Copper/it: Difference between revisions
(Created page with "Rame") |
(Updating to match new version of source page) Tags: Mobile edit Mobile web edit |
||
(6 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
{{Item | {{Item | ||
|Name=Copper | |Name=<span lang="en" dir="ltr" class="mw-content-ltr">Copper</span> | ||
|Image=File:Grid Copper Ingot.png | |Image=File:Grid Copper Ingot.png | ||
|Stackable= | |Stackable=16 | ||
|SmeltTemp=1084 | |SmeltTemp=1084 | ||
| | |RequiresContainer=<span lang="en" dir="ltr" class="mw-content-ltr">Yes</span> | ||
| | |OutputLink=Ingot mold | ||
|OutputName=<span lang="en" dir="ltr" class="mw-content-ltr">Ingot mold</span> | |||
|OutputAmount=1 | |||
|FloatRight=yes | |||
|NoBreak=yes | |NoBreak=yes | ||
}} | }} | ||
'''Copper''' is a Tier 2 metal. It is likely to be the first metal available to players at the beginning of a game. Copper may be | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
'''Copper''' is a Tier 2 metal. It is likely to be the first metal available to players at the beginning of a game. Copper may be {{ll|Casting|cast}} or {{ll|Smithing|smithed}} into a variety of tools, weapons, armor and items. It is also a component in many alloys. | |||
</div> | |||
__TOC__ | __TOC__ | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
== Obtaining == | == Obtaining == | ||
</div> | |||
Copper nuggets can be obtained through | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Copper nuggets can be obtained through {{ll|panning|panning}}, {{ll|mining|mining}}, or simply picking up surface bits of copper-containing ores. Due to the size of deep native copper veins as well as its presence as a surface ore in most rock types, it is one of the most common metals players will find. | |||
</div> | |||
Copper nuggets may also be sold by a | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Copper nuggets may also be sold by a {{ll|Trading#Commodities|commodities trader}}, or found in {{ll|Cracked Vessels|cracked vessels}} in ruins. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
=== Ores === | === Ores === | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
There are two types of copper-containing ores in the game: | There are two types of copper-containing ores in the game: | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
* Malachite | * Malachite | ||
* Native copper | * Native copper | ||
</div> | |||
These ores may appear as surface deposits, or as deep native copper veins. Copper ores can be detected through the use of a | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
These ores may appear as surface deposits, or as deep native copper veins. Copper ores can be detected through the use of a {{ll|prospecting pick}}. Mining copper ores with a {{ll|pickaxe|pickaxe}} creates ore chunks, which must be further smashed with a {{ll|hammer|hammer}} to yield useable nuggets. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
== Usage == | == Usage == | ||
</div> | |||
Copper nuggets must be smelted in a crucible until molten before use. Molten copper can be directly poured into a cast, or into an ingot mold to form ingots for smithing. Copper tools qualify as Tier 2 tools and weapons, and as such a copper pickaxe is capable of mining through | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Copper nuggets must be smelted in a crucible until molten before use. Molten copper can be directly poured into a cast, or into an ingot mold to form ingots for smithing. Copper tools qualify as Tier 2 tools and weapons, and as such a copper pickaxe is capable of mining through {{ll|Rock|stone}}. | |||
</div> | |||
Malachite nuggets may be used as a | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Malachite nuggets may be used as a {{ll|pigment|pigment}}, producing the color verdigris. | |||
</div> | |||
=== | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
=== {{ll|Casting|Casting}} === | |||
</div> | |||
Copper nuggets or bits must be melted down in a crucible on a firepit. Due to its higher smelting temperature, this process will require high-temperature | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Copper nuggets or bits must be melted down in a crucible on a firepit. Due to its higher smelting temperature, this process will require high-temperature {{ll|fuel|fuel}} such as {{ll|charcoal|charcoal}} or {{ll|coal|coal}}. | |||
</div> | |||
Liquid copper can be poured into molds created through | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Liquid copper can be poured into molds created through {{ll|clay forming|clay forming}}. Copper can also be cast into ingots for smithing. | |||
</div> | |||
=== | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
=== {{ll|Smithing|Smithing}} === | |||
</div> | |||
Copper ingots can be heated in a | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Copper ingots can be heated in a {{ll|forge|forge}} and smithed using an {{ll|anvil|anvil}} and hammer into a variety of items. Some copper items can only be made via smithing, such as copper plates or {{ll|Saw|saws}}. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
=== Alloys === | === Alloys === | ||
</div> | |||
