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__TOC__
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[[File:MeatInFirepit.png|200px|thumb|right|Rohes rotes Fleisch über einer Feuerstelle]]
 
<div lang="en" dir="ltr" class="mw-content-ltr">
==Raw edibles==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
At the start of the game, without any infrastructure, the player only has access to foraged or hunted food that can be eaten raw in order to maintain the player's {{ll|Satiety|satiety}}. However, the player should not rely on these for overly long, as once harvested, naturally occurring foodstuffs are either gone for good, or require a long time to regrow.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
The following table lists all the food items that can be eaten raw:
</div>
 
{| class="wikitable sortable"
|-
! <span lang="en" dir="ltr" class="mw-content-ltr">Item</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Satiety</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Category</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Notes</span>
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Honey</span><sup>1</sup> (<span lang="en" dir="ltr" class="mw-content-ltr">per 0.1 liter</span>) || 30 || {{Item/Food/Category|fruit}} || <span lang="en" dir="ltr" class="mw-content-ltr">Liquid. Never spoils.</span>
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Cherry, lychee</span> || 40 || {{Item/Food/Category|fruit}} ||
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Cranberry</span> || 60 || {{Item/Food/Category|fruit}} ||
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Saguaro fruit</span> || 60 || {{Item/Food/Category|fruit}} || <span lang="en" dir="ltr" class="mw-content-ltr">Restores 1 hp upon consumption.</span>
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Apple, blueberry, red currant, white currant, black currant,</span><br><span lang="en" dir="ltr" class="mw-content-ltr">mango, orange, peach, pear, pomegranate, or pineapple slice</span> || 80 || {{Item/Food/Category|fruit}} ||
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Breadfruit</span> || 200 || {{Item/Food/Category|fruit}} ||
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Mushroom</span> || 80 || {{Item/Food/Category|vegetable}} || <span lang="en" dir="ltr" class="mw-content-ltr">Some mushroom types may be poisonous and deal damage upon consumption.</span>
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Bell pepper</span><sup>2</sup>, <span lang="en" dir="ltr" class="mw-content-ltr">carrot, olive, onion, parsnip, or turnip</span> || 100 || {{Item/Food/Category|vegetable}} ||
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Cassava (processed)</span> || 100 || {{Item/Food/Category|vegetable}} || <span lang="en" dir="ltr" class="mw-content-ltr">Inedible without prior processing.</span>
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Cabbage</span> || 300 || {{Item/Food/Category|vegetable}} ||
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Pumpkin slice</span> || 140 || {{Item/Food/Category|vegetable}} ||
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Pumpkin (whole)</span> || 480 || {{Item/Food/Category|vegetable}} || <span lang="en" dir="ltr" class="mw-content-ltr">Since version 1.19, it is no longer possible to eat a whole pumpkin.</span>
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Flax grain</span> || 30 || {{Item/Food/Category|grain}} ||
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Amaranth, rice, rye, spelt, or sunflower grain</span> || 60 || {{Item/Food/Category|grain}} ||
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Walnut seed</span> || 40 || {{Item/Food/Category|protein}} || <span lang="en" dir="ltr" class="mw-content-ltr">Never spoils.</span>
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Termite</span> || 60 || {{Item/Food/Category|protein}} ||
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Peanut</span> || 160 || {{Item/Food/Category|protein}} ||
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Lump of fat</span><sup>3</sup> || 200 || {{Item/Food/Category|protein}} || <span lang="en" dir="ltr" class="mw-content-ltr">Never spoils.</span>
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Vintage Beef</span> || 280 || {{Item/Food/Category|protein}} || <span lang="en" dir="ltr" class="mw-content-ltr">Rare ruin loot. Restores 2 hp upon consumption. Never spoils.</span>
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Milk (per 0.1 liter)</span> || 15 || {{Item/Food/Category|dairy}} || <span lang="en" dir="ltr" class="mw-content-ltr">Liquid.</span>
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Fish</span> || 220 || {{Item/Food/Category|protein}} ||
|}
 
<sup>1</sup> <span lang="en" dir="ltr" class="mw-content-ltr">Consuming honey used to restore health in older versions. It no longer does as of version 1.16.</span><br>
<sup>2</sup> <span lang="en" dir="ltr" class="mw-content-ltr">Bell peppers are unobtainable in survival gameplay as of version 1.16.</span><br>
<sup>3</sup> <span lang="en" dir="ltr" class="mw-content-ltr">Lumps of fat are a valuable crafting material that should be eaten only in emergencies.</span>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Mushrooms ===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
{{ll|Mushrooms|Mushrooms}} are special in that they may be beneficial or harmful to the player when ingested, and some of the harmful ones are very easily mistaken for safe ones.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Following is a list of specifically poisonous mushrooms for easy checking:
</div>
 
{| class="wikitable sortable"
|-
! <span lang="en" dir="ltr" class="mw-content-ltr">Name</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Notes</span>
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Bitter bolete</span> ||  -3 hp
|-
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Death cap</span>''' || '''-50 hp (!)'''
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Devilstooth mushroom</span> || -2 hp
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Earth ball</span> || -8 hp
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Elfin saddle</span> || -7 hp
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Fly agaric</span> || -6.5 hp
|-
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Funeral bell</span>''' || '''-40 hp (!)'''
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Gold-drop milkcap</span> || -2.5 hp
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Jack'o'lantern mushroom</span> || -6 hp
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Pink bonnet</span> || -10 hp
|}
 
