Food preservation/de: Difference between revisions

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{{GameVersion|1.15.10}}
<languages/>
<languages/>
[[File:soiling_example.png|330px|thumb|right|Example of a piece of redmeat spoiling. From left to right, 100 freshness, 50% spoiled, 100% spoiled (rot)]]
<div class="mw-translate-fuzzy">
Most foods have a perish time, meaning they will spoil over time, losing nutritional value, and eventually turn into rot. To combat this, there are certain preservation methods to keep your food supply fresh, like special storage containers and cellars.
Die meisten Lebensmittel haben einen Ablaufzeitraum, was bedeutet, dass sie im Laufe der Zeit verderben, den Nährwert verlieren und sich schließlich in Verrottetes verwandeln. Um diesen Prozess vorzubeugen, gibt es bestimmte Konservierungsmethoden, um Ihre Lebensmittelversorgung frisch zu halten, z. B. spezielle Speicherbehälter und Keller.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Most foods have a perish time, meaning they will spoil over time, losing nutritional value, and eventually turn into rot. To combat this, there are certain '''preservation methods''' to keep your food supply fresh, like special storage containers and cellars.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Cleaning_cooking_pot.gif|130px|thumb|float|Cooking pot being cleaned.]]
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
{{ll|Rot|Rotten food}} inside a container such as a bowl, crock or pot can be removed by dropping it into water. After a few seconds, the rot will float to the surface and separate from the container. Sealed crocks with rotten food need to be first unsealed, by getting one food portion with a bowl.
</div>


__TOC__
__TOC__


=== Shelf Life===
<div class="mw-translate-fuzzy">
Die Lebensmittel haben unterschiedliche "Ablaufzeiträume" , die sich aus ihren "Frischezeitraum" zusammensetzt, nach welcher das frische Nahrungsmittel zu verderben anfängt; und der "Verderbungszeit", nach welcher das Lebensmittel sich zu Verrottetem verwandelt.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Every kind of object has a different "perish time" which is composed of their “freshness time”, which is the time it takes for a fresh item to start spoiling; and their “spoilage time”, which is the time it takes for the item to turn into rot.
Every kind of object has a different "perish time" which is composed of their “freshness time”, which is the time it takes for a fresh item to start spoiling; and their “spoilage time”, which is the time it takes for the item to turn into rot.
</div>


{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
|-
|-
!  colspan=5 | Meat
!  colspan=5 | <span lang="en" dir="ltr" class="mw-content-ltr">Meat</span>
|-
|-
! width="1%";  rowspan=2 | Image
! width="1%";  rowspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Image</span>
! width="3%";  rowspan=2 | Item
! width="3%";  rowspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Item</span>
! width="3%";  colspan=2 | Perish Time
! width="3%";  colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Perish Time</span>
! width="3%"; rowspan=2 | Rot produced after spoiling
! width="3%"; rowspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Rot produced after spoiling</span>
|-
|-
! Freshness Time (hours)
! <span lang="en" dir="ltr" class="mw-content-ltr">Freshness Time (hours)</span>
! Spoilage Time (hours)
! <span lang="en" dir="ltr" class="mw-content-ltr">Spoilage Time (hours)</span>
|-
|-
| style="text-align:center" | [[File:Raw_meats.gif|40px]]  
| style="text-align:center" | [[File:Raw_meats.gif|40px]]  
| '''Raw Meats*'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Raw Meats</span>*'''
| style="text-align:center" | 36
| style="text-align:center" | 36
| style="text-align:center" | 24
| style="text-align:center" | 24
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|-
|-
| style="text-align:center" | [[File:Cooked_meats.gif|40px]]  
| style="text-align:center" | [[File:Cooked_meats.gif|40px]]  
| '''Cooked Meats*'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Cooked Meats</span>*'''
| style="text-align:center" | 120
| style="text-align:center" | 120
| style="text-align:center" | 36
| style="text-align:center" | 36
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|-
|-
| style="text-align:center" | [[File:Cured_meats.gif|40px]]  
| style="text-align:center" | [[File:Cured_meats.gif|40px]]  
| '''Cured Meats*'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Cured Meats</span>*'''
| style="text-align:center" | 8760
| style="text-align:center" | 8760
| style="text-align:center" | 4380
| style="text-align:center" | 4380
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|-
|-
| style="text-align:center" | [[File:Insect_items.gif|40px]]  
| style="text-align:center" | [[File:Insect_items.gif|40px]]  
| '''Termites/Grubs'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Termites</span>'''
| style="text-align:center" | 48
| style="text-align:center" | 48
| style="text-align:center" | 18
| style="text-align:center" | 18
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|-
