Bell: Difference between revisions

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(moved tuning cylinder drop rates out of the entity infobox (because jonas parts weren't showing); also added sections and details from the json)
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{{GameVersion|1.19.4}}
<languages/><translate>
<languages/><translate>


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|Name=<translate><!--T:11--> Bell</translate>
|Name=<translate><!--T:11--> Bell</translate>
|Image=File:Creature-bell-normal.png
|Image=File:Creature-bell-normal.png
|Health=100
|Health=100<ref>Line 83 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
|BaseAttack=<translate><!--T:12--> N/A</translate>
|BaseAttack=<translate><!--T:12--> N/A</translate>
|Abilities=<translate><!--T:13--> Summon Monsters</translate>
|Abilities=<translate><!--T:13--> Summon monsters</translate>
|SeekRange=15
|SeekRange=15
|DropCode1={{ll|Rusty gear|<translate><!--T:14--> Rusty gear</translate>}}
|type={{ll|Land|<translate> Land (underground)</translate>}}, {{ll|Mechanical|<translate> mechanical</translate>}}<ref>Line 12 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
|blocks=
|tier=n/a<ref>%appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
|behavior={{ll|:Category:Hostile_creatures|<translate> Hostile</translate>}}
|DropCode1={{ll|Rusty gear|<translate><!--T:14--> Rusty gear</translate>}}<ref>Lines 17-44 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
|DropAvg1=1.2
|DropAvg1=1.2
|DropVar1=1
|DropVar1=1
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|DropVar3=2
|DropVar3=2
|DropCode4={{ll|Tuning cylinder|<translate><!--T:17--> Tuning cylinder (The Seraphs)</translate>}}
|DropCode4={{ll|Tuning cylinder|<translate><!--T:17--> Tuning cylinder (The Seraphs)</translate>}}
|DropAvg4=0.1
|DropAvg4=1 (sort varies)
|DropCode5={{ll|Tuning cylinder|<translate><!--T:18--> Tuning cylinder (Through The Grass at Night)</translate>}}
|DropCode13={{ll|Jonas part|<translate><!--T:27--> Jonas part<br>(all sorts)</translate>}}
|DropAvg5=0.12
|DropCode6={{ll|Tuning cylinder|<translate><!--T:19--> Tuning cylinder (Sunny Village)</translate>}}
|DropAvg6=0.14
|DropCode7={{ll|Tuning cylinder|<translate><!--T:20--> Tuning cylinder (The Invention)</translate>}}
|DropAvg7=0.16
|DropCode8={{ll|Tuning cylinder|<translate><!--T:21--> Tuning cylinder (Cultured Tavern)</translate>}}
|DropAvg8=0.18
|DropCode9={{ll|Tuning cylinder|<translate><!--T:22--> Tuning cylinder (Peaceful Village)</translate>}}
|DropAvg9=0.20
|DropCode10={{ll|Tuning cylinder|<translate><!--T:23--> Tuning cylinder (Vintage Story)</translate>}}
|DropAvg10=0.22
|DropCode11={{ll|Tuning cylinder|<translate><!--T:24--> Tuning cylinder (Quirky Tavern)</translate>}}
|DropAvg11=0.24
|DropCode12={{ll|Tuning cylinder|<translate><!--T:25--> Tuning cylinder (Hallowcroft)</translate>}}
|DropAvg12=0.26
|DropCode13={{ll|Jonas part|<translate><!--T:27--> Jonas part<br>(all kind)</translate>}}
|DropAvg13=0.2
|DropAvg13=0.2
|FloatRight=yes
|FloatRight=yes
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<!--T:9-->
<!--T:9-->
The '''Bell''' is a rare enemy monster found in caves. Bells are very dangerous and are similar to mini-bosses in that aspect.
A '''Bell''' is a rare underground creature with extremely high health.


</translate>
</translate>
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<translate>
<translate>


== Description == <!--T:5-->
Bells are found underground, and, while harmless in and of themselves, they can summon a large number of other monsters.


== Spawning == <!--T:6-->
== Spawning == <!--T:6-->
Bells spawn in caves where the sunlight level is less than 3 and depth is less than 0.7. They always spawn alone.
Bells spawn in caves where the sunlight level is less than 3 and depth is less than 0.7. They always spawn alone.
=== Despawning ===
Bells should despawn if at least 30 blocks away from the player for 15 minutes.<ref>Line 86 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>


== Behaviors == <!--T:7-->
== Behaviors == <!--T:7-->
While bells have no attack ability or damage tier, they can summon a large number of other monsters, overwhelming the player if the bell isn't quickly destroyed.
They move very slowly: 0.0065


=== Summoning monsters === <!--T:8-->
=== Summoning monsters === <!--T:8-->


<!--T:26-->
<!--T:26-->
Bells can summon all types of {{ll|Drifter|Drifters}} except for Double Headed Drifters and Nightmare Drifters, as well as {{ll|Locust|Bronze Locusts}}. It's advised to take out bells as soon as possible, or players can quickly find themselves overwhelmed.
When a player gets within 15 blocks of a bell, it begins ringing an alarm that spawns enemies in a range of 12 blocks around it:
* {{ll|Drifter|Deep drifters}}
* {{ll|Drifter|Tainted drifters}}
* {{ll|Drifter|Corrupt drifters}}
* {{ll|Locust|Bronze locusts}}
The max number of enemies should be 6 at a time, with an interval of 1000-5000 milliseconds between spawning the next.
 
=== Harvesting ===
 
The player doesn't need to use a knife on a bell to get loot; it drops on its own.
 
</translate>
{| class="wikitable sortable"
|+ Tuning cylinder drop rates
|-
! Song title !! Chance of being the cylinder dropped !! item ID
|-
| {{ll|Tuning cylinder|<translate><!--T:17--> The Seraphs</translate>}} || 0.1 ||
|-
| {{ll|Tuning cylinder|<translate><!--T:18--> Through The Grass at Night</translate>}} || 0.14 ||
|-
| {{ll|Tuning cylinder|<translate><!--T:19--> Sunny Village</translate>}} || 0.14 ||
|-
| {{ll|Tuning cylinder|<translate><!--T:20--> The Invention</translate>}} || 0.16 ||
|-
| {{ll|Tuning cylinder|<translate><!--T:21--> Cultured Tavern</translate>}} || 0.18 ||
|-
| {{ll|Tuning cylinder|<translate><!--T:22--> Peaceful Village</translate>}} || 0.20 ||
|-
| {{ll|Tuning cylinder|<translate><!--T:23--> Vintage Story</translate>}} || 0.22 ||
|-
| {{ll|Tuning cylinder|<translate><!--T:24--> Quirky Tavern</translate>}} || 0.24 ||
|-
| {{ll|Tuning cylinder|<translate><!--T:25--> Hallowcroft</translate>}} || 0.26 ||
|}
<translate>
Bell corpses disappear after 24 game-hours.<ref>Line 85 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json</ref>
 
== History ==
 
== Notes ==
 
== Gallery ==
 
== See also ==
 
== References ==
<references />
 
</translate>
</translate>



Revision as of 01:14, 3 March 2024

This page was last verified for Vintage Story version 1.19.4.

Other languages:
Bell
Creature-bell-normal.png
Health 100[1]
Base Attack N/A
Abilities Summon monsters
Seek Range (m) 15
Drops
Rusty gear [2] 0.2 - 2.2*
Metal Parts 1.5*
Metal Scraps 1.5 - 5.5*
Tuning cylinder (The Seraphs) 1 (sort varies)*
Mobs



A Bell is a rare underground creature with extremely high health.


Spawning

Bells spawn in caves where the sunlight level is less than 3 and depth is less than 0.7. They always spawn alone.

Despawning

Bells should despawn if at least 30 blocks away from the player for 15 minutes.[3]


Behaviors

While bells have no attack ability or damage tier, they can summon a large number of other monsters, overwhelming the player if the bell isn't quickly destroyed.

They move very slowly: 0.0065


Summoning monsters

When a player gets within 15 blocks of a bell, it begins ringing an alarm that spawns enemies in a range of 12 blocks around it:

The max number of enemies should be 6 at a time, with an interval of 1000-5000 milliseconds between spawning the next.

Harvesting

The player doesn't need to use a knife on a bell to get loot; it drops on its own.

Tuning cylinder drop rates
Song title Chance of being the cylinder dropped item ID
The Seraphs 0.1
Through The Grass at Night 0.14
Sunny Village 0.14
The Invention 0.16
Cultured Tavern 0.18
Peaceful Village 0.20
Vintage Story 0.22
Quirky Tavern 0.24
Hallowcroft 0.26

Bell corpses disappear after 24 game-hours.[4]

History

Notes

Gallery

See also

References

  1. Line 83 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
  2. Lines 17-44 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
  3. Line 86 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json
  4. Line 85 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bell.json





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