<div class="mw-translate-fuzzy">
__TOC__
[[File:MeatInFirepit.png|200px|thumb|right|Raw red meat in a fire pit]]
   
   
==Ernährung und Sättigung==
== Nutrition and Satiation==
</div>


Aktuelle Ernährungs- und Nährstoffwerte können im Charakterfenster angesehen werden, als Voreinstellung auf 'C'.
[[File:MeatInFirepit.png|200px|thumb|right|<span lang="en" dir="ltr" class="mw-content-ltr">Raw red meat in a fire pit</span>]]
<div lang="en" dir="ltr" class="mw-content-ltr">
The first opportunity for making better food comes with the {{ll|firepit|firepit}}. A small number of foraged or hunted ingredients can be placed directly into it for processing. Additionally, it can be used for baking dough into bread in a pinch, but the result will be of lesser quality than when using an oven.
</div>


===Nährstoffe===
Current nutrition and satiety levels can be examined in the character dialog, mapped to 'C' by default.
Es gibt vier Kategorien von Nährstoffen: Eiweiß, Getreide, Gemüse und Obst. Wenn die Nährstoffanzeigen gefüllt werden, erhöht sich die maximale Gesundheit des Spielers. Der Spieler started mit 15 Basisgesundheit, welche bis auf 25 Gesundheitspunkte erhöht werden kann, indem er sich ausgewogen ernährt und alle vier Nährstoffe zu sich nimmt. Dafür ist fortgeschrittene Nahrungszubereitung nützlich, denn dies erlaubt dem Spieler Mahlzeiten mit gemischten Nährstoffen zuzubereiten (Eiweiß/Gemüse, Getreide/Gemüse, Eiweiß/Getreide, Eiweiß/Obst/Gemüse etc...).
Bedenke jedoch, dass Nährstoffwerte sich nicht erhöhen, wenn der Spieler bei voller Sättigungsanzeige Nahrung zu sich nimmt.  


===Sättigung===
Spielersättigung zeigt an, wie "hungrig" oder "wohlgenährt" ein Spieler ist, und hat einen Maximalwert von 1500. Die untere Tabelle zeigt die Sättigungswerte einzelner Nahrungsmittel an. Die Sättigungsmenge, die der Spieler durch Essen erhält ist "gleich der Summe ihrer Teile." Die Zutaten, aus denen die Gerichte hergestellt werden, bestimmen den Sättigungswert und welche Nährstoffkategorien gefüllt werden. Zusätzlich dazu verlängert sich die Zeit, bis die Sättigungsanzeige wieder abnimmt um 30 Sekunden für alle 100 Sättigungspunkte, die gefüllt werden.
===Einzelne Nahrungswerte===
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Eiweiß
! <span lang="en" dir="ltr" class="mw-content-ltr">Item</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Satiety</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Category</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Notes</span>
! Sättigung
|-
! Gemüse
| <span lang="en" dir="ltr" class="mw-content-ltr">Cooked cattail or papyrus root</span> || 100 || {{Item/Food/Category|vegetable}} ||
! Sättigung
|-
! Getreide
| <span lang="en" dir="ltr" class="mw-content-ltr">Cooked bushmeat</span> || 120 || {{Item/Food/Category|protein}} ||
! Sättigung
! Obst
! Sättigung
|-
|-
| Gekochtes Ei || 160  || Wurzeln: Karotte, Pastinake, Zwiebel, Steckrübe, Rohrkolbenwurzel || 100 || Flachs || 30 || Johannisbeere, Blaubeere || 80 
| <span lang="en" dir="ltr" class="mw-content-ltr">Cooked poultry</span> || 200 || {{Item/Food/Category|protein}} ||
|-
|-
| Gekochtes Buschfleisch || 120 || Pilze (Steinpilz, Feldpilz) || 80 || Flachsbrot || 160 || Preiselbeere || 60 
| <span lang="en" dir="ltr" class="mw-content-ltr">Cooked redmeat</span> || 280 || {{Item/Food/Category|protein}} ||
|-
|-
| Gekochtes Geflügel || 200 || Kürbis || 120 || Restliches Getreide || 60 || Saguaro || 60 
| <span lang="en" dir="ltr" class="mw-content-ltr">Cooked fish</span> || 200 || {{Item/Food/Category|protein}} ||
|-
|-
| Gekochtes rotes Fleisch || 280 || Kohl || 300  || Restliches Brot || 300 || Honig || 60
| <span lang="en" dir="ltr" class="mw-content-ltr">Charred flax bread</span> || 100 || {{Item/Food/Category|grain}} || <span lang="en" dir="ltr" class="mw-content-ltr">Requires prior processing.</span>
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Charred amaranth, cassava, rye, spelt, or sunflower bread</span> || 210 || {{Item/Food/Category|grain}} || <span lang="en" dir="ltr" class="mw-content-ltr">Requires prior processing.</span>
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Charred rice bread</span> || 220 || {{Item/Food/Category|grain}} || <span lang="en" dir="ltr" class="mw-content-ltr">Requires prior processing.</span>
|}
|}