|-
| style="text-align:center" | [[File:Egg_chicken_raw.png|40px]]  
| style="text-align:center" | [[File:Egg_chicken_raw.png|40px]]  
| '''Egg'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Egg</span>'''
| style="text-align:center" | 120
| style="text-align:center" | 120
| style="text-align:center" | 24
| style="text-align:center" | 24
| style="text-align:center" | 0.5
| style="text-align:center" | 0.5
|-
|-
|  style="text-align:left"; colspan=5 | *'''Meats''' meaning bushmeat, redmeat, and poultry  
|  style="text-align:left"; colspan=5 | *<span lang="en" dir="ltr" class="mw-content-ltr">'''Meats''' meaning bushmeat, redmeat, and poultry</span>
|}
|}


{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
|-
|-
!  colspan=5 | Fruits
!  colspan=5 | <span lang="en" dir="ltr" class="mw-content-ltr">Fruits</span>
|-
|-
! width="1%";  rowspan=2 | Image
! width="1%";  rowspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Image</span>
! width="3%";  rowspan=2 | Item
! width="3%";  rowspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Item</span>
! width="3%";  colspan=2 | Perish Time
! width="3%";  colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Perish Time</span>
! width="3%"; rowspan=2 | Rot produced after spoiling
! width="3%"; rowspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Rot produced after spoiling</span>
|-
|-
! Freshness Time (hours)
! <span lang="en" dir="ltr" class="mw-content-ltr">Freshness Time (hours)</span>
! Spoilage Time (hours)
! <span lang="en" dir="ltr" class="mw-content-ltr">Spoilage Time (hours)</span>
|-
|-
| style="text-align:center" | [[File:fruit_cranberry.png|40px]]  
| style="text-align:center" | [[File:fruit-cranberry.png|40px]]  
| '''Cranberry'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Cranberry</span>'''
| style="text-align:center" | 96
| style="text-align:center" | 96
| style="text-align:center" | 12
| style="text-align:center" | 12
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|-
|-
| style="text-align:center" | [[File:All_currants_blueberry.gif|40px]]  
| style="text-align:center" | [[File:All_currants_blueberry.gif|40px]]  
| '''Other Berries*'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Other Berries</span>*'''
| style="text-align:center" | 48
| style="text-align:center" | 48
| style="text-align:center" | 12
| style="text-align:center" | 12
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|-
|-
| style="text-align:center" | [[File:pineapple.png|40px]]  
| style="text-align:center" | [[File:pineapple.png|40px]]  
| '''Pineapple'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Pineapple</span>'''
| style="text-align:center" | 156
| style="text-align:center" | 156
| style="text-align:center" | 48
| style="text-align:center" | 48
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|-
|-
| style="text-align:center" | [[File:fruit_pineapple.png|40px]]  
| style="text-align:center" | [[File:fruit_pineapple.png|40px]]  
| '''Pineapple Slices'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Pineapple Slices</span>'''
| style="text-align:center" | 48
| style="text-align:center" | 48
| style="text-align:center" | 12
| style="text-align:center" | 12
| style="text-align:center" | 0.25
| style="text-align:center" | 0.25
|-
|-
| style="text-align:center" | [[File:fruit_saguaro.png|40px]]  
| style="text-align:center" | [[File:fruit-saguaro.png|40px]]  
| '''Saguaro Fuit'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Saguaro Fuit</span>'''
| style="text-align:center" | 48
| style="text-align:center" | 48
| style="text-align:center" | 12
| style="text-align:center" | 12
| style="text-align:center" | 0.25
| style="text-align:center" | 0.25
|-
|-
|  style="text-align:left"; colspan=5 | *'''Other berries''' meaning blueberry, white currant, red currant, and black currant
|  style="text-align:left"; colspan=5 | *<span lang="en" dir="ltr" class="mw-content-ltr">'''Other berries''' meaning blueberry, white currant, red currant, and black currant</span>
|}
|}


{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
|-
|-
!  colspan=5 | Vegetables
!  colspan=5 | <span lang="en" dir="ltr" class="mw-content-ltr">Vegetables</span>
|-
|-
! width="1%";  rowspan=2 | Image
! width="1%";  rowspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Image</span>
! width="3%";  rowspan=2 | Item
! width="3%";  rowspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Item</span>
! width="3%";  colspan=2 | Perish Time
! width="3%";  colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Perish Time</span>
! width="3%"; rowspan=2 | Rot produced after spoiling
! width="3%"; rowspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Rot produced after spoiling</span>
|-
|-
! Freshness Time (hours)
! <span lang="en" dir="ltr" class="mw-content-ltr">Freshness Time (hours)</span>
! Spoilage Time (hours)
! <span lang="en" dir="ltr" class="mw-content-ltr">Spoilage Time (hours)</span>
|-
|-
| style="text-align:center" | [[File:All_mushrooms.gif|40px]]  
| style="text-align:center" | [[File:All_mushrooms.gif|40px]]  
| '''Mushrooms'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Mushrooms</span>'''
| style="text-align:center" | 432
| style="text-align:center" | 432
| style="text-align:center" | 72
| style="text-align:center" | 72
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|-
|-
| style="text-align:center" | [[File:Papyrus_cattail_roots.gif|40px]]  
| style="text-align:center" | [[File:Papyrus_cattail_roots.gif|40px]]  
| '''Cooked Roots'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Cooked Roots</span>'''
| style="text-align:center" | 48
| style="text-align:center" | 48
| style="text-align:center" | 18
| style="text-align:center" | 18
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|-
|-
| style="text-align:center" | [[File:Legumes.gif|40px]]  
| style="text-align:center" | [[File:Legumes.gif|40px]]  
| '''Legumes*'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Legumes</span>*'''
| style="text-align:center" | 8760
| style="text-align:center" | 8760
| style="text-align:center" | 876
| style="text-align:center" | 876
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|-
|-
| style="text-align:center" | [[File:Vegetable_onion.png|40px]]  
| style="text-align:center" | [[File:Vegetable_onion.png|40px]]  
| '''Onion'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Onion</span>'''
| style="text-align:center" | 672
| style="text-align:center" | 672
| style="text-align:center" | 120
| style="text-align:center" | 120
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|-
|-
| style="text-align:center" | [[File:Pumpkin-fruit-4.png|40px]]  
| style="text-align:center" | [[File:Pumpkin-fruit-4.png|40px]]  
| '''Pumpkin'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Pumpkin</span>'''
| style="text-align:center" | 672
| style="text-align:center" | 672
| style="text-align:center" | 120
| style="text-align:center" | 120
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|-
|-
| style="text-align:center" | [[File:Pumpkin_slices.png|40px]]  
| style="text-align:center" | [[File:Pumpkin_slices.png|40px]]  
| '''Pumpkin Slices'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Pumpkin Slices</span>'''
| style="text-align:center" | 432
| style="text-align:center" | 432
| style="text-align:center" | 144
| style="text-align:center" | 144
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|-
|-
| style="text-align:center" | [[File:Raw_cassava.png|40px]]  
| style="text-align:center" | [[File:Raw_cassava.png|40px]]  
| '''Raw Cassava'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Raw Cassava</span>'''
| style="text-align:center" | 672
| style="text-align:center" | 672
| style="text-align:center" | 120
| style="text-align:center" | 120
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|-
|-
| style="text-align:center" | [[File:Dried_cassava.png|40px]]  
| style="text-align:center" | [[File:Dried_cassava.png|40px]]  
| '''Dried Cassava'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Dried Cassava</span>'''
| style="text-align:center" | 2688
| style="text-align:center" | 2688
| style="text-align:center" | 120
| style="text-align:center" | 120
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|-
|-
| style="text-align:center" | [[File:bellpepper.png|40px]]  
| style="text-align:center" | [[File:bellpepper.png|40px]]  
| '''Bell Pepper'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Bell Pepper</span>'''
| style="text-align:center" | 288
| style="text-align:center" | 288
| style="text-align:center" | 72
| style="text-align:center" | 72
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|-
|-
| style="text-align:center" | [[File:Other_vegetables.gif|40px]]  
| style="text-align:center" | [[File:Other_vegetables.gif|40px]]  
| '''Other Vegetables*'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Other Vegetables</span>*'''
| style="text-align:center" | 504
| style="text-align:center" | 504
| style="text-align:center" | 96
| style="text-align:center" | 96
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|-
|-
| style="text-align:center" | [[File:pickled_soybean.png|40px]]  
| style="text-align:center" | [[File:pickled_soybean.png|40px]]  
| '''Pickled Soybean'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Pickled Soybean</span>'''
| style="text-align:center" | 4320
| style="text-align:center" | 4320
| style="text-align:center" | 1432
| style="text-align:center" | 1432
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|-
|-
| style="text-align:center" | [[File:All_pickled_vegetables.gif|40px]]  
| style="text-align:center" | [[File:All_pickled_vegetables.gif|40px]]  
| '''Other Pickled Vegetables*'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Other Pickled Vegetables</span>*'''
| style="text-align:center" | 1800
| style="text-align:center" | 1800
| style="text-align:center" | 240
| style="text-align:center" | 240
| style="text-align:center" | 0.5
| style="text-align:center" | 0.5
|-
|-
|  style="text-align:left"; colspan=5 | *'''Legumes''' meaning peanuts and soybeans. <br/ > *'''Other vegetables''' meaning carrot, parsnip, turnip, and cabbage. <br/ > *'''Other pickled vegetables''' meaning pickled bellpepper, pickled parsnip, pickled turnip, pickled onion, pickled pumpkin, and pickled cabbage.
|  style="text-align:left"; colspan=5 | *<span lang="en" dir="ltr" class="mw-content-ltr">'''Legumes''' meaning peanuts and soybeans.</span> <br/ > *<span lang="en" dir="ltr" class="mw-content-ltr">'''Other vegetables''' meaning carrot, parsnip, turnip, and cabbage.</span> <br/ > *<span lang="en" dir="ltr" class="mw-content-ltr">'''Other pickled vegetables''' meaning pickled bellpepper, pickled parsnip, pickled turnip, pickled onion, pickled pumpkin, and pickled cabbage.</span>
|}
|}


{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
|-
|-
!  colspan=5 | Grain
!  colspan=5 | <span lang="en" dir="ltr" class="mw-content-ltr">Grain</span>
|-
|-
! width="1%";  rowspan=2 | Image
! width="1%";  rowspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Image</span>
! width="3%";  rowspan=2 | Item
! width="3%";  rowspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Item</span>
! width="3%";  colspan=2 | Perish Time
! width="3%";  colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Perish Time</span>
! width="3%"; rowspan=2 | Rot produced after spoiling
! width="3%"; rowspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Rot produced after spoiling</span>
|-
|-
! Freshness Time (hours)
! <span lang="en" dir="ltr" class="mw-content-ltr">Freshness Time (hours)</span>
! Spoilage Time (hours)
! <span lang="en" dir="ltr" class="mw-content-ltr">Spoilage Time (hours)</span>
|-
|-
| style="text-align:center" | [[File:All_grains.gif|40px]]  
| style="text-align:center" | [[File:All_grains.gif|40px]]  
| '''Grain'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Grain</span>'''
| style="text-align:center" | 2160
| style="text-align:center" | 2160
| style="text-align:center" | 244
| style="text-align:center" | 244
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|-
|-
| style="text-align:center" | [[File:All_flours.gif|40px]]  
| style="text-align:center" | [[File:All_flours.gif|40px]]  
| '''Flour'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Flour</span>'''
| style="text-align:center" | 4320
| style="text-align:center" | 4320
| style="text-align:center" | 336
| style="text-align:center" | 336
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|-
|-
| style="text-align:center" | [[File:All_doughs.gif|40px]]  
| style="text-align:center" | [[File:All_doughs.gif|40px]]  
| '''Dough'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Dough</span>'''
| style="text-align:center" | 48
| style="text-align:center" | 48
| style="text-align:center" | 24
| style="text-align:center" | 24
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|-
|-
| style="text-align:center" | [[File:All_breads.gif|40px]]  
| style="text-align:center" | [[File:All_breads.gif|40px]]  
| '''Bread'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Bread</span>'''
| style="text-align:center" | 192
| style="text-align:center" | 192
| style="text-align:center" | 36
| style="text-align:center" | 36
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|-
|-
| style="text-align:center" | [[File:All_bread_partbaked.gif|40px]]  
| style="text-align:center" | [[File:All_bread_partbaked.gif|40px]]  
| '''Part-Baked Bread'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Part-Baked Bread</span>'''
| style="text-align:center" | 120
| style="text-align:center" | 120
| style="text-align:center" | 24
| style="text-align:center" | 24
Line 228: Line 248:
|-
|-
| style="text-align:center" | [[File:All_breads_charred.gif|40px]]  
| style="text-align:center" | [[File:All_breads_charred.gif|40px]]  
| '''Charred Bread'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Charred Bread</span>'''
| style="text-align:center" | 420
| style="text-align:center" | 420
| style="text-align:center" | 60
| style="text-align:center" | 60
Line 236: Line 256:
{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
{| class="wikitable mw-collapsible mw-collapsed" style="background: transparent; width: 34%;"
|-
|-
!  colspan=5 | Dairy
!  colspan=5 | <span lang="en" dir="ltr" class="mw-content-ltr">Dairy</span>
|-
|-
! width="1%";  rowspan=2 | Image
! width="1%";  rowspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Image</span>
! width="3%";  rowspan=2 | Item
! width="3%";  rowspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Item</span>
! width="3%";  colspan=2 | Perish Time
! width="3%";  colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Perish Time</span>
! width="3%"; rowspan=2 | Rot produced after spoiling
! width="3%"; rowspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Rot produced after spoiling</span>
|-
|-
! Freshness Time (hours)
! <span lang="en" dir="ltr" class="mw-content-ltr">Freshness Time (hours)</span>
! Spoilage Time (hours)
! <span lang="en" dir="ltr" class="mw-content-ltr">Spoilage Time (hours)</span>
|-
|-
| style="text-align:center" | [[File:Milkportion.png|40px]]  
| style="text-align:center" | [[File:Milkportion.png|40px]]  
| '''Milk Portion'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Milk Portion</span>'''
| style="text-align:center" | 96
| style="text-align:center" | 96
| style="text-align:center" | 96
| style="text-align:center" | 96
Line 253: Line 273:
|-
|-
| style="text-align:center" | [[File:Cottagecheeseportion.png|40px]]  
| style="text-align:center" | [[File:Cottagecheeseportion.png|40px]]  
| '''Cottage Cheese Portion'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Cottage Cheese Portion</span>'''
| style="text-align:center" | 240
| style="text-align:center" | 240
| style="text-align:center" | 96
| style="text-align:center" | 96
Line 259: Line 279:
|-
|-
| style="text-align:center" | [[File:Cheddar_cheese.png|40px]]  
| style="text-align:center" | [[File:Cheddar_cheese.png|40px]]  
| '''Cheddar Cheese'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Cheddar Cheese</span>'''
| style="text-align:center" | 4320  
| style="text-align:center" | 4320  
| style="text-align:center" | 12
| style="text-align:center" | 12
| style="text-align:center" | 1 per slice
| style="text-align:center" | 1 <span lang="en" dir="ltr" class="mw-content-ltr">per slice</span>
|-
|-
| style="text-align:center" | [[File:Waxed_cheddar_cheese.png|40px]]  
| style="text-align:center" | [[File:Waxed_cheddar_cheese.png|40px]]  
| '''Waxed Cheddar Cheese'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Waxed Cheddar Cheese</span>'''
| style="text-align:center" | 8640  
| style="text-align:center" | 8640  
| style="text-align:center" | 12
| style="text-align:center" | 12
| style="text-align:center" | 1 per slice
| style="text-align:center" | 1 <span lang="en" dir="ltr" class="mw-content-ltr">per slice</span>
|-
|-
| style="text-align:center" | [[File:Blue_cheese.png|40px]]  
| style="text-align:center" | [[File:Blue_cheese.png|40px]]  
| '''Blue Cheese'''
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Blue Cheese</span>'''
| style="text-align:center" | 5400
| style="text-align:center" | 5400
| style="text-align:center" | 12
| style="text-align:center" | 12
| style="text-align:center" | 1 per slice
| style="text-align:center" | 1 <span lang="en" dir="ltr" class="mw-content-ltr">per slice</span>
|}
|}
<div lang="en" dir="ltr" class="mw-content-ltr">
When combining stacks of food items, their average overall perish time will become the new perish time for both items.
When combining stacks of food items, their average overall perish time will become the new perish time for both items.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
===Cooked Meals===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
For cooked items, their new shelf life depends on the freshness of the ingredients. Fresher ingredients mean much longer preservation time. If you cook with a partially spoiled ingredient the new meal will start spoiled.
</div>
<div class="mw-translate-fuzzy">
== Faktoren, die den Lebensmittelverderb beeinflussen ==
Die Zeit eines Lebensmittels bis zur Verderbnis kann je Umstand länger oder kürzer sein:
</div>


== Factors affecting food spoilage ==
<div lang="en" dir="ltr" class="mw-content-ltr">
The perish time of a food item can be longer or shorter depending on a variety of circumstances:
The perish time of a food item can be longer or shorter depending on a variety of circumstances:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=== Climate ===
=== Climate ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
The climate in which the food is stored affects the rate of food spoilage. Hot climates can increase the decay rate up to 2.5x (250%), while very cold climates can reduce the decay rate down to 0.1x (10%). Only the climate at sea level is considered, so placing your food high up in the mountains will have no effect if the mountain is in a hot climate.<br>
The climate in which the food is stored affects the rate of food spoilage. Hot climates can increase the decay rate up to 2.5x (250%), while very cold climates can reduce the decay rate down to 0.1x (10%). Only the climate at sea level is considered, so placing your food high up in the mountains will have no effect if the mountain is in a hot climate.<br>
You can however completely negate the impact of climate by building a cellar.  
You can however completely negate the impact of climate by building a cellar.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=== Food type ===
=== Food type ===
Different types of foods have different lifetimes. As mentioned before, food items remain 100% fresh for a specific time period (shown in the tables above). After this time, food items begin to decay at a rate affected by storage containers, storage locations, and climate conditions. As food items decay, they lose [[nutrition]] value and will eventually become "rot". The food items with the highest perish time from each category are: Cured meat (meats), Pineapple (fruits), Soybean/Peanuts (vegetables), Flour (grain), and Waxed Cheddar Cheese (dairy).
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Different types of foods have different lifetimes. As mentioned before, food items remain 100% fresh for a specific time period (shown in the tables above). After this time, food items begin to decay at a rate affected by storage containers, storage locations, and climate conditions. As food items decay, they lose {{ll|nutrition|nutrition}} value and will eventually become "rot". The food items with the highest perish time from each category are: Cured meat (meats), Pineapple (fruits), Soybean/Peanuts (vegetables), Flour (grain), and Waxed Cheddar Cheese (dairy).
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== Food preservation containers ==
== Food preservation containers ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:crock_example.png|130px|thumb|right|Crock with cabbage stew.]]
[[File:crock_example.png|130px|thumb|right|Crock with cabbage stew.]]
While food can be stored in any stationary container, [[storage vessels]] are best for storing grains and vegetables. Storage vessels and crocks are fairly easy to make, requiring only [[Clay Forming|clay]]. However to increase the shelf life of meats and vegetables, combining preserving methods with containers is best.  
</div>
=== Crocks ===
 
<div lang="en" dir="ltr" class="mw-content-ltr">
While food can be stored in any stationary container, {{ll|storage vessels|storage vessels}} are best for storing grains and vegetables. Storage vessels and crocks are fairly easy to make, requiring only {{ll|Clay Forming|clay}}. However to increase the shelf life of meats and vegetables, combining preserving methods with containers is best.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Crocks ===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Can hold up to 4 portions of meals or pickled vegetables can be stored in crocks providing a slight reduction in food decay, which is a good option for short term food storage. For long term storage, sealing the crocks with a lump of fat or beeswax above the crock in the crafting grid reduces decay by a factor of 10. Filled crocks may be carried in player inventories. For convenience you can build shelves that can hold up to 8 crocks at a time.
Can hold up to 4 portions of meals or pickled vegetables can be stored in crocks providing a slight reduction in food decay, which is a good option for short term food storage. For long term storage, sealing the crocks with a lump of fat or beeswax above the crock in the crafting grid reduces decay by a factor of 10. Filled crocks may be carried in player inventories. For convenience you can build shelves that can hold up to 8 crocks at a time.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=== Storage Vessels ===
=== Storage Vessels ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Any food item can be stored in vessels, which provide storage benefits to preserved foods as well as raw foods. These vessels are good options for short and long term food storage as they reduce decay 75% for veggies and 50% for grains.
Any food item can be stored in vessels, which provide storage benefits to preserved foods as well as raw foods. These vessels are good options for short and long term food storage as they reduce decay 75% for veggies and 50% for grains.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== Food preservation processes ==
== Food preservation processes ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:barrel_pickled_example.png|250px|thumb|right|Barrels full of pickled food.]]