Copper is a primary component of all | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Copper is a primary component of all {{ll|bronze|bronze}} alloys, used for Tier 3 items. Copper is also used for {{ll|Brass|brass}} (alloyed with {{ll|Zinc|zinc}}), molybdochalkos (alloyed with {{ll|lead|lead}}) and cupronickel (alloyed with {{ll|nickel|nickel}}). | |||
</div> | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ Alloys of copper | |+ <span lang="en" dir="ltr" class="mw-content-ltr">Alloys of copper</span> | ||
|- | |||
! <span lang="en" dir="ltr" class="mw-content-ltr">Image</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Alloy</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span> % !! <span lang="en" dir="ltr" class="mw-content-ltr">2nd metal</span> % !! <span lang="en" dir="ltr" class="mw-content-ltr">3rd metal</span> % | |||
|- | |- | ||
| [[File:Ingot-tinbronze.png|50px]] || <span lang="en" dir="ltr" class="mw-content-ltr">Tin bronze</span> || <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span> 88-92% || {{ll|Tin|<span lang="en" dir="ltr" class="mw-content-ltr">Tin</span>}} 8-12% || - | |||
|- | |- | ||
| | | [[File:Ingot-bismuthbronze.png|50px]] || <span lang="en" dir="ltr" class="mw-content-ltr">Bismuth bronze</span> || <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span> 50-70% || {{ll|Zinc|<span lang="en" dir="ltr" class="mw-content-ltr">Zinc</span>}} 20-30% || {{ll|Bismuth|<span lang="en" dir="ltr" class="mw-content-ltr">Bismuth</span>}} 10-20% | ||
|- | |- | ||
| Black bronze || Copper 68-84% || | | [[File:Ingot-blackbronze.png|50px]] || <span lang="en" dir="ltr" class="mw-content-ltr">Black bronze</span> || <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span> 68-84% || {{ll|Silver|<span lang="en" dir="ltr" class="mw-content-ltr">Silver</span>}} 8-16% || {{ll|Gold|<span lang="en" dir="ltr" class="mw-content-ltr">Gold</span>}} 8-16% | ||
|- | |- | ||
| | | [[File:Ingot-brass.png|50px]] || <span lang="en" dir="ltr" class="mw-content-ltr">Brass</span> || <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span> 60-70% || {{ll|Zinc|<span lang="en" dir="ltr" class="mw-content-ltr">Zinc</span>}} 30-40% || - | ||
|- | |- | ||
| | | [[File:Ingot-molybdochalkos.png|50px]] || <span lang="en" dir="ltr" class="mw-content-ltr">Molybdochalkos</span> || <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span> 8-12% || {{ll|Lead|<span lang="en" dir="ltr" class="mw-content-ltr">Lead</span>}} 88-92% || - | ||
|- | |- | ||
| | | [[File:Ingot-cupronickel.png|50px]] || <span lang="en" dir="ltr" class="mw-content-ltr">Cupronickel</span> || <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span> 65-75% || {{ll|Nickel|Nickel}} 25-35% || - | ||
|} | |} | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
== Progression == | == Progression == | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Copper is generally the first metal players will be able to use, due to its abundance and ease of smelting. Copper equipment and items allow players to mine stone blocks, create saws for advanced carpentry, and create effective weapons and armor. Because copper opens up many new abilities for players, gaining the ability to work with copper is referred to as "starting the Copper Age". | Copper is generally the first metal players will be able to use, due to its abundance and ease of smelting. Copper equipment and items allow players to mine stone blocks, create saws for advanced carpentry, and create effective weapons and armor. Because copper opens up many new abilities for players, gaining the ability to work with copper is referred to as "starting the Copper Age". | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Because both a pickaxe and a hammer are needed for effective mining (as opposed to panning or picking up surface bits), players will need to obtain 40 copper nuggets in total to properly enter the Copper Age. Copper anvils are capable of smithing Tier 3 metals, which includes all forms of bronze. However, copper anvils cannot be used to work Tier 4 and above metals, such as iron or steel. Therefore, in order to progress past the Copper Age into the Iron Age, players must fully master the use of bronze tools. | Because both a pickaxe and a hammer are needed for effective mining (as opposed to panning or picking up surface bits), players will need to obtain 40 copper nuggets in total to properly enter the Copper Age. Copper anvils are capable of smithing Tier 3 metals, which includes all forms of bronze. However, copper anvils cannot be used to work Tier 4 and above metals, such as iron or steel. Therefore, in order to progress past the Copper Age into the Iron Age, players must fully master the use of bronze tools. | ||
</div> | |||
{{ | {{Metals navbox}} | ||
{{Game navbox}} | |||
[[Category:Metals{{#translation:}}]] | [[Category:Metals{{#translation:}}]] |
Latest revision as of 07:31, 6 August 2023
Copper | |
Stackable | 16 |
Smeltable | |
Smelt Point | 1084°C |
Requires Container | Yes |
Output | Ingot mold |
Output Amount | 1 |
Items |
Copper is a Tier 2 metal. It is likely to be the first metal available to players at the beginning of a game. Copper may be cast or smithed into a variety of tools, weapons, armor and items. It is also a component in many alloys.