* Wenn verzehrt geben Saguaro und Honig dem Spieler Gesundheitspunkte.
<div class="mw-translate-fuzzy">
==== Bread Dough ====
To create bread dough, prepare flour using a [[quern]] to grind grain.  
# Open the quern GUI (RMB) and add grain into the input slot (left) of the quern.
# Hold RMB on the base of the quern to grind the grain into flour, which will appear in the output slot (right) of the quern.
# In the crafting grid, combine a bucket of water and flour to create dough. (one bucket of water creates 10 dough)
</div>


==Grundlagen des Kochens==
<div lang="en" dir="ltr" class="mw-content-ltr">
Einfaches Kochen beinhaltet, rohes Fleisch, Brotteig, oder Rohrkolbenwurzeln in einer [[firepit|Feuerstelle]] zuzubereiten. Diese drei rohen Nahrungsmittel können durch Rösten essbar gemacht werden. Für alle anderen Zutaten wird ein Kochtopf benötigt.
Advanced cooking techniques can greatly increase the food value of ingredients, and can potentially achieve several thousands of satiety points in a single food item. Additionally, it allows the player to make meals out of multiple ingredients, which can potentially supply multiple nutrition groups at he same time. Whenever possible, it is recommended that the player uses advanced cooking techniques.
</div>


Rohes oder einfach gekochtes Essen gibt dem Spieler 10 Sekunden, bevor die Sättigungsanzeige wieder abnimmt.
<div lang="en" dir="ltr" class="mw-content-ltr">
===Cooking meals===
</div>


=== Brotbacken ===
<div lang="en" dir="ltr" class="mw-content-ltr">
<div style="float:right;">
:''See also: {{ll|Meal|Meal}}''
{{Grid/Crafting
|A1=|B1=|C1=
|A2=|B2=|C2=
|A3=Woodbucket filled|B3=Flour flax|C3=
|Output=Dough flax}}
</div>
</div>
Um Brot zu backen, benötigt der Spieler eine [[firepit|Feuerstelle]], einen [[Planks|Eimer]] und eine [[Quern|Handmühle]].


====Brotteig====
[[File:PotInFirepit.png|300px|thumb|right|<span lang="en" dir="ltr" class="mw-content-ltr">Cooking a stew in a fire pit.</span>]]
Um Brotteig herzustellen, benutze eine [[quern|Handmühle]], um Getreide zu Mehl zu mahlen.
[[File:Jam.png|300px|thumb|right|<span lang="en" dir="ltr" class="mw-content-ltr">Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.</span>]]
# Öffne das Handmühlenfenster (rechte Maustaste) und füge Getreide in der Eingabespalte (links) hinzu.
# Ziehle mit der Maus auf die Handmühle und halte die rechte Maustaste gedrückt, um das Getreide zu mahlen. Das Mehl wird in der Ausgabespalte (rechts) erscheinen.
# Kombiniere einen mit Wasser gefüllten Eimer und Mehl im Craftingraster, um Teig herzustellen.


====Backen====
<div class="mw-translate-fuzzy">
Platziere den Brotteig im Eingabekästchen der [[firepit|Feuerstelle]] und schüre das Feuer. (Jeder Laib Brot benötigt etwa ein Stück Feuerholz). Teig und Brote stapeln bis zu 32.
==== Baking ====
Place the dough into the input slot of the [[firepit]] and fuel the fire. (Each loaf of bread requires about one piece of firewood.) Both dough and bread loaves stack to 32.
</div>
 
<div class="mw-translate-fuzzy">
== Advanced Cooking ==
[[File:PotInFirepit.png|300px|thumb|right|Cooking a stew in a fire pit]]
[[File:Jam.png|300px|thumb|right|Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.]]
</div>
 
<div class="mw-translate-fuzzy">
To prepare more wholesome meals, craft a claypot using the [[Clay_Forming|clay forming]] mechanic. Place the burned claypot into the fire pit input slot (left) to cook any of the 5 available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot.
</div>


==Fortgeschrittenes Kochen==
<div class="mw-translate-fuzzy">
[[File:PotInFirepit.png|300px|thumb|right|Eine Mahlzeit im Kochtopf zubereiten.]]
* '''To create one serving of any meal''': place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot ''will not'' create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
[[File:Jam.png|300px|thumb|right|Jede Zutat sollte in separaten Spalten platziert werden, und alle Zutaten müssen in gleicher Anzahl hinzugefügt werden.]]
</div>


Um gesündere Gerichte zubereiten zu können, stelle zuerst einen Kochtopf durch [[Clay_Forming|Töpfern]] her. Platziere den gebrannten Kochtopf in der Feuerstelle (linke Spalte), um eine der fünf verschiedenen Gerichtarten zuzubereiten. Die Art des Gerichts wird dadurch bestimmt, welche zwei "erforderlichen" Zutaten im Kochtopf platziert werden.
[[File:Mushroom soup.PNG|300px|thumb|right|<span lang="en" dir="ltr" class="mw-content-ltr">Mushrooms can be used as a main ingredient with water to make a soup, or used as ingredients in a stew without water.</span>]]


* '''Eine Portion eines Gerichts zubereiten''': platziere jeweils eine erforderliche Zutat in zwei verschiedene Spalten des Kochtopfes (dies bestimmt, welche Art von Gericht zubereitet wird). Ein Porridge, zum Beispiel, benötigt zwei Getreide, also muss der Spieler jeweils ein Getreide in zwei Spalten des Kochtopfes platzieren. Zwei Getreide in eine Spalte zu platzieren ergibt ''kein'' Porridge. Fügt man weitere "optionale" Zutaten in den anderen zwei Spalten hinzu erhöht dies Nährstoffwerte und Sättigungswert des Gerichts, je nachdem, was hinzugefügt wird. Wenn ein korrektes Rezept (durch kombinieren der richtigen Zutaten) in die Spalten platziert wurde, erscheint eine Nachricht im Dialogfenster des Kochtopfes, die anzeigt, welche Art von Gericht zubereitet wird.
{| class="wikitable sortable"
|-
! <span lang="en" dir="ltr" class="mw-content-ltr">Advanced recipes</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Meat stew</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Vegetable stew</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Porridge</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Soup</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Jam</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Scrambled eggs</span>
|-
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Required ingredients</span>''' || '''<span lang="en" dir="ltr" class="mw-content-ltr">2 poultry or red meat or raw fish (cured or fresh)</span>''' || '''<span lang="en" dir="ltr" class="mw-content-ltr">2 vegetables or soybeans</span>'''  || '''<span lang="en" dir="ltr" class="mw-content-ltr">2 grain</span>''' || '''<span lang="en" dir="ltr" class="mw-content-ltr">1 vegetable (fresh) + 1L water</span>'''<sup>1</sup> || '''<span lang="en" dir="ltr" class="mw-content-ltr">2 fruit + 2x 0.2L honey</span>'''<sup>1</sup> || '''<span lang="en" dir="ltr" class="mw-content-ltr">2 egg</span>'''
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Optional protein</span> || 0 - 2 <span lang="en" dir="ltr" class="mw-content-ltr">protein</span> || 0 - 2 <span lang="en" dir="ltr" class="mw-content-ltr">soybean</span> ||  || 0 - 1 <span lang="en" dir="ltr" class="mw-content-ltr">poultry or red meat or raw fish (cured or fresh), or egg</span> || ||
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Optional vegetable</span> || 0 - 2 <span lang="en" dir="ltr" class="mw-content-ltr">vegetable</span> || 0 - 2 <span lang="en" dir="ltr" class="mw-content-ltr">vegetable</span> || 0 - 2 <span lang="en" dir="ltr" class="mw-content-ltr">vegetable</span> || 0 - 2 <span lang="en" dir="ltr" class="mw-content-ltr">vegetable</span> || || 0 - 2 <span lang="en" dir="ltr" class="mw-content-ltr">vegetable</span>
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Optional grain</span> ||  ||  || 0 - 2 <span lang="en" dir="ltr" class="mw-content-ltr">grain</span> ||  || ||
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Optional fruit</span> || 0 - 1 <span lang="en" dir="ltr" class="mw-content-ltr">fruit</span>, <span lang="en" dir="ltr" class="mw-content-ltr">0L - 0.2L honey</span><sup>1</sup> ||  || 0 - 2 <span lang="en" dir="ltr" class="mw-content-ltr">fruit</span>, <span lang="en" dir="ltr" class="mw-content-ltr">0L - 0.2L honey</span><sup>1</sup> ||  || ||
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Optional dairy</span> ||  ||  ||  ||  || || 0 - 2 <span lang="en" dir="ltr" class="mw-content-ltr">cheese</span>
|}


* '''Mehrere Portionen eines Gerichtes zubereiten''': erhöhe die Anzahl der Zutaten in den einzelnen Spalten um die jeweils gleiche Menge. Der Kochtopf kann bis zu sechs Portionen gleichzeitig kochen. Beim zubereiten mehrerer Portionen muss die Anzahl der Zutaten in den einzelnen Spalten um die gleiche Menge erhöht werden, sonst wird nichts gekocht!
<sup>1</sup> <span lang="en" dir="ltr" class="mw-content-ltr">Liquids can be added to the pot with a bucket (1L portions), jug (0.3L portions), or bowl (0.1L portions). Pick up the liquid container with your cursor and drag it over an empty spot in the cooking pot. Use {{LMB}} to add one portion, {{RMB}} to remove one portion.</span>


* '''Eine Schüssel füllen''': Eine Schüssel fasst eine Portion und kann von einem Kochtopf oder einem Tontop gefüllt werden. Um eine Schüssel zu füllen, platziere den Behälter mit dem gekochten Gericht auf einem stabilen Untergrund. Benutze die rechte Maustaste auf dem Behälter mit der Schüssel in der Hand. Schüsseln und Tontöpfen können gefüllt werden, noch während der Kochtopf in der Feuerstelle steht. Gefüllte Schüsseln können im Inventar des Spielers transportiert werden, in stationären Behältern gelagert werden, und in Regalen platziert werden. ''Schüsseln können nicht von Tontopfen, die auf Regalen stehen, gefüllt werden.''
<div class="mw-translate-fuzzy">
* '''To store meals''': Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid, Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.
</div>


* '''Ein Gericht essen''': Nahrung kann aus einer gefüllten Schüssel gegessen werden. Esse, indem du die rechte Maustaste drückst, während die gefüllte Schüssel in der Schnelleiste ausgewählt ist. Spieler werden essen, bis die Sättigungsanzeige gefüllt ist. Dadurch kann es passieren, dass ein Teil des Gerichtes in der Schüssel zurückbleibt.  
<div lang="en" dir="ltr" class="mw-content-ltr">
The satiety received from eating meals is equal to the sum of its ingredients. The ingredients added to create the meal determine how much satiety of each class of nutrition the player receives. In addition, the food values of most ingredients are increased via cooking, as shown in the table below.
</div>


* '''Gerichte lagern''': In einen Tontopf passen vier Portionen eines Gerichtes. Platziere den Kochtopf auf einer stabilen Oberfläche und rechtsklicke ihn mit dem Tontopf in der Hand, um Gerichte in den Tontopf zu füllen. Tontöpfe können mit Wachs oder Fett im Craftingraster versiegelt werden, um Gerichte noch länger haltbar zu machen. Sie können auch im Spielerinventar transportiert werden, in stationären Behältern gelagert, und auf Regalen platziert werden.
<div lang="en" dir="ltr" class="mw-content-ltr">
Pickled variants of listed ingredients can be used, but provide only their tooltip-listed food value, without gaining any bonus from meals.
</div>


===Rezepte für Fortgeschrittenes Kochen===
<div lang="en" dir="ltr" class="mw-content-ltr">
Ingredients not listed in this table cannot be used in cooking pot meals.
</div>


{| class="wikitable"
===Advanced Cooking Recipes===
 
{| class="wikitable sortable"
|-
|-
! Fortgeschrittene Rezepte !! Fleischeintopf !! Gemüseeintopf !! Porridge !! Suppe !! Marmelade
! {{Item/Food/Category|protein}}
! <span lang="en" dir="ltr" class="mw-content-ltr">Satiety in a meal</span>
! {{Item/Food/Category|vegetable}}
! <span lang="en" dir="ltr" class="mw-content-ltr">Satiety in a meal</span>
! {{Item/Food/Category|grain}}
! <span lang="en" dir="ltr" class="mw-content-ltr">Satiety in a meal</span>
! {{Item/Food/Category|fruit}}
! <span lang="en" dir="ltr" class="mw-content-ltr">Satiety in a meal</span>
! {{Item/Food/Category|dairy}}
! <span lang="en" dir="ltr" class="mw-content-ltr">Satiety in a meal</span>
|-
|-
| '''Erforderliche Zutaten''' || '''2 Geflügel oder Rotes Fleisch''' || '''2 Gemüse oder Bohnen'''  || '''2 Getreide''' || '''1 Gemüse (frisch) + 1 Wasser''' || '''2 Obst + 2 Honig'''
| <span lang="en" dir="ltr" class="mw-content-ltr">Soybean</span> || 240 || <span lang="en" dir="ltr" class="mw-content-ltr">Field vegetable</span><sup>1</sup> <span lang="en" dir="ltr" class="mw-content-ltr">or olive</span> || 150 || <span lang="en" dir="ltr" class="mw-content-ltr">Flax grain</span> || 120 || <span lang="en" dir="ltr" class="mw-content-ltr">Blueberry, red currant, white currant or black currant</span> || 120  || <span lang="en" dir="ltr" class="mw-content-ltr">Blue cheese (slice)</span> || 200
|-
|-
| Optionales Eiweiß || 0 - 2 Geflügel, Rotes Fleisch, Ei oder Bohnen || 0 - 2 Sojabohnen (eingelegt oder frisch) || || 0 - 1 Geflügel, Rotes Fleisch, oder Ei ||  
| <span lang="en" dir="ltr" class="mw-content-ltr">Egg</span> || 200 || <span lang="en" dir="ltr" class="mw-content-ltr">Cassava</span> || 120 || <span lang="en" dir="ltr" class="mw-content-ltr">Rice grain</span> || 280 || <span lang="en" dir="ltr" class="mw-content-ltr">Tree fruits</span><sup>2</sup> <span lang="en" dir="ltr" class="mw-content-ltr">or pineapple slice</span> || 120 || <span lang="en" dir="ltr" class="mw-content-ltr">Cheddar (slice)</span> || 240
|-
|-
| Optionales Gemüse || 0 - 2 Gemüse (eingelegt oder frisch)|| 0 - 2 Gemüse (eingelegt oder frisch) || 0 - 2 Gemüse (eingelegt oder frisch) || 0 - 2 Gemüse (eingelegt oder frisch) ||  
| <span lang="en" dir="ltr" class="mw-content-ltr">Poultry, cured or fresh</span> || 375 || <span lang="en" dir="ltr" class="mw-content-ltr">Pumpkin slice</span> || 180 || <span lang="en" dir="ltr" class="mw-content-ltr">Rye or spelt grain</span> || 240 || <span lang="en" dir="ltr" class="mw-content-ltr">Cranberries or saguaro fruit</span><sup>3</sup> || 90  ||  ||
|-
|-
| Optionales Getreide || || || 0 - 2 Getreide ||  ||  
| <span lang="en" dir="ltr" class="mw-content-ltr">Redmeat, cured or fresh</span> || 420 || <span lang="en" dir="ltr" class="mw-content-ltr">Cabbage</span> || 450 || <span lang="en" dir="ltr" class="mw-content-ltr">Amaranth or cassava grain</span> || 240 || <span lang="en" dir="ltr" class="mw-content-ltr">Honey (0.2L)</span> || 80 ||  ||  
|-
|-
| Optionales Obst || 0 - 1 Obst, Honig || || 0 - 2 Obst ||  ||  
| ||  || <span lang="en" dir="ltr" class="mw-content-ltr">Mushroom</span><sup>3</sup> || 120 || <span lang="en" dir="ltr" class="mw-content-ltr">Sunflower grain</span> || 240 || <span lang="en" dir="ltr" class="mw-content-ltr">Breadfruit</span> || 250 ||  ||  
|-
|-
| Optionaler Honig || || || 0 - 1 Honig || ||  
|
|
|
|
|
|
| <span lang="en" dir="ltr" class="mw-content-ltr">Cherry or lychee</span>
| 60
|
|
|}
|}


<sup>1</sup> <span lang="en" dir="ltr" class="mw-content-ltr">Field vegetables include carrots, parsnips, onions, turnips, and bell peppers.</span><br>
<sup>2</sup> <span lang="en" dir="ltr" class="mw-content-ltr">Tree fruits include apples, mangoes, oranges, peaches, pears, and pomegranates.</span><br>
<sup>3</sup> <span lang="en" dir="ltr" class="mw-content-ltr">Ingredients that restore player health when eaten raw, such as saguaro fruit, lose this benefit when cooked. However, cooking a poisonous mushroom does not remove its harmful effects - the meal will still damage the player!</span>
<div class="mw-translate-fuzzy">
===Satiation===
Player satiety is how "hungry" or "well-fed" a player is, and has a maximum value of 1500.  The satiation received from eating simple foods is shown in the table below. The satiation received from eating meals is "equal to the sum of its parts". The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
:''See also: {{ll|Bread|Bread}} and {{ll|Pie|Pie}}''
</div>
{{Grid/Crafting|float=right|NoBreak=y
|A1=|B1=|C1=
|A2=|B2=|C2=
|A3=Woodbucket filled|A3-link=Special:MyLanguage/Wooden_bucket|A3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Wooden bucket of water</span>
|B3=Flour flax|B3-link=Special:MyLanguage/Flour|B3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Flour</span>
|C3=
|Output=Dough flax|Output_link=Special:MyLanguage/Dough|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Dough</span>
}}
<div lang="en" dir="ltr" class="mw-content-ltr">
Baking is an advanced cooking method that revolves around dough, the creation of which requires some setup. A {{ll|quern|quern}} must be available, which requires metal tools to craft. Additionally, a {{ll|clay oven|clay oven}} should be set up for baking, as not all recipes can be baked in the firepit, and the results there are always subpar. Plus, a {{ll|Wooden bucket|wooden bucket}}, a {{ll|Jug|jug}} or a {{ll|Bowl|bowl}} is needed to be filled with water. Finally, a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and reset their growth after reaching maturity.
</div>
<div class="mw-translate-fuzzy">
* Saguaro and Honey provide health points to the player when consumed.
</div>
<div class="mw-translate-fuzzy">
== Basic Cooking ==
Simple cooking includes placing raw meat, bread dough, or cattail roots in the [[firepit]]. Roasting makes these 3 types of raw food edible. All other ingredients require a clay pot to be cooked.
</div><ol>
<li><span lang="en" dir="ltr" class="mw-content-ltr">{{Using|Open}} the quern GUI and add grain into the input slot on the left of the quern.</span></li>
<li><span lang="en" dir="ltr" class="mw-content-ltr">Hold {{Using|interact}} on the top of the quern to grind the grain into flour, which will appear in the output slot on the right of the quern.<br>During later stages of the game, a {{ll|Mechanical_Power|windmill}} may be used to drive the quern.</span></li>
<li><span lang="en" dir="ltr" class="mw-content-ltr">In the crafting grid, combine a bucket of water and flour to create dough. Each flour item will consume one unit of water from the bucket (1L).</span></li>
</ol>
<div lang="en" dir="ltr" class="mw-content-ltr">
Two foods can be baked at the moment: {{ll|bread|bread}} and {{ll|pie|pie}}. Both of them represent a significant advantage over consuming grain as {{ll|porridge|porridge}}, and fully-filled pies can grant enormous nutrition with long spoilage times. Each serving of pie also halts the hunger meter for 30 seconds, greatly helping players with high hunger rates due to equipping heavy armor or offhand items.
</div>
<div class="mw-translate-fuzzy">
* Add water or honey with a filled bucket. Use LMB to add one portion, RMB to remove one portion.
* Add water or honey with a filled bucket. Use LMB to add one portion, RMB to remove one portion.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Check the {{ll|Food preservation|food preservation}} page to learn how to best store all those delicious meals!
</div>
<div class="mw-translate-fuzzy">
===Advanced Cooking Food Values===
===Advanced Cooking Food Values===
'''Meals have a 50% extra satiety bonus from the ingredients' total satiety'''.
'''Meals have a 50% extra satiety bonus from the ingredients' total satiety'''.
Line 118: Line 326:
|-
|-
| Red Meat || 420 || Mushrooms (Bolete, Field) || 120 || Spelt || 240 || Honey || 80  
| Red Meat || 420 || Mushrooms (Bolete, Field) || 120 || Spelt || 240 || Honey || 80  
|}
</div>
{| class="wikitable"
|-
! <span lang="en" dir="ltr" class="mw-content-ltr">Claypot Cooking (no real changes since version 1.12)</span>
|-
| <youtube width="400" height="240">4g6cFdKyUOk</youtube>
|}
|}


