Reed: Difference between revisions

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|NoBreak=y
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}}{{Item
{{Item
|Name=<translate><!--T:2--> Papyrus</translate>
|Name=<translate><!--T:2--> Papyrus</translate>
|Image=File:Papyrustops.png
|Image=File:Papyrustops.png
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<translate>
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'''Reeds''' are a type of plant in Vintage Story, which can be harvested using a [[knife]]. Reeds are used in many crafting recipes, and are critical in the early game for inventory expansion and early container creation. Two variants of reeds exist, cooper's reeds and papyrus, which are found in temperate and warm climates respectively.  
'''Reeds''' are a type of plant in Vintage Story, which can be harvested using a {{ll|knife|knife}}. Reeds are used in many crafting recipes, and are critical in the early game for inventory expansion and early container creation. Two variants of reeds exist, cooper's reeds and papyrus, which are found in temperate and warm climates respectively.
 
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Cooper's reeds grow in or near shallow bodies of water, in temperate climates. Papyrus reeds grow in the same environment, in warm biomes. Cattail and papyrus tops can be harvested by breaking the tops of the plants. If the tops are harvested using an equipped [[knife]], they will regrow. Harvesting with a knife is also faster. The bottoms of the reeds can be broken for either a cattail or a papyrus root, depending on the plant.
Cooper's reeds grow in or near shallow bodies of water, in temperate climates. Papyrus reeds grow in the same environment, in warm biomes. Cattail and papyrus tops can be harvested by breaking the tops of the plants. If the tops are harvested using an equipped {{ll|knife|knife}}, they will regrow. Harvesting with a knife is also faster. The bottoms of the reeds can be broken for either a cattail or a papyrus root, depending on the plant.


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Reeds can be grown by planting a root in soil or muddy gravel, next to water or up to one block under water. Since one plant will only ever produce one root, reeds cannot truly be multiplied, only moved around.
Reeds can be grown by planting a root in soil or muddy gravel, next to water or up to one block under water. Since one plant will only ever produce one root, reeds cannot truly be multiplied, only moved around.


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'''A note on names''': The game calls the green reed plant "cooper's reeds" in-game, but calls them "cattails" in the handbook. When broken, the "cooper's reed" drops "cattail tops" and "cattail roots". They are the same plant.
'''A note on names''': The game calls the green reed plant "cooper's reeds" in-game, but calls them "cattails" in the handbook. When broken, the "cooper's reed" drops "cattail tops" and "cattail roots". They are the same plant.


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Cattail and papyrus roots can be eaten after being cooked in a [[firepit]], providing 100 vegetable [[satiety]]. <!--Can it be used in cooking?-->
Cattail and papyrus roots can be eaten after being cooked in a {{ll|firepit|firepit}}, providing 100 vegetable {{ll|satiety|satiety}}. They cannot be used to cook meals.


=== Crafting === <!--T:12-->
=== Crafting === <!--T:12-->
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Reeds are a vital early game resource, used to create early-game backpacks such as the [[hand basket]] and [[hunter's backpack]]. It can also be used to make the reed basket, an early standing [[Containers|storage container]] with 8 slots.  
Reeds are a vital early game resource, used to create early-game backpacks such as the {{ll|hand basket|hand basket}} and {{ll|hunter's backpack|hunter's backpack}}. It can also be used to make the {{ll|reed chest|reed chest}}, an early standing {{ll|Containers|storage container}} with 8 slots.  


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Throughout the game, reeds are needed to create healing poultices, and skeps for [[beekeeping]]. Reeds are also used for the throwable beenade item.
Throughout the game, reeds are needed to create healing {{ll|poultice|poultices}}, and skeps for {{ll|beekeeping|beekeeping}}. Reeds are also used for the throwable {{ll|beenade|beenade}} item.


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Reeds are used to make:</translate>
Reeds are used to make:


* <translate><!--T:17--> [[Poultice]]</translate>
</translate>
* <translate><!--T:18--> [[Rope]]</translate>
*{{Icon link|Horsetail reed poultice.png|Special:MyLanguage/Poultice|<translate><!--T:24--> Poultice</translate>}}
* <translate><!--T:19--> [[Hand basket]]</translate>
*{{Icon link|Rope_new.png|Special:MyLanguage/Rope|<translate><!--T:25--> Rope</translate>}}
* <translate><!--T:20--> [[Hunter's backpack]]</translate>
*{{Icon link|Basket.png|Special:MyLanguage/Hand basket|<translate><!--T:26--> Hand basket</translate>}}
* <translate><!--T:21--> [[Beekeeping|Skep]]</translate>
*{{Icon link|Hunterbackpack.png|Special:MyLanguage/Hunter's backpack|<translate><!--T:27--> Hunter's backpack</translate>}}
* <translate><!--T:22--> [[Beenade]]</translate>
*{{Icon link|Skep-empty-east.png|Special:MyLanguage/Skep|<translate><!--T:28--> Skep</translate>}}
 
*{{Icon link|Beenade-closed.png|Special:MyLanguage/Beenade|<translate><!--T:29--> Beenade</translate>}}
<div style="float:inherit">
<translate>
<div style="float:left; padding-right:20px">{{Grid/Crafting
|A1=Cattail tops |A1N=2
|A2=Cattail tops |A2N=2
|A3=Cattail tops |A3N=2
|B1=Cattail tops |B1N=2
|B2=Cattail tops |B2N=2
|B3=Clay        |B3N=2
|C1=Cattail tops |C1N=2
|C2=Cattail tops |C2N=2
|C3=Cattail tops |C3N=2
|Output=Skep |NoBreak=y
}}</div>
<div style="float:left; padding-right:20px">{{Grid/Crafting
|A1=Cattail tops |A1N=2
|A2=Cattail tops |A2N=2
|A3=
|B1=
|B2=Cattail tops |B2N=2
|B3=
|C1=Cattail tops |C1N=2
|C2=Cattail tops |C2N=2
|C3=
|Output=Hand Basket |NoBreak=y
}}</div>
<div style="float:left; padding-right:20px">{{Grid/Crafting
|A1=Cattail tops |A1N=3
|A2=Cattail tops |A2N=3
|A3=
|B1=hide pelt large
|B2=Cattail tops |B2N=3
|B3=
|C1=Cattail tops |C1N=3
|C2=Cattail tops |C2N=3
|C3=
|Output=hunterbackpack |NoBreak=y
}}</div>  
<div style="float:left; padding-right:20px">{{Grid/Crafting
|A1=Cattail tops |A1N=3
|A2=Cattail tops |A2N=3
|A3=Cattail tops |A3N=3
|B1=Cattail tops |B1N=3
|B2=
|B3=Cattail tops |B3N=3
|C1=Cattail tops |C1N=3
|C2=Cattail tops |C2N=3
|C3=Cattail tops |C3N=3
|Output=Basket |NoBreak=y
}}</div> 
<div style="float:left; padding-right:20px">{{Grid/Crafting
|A1=
|A2=Cattail tops
|A3=Clay
|B1=Cattail tops
|B2=Honey Bowl
|B3=Cattail tops
|C1=
|C2=Cattail tops
|C3=Clay
|Output=Beenade |NoBreak=y
}}</div>
<div style="float:left; padding-right:20px">{{Grid/Crafting
|A1=Cattail tops |A1N=2
|A2=
|A3=
|B1=Cattail tops |B1N=2
|B2=
|B3=
|C1=Cattail tops |C1N=2
|C2=
|C3=
|Output=rope |NoBreak=y
}}</div>
<div style="float:left; padding-right:20px">{{Grid/Crafting
|A1=Horsetail |A1N=4
|A2=Cattail tops |A2N=2
|A3=
|B1=
|B2=
|B3=
|C1=
|C2=
|C3=
|Output=Horsetail reed poultice|OA=4
|NoBreak=y
}}</div>
<div style="float:none; padding-right:20px">{{Grid/Crafting
|A1=Powderedsulfur
|A2=
|A3=
|B1=Honey Bowl
|B2=Cattail tops |B2N=2
|B3=
|C1=Powderedsulfur
|C2=
|C3=
|Output=Honey-Sulfur reed poultice|OA=4
}}</div>
</div>
 
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[[Category:Items{{#translation:}}]]
[[Category:Plants{{#translation:}}]]
[[Category:Plants{{#translation:}}]]

Latest revision as of 07:50, 17 August 2023


Cattails
Grid Cattails.png
Stackable 64
Fuel
Temperature 600°C
Duration 4 s
Items
Papyrus
Papyrustops.png
Stackable 64
Fuel
Temperature 600°C
Duration 4 s
Items


Reeds are a type of plant in Vintage Story, which can be harvested using a knife . Reeds are used in many crafting recipes, and are critical in the early game for inventory expansion and early container creation. Two variants of reeds exist, cooper's reeds and papyrus, which are found in temperate and warm climates respectively.

Obtaining

Cooper's reeds grow in or near shallow bodies of water, in temperate climates. Papyrus reeds grow in the same environment, in warm biomes. Cattail and papyrus tops can be harvested by breaking the tops of the plants. If the tops are harvested using an equipped knife , they will regrow. Harvesting with a knife is also faster. The bottoms of the reeds can be broken for either a cattail or a papyrus root, depending on the plant.

Reeds can be grown by planting a root in soil or muddy gravel, next to water or up to one block under water. Since one plant will only ever produce one root, reeds cannot truly be multiplied, only moved around.

A note on names: The game calls the green reed plant "cooper's reeds" in-game, but calls them "cattails" in the handbook. When broken, the "cooper's reed" drops "cattail tops" and "cattail roots". They are the same plant.

Usage

Cattail reeds and papyrus can be used interchangeably.

As wild food

Cattail root Papyrus root

Cattail and papyrus roots can be eaten after being cooked in a firepit , providing 100 vegetable satiety . They cannot be used to cook meals.

Crafting

Grid Cattail tops.png Papyrustops.png

Reeds are a vital early game resource, used to create early-game backpacks such as the hand basket and hunter's backpack . It can also be used to make the reed chest , an early standing storage container with 8 slots.

Throughout the game, reeds are needed to create healing poultices , and skeps for beekeeping . Reeds are also used for the throwable beenade item.

Reeds are used to make:


Items
Resources Beeswax.pngBeeswaxBlastingpowder.pngBlasting powderBone.pngBoneBonemeal.pngBonemealCandle.pngCandleCattailtops.pngCattailsCharcoal.pngCharcoalClay-blue.pngClayRawbrick-fire.pngClay bricksClearquartz.pngClear quartzCloth-plain.pngClothCoke.pngCokeCompost.pngCompostCrushed-quartz.pngCrushed resourcesDrygrass.pngDry grassEgg-chicken.pngEggFat.pngFatFeather.pngFeatherFirewood.pngFirewoodFlaxfibers.pngFlax fibersFlaxtwine.pngFlax twineFlint.pngFlintGem-emerald-rough.pngGemsHerbbundle-basil.pngHerb bundlesHide-raw-large.pngHidesHoneycomb.pngHoneycombLargegearsection.pngLarge gear sectionLeather-plain.pngLeatherLime.pngLimeMortar.pngMortarPaper-parchment.pngParchmentPapyrustops.pngPapyrusPlank-oak.pngPlanksPotash.pngPotashQuicklime.pngQuicklimeRefractorybrick-fired-tier1.pngRefractory brickResin.pngResinSail.pngSailSewingkit.pngSewing kitShingle-burned-blue.pngShinglesStick.pngStickStone-granite.pngStonesStonebrick-granite.pngStone bricksInsect-termite.pngTermites
Metal Metalbit-iron.pngMetal BitsMetalchain-iron.pngChainsIngot-iron.pngIngotsNightvisionupgrades-nightvisionlens1.pngJonas partsMetallamellae-iron.pngLamellaeMetal-scraps.pngMetal scrapsMetal-parts.pngMetal partsMetalbit-iron.pngNuggetsOre-bountiful-nativecopper-basalt.pngOrePadlock-iron.pngPadlocksMetalplate-iron.pngPlatesPoundercap-iron.pngPounder capsGear-rusty.pngRusty gearMetalscale-iron.pngScalesScrapweaponkit.pngScrap weapon kitSolderbar.pngSolder barGear-temporal.pngTemporal gearPickaxehead-iron.pngTool heads
Seeds Cattailroot.pngCattail rootSeeds-flax.pngCrop seedsPapyrusroot.pngPapyrus rootTreeseed-oak.pngTree seeds
Tools Axe-copper.pngAxeChisel-copper.pngChiselCleaver-copper.pngCleaverFirestarter.pngFirestarterHammer-copper.pngHammerHelvehammer-bismuthbronze.pngHelve hammerHoe-copper.pngHoeInkandquill.pngInk and quillKnife-copper.pngKnifeOreblastingbomb.pngOre blasting bombPickaxe-copper.pngPickaxePlumbandsquare.pngPlumb and SquareProspectingpick-copper.pngProspecting pickSaw-iron.pngSawScythe-copper.pngScytheShears-copper.pngShearsShovel-copper.pngShovelSieve-linen.pngSieveSolderingiron.pngSoldering ironTongs.pngTongsPan-wooden.pngWooden panWrench-copper.pngWrench
Weapons Arrow-flint.pngArrowBeenade-opened.pngBeenadeBow-simple.pngBowBlade-falx-copper.pngFalxSword-copper.pngSwordSpear-copper.pngSpearSling.pngSlingSpear-hacking.pngTuning spear
Consumables
Equipment
Transport Glider.pngGliderBoat-raft-pine.pngRaftOar-crude-pine.pngCrude oar
Miscellaneous Book-normal-brickred.pngBookOmoktabletop.pngGame of OmokTuningcylinder-1.pngTuning cylinder
Creative only Stackrandomizer-ingot.pngStack randomizers


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