Bell: Difference between revisions
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{{GameVersion|1.19.4}} | |||
<languages/><translate> | <languages/><translate> | ||
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|Name=<translate><!--T:11--> Bell</translate> | |Name=<translate><!--T:11--> Bell</translate> | ||
|Image=File:Creature-bell-normal.png | |Image=File:Creature-bell-normal.png | ||
|Health=100 | |Health=100<ref>Line 83 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> | ||
|BaseAttack=<translate><!--T:12--> N/A</translate> | |BaseAttack=<translate><!--T:12--> N/A</translate> | ||
|Abilities=<translate><!--T:13--> Summon | |Abilities=<translate><!--T:13--> Summon monsters</translate> | ||
|SeekRange=15 | |SeekRange=15 | ||
|DropCode1={{ll|Rusty gear|<translate><!--T:14--> Rusty gear</translate>}} | |type={{ll|Land|<translate> Land (underground)</translate>}}, {{ll|Mechanical|<translate> mechanical</translate>}}<ref>Line 12 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> | ||
|blocks= | |||
|tier=n/a<ref>%appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> | |||
|behavior={{ll|:Category:Hostile_creatures|<translate> Hostile</translate>}} | |||
|DropCode1={{ll|Rusty gear|<translate><!--T:14--> Rusty gear</translate>}}<ref>Lines 17-44 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> | |||
|DropAvg1=1.2 | |DropAvg1=1.2 | ||
|DropVar1=1 | |DropVar1=1 | ||
Line 17: | Line 22: | ||
|DropAvg3=3.5 | |DropAvg3=3.5 | ||
|DropVar3=2 | |DropVar3=2 | ||
|DropCode4={{ll|Tuning cylinder|<translate><!--T:17--> Tuning cylinder | |DropCode4={{ll|Tuning cylinder|<translate><!--T:17--> Tuning cylinder</translate>}} | ||
|DropAvg4= | |DropAvg4=1 (song title varies) | ||
|DropCode13={{ll|Jonas part|<translate><!--T:27--> Jonas part<br>(all sorts)</translate>}} | |||
|DropCode13={{ll|Jonas part|<translate><!--T:27--> Jonas part<br>(all | |||
|DropAvg13=0.2 | |DropAvg13=0.2 | ||
|FloatRight=yes | |FloatRight=yes | ||
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<!--T:9--> | <!--T:9--> | ||
A '''Bell''' is a rare underground creature with extremely high health. | |||
</translate> | </translate> | ||
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<translate> | <translate> | ||
== Spawning == <!--T:6--> | == Spawning == <!--T:6--> | ||
Bells spawn in caves where the sunlight level is less than 3 and depth is less than 0.7. They always spawn alone. | Bells spawn in caves where the sunlight level is less than 3 and depth is less than 0.7. They always spawn alone. | ||
=== Despawning === | |||
Bells should despawn if at least 30 blocks away from the player for 15 minutes.<ref>Line 86 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> | |||
== Behaviors == <!--T:7--> | == Behaviors == <!--T:7--> | ||
While bells have no attack ability or damage tier, they can summon a large number of other monsters, overwhelming the player if the bell isn't quickly destroyed. | |||
They move very slowly: 0.0065 | |||
=== Summoning monsters === <!--T:8--> | === Summoning monsters === <!--T:8--> | ||
<!--T:26--> | <!--T:26--> | ||
When a player gets within 15 blocks of a bell, it begins ringing an alarm that spawns enemies in a range of 12 blocks around it: | |||
* {{ll|Drifter|Deep drifters}} | |||
* {{ll|Drifter|Tainted drifters}} | |||
* {{ll|Drifter|Corrupt drifters}} | |||
* {{ll|Locust|Bronze locusts}} | |||
The max number of enemies should be 6 at a time, with an interval of 1000-5000 milliseconds between spawning the next. | |||
=== Harvesting === | |||
The player doesn't need to use a knife on a dead bell to get loot; loot drops on its own. | |||
</translate> | |||
{| class="wikitable sortable mw-collapsible" style="width: 5%;" style="text-align: left;" | |||
|+ Tuning cylinder drop rates | |||
|- | |||
! Song title !! {{Hovertip|Drop chance|Chance of being the cylinder dropped}} !! item ID | |||
|- | |||
| {{ll|Tuning cylinder|<translate><!--T:17--> The Seraphs</translate>}} || {{Hovertip|0.1|10%}} || | |||
|- | |||
| {{ll|Tuning cylinder|<translate><!--T:18--> Through The Grass at Night</translate>}} || 0.14 || | |||
|- | |||
| {{ll|Tuning cylinder|<translate><!--T:19--> Sunny Village</translate>}} || 0.14 || | |||
|- | |||
| {{ll|Tuning cylinder|<translate><!--T:20--> The Invention</translate>}} || 0.16 || | |||
|- | |||
| {{ll|Tuning cylinder|<translate><!--T:21--> Cultured Tavern</translate>}} || 0.18 || | |||
|- | |||
| {{ll|Tuning cylinder|<translate><!--T:22--> Peaceful Village</translate>}} || 0.20 || | |||
|- | |||
| {{ll|Tuning cylinder|<translate><!--T:23--> Vintage Story</translate>}} || 0.22 || | |||
|- | |||
| {{ll|Tuning cylinder|<translate><!--T:24--> Quirky Tavern</translate>}} || 0.24 || | |||
|- | |||
| {{ll|Tuning cylinder|<translate><!--T:25--> Hallowcroft</translate>}} || 0.26 || | |||
|} | |||
<translate> | |||
Bell remains disappear after 24 game-hours.<ref>Line 85 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref> | |||
== History == | |||
== Notes == | |||
== Gallery == | |||
== See also == | |||
== References == | |||
<references /> | |||
</translate> | </translate> | ||
Revision as of 01:19, 3 March 2024
This page was last verified for Vintage Story version 1.19.4.
Bell | |
Health | 100[1] |
Base Attack | N/A |
Abilities | Summon monsters |
Seek Range (m) | 15 |
Drops | |
Rusty gear[2] | 0.2 - 2.2* |
Metal Parts | 1.5* |
Metal Scraps | 1.5 - 5.5* |
Tuning cylinder | 1 (song title varies)* |
Mobs |
A Bell is a rare underground creature with extremely high health.
Spawning
Bells spawn in caves where the sunlight level is less than 3 and depth is less than 0.7. They always spawn alone.
Despawning
Bells should despawn if at least 30 blocks away from the player for 15 minutes.[3]
Behaviors
While bells have no attack ability or damage tier, they can summon a large number of other monsters, overwhelming the player if the bell isn't quickly destroyed.
They move very slowly: 0.0065
Summoning monsters
When a player gets within 15 blocks of a bell, it begins ringing an alarm that spawns enemies in a range of 12 blocks around it:
The max number of enemies should be 6 at a time, with an interval of 1000-5000 milliseconds between spawning the next.
Harvesting
The player doesn't need to use a knife on a dead bell to get loot; loot drops on its own.
Song title | Drop chance | item ID |
---|---|---|
The Seraphs | 0.1 | |
Through The Grass at Night | 0.14 | |
Sunny Village | 0.14 | |
The Invention | 0.16 | |
Cultured Tavern | 0.18 | |
Peaceful Village | 0.20 | |
Vintage Story | 0.22 | |
Quirky Tavern | 0.24 | |
Hallowcroft | 0.26 |
Bell remains disappear after 24 game-hours.[4]
History
Notes
Gallery
See also
References
- ↑ Line 83 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
- ↑ Lines 17-44 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
- ↑ Line 86 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
- ↑ Line 85 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
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