Cooking/en-gb: Difference between revisions
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=== | ===Cooking meals=== | ||
''See also: [[Meal]]s'' | |||
[[File:PotInFirepit.png|300px|thumb|right|Cooking a stew in a fire pit]] | [[File:PotInFirepit.png|300px|thumb|right|Cooking a stew in a fire pit]] | ||
[[File:Jam.png|300px|thumb|right|Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.]] | [[File:Jam.png|300px|thumb|right|Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.]] | ||
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==== Baking ==== | ==== Baking ==== | ||
Place the dough into the input slot of the [[firepit]] and fuel the fire. (Each loaf of bread requires about one piece of firewood.) Both dough and bread loaves stack to 32. | Place the dough into the input slot of the [[firepit]] and fuel the fire. (Each loaf of bread requires about one piece of firewood.) Both dough and bread loaves stack to 32. | ||
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== Advanced Cooking == | == Advanced Cooking == | ||
[[File:PotInFirepit.png|300px|thumb|right|Cooking a stew in a fire pit]] | [[File:PotInFirepit.png|300px|thumb|right|Cooking a stew in a fire pit]] | ||
[[File:Jam.png|300px|thumb|right|Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.]] | [[File:Jam.png|300px|thumb|right|Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.]] | ||
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To prepare more wholesome meals, craft a claypot using the [[Clay_Forming|clay forming]] mechanic. Place the burned claypot into the fire pit input slot (left) to cook any of the 5 available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot. | To prepare more wholesome meals, craft a claypot using the [[Clay_Forming|clay forming]] mechanic. Place the burned claypot into the fire pit input slot (left) to cook any of the 5 available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot. | ||
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* '''To create one serving of any meal''': place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot ''will not'' create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking. | * '''To create one serving of any meal''': place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot ''will not'' create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking. | ||
</div> | |||
* '''To cook multiple servings of a meal''': increase the number of ingredient items added to all slots equally. The claypot allows players to cook up to 6 servings of any meal at a time. When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook! | * '''To cook multiple servings of a meal''': increase the number of ingredient items added to all slots equally. The claypot allows players to cook up to 6 servings of any meal at a time. When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook! | ||
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* '''To fill a bowl''': A bowl holds one meal portion and may be filled from a claypot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use RMB on the claypot or crock. Bowls and crocks may be filled with meals while the claypot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. ''Bowls cannot be filled from crocks on shelves.'' | * '''To fill a bowl''': A bowl holds one meal portion and may be filled from a claypot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use RMB on the claypot or crock. Bowls and crocks may be filled with meals while the claypot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. ''Bowls cannot be filled from crocks on shelves.'' | ||
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* '''To eat a meal''': Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using RMB. Players will eat until full, which may leave partial portions of food in the bowl. | * '''To eat a meal''': Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using RMB. Players will eat until full, which may leave partial portions of food in the bowl. | ||
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* '''To store meals''': Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid, Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves. | * '''To store meals''': Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid, Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves. | ||
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Pickled variants of listed ingredients can be used, but provide only their tooltip-listed food value, without gaining any bonus from | Pickled variants of listed ingredients can be used, but provide only their tooltip-listed food value, without gaining any bonus from meals. | ||
Ingredients not listed in this table cannot be used in | Ingredients not listed in this table cannot be used in cooking pot meals. | ||
===Advanced Cooking Recipes=== | ===Advanced Cooking Recipes=== | ||
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Player satiety is how "hungry" or "well-fed" a player is, and has a maximum value of 1500. The satiation received from eating simple foods is shown in the table below. The satiation received from eating meals is "equal to the sum of its parts". The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again. | Player satiety is how "hungry" or "well-fed" a player is, and has a maximum value of 1500. The satiation received from eating simple foods is shown in the table below. The satiation received from eating meals is "equal to the sum of its parts". The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again. | ||
</div> | </div> | ||
{{Grid/Crafting|float=right|NoBreak=y | |||
|A1=|B1=|C1= | |||
|A2=|B2=|C2= | |||
|A3=Woodbucket filled|B3=Flour flax|C3= | |||
|Output=Dough flax}} | |||
Baking is an advanced cooking method that revolves around dough, the creation of which requires some setup. A [[quern]] must be available, which requires metal tools to craft. Additionally, a [[clay oven]] should be set up for baking, as not all recipes can be baked in the firepit, and the results there are always subpar. Plus, a [[Wooden Bucket]], a [[Jug]] or a [[Bowl]] is needed to be filled with water. Finally, a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and reset their growth after reaching maturity. | |||
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== Basic Cooking == | == Basic Cooking == | ||
Simple cooking includes placing raw meat, bread dough, or cattail roots in the [[firepit]]. Roasting makes these 3 types of raw food edible. All other ingredients require a clay pot to be cooked. | Simple cooking includes placing raw meat, bread dough, or cattail roots in the [[firepit]]. Roasting makes these 3 types of raw food edible. All other ingredients require a clay pot to be cooked. | ||
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Two foods can be baked at the moment: [[bread]] and [[pie]]. Both of them represent a significant advantage over consuming grain as [[porridge]], and fully-filled pies can grant enormous nutrition with long spoilage times. Each serving of pie also halts the hunger meter for 30 seconds, greatly helping players with high hunger rates due to equipping heavy armor or offhand items. | |||
* Add water or honey with a filled bucket. Use LMB to add one portion, RMB to remove one portion. | * Add water or honey with a filled bucket. Use LMB to add one portion, RMB to remove one portion. |
Revision as of 10:33, 27 April 2023
This page is outdated.
Reason: Missing several new edible items.
The content on this page is not up to date with the most recent game update. If you do wish to contribute, please request wiki edit access on the Discord.
Raw Edibles
At the start of the game, without any infrastructure, the player only has access to foraged or hunted food that can be eaten raw in order to maintain the player's Satiety. However, the player should not rely on these for overly long, as once harvested, naturally occurring foodstuffs are either gone for good, or require a long time to regrow.
The following table lists all the food items that can be eaten raw:
Item | Satiety | Category | Notes |
---|---|---|---|
Honey1 (per 0.1 liter) | 30 | Fruit | Liquid. Never spoils. |
Cherries, lychees | 40 | Fruit | |
Cranberries | 60 | Fruit | |
Saguaro fruit | 60 | Fruit | Restores 1 hp upon consumption. |
Apples (any), blueberries, currants (any), mangoes, oranges, peaches, pears, pomegranates, or pineapple slices |
80 | Fruit | |
Breadfruit | 120 | Fruit | |
Mushroom (any) | 80 | Vegetable | Some mushroom types may be poisonous and deal damage upon consumption. |
Bell pepper2, carrot, olives, onion, parsnip, or turnip | 100 | Vegetable | |
Cassava (processed) | 100 | Vegetable | Inedible without prior processing. |
Cabbage | 300 | Vegetable | |
Pumpkin slice | 140 | Vegetable | |
Pumpkin (whole) | 480 | Vegetable | |
Flax grain | 30 | Grain | |
Amaranth, rice, rye, spelt, or sunflower grain | 60 | Grain | |
Walnut seed | 40 | Protein | Never spoils. |
Grubs or Termites | 60 | Protein | |
Peanuts | 160 | Protein | |
Lump of fat3 | 200 | Protein | Never spoils. |
Vintage Beef | 280 | Protein | Rare ruin loot. Restores 2 hp upon consumption. Never spoils. |
Milk (per 0.1 liter) | 15 | Dairy | Liquid. |
Simple Food Values
Protein | Satiation | Vegetable | Satiation | Grain | Satiation | Fruit | Satiation |
---|---|---|---|---|---|---|---|
Boiled Egg | 160 | Roots: Carrot, Parsnip, Onion, Turnip, Cattail | 100 | Flax | 30 | Currants, Blueberry | 80 |
Cooked Bush Meat | 120 | Mushrooms (Bolete, Field) | 80 | Flax Bread | 160 | Cranberry | 60 |
Cooked Poultry | 200 | Pumpkin | 120 | All Other Grain | 60 | Saguaro | 60 |
Cooked Red Meat | 280 | Cabbage | 300 | All Other Bread | 300 | Honey | 60 |
Mushrooms
Mushrooms are special in that they may be beneficial or harmful to the player when ingested, and some of the harmful ones are very easily mistaken for safe ones.
Following is a list of specifically the poisonous mushrooms for easy checking:
Name | Notes |
---|---|
Bitter Bolete | -3 HP |
Death Cap | -50 HP (!) |
Devilstooth mushroom | -2 HP |
Earth Ball | -8 HP |
Elfin saddle | -7 HP |
Fly Agaric | -6.5 HP |
Gold-drop milkcap | -2.5 HP |
Jack'o'lantern mushroom | -6 HP |
Nutrition and Satiation
Current nutrition and satiety levels can be examined in the character dialog, mapped to 'C' by default.
Nutrition
Player nutrition includes four categories: Protein, vegetable, grain and fruit. As the nutrient bars fill, the player hp increases. The player starts with 15 base health points that can be increased to 25 hp by consuming a balanced diet including all four nutrients. This is where more advanced meals are particularly useful because they allow players to create mixed nutrition meals (protein/vegetable, grain/vegetable, protein/grain, protein/fruit/vegetable etc...). Please be aware though, nutrition levels do not increase if food is consumed while completely satiated.
Bread Dough
To create bread dough, prepare flour using a quern to grind grain.
- Open the quern GUI (RMB) and add grain into the input slot (left) of the quern.
- Hold RMB on the base of the quern to grind the grain into flour, which will appear in the output slot (right) of the quern.
- In the crafting grid, combine a bucket of water and flour to create dough. (one bucket of water creates 10 dough)
Advanced cooking techniques can greatly increase the food value of ingredients, and can potentially achieve several thousands of satiety points in a single food item. Additionally, it allows the player to make meals out of multiple ingredients, which can potentially supply multiple nutrition groups at he same time. Whenever possible, it is recommended that the player uses advanced cooking techniques.
Cooking meals
See also: Meals
Baking
Place the dough into the input slot of the firepit and fuel the fire. (Each loaf of bread requires about one piece of firewood.) Both dough and bread loaves stack to 32.
To prepare more wholesome meals, craft a claypot using the clay forming mechanic. Place the burned claypot into the fire pit input slot (left) to cook any of the 5 available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot.
- To create one serving of any meal: place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot will not create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
- To cook multiple servings of a meal: increase the number of ingredient items added to all slots equally. The claypot allows players to cook up to 6 servings of any meal at a time. When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!
- To fill a bowl: A bowl holds one meal portion and may be filled from a claypot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use RMB on the claypot or crock. Bowls and crocks may be filled with meals while the claypot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. Bowls cannot be filled from crocks on shelves.
- To eat a meal: Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using RMB. Players will eat until full, which may leave partial portions of food in the bowl.
- To store meals: Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid, Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.
Pickled variants of listed ingredients can be used, but provide only their tooltip-listed food value, without gaining any bonus from meals.
Ingredients not listed in this table cannot be used in cooking pot meals.
Advanced Cooking Recipes
Advanced Recipes | Meat Stew | Vegetable Stew | Porridge | Soup | Jam |
---|---|---|---|---|---|
Required Ingredients | 2 Poultry or Red meat | 2 Vegetables or Beans | 2 Grain | 1 Vegetable (Fresh) + 1 Water | 2 Fruit + 2 Honey |
Optional Protein | 0 - 2 Poultry, Red meat, Egg or Beans | 0 - 2 Soy beans (pickled or fresh) | 0 - 1 Poultry, Red Meat or Egg | ||
Optional Vegetable | 0 - 2 Vegetable (pickled or fresh) | 0 - 2 Vegetable (pickled or fresh) | 0 - 2 Vegetable (pickled or fresh) | 0 - 2 Vegetable (pickled or fresh) | |
Optional Grain | 0 - 2 Grain | ||||
Optional Fruit | 0 - 1 Fruit, Honey | 0 - 2 Fruit | |||
Optional Honey | 0 - 1 Honey |
1 Field vegetables include carrots, parsnips, onions, turnips, and bell peppers.
2 Tree fruits include apples, breadfruit, cherries, lychees, mangoes, oranges, peaches, pears, and pomegranates.
3 Ingredients that restore player health when eaten raw, such as saguaro fruit, lose this benefit when cooked. However, cooking a poisonous mushroom does not remove its harmful effects - the meal will still damage the player!
Satiation
Player satiety is how "hungry" or "well-fed" a player is, and has a maximum value of 1500. The satiation received from eating simple foods is shown in the table below. The satiation received from eating meals is "equal to the sum of its parts". The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again.
Baking is an advanced cooking method that revolves around dough, the creation of which requires some setup. A quern must be available, which requires metal tools to craft. Additionally, a clay oven should be set up for baking, as not all recipes can be baked in the firepit, and the results there are always subpar. Plus, a Wooden Bucket, a Jug or a Bowl is needed to be filled with water. Finally, a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and reset their growth after reaching maturity.
- Saguaro and Honey provide health points to the player when consumed.
Basic Cooking
Simple cooking includes placing raw meat, bread dough, or cattail roots in the firepit. Roasting makes these 3 types of raw food edible. All other ingredients require a clay pot to be cooked.
Two foods can be baked at the moment: bread and pie. Both of them represent a significant advantage over consuming grain as porridge, and fully-filled pies can grant enormous nutrition with long spoilage times. Each serving of pie also halts the hunger meter for 30 seconds, greatly helping players with high hunger rates due to equipping heavy armor or offhand items.
- Add water or honey with a filled bucket. Use LMB to add one portion, RMB to remove one portion.
Advanced Cooking Food Values
Meals have a 50% extra satiety bonus from the ingredients' total satiety.
Protein | Satiation in Meal | Vegetable | Satiation in Meal | Grain | Satiation in Meal | Fruit | Satiation in Meal |
---|---|---|---|---|---|---|---|
Soy Bean | 240 | Roots: Carrot, Parsnip, Onion, Turnip | 150 | Flax | 120 | Currants, Blueberry | 120 |
Egg | 200 | Cabbage | 450 | Rice | 240 | Cranberry | 90 |
Poultry | 375 | Pumpkin | 180 | Rye | 240 | Saguarro | 90 |
Red Meat | 420 | Mushrooms (Bolete, Field) | 120 | Spelt | 240 | Honey | 80 |
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