{{Navbox|Vintage Story}}
{{-}}
{{Cooking navbox}}
{{Game navbox}}
[[Category:Guides{{#translation:}}]]

Latest revision as of 21:49, 12 December 2023

Raw edibles

At the start of the game, without any infrastructure, the player only has access to foraged or hunted food that can be eaten raw in order to maintain the player's satiety . However, the player should not rely on these for overly long, as once harvested, naturally occurring foodstuffs are either gone for good, or require a long time to regrow.

The following table lists all the food items that can be eaten raw:

Item Satiety Category Notes
Honey1 (per 0.1 liter) 30

Fruit

Liquid. Never spoils.
Cherry, lychee 40

Fruit

Cranberry 60

Fruit

Saguaro fruit 60

Fruit

Restores 1 hp upon consumption.
Apple, blueberry, red currant, white currant, black currant,
mango, orange, peach, pear, pomegranate, or pineapple slice
80

Fruit

Breadfruit 200

Fruit

Mushroom 80

Vegetable

Some mushroom types may be poisonous and deal damage upon consumption.
Bell pepper2, carrot, olive, onion, parsnip, or turnip 100

Vegetable

Cassava (processed) 100

Vegetable

Inedible without prior processing.
Cabbage 300

Vegetable

Pumpkin slice 140

Vegetable

Pumpkin (whole) 480

Vegetable

Since version 1.19, it is no longer possible to eat a whole pumpkin.
Flax grain 30

Grain

Amaranth, rice, rye, spelt, or sunflower grain 60

Grain

Walnut seed 40

Protein

Never spoils.
Termite 60

Protein

Peanut 160

Protein

Lump of fat3 200

Protein

Never spoils.
Vintage Beef 280

Protein

Rare ruin loot. Restores 2 hp upon consumption. Never spoils.
Milk (per 0.1 liter) 15

Dairy

Liquid.
Fish 220

Protein

1 Consuming honey used to restore health in older versions. It no longer does as of version 1.16.
2 Bell peppers are unobtainable in survival gameplay as of version 1.16.
3 Lumps of fat are a valuable crafting material that should be eaten only in emergencies.

Mushrooms

Mushrooms are special in that they may be beneficial or harmful to the player when ingested, and some of the harmful ones are very easily mistaken for safe ones.

Following is a list of specifically poisonous mushrooms for easy checking:

Name Notes
Bitter bolete -3 hp
Death cap -50 hp (!)
Devilstooth mushroom -2 hp
Earth ball -8 hp
Elfin saddle -7 hp
Fly agaric -6.5 hp
Funeral bell -40 hp (!)
Gold-drop milkcap -2.5 hp
Jack'o'lantern mushroom -6 hp
Pink bonnet -10 hp
Raw red meat in a fire pit

Nutrition and Satiation

Raw red meat in a fire pit

The first opportunity for making better food comes with the firepit . A small number of foraged or hunted ingredients can be placed directly into it for processing. Additionally, it can be used for baking dough into bread in a pinch, but the result will be of lesser quality than when using an oven.

Current nutrition and satiety levels can be examined in the character dialog, mapped to 'C' by default.

Item Satiety Category Notes
Cooked cattail or papyrus root 100

Vegetable

Cooked bushmeat 120

Protein

Cooked poultry 200

Protein

Cooked redmeat 280

Protein

Cooked fish 200

Protein

Charred flax bread 100

Grain

Requires prior processing.
Charred amaranth, cassava, rye, spelt, or sunflower bread 210

Grain

Requires prior processing.
Charred rice bread 220

Grain

Requires prior processing.

Bread Dough

To create bread dough, prepare flour using a quern to grind grain.

  1. Open the quern GUI (RMB) and add grain into the input slot (left) of the quern.
  2. Hold RMB on the base of the quern to grind the grain into flour, which will appear in the output slot (right) of the quern.
  3. In the crafting grid, combine a bucket of water and flour to create dough. (one bucket of water creates 10 dough)

Advanced cooking techniques can greatly increase the food value of ingredients, and can potentially achieve several thousands of satiety points in a single food item. Additionally, it allows the player to make meals out of multiple ingredients, which can potentially supply multiple nutrition groups at he same time. Whenever possible, it is recommended that the player uses advanced cooking techniques.

Cooking meals

See also: Meal
Cooking a stew in a fire pit.
Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.

Baking

Place the dough into the input slot of the firepit and fuel the fire. (Each loaf of bread requires about one piece of firewood.) Both dough and bread loaves stack to 32.

Advanced Cooking

Cooking a stew in a fire pit
Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.

To prepare more wholesome meals, craft a claypot using the clay forming mechanic. Place the burned claypot into the fire pit input slot (left) to cook any of the 5 available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot.

  • To create one serving of any meal: place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot will not create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
Mushrooms can be used as a main ingredient with water to make a soup, or used as ingredients in a stew without water.
Advanced recipes Meat stew Vegetable stew Porridge Soup Jam Scrambled eggs
Required ingredients 2 poultry or red meat or raw fish (cured or fresh) 2 vegetables or soybeans 2 grain 1 vegetable (fresh) + 1L water1 2 fruit + 2x 0.2L honey1 2 egg
Optional protein 0 - 2 protein 0 - 2 soybean 0 - 1 poultry or red meat or raw fish (cured or fresh), or egg
Optional vegetable 0 - 2 vegetable 0 - 2 vegetable 0 - 2 vegetable 0 - 2 vegetable 0 - 2 vegetable
Optional grain 0 - 2 grain
Optional fruit 0 - 1 fruit, 0L - 0.2L honey1 0 - 2 fruit, 0L - 0.2L honey1
Optional dairy 0 - 2 cheese

1 Liquids can be added to the pot with a bucket (1L portions), jug (0.3L portions), or bowl (0.1L portions). Pick up the liquid container with your cursor and drag it over an empty spot in the cooking pot. Use Left mouse button to add one portion, Right mouse button to remove one portion.

  • To store meals: Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid, Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.

The satiety received from eating meals is equal to the sum of its ingredients. The ingredients added to create the meal determine how much satiety of each class of nutrition the player receives. In addition, the food values of most ingredients are increased via cooking, as shown in the table below.

Pickled variants of listed ingredients can be used, but provide only their tooltip-listed food value, without gaining any bonus from meals.

Ingredients not listed in this table cannot be used in cooking pot meals.

Advanced Cooking Recipes

Protein

Satiety in a meal

Vegetable

Satiety in a meal

Grain

Satiety in a meal

Fruit

Satiety in a meal

Dairy

Satiety in a meal
Soybean 240 Field vegetable1 or olive 150 Flax grain 120 Blueberry, red currant, white currant or black currant 120 Blue cheese (slice) 200
Egg 200 Cassava 120 Rice grain 280 Tree fruits2 or pineapple slice 120 Cheddar (slice) 240
Poultry, cured or fresh 375 Pumpkin slice 180 Rye or spelt grain 240 Cranberries or saguaro fruit3 90
Redmeat, cured or fresh 420 Cabbage 450 Amaranth or cassava grain 240 Honey (0.2L) 80
Mushroom3 120 Sunflower grain 240 Breadfruit 250
Cherry or lychee 60

1 Field vegetables include carrots, parsnips, onions, turnips, and bell peppers.
2 Tree fruits include apples, mangoes, oranges, peaches, pears, and pomegranates.
3 Ingredients that restore player health when eaten raw, such as saguaro fruit, lose this benefit when cooked. However, cooking a poisonous mushroom does not remove its harmful effects - the meal will still damage the player!

Satiation

Player satiety is how "hungry" or "well-fed" a player is, and has a maximum value of 1500. The satiation received from eating simple foods is shown in the table below. The satiation received from eating meals is "equal to the sum of its parts". The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again.

See also: Bread and Pie


Woodbucket filled


Flour flax


Dough flax







Baking is an advanced cooking method that revolves around dough, the creation of which requires some setup. A quern must be available, which requires metal tools to craft. Additionally, a clay oven should be set up for baking, as not all recipes can be baked in the firepit, and the results there are always subpar. Plus, a wooden bucket , a jug or a bowl is needed to be filled with water. Finally, a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and reset their growth after reaching maturity.

  • Saguaro and Honey provide health points to the player when consumed.

Basic Cooking

Simple cooking includes placing raw meat, bread dough, or cattail roots in the firepit. Roasting makes these 3 types of raw food edible. All other ingredients require a clay pot to be cooked.

  1. Open the quern GUI and add grain into the input slot on the left of the quern.
  2. Hold interact on the top of the quern to grind the grain into flour, which will appear in the output slot on the right of the quern.
    During later stages of the game, a windmill may be used to drive the quern.
  3. In the crafting grid, combine a bucket of water and flour to create dough. Each flour item will consume one unit of water from the bucket (1L).

Two foods can be baked at the moment: bread and pie . Both of them represent a significant advantage over consuming grain as porridge , and fully-filled pies can grant enormous nutrition with long spoilage times. Each serving of pie also halts the hunger meter for 30 seconds, greatly helping players with high hunger rates due to equipping heavy armor or offhand items.

  • Add water or honey with a filled bucket. Use LMB to add one portion, RMB to remove one portion.

Check the food preservation page to learn how to best store all those delicious meals!

Advanced Cooking Food Values

Meals have a 50% extra satiety bonus from the ingredients' total satiety.

Protein Satiation in Meal Vegetable Satiation in Meal Grain Satiation in Meal Fruit Satiation in Meal
Soy Bean 240 Roots: Carrot, Parsnip, Onion, Turnip 150 Flax 120 Currants, Blueberry 120
Egg 200 Cabbage 450 Rice 240 Cranberry 90
Poultry 375 Pumpkin 180 Rye 240 Saguarro 90
Red Meat 420 Mushrooms (Bolete, Field) 120 Spelt 240 Honey 80
Claypot Cooking (no real changes since version 1.12)




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