Obtaining
Copper nuggets can be obtained through panning , mining , or simply picking up surface bits of copper-containing ores. Due to the size of deep native copper veins as well as its presence as a surface ore in most rock types, it is one of the most common metals players will find.
Copper nuggets may also be sold by a commodities trader , or found in cracked vessels in ruins.
Ores
There are two types of copper-containing ores in the game:
- Malachite
- Native copper
These ores may appear as surface deposits, or as deep native copper veins. Copper ores can be detected through the use of a prospecting pick . Mining copper ores with a pickaxe creates ore chunks, which must be further smashed with a hammer to yield useable nuggets.
Usage
Copper nuggets must be smelted in a crucible until molten before use. Molten copper can be directly poured into a cast, or into an ingot mold to form ingots for smithing. Copper tools qualify as Tier 2 tools and weapons, and as such a copper pickaxe is capable of mining through stone .
Malachite nuggets may be used as a pigment , producing the color verdigris.
Copper nuggets or bits must be melted down in a crucible on a firepit. Due to its higher smelting temperature, this process will require high-temperature fuel such as charcoal or coal .
Liquid copper can be poured into molds created through clay forming . Copper can also be cast into ingots for smithing.
Copper ingots can be heated in a forge and smithed using an anvil and hammer into a variety of items. Some copper items can only be made via smithing, such as copper plates or saws .
Alloys
Copper is a primary component of all bronze alloys, used for Tier 3 items. Copper is also used for brass (alloyed with zinc ), molybdochalkos (alloyed with lead ) and cupronickel (alloyed with nickel ).
Image | Alloy | Copper % | 2nd metal % | 3rd metal % |
---|---|---|---|---|
Tin bronze | Copper 88-92% | Stagno 8-12% | - | |
Bismuth bronze | Copper 50-70% | Zinco 20-30% | Bismuth 10-20% | |
Black bronze | Copper 68-84% | Argento 8-16% | Oro 8-16% | |
Brass | Copper 60-70% | Zinco 30-40% | - | |
Molybdochalkos | Copper 8-12% | Lead 88-92% | - | |
Cupronickel | Copper 65-75% | Nickel 25-35% | - |
Progression
Copper is generally the first metal players will be able to use, due to its abundance and ease of smelting. Copper equipment and items allow players to mine stone blocks, create saws for advanced carpentry, and create effective weapons and armor. Because copper opens up many new abilities for players, gaining the ability to work with copper is referred to as "starting the Copper Age".
Because both a pickaxe and a hammer are needed for effective mining (as opposed to panning or picking up surface bits), players will need to obtain 40 copper nuggets in total to properly enter the Copper Age. Copper anvils are capable of smithing Tier 3 metals, which includes all forms of bronze. However, copper anvils cannot be used to work Tier 4 and above metals, such as iron or steel. Therefore, in order to progress past the Copper Age into the Iron Age, players must fully master the use of bronze tools.
Ores, metals and minerals | |
---|---|
Guides | Ore Deposits • Metals |
Metals | Copper • Iron • Meteoric iron • Gold • Silver • Lead • Tin • Zinc • Bismuth • Titanium (Ilmenite) • Nickel |
Alloys | Bronze (Tin bronze, bismuth bronze, black bronze) • Steel • Brass • Solder (Lead solder, Silver solder) • Molybdochalkos • Cupronickel • Electrum |
Minerals | Alum • Borax • Cinnabar • Coal • Halite (Salt) • Lapis lazuli • Quartz • Saltpeter • Sulfur • Sylvite (Potash) |
Tools | Pickaxe • Hammer • Prospecting Pick • Crucible • Forge • Ore blasting bomb • Quern • Anvil • Bloomery • Helve hammer • Pulverizer |
Other | Gemstones |
Related mechanics | Panning • Mining • Clay forming • Casting • Smithing • Steel making |
Wiki Navigation | |
---|---|
Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |