过栅栏。兔子的生成也可以通过在地上放置石块或者清除所有能生长肏的方块来阻止。在农田方块上生长的草不会生成兔子,因为农田方块并不是完整方块。
Since rabbits spawn on grass blocks, rabbit-proofing farms with walls, {{ll|fence|fences}}, or a two-block deep dry moat around farm blocks is recommended. Players must take care to leave no grass blocks within the enclosed area. The moat has the bonus of catching hungry rabbits when they try to reach the player's crops. Keep in mind that adult rabbits can jump over a single fence block if it is bordered by water. Rabbit spawns can also be blocked inside an enclosed area by placing stones on the ground or removing all grass. Grass that grows on fallow farm blocks does not grow tall enough to be a valid rabbit spawn.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
兔子会无视野生作物。
Rabbits ignore wild crops.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== 地下种植 ==
== Underground farming ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
1.14 版本对地下种植加入了很大的限制。在海平面以下的种植时,植物生长会遭到限制。 种植在海平面以下的作物每低一层,都需要额外的光照等级才能生长, 最大为19, 每缺乏1级的光照会降低10%的生长速度, 这意味着作物将在低于9级的光照等级下完全停止生长。
Version 1.14 introduced significant limitations on underground farming. There is a soft limit for plant growth concerning depth below sea level. Each level below sea level requires one extra light level for the crop to grow, and below light level 19, each farther level incurs a 10% growth penalty, which means growth will stop entirely at or below light level 9.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
阳光能提供的光照等级为22,这意味着在露天的情况下,农场最多可以放置在海平面以下三层深的位置而不会造成生长速度减缓,最多可以放置在海平面以下12层深的位置,更深的位置会让生长完全停止。
Given that the sun's light level is 22, this means that with direct sunlight shafts alone, farms can be placed at a maximum of 3 levels below sea level without incurring growth penalties, and a maximum of 12 levels below sea level before growth stops completely.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
通过使用完全填满的吊灯(提供24级的光照),可能允许玩家在更深的地区种植。然而,光照水平无法累加,也就是说将光照等级22的光源与光照等级18的光源摆放在一起能产生的最大光照仍为22。
With a fully set chandelier (providing light level 24), a slightly lower depth might be reached. However, light levels do not accumulate, meaning combining a light shaft with light level 22 and a lantern with light level 18 will still result in a maximum light level of 22.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
然而,只要太阳光或人造光强度到达生长所需水平,在海平面以上的山中建立"地下" 农场是可行的。
"Underground" farms in a mountain range above sea level would however still be possible, as long as the required light level for growth is achieved with sun or artificial light.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
在默认高度的世界中,海平面的高度是110。
In a default height world, the sea level is 110.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== 食物和烹饪 ==
== Food and cooking ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
:''查阅 {{ll|cooking|烹饪}} {{ll|satiety|饥饿}} 以了解有关玩家营养和准备食物的更多信息。''
:''See {{ll|cooking|cooking}} or {{ll|satiety|satiety}} for more information on player nutrition and preparing foods to eat.''
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
下面的“饱腹感/生长时间(天数)”列中的效率值基于在一块农田中的作物的平均产量乘以食物的饱腹感,再除以成熟的生长天数。请注意,南瓜虽然只需要一块农田来生长,但它会分散开来覆盖更广阔的区域,这种空间效率并没有被考虑在内。
The efficiency values below in the "Satiety/Growth time (days)" column are based on the average yield of a crop from one tile of farmland, multiplied by the food's satiety, divided by the number of growth days until maturity. Note that pumpkins, while they only require a single block of farmland, are spread out to cover a wider area of dirt. This space efficiency was not taken into account.
</div>


{| class="wikitable sortable align-left-1 align-left-2" style="text-align:right;"
{| class="wikitable sortable align-left-1 align-left-2" style="text-align:right;"
|-
|-
! rowspan="2" |<span lang="en" dir="ltr" class="mw-content-ltr">Seed Type</span>
! rowspan="2" |种子类型
! rowspan="2" |<span lang="en" dir="ltr" class="mw-content-ltr">Category</span>
! rowspan="2" |类型
! colspan="3" |<span lang="en" dir="ltr" class="mw-content-ltr">Satiety</span>
! colspan="3" |饱腹感
! colspan="3" |<span lang="en" dir="ltr" class="mw-content-ltr">Satiety/Growth time (days)</span>
! colspan="3" |饱腹感/生长时间(天数)
|-
|-
! <span lang="en" dir="ltr" class="mw-content-ltr">Raw</span>
! 生的
! {{ll|Cooking|<span lang="en" dir="ltr" class="mw-content-ltr">Meals</span>}}
! {{ll|Cooking|料理}}
! {{ll|Cooking#Making Bread|<span lang="en" dir="ltr" class="mw-content-ltr">Bread</span>}}
! {{ll|Cooking#Making Bread|面包}}
! <span lang="en" dir="ltr" class="mw-content-ltr">Raw</span>
! 生的
! {{ll|Cooking|<span lang="en" dir="ltr" class="mw-content-ltr">Meals</span>}}
! {{ll|Cooking|料理}}
! {{ll|Cooking#Making Bread|<span lang="en" dir="ltr" class="mw-content-ltr">Bread</span>}}
! {{ll|Cooking#Making Bread|面包}}
|-  
|-  
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Carrot</span>|icon=Grid Carrot|page=Carrot}} || <span lang="en" dir="ltr" class="mw-content-ltr">Vegetable</span>
| {{Item List|item=胡萝卜|icon=Grid Carrot|page=Carrot}} || 蔬菜
| 100 || 150 || {{NA}}
| 100 || 150 || {{NA}}
| 75.00 || 112.50 || {{NA}}
| 75.00 || 112.50 || {{NA}}
|-  
|-  
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Flax</span>|icon=Grid flax|page=Flax}} || <span lang="en" dir="ltr" class="mw-content-ltr">Grain</span>
| {{Item List|item=亚麻|icon=Grid flax|page=Flax}} || 谷物
| 30 || 120 || 160  
| 30 || 120 || 160  
| 10.58 || 42.35 || 53.33
| 10.58 || 42.35 || 53.33
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Onion</span>|icon=Grid onion|page=Onion}} || <span lang="en" dir="ltr" class="mw-content-ltr">Vegetable</span>
| {{Item List|item=洋葱|icon=Grid onion|page=Onion}} || 蔬菜
| 100 || 150 || {{NA}}
| 100 || 150 || {{NA}}
| 75.00 || 112.50 || {{NA}}
| 75.00 || 112.50 || {{NA}}
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Spelt</span>|icon=Grid spelt|page=Spelt}} || <span lang="en" dir="ltr" class="mw-content-ltr">Grain</span>
| {{Item List|item=斯佩尔特小麦|icon=Grid spelt|page=Spelt}} || 谷物
| 60 || 240 || 300  
| 60 || 240 || 300  
| 40.00 || 160.00 || 200.00
| 40.00 || 160.00 || 200.00
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Turnip</span>|icon=Grid turnip|page=Turnip}} || <span lang="en" dir="ltr" class="mw-content-ltr">Vegetable</span>
| {{Item List|item=大头菜|icon=Grid turnip|page=Turnip}} || 蔬菜
| 100 || 150 || {{NA}}
| 100 || 150 || {{NA}}
| 100.00 || 150.00 || {{NA}}
| 100.00 || 150.00 || {{NA}}
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Parsnip</span>|icon=Grid parsnip|page=Parsnip}} || <span lang="en" dir="ltr" class="mw-content-ltr">Vegetable</span>
| {{Item List|item=欧防风|icon=Grid parsnip|page=Parsnip}} || 蔬菜
| 100 || 150 || {{NA}}
| 100 || 150 || {{NA}}
| 50.00 || 75.00 || {{NA}}
| 50.00 || 75.00 || {{NA}}
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Rice</span>|icon=Grid rice|page=Rice}} || <span lang="en" dir="ltr" class="mw-content-ltr">Grain</span>
| {{Item List|item=稻米|icon=Grid rice|page=Rice}} || 谷物
| 60 || 280 || 330  
| 60 || 280 || 330  
| 40.00 || 186.67 || 211.85
| 40.00 || 186.67 || 211.85
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Rye</span>|icon=Grid rye|page=Rye}} || <span lang="en" dir="ltr" class="mw-content-ltr">Grain</span>
| {{Item List|item=黑麦|icon=Grid rye|page=Rye}} || 谷物
| 60 || 240 || 300  
| 60 || 240 || 300  
| 36.00 || 144.00 || 183.33
| 36.00 || 144.00 || 183.33
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Soybean</span>|icon=Soybean|page=Soybean}} || <span lang="en" dir="ltr" class="mw-content-ltr">Protein</span>
| {{Item List|item=大豆|icon=Soybean|page=Soybean}} || 蛋白质
| 150* || 240 || {{NA}}
| 150* || 240 || {{NA}}
| 81.82 || 130.91 || {{NA}}
| 81.82 || 130.91 || {{NA}}
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Amaranth</span>|icon=Grid_amaranth|page=Amaranth}} || <span lang="en" dir="ltr" class="mw-content-ltr">Grain</span>
| {{Item List|item=苋米|icon=Grid_amaranth|page=Amaranth}} || 谷物
| 60 || 240 || 300
| 60 || 240 || 300
| 20.00 || 80.00 || 100.00
| 20.00 || 80.00 || 100.00
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Cassava (soaked)</span>*|icon=Cassava|page=Cassava}} || <span lang="en" dir="ltr" class="mw-content-ltr">Vegetable</span>
| {{Item List|item=木薯(浸泡过)*|icon=Cassava|page=Cassava}} || 蔬菜
| 100 || 120 || {{NA}}
| 100 || 120 || {{NA}}
| 35.71 || 42.86 || {{NA}}
| 35.71 || 42.86 || {{NA}}
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Cassava (dried)</span>|icon=Dried_cassava|page=Cassava}} || <span lang="en" dir="ltr" class="mw-content-ltr">Grain</span>
| {{Item List|item=木薯(干的)|icon=Dried_cassava|page=Cassava}} || 谷物
| {{NA}} || {{NA}} || 300
| {{NA}} || {{NA}} || 300
| {{NA}} || {{NA}} || 106.67
| {{NA}} || {{NA}} || 106.67
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Peanut</span>|icon=Legume-peanut|page=Peanut}} || <span lang="en" dir="ltr" class="mw-content-ltr">Protein</span>
| {{Item List|item=花生|icon=Legume-peanut|page=Peanut}} || 蛋白质
| 160 || {{NA}} || {{NA}}
| 160 || {{NA}} || {{NA}}
| 73.85 || {{NA}} || {{NA}}
| 73.85 || {{NA}} || {{NA}}
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Pineapple</span>|icon=Pineapple|page=Pineapple}} || <span lang="en" dir="ltr" class="mw-content-ltr">Fruit</span>
| {{Item List|item=菠萝|icon=Pineapple|page=Pineapple}} || 水果
| 320* || 480* || {{NA}}
| 320* || 480* || {{NA}}
| 6.67 || 10.00 || {{NA}}
| 6.67 || 10.00 || {{NA}}
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Sunflower</span>|icon=Grid_sunflower|page=Sunflower}} || <span lang="en" dir="ltr" class="mw-content-ltr">Grain</span>
| {{Item List|item=葵花|icon=Grid_sunflower|page=Sunflower}} || 谷物
| 60 || 240 || 300
| 60 || 240 || 300
| 48.00 || 192.00 || 234.23
| 48.00 || 192.00 || 234.23
|-
|-
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Pumpkin</span>|icon=Grid pumpkin|page=Pumpkin}} || <span lang="en" dir="ltr" class="mw-content-ltr">Vegetable</span>
| {{Item List|item=南瓜|icon=Grid pumpkin|page=Pumpkin}} || 蔬菜
| 480* || 720* || {{NA}}
| 480* || 720* || {{NA}}
| 102.86 || 154.28 || {{NA}}
| 102.86 || 154.28 || {{NA}}
|-  
|-  
| {{Item List|item=<span lang="en" dir="ltr" class="mw-content-ltr">Cabbage</span>|icon=Grid cabbage|page=Cabbage}} || <span lang="en" dir="ltr" class="mw-content-ltr">Vegetable</span>
| {{Item List|item=卷心菜|icon=Grid cabbage|page=Cabbage}} || 蔬菜
| 300 || 450 || {{NA}}
| 300 || 450 || {{NA}}
| 46.15 || 69.23 || {{NA}}
| 46.15 || 69.23 || {{NA}}
|}
|}


<div lang="en" dir="ltr" class="mw-content-ltr">
* 大豆不能生吃,但可以腌制,腌制过后可以食用。
* Soybeans cannot be eaten raw, but they can be pickled and then eaten in this state.
* 木薯在摘下时无法生吃,必须在木桶中密封后用刀去皮,才能食用。
* Cassava cannot be eaten raw off the vine. It must first be soaked in a sealed barrel and skinned with a knife, but it can then be eaten in this state.
* 菠萝和南瓜无法整个使用,也无法煮熟。它们必须用刀切成薄片,每个能切为4份,每个拥有整个果实25%的饱腹感。
* Pineapples and pumpkins cannot be eaten nor cooked whole. They must first be sliced with a knife, producing 4 pieces each with exactly 25% of the entire produce's satiety.
* 南瓜的生长数量差别很大, 但经过社区成员的实验,每颗南瓜大概能长出1.5个果实(大概能长出2.5个果实,但其中一个被用于制作种子)。上面的数字也反映了这一点。
* Pumpkins' growth varies wildly, but community experimentation appears to have resulted in approximately 1.5 pumpkins' profit per vine, on average (assuming 2.5 are grown and 1 is used to produce the next pumpkin seed). The numbers above reflect this.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== 历史 ==
== History ==
* 1.19.0-rc.1 版本中, 高肥力土壤会自然生成在世界上, 而黑土只能通过制作获得。 <ref>"调整: 黑土不会在世界中生成,取而代之的是高肥力土壤。黑土作为最高肥力的土壤,现在只能在合成栏中制作。 然而,制作黑土除了需要堆肥外,还需要木炭和骨粉。配方中可以包含高肥力土壤,这样会增加黑土的产量" [https://www.vintagestory.at/blog.html/news/v1190-rc1-dejank-redux-r369/ Official Devlog]</ref>  1.19版本中的黑土造价比1.18中的高肥力土壤更为昂贵。
* In version 1.19.0-rc.1, High Fertility Soil was changed to occur naturally in the world, and Terra Preta can only be crafted.<ref>"Tweak: Terra Preta is no longer generated during worldgen.  High fertility soil will be generated instead.  Terra Preta is now made in the crafting grid, as high fertility soil was previously.  However crafting Terra Preta requires charcoal and bone meal, in addition to compost.  High fertility soil can be included in the recipe, to increase the yield of Terra Preta." [https://www.vintagestory.at/blog.html/news/v1190-rc1-dejank-redux-r369/ Official Devlog]</ref>  The recipe for Terra Preta in 1.19 is more expensive than the recipe for High Fertility Soil was in 1.18.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== 注意 ==
== Notes ==
* 建议在长途探索过程中收集所有野生作物,无论其是否成熟,尤其是玩家不会再经过同一地区时。
* It is recommended to harvest all wild crops, regardless of growth stage, when out on a long journey, if the player foresees that they will not come the same way again.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== 画廊 ==
== Gallery ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== 另请参阅 ==
== See also ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== 视频教程 ==
== Video Tutorials ==
</div>


{| class="wikitable"
{| class="wikitable"
|-
|-
! <span lang="en" dir="ltr" class="mw-content-ltr">Detailed explanation including changes since version 1.13</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Detailed explanation of pumpkin plants</span>
! 1.13 及以后版本的改动说明。 !! 南瓜的详细说明
|-
|-
| <youtube width="400" height="240">e-hsLRWiCX8</youtube> || <youtube width="400" height="240">CGzr2aZA25w</youtube>
| <youtube width="400" height="240">e-hsLRWiCX8</youtube> || <youtube width="400" height="240">CGzr2aZA25w</youtube>
|}
|}


<div lang="en" dir="ltr" class="mw-content-ltr">
== 更新 ==
== References ==
<references />
<references />
</div>


{{Farming navbox}}
{{Farming navbox}}
{{Game navbox}}
{{Game navbox}}
[[Category:Guides{{#translation:}}]]
[[Category:Guides{{#translation:}}]]

Latest revision as of 16:14, 1 June 2024

This page was last verified for Vintage Story version 1.16.4.


农业 是一种游戏机制,允许玩家种植粮食作物用于 烹饪 和喂养 饥饿的动物

所需道具

在开始种植前, 玩家需要好的 土壤 和用于种植的种子。 还需要使用 锄头 来将土壤转变为农田。 玩家还需要通过水体, 或使用 浇水壶 来为生长的植物提供水分。

寻找种子

野生作物 在世界生成时被创造,可以在世界各地不同的气候区域中找到。破坏这些植物是收集种子的关键。未成熟的野生作物在被破坏时不一定会掉落种子。野生作物会生长,即便区块还未被加载,它们的生长也不会受温度影响。但是,如果野生作物在完全生长后没有被收获,它们将继续生长并变回第一阶段。

种子同样能在位于 废墟 的种子和农业 破裂黏土罐 中找到 - 一些种子 只能 通过这种方式获取。

种子类型 产物 气候
胡萝卜 Grid Carrot.png 温带
亚麻 Grid flax.png 温带
洋葱 Grid onion.png 温带
斯佩尔特小麦 Grid spelt.png 温带
大头菜 Grid turnip.png 温带
欧防风 Grid parsnip.png 温带
黑麦 Grid rye.png 温带
稻米 Grid rice.png 热带
大豆 Soybean.png 热带
苋米 Grid amaranth.png 热带
甜椒* Bellpepper.png 热带
木薯 Raw cassava.png 热带
花生 Legume-peanut.png 热带
菠萝 Pineapple.png 热带
葵花 Grid sunflower.png 热带
南瓜 Grid pumpkin.png 只能从废墟获得
卷心菜 Grid cabbage.png 只能从废墟获得

*从1.16.4版本开始,甜椒会生成野生作物并掉落种子,但不会产出果实。

土壤和农田

自然生成的土壤

在世界中有四种拥有不同肥力的天然 土壤  : 贫瘠 5%, 低 25%, 中 50%, 和 高 65%。 当土壤被破坏并放置在其他地方时,该土壤的肥力不会改变,因此最好的办法是寻找高肥力的土壤并将其带回家用于耕种。

玩家制作的土壤

黑土 是一种由玩家制作的土壤,拥有80%的肥力。每块黑土的制作需要: 将64 腐烂物 密封在 木桶 中20天, 然后使用产生的堆肥在合成栏中与4个骨粉和4个木炭组合。


Ingredients Crafting Recipe
8x 堆肥
4x 骨灰
4x 木炭

Compost

Bonemeal

Compost

Bonemeal

Charcoal

Bonemeal

Compost

Bonemeal

Compost

Soil-high-none

Soil-high-none

Soil-high-none

Compost

Compost

Compost

Compost

Charcoal

Charcoal

Compost

Compost

Compost

Compost



湿润的农田

创造农田

在土壤方块上 使用 锄头 + Right mouse button 来创造干燥的田地。如果农田附近三格范围内有淡水方块,它将从干燥转变为湿润。 也可以通过雨水或者使用浇水壶来将农田湿润。 高于50%的含水量可以提高作物的盛装速度,具体来讲,如果含水量保持在100%,则可减少作物每个阶段最多两小时游戏时间的生长时间。

水体能为其三格范围内的水平相邻农田提供水分,包括对角线上的。农田每远离水体一格,其获得的含水量加成便会降低25%。也就是说,紧挨着水方块的农田将获得75%的含水量,两格外的农田将获得50%的含水量,三格外的农田将获得25%的含水量。农田无法从垂直方向上的水体中吸收水分(也就是说直接搭建在水面上方的农田无法从其下方的水中获得水分)。

盐水无法用于提供水分,它会立刻杀死作物。

农田方块一但放下便无法被拾起或替换 。 破坏农田方块不会产生掉落物。

土壤养分

所有的土壤,泥土,无论潮湿还是干燥,拥有三种养分:N,P和K。每种作物都会消耗其中一种养分。一些作物要比其他作物消耗的更多,如下表所示。不同作物的生长速度也不同,这由生长天数表示。

作物从一个生长阶段进入下一个生长阶段的过程中,它们会消耗农田中的养分,降低农田的养分含量。所需养分K,P或N是该作物消耗的养分。每个生长阶段所需的养分量可通过总消耗养分量除以该作物的生长阶段数量来计算。

养分补充

农田中的养分会随着时间缓慢补充至该土壤种类的最大养分水平,例如中等肥力的土壤会缓慢补充至50%的养分。如果有作物在其上生长,养分补充速度较慢,没有种植作物时则更快。当前作物消耗的养分的补充速度将比其他两种未使用的养分的补充速度更慢,并且实际上并不会进行增长,因为作物会随着生长不断消耗该养分。如果农田上的作物成熟,任何养分都不会再自动补充。

游戏内每3到4小时补充一次养分。

轮作

轮作农田

作物轮作是指随着时间推移在同一耕地种植不同作物的做法,自古以来就被用来最大限度地提高作物产量。依赖氮(N),磷(P),钾(K)的作物可以在同一片农田中轮作。例如,在收获胡萝卜等依赖氮(N)的作物后,农田中的氮(N)含量较低,但其他两种养分的含量较高。因此,依赖磷(P)或钾(K)的作物可以随后种植在这片田中。

一种常见的作物轮作方法是将肥沃的土地分为四份,每个部分分别种植依赖氮(N),磷(P),钾(K)的作物,另外一个休耕(不种植任何作物)。在右边的截图中,大头菜(依赖N)种植在左上角,洋葱(依赖P)种植在右上角,胡萝卜(依赖K)种植在右下角,左下角则没有任何作物。在收获后,将种植顺序顺时针旋转,也就是右上角种植大头菜,右下角种植洋葱,左下角种植胡萝卜,左上角没有任何作物。当收获后再次顺时针旋转。

请注意,轮作时间取决于成熟的最慢的作物,在举例中是胡萝卜(游戏内4天)。由于养分在未种植作物的田地中补充的最快,因此在每次轮作期间都会有一个区域未种植。如果玩家还没有获得足够的肥料,这个方法特别有用。你可以根据自己拥有的作物种子来对这一策略进行更改。

肥料

肥料是指 硝石 , 钾肥 骨灰 等可以用于土壤的物品,以补充作物生长消耗的养分而无需等待休耕 (不种植作物) 或进行轮作。

例如,重要的作物亚麻在生长过程中会消耗钾(K)。在收获后向土壤中添加钾肥或硝石能补充钾含量,并允许在该田地上继续种植亚麻,无需等待自然补充,也不需要进行轮作。每种作物所需的养分类型和数量显示在下面的可用作物表格中。如果满足温度和阳光需求,为每种作物提供足够的养分,从而达到最快的生长速度。

使用肥料是让养分含量超出该土壤类型能自动补充的最大养分的唯一途径。

注意,硝石无法被 勘矿镐 检测到,只能在探索洞穴时发现。

肥料 氮 (N) % 磷 (P) % 钾 (K) % 获取方法
Potash.png 钾肥 0 0 60 研磨钾盐
Saltpeter.png 硝石 13 0 44 从洞穴中开采
Bonemeal.png 骨灰 3 30 0 研磨骨头
Compost.png 堆肥 40 8 8 将64份腐烂物在桶中密封20天

收获

要收割作物,请使用空手或者收割工具左键单击作物。例如 小刀 镰刀 。完全成熟的作物将掉落种子,果实,亚麻会额外掉落纤维。所有完全成熟的作物在收获时有5%的概率额外掉落种子。 每种作物都有一系列特性,由以下几种属性组成:

  • 生长阶段 - 作物的生长阶段数量。
  • 总生长时间 - 在游戏内,作物完全生长(可收获)所需的天数。
  • 养分 - 作物生长至下一阶段时,从农田中消耗的养分类型(N、P、K)。
  • 养分消耗 - 在作物的整个生长过程中所需消耗的养分总量。
  • 寒冷/炎热抗性 - 作物可以不受损害生长的 温度 范围 ,受到损害的作物收成较少。一般来说,所有作物只能在0°C以上生长。它们也许能忍受较低温度不受损害,但在这种情况下将不会生长。目前唯一能人工调节作物生长环境温度的方法是使用 温室 结构,这将使温度升高5°C。记住,太冷或太热都会使作物收成减半,甚至可能完全杀死作物,但仍旧能收获到种子。
  • 产量 - 收获完全生长的作物时掉落的可食用农产品的数量。

可用作物表格

作物 生长
阶段
总生长时间 所需养分 养分
消耗
温度范围 产量
日*
Grid Carrot.png 胡萝卜 7 1.20 10.80 K (钾) 40 -10°C 32°C 9-13
Grid flax.png 亚麻 9 2.00 18.00 K (钾) 50 -5°C 40°C 5-7**
Grid onion.png 洋葱 7 1.85 16.65 P (磷) 35 -1°C 40°C 10-14
Grid spelt.png 斯佩尔特小麦 9 2.00 18.00 N (氮) 40 -5°C 40°C 10-14
Grid turnip.png 大头菜 5 1.00 9.00 N (氮) 30 -5°C 27°C 6-8
Grid parsnip.png 欧防风 8 2.00 18.00 P (磷) 20 -10°C 32°C 10-14
Grid rice.png 稻米 10 2.25 20.25 K (钾) 50 8°C 46°C 11-15
Grid rye.png 黑麦 9 2.00 18.00 N (氮) 40 -12°C 27°C 9-13
Soybean.png 大豆 11 1.25 11.25 K (钾) 35 -5°C 40°C 5-7
Grid amaranth.png 苋米 9 2.00 18.00 N (氮) 15 6°C 42°C 5-7
Bellpepper.png 甜椒 19 2.20 19.80 N (氮) 35 8°C 34°C 未实装
Cassava.png 木薯 9 5.00 45.00 K (钾) 25 4°C 44°C 14-18
Legume-peanut.png 花生 9 2.50 22.50 P (磷) 45 10°C 42°C 8-12
Pineapple.png 菠萝 16 6.00 54.00 N (氮) 15 6°C 48°C 1
Grid sunflower.png 葵花 12 1.85 16.65 N (氮) 40 -5°C 40°C 11-15
Grid pumpkin.png 南瓜 8 1.70 15.30 P (磷) 30 -5°C 40°C 变量***
Grid cabbage.png 卷心菜 12 1.50 13.50 N (氮) 40 -5°C 35°C 2

*生长时间是根据一个月中的天数来计算的,更改月份长度将按比例增长总生长时间(以天数为单位) ** 5-7 grains, 7-9 fibers
**南瓜的生长方式与其他作物有所不同。请参考 南瓜 页面来了解南瓜的详细说明。

果树

果树 在基地更新(v.1.16)中被加入。共有九种不同类型的果树: 红苹果, 粉苹果, 黄苹果, 桃子, 梨, 樱桃, 橙子, 橄榄, 和芒果。一些果树,如芒果和桃子,适应热带的气候,而苹果、梨和桃子则在温带气候中生长。

在野外发现果树后, 可以通过 斧头 切断树枝用于扦插。 如果温度满足要求,每个扦插在地上的树枝有40%的概率生长为一颗完整的果树。有些树木必须经历 "春化", 当温度下降到某个点以下时,它们才能结果。

保护作物

兔子 会寻找作物并吃掉它们。它们会留下死去的作物,可以从中收获到一粒种子,但不会有任何果实。有些作物 不会 被兔子吃掉, 如洋葱、 菠萝,南瓜。这些作物可以在没有保护的情况下单独种植。

由于兔子会在草上生成, 因此建议使用墙体, 栅栏 , 或者在农场周围挖掘两格深的沟壑。玩家必须注意,被封闭保护的区域内不能有草方块。沟壑有一个优点,当兔子试图靠近作物时,它们会被困住。请注意,如果一格栅栏旁边有水,雪会在水冻结后堆积,成年兔子将能通过雪跃过栅栏。兔子的生成也可以通过在地上放置石块或者清除所有能生长肏的方块来阻止。在农田方块上生长的草不会生成兔子,因为农田方块并不是完整方块。

兔子会无视野生作物。

地下种植

1.14 版本对地下种植加入了很大的限制。在海平面以下的种植时,植物生长会遭到限制。 种植在海平面以下的作物每低一层,都需要额外的光照等级才能生长, 最大为19, 每缺乏1级的光照会降低10%的生长速度, 这意味着作物将在低于9级的光照等级下完全停止生长。

阳光能提供的光照等级为22,这意味着在露天的情况下,农场最多可以放置在海平面以下三层深的位置而不会造成生长速度减缓,最多可以放置在海平面以下12层深的位置,更深的位置会让生长完全停止。

通过使用完全填满的吊灯(提供24级的光照),可能允许玩家在更深的地区种植。然而,光照水平无法累加,也就是说将光照等级22的光源与光照等级18的光源摆放在一起能产生的最大光照仍为22。

然而,只要太阳光或人造光强度到达生长所需水平,在海平面以上的山中建立"地下" 农场是可行的。

在默认高度的世界中,海平面的高度是110。

食物和烹饪

查阅 烹饪 饥饿 以了解有关玩家营养和准备食物的更多信息。

下面的“饱腹感/生长时间(天数)”列中的效率值基于在一块农田中的作物的平均产量乘以食物的饱腹感,再除以成熟的生长天数。请注意,南瓜虽然只需要一块农田来生长,但它会分散开来覆盖更广阔的区域,这种空间效率并没有被考虑在内。

种子类型 类型 饱腹感 饱腹感/生长时间(天数)
生的 料理 面包 生的 料理 面包
Grid Carrot.png 胡萝卜 蔬菜 100 150 N/A 75.00 112.50 N/A
Grid flax.png 亚麻 谷物 30 120 160 10.58 42.35 53.33
Grid onion.png 洋葱 蔬菜 100 150 N/A 75.00 112.50 N/A
Grid spelt.png 斯佩尔特小麦 谷物 60 240 300 40.00 160.00 200.00
Grid turnip.png 大头菜 蔬菜 100 150 N/A 100.00 150.00 N/A
Grid parsnip.png 欧防风 蔬菜 100 150 N/A 50.00 75.00 N/A
Grid rice.png 稻米 谷物 60 280 330 40.00 186.67 211.85
Grid rye.png 黑麦 谷物 60 240 300 36.00 144.00 183.33
Soybean.png 大豆 蛋白质 150* 240 N/A 81.82 130.91 N/A
Grid amaranth.png 苋米 谷物 60 240 300 20.00 80.00 100.00
Cassava.png 木薯(浸泡过)* 蔬菜 100 120 N/A 35.71 42.86 N/A
Dried cassava.png 木薯(干的) 谷物 N/A N/A 300 N/A N/A 106.67
Legume-peanut.png 花生 蛋白质 160 N/A N/A 73.85 N/A N/A
Pineapple.png 菠萝 水果 320* 480* N/A 6.67 10.00 N/A
Grid sunflower.png 葵花 谷物 60 240 300 48.00 192.00 234.23
Grid pumpkin.png 南瓜 蔬菜 480* 720* N/A 102.86 154.28 N/A
Grid cabbage.png 卷心菜 蔬菜 300 450 N/A 46.15 69.23 N/A
  • 大豆不能生吃,但可以腌制,腌制过后可以食用。
  • 木薯在摘下时无法生吃,必须在木桶中密封后用刀去皮,才能食用。
  • 菠萝和南瓜无法整个使用,也无法煮熟。它们必须用刀切成薄片,每个能切为4份,每个拥有整个果实25%的饱腹感。
  • 南瓜的生长数量差别很大, 但经过社区成员的实验,每颗南瓜大概能长出1.5个果实(大概能长出2.5个果实,但其中一个被用于制作种子)。上面的数字也反映了这一点。

历史

  • 在 1.19.0-rc.1 版本中, 高肥力土壤会自然生成在世界上, 而黑土只能通过制作获得。 [1] 1.19版本中的黑土造价比1.18中的高肥力土壤更为昂贵。

注意

  • 建议在长途探索过程中收集所有野生作物,无论其是否成熟,尤其是玩家不会再经过同一地区时。

画廊

另请参阅

视频教程

1.13 及以后版本的改动说明。 南瓜的详细说明

更新

  1. "调整: 黑土不会在世界中生成,取而代之的是高肥力土壤。黑土作为最高肥力的土壤,现在只能在合成栏中制作。 然而,制作黑土除了需要堆肥外,还需要木炭和骨粉。配方中可以包含高肥力土壤,这样会增加黑土的产量" Official Devlog




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