[[File:barrel_pickled_example.png|250px|thumb|right|Barrels full of pickled food.]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Almost all types of food items can be stored in the form of cooked meals, but it’s not always practical to do so. For this, there’s special food processing methods that increase their lifespan significantly. Due to the different components in foods, there are various processes to preserve each type or category of food.
Almost all types of food items can be stored in the form of cooked meals, but it’s not always practical to do so. For this, there’s special food processing methods that increase their lifespan significantly. Due to the different components in foods, there are various processes to preserve each type or category of food.
=== Jam (Preserving Berries) ===  
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Jam ===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Making jam requires a cooking pot, a bucket, honey, and berries. By using a cooking pot, add a minimum of two berries and two units of honey to make jam. For the longest shelf life, jam should be stored in a sealed crock.
Making jam requires a cooking pot, a bucket, honey, and berries. By using a cooking pot, add a minimum of two berries and two units of honey to make jam. For the longest shelf life, jam should be stored in a sealed crock.
</div>


=== Salt Curing (Preserving Meats) ===
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Salt curing ===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Curing meats requires a barrel, salt and the raw meat to preserve. Each unit of meat requires two units of salt, i.e. 32 meat = 64 salt. After adding the appropriate ingredients into the input slot of the barrel, the GUI will state the process yield. At this point the barrel must be sealed for 480 hours to complete the curing process.
Curing meats requires a barrel, salt and the raw meat to preserve. Each unit of meat requires two units of salt, i.e. 32 meat = 64 salt. After adding the appropriate ingredients into the input slot of the barrel, the GUI will state the process yield. At this point the barrel must be sealed for 480 hours to complete the curing process.
</div>


=== Pickling (Preserving Vegetables) ===
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Pickling ===
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Pickling vegetables requires a barrel, a bucket, salt, water, and the vegetables to preserve. Water and salt are mixed in the barrel to make brine before adding the vegetables. Otherwise, the process of pickling is very similar to salt curing. Each vegetable or legume uses one unit of brine and the barrel must remain sealed for 336 hours. Once the food items are pickled or salt preserved, they can be stored in any stationary container, though storage vessels are best.
Pickling vegetables requires a barrel, a bucket, salt, water, and the vegetables to preserve. Water and salt are mixed in the barrel to make brine before adding the vegetables. Otherwise, the process of pickling is very similar to salt curing. Each vegetable or legume uses one unit of brine and the barrel must remain sealed for 336 hours. Once the food items are pickled or salt preserved, they can be stored in any stationary container, though storage vessels are best.
</div>


=== [[Cheese]] (Preserving Milk) ===
<div lang="en" dir="ltr" class="mw-content-ltr">
Milk can be turned into cheese by processing it in several steps with pickled vegetables and salt in a barrel. See the cheesemaking section for more details.
=== Cheese ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Milk can be turned into {{ll|cheese|cheese}} by processing it in several steps with pickled vegetables and salt in a barrel. See the {{ll|Cheese|cheesemaking}} section for more details.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== Food preservation locations ==
== Food preservation locations ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
:''See also {{ll|Room#Cellar|Cellar}}.''
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Cellar.png|425px|thumb|right|Typical layout of a cellar filled with crocks on shelves, storage vessels, chests and 2 barrels of pickled food.]]
[[File:Cellar.png|425px|thumb|right|Typical layout of a cellar filled with crocks on shelves, storage vessels, chests and 2 barrels of pickled food.]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
To negate the impact of a warm climate, build a cellar. Cellars have a fixed temperature of 5°C or colder if the ambient temperature is lower, meaning you will only profit from a cellar if the outside temperature is higher than 8°C in the first place.
To negate the impact of a warm climate, build a cellar. Cellars have a fixed temperature of 5°C or colder if the ambient temperature is lower, meaning you will only profit from a cellar if the outside temperature is higher than 8°C in the first place.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Recommendations ===
=== Recommendations ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
* Build the walls from soil, ceramic, or stone materials and keep door/trapdoor count low. It’s best to not use any doors/trapdoors, and instead use dirt or hay as full-block fillers. The less light inviting openings the cellar has, the better - additionally, doors do not count as a soil or stone block and thus lower the efficiency, even if they do not let in sunlight.
* Build the walls from soil, ceramic, or stone materials and keep door/trapdoor count low. It’s best to not use any doors/trapdoors, and instead use dirt or hay as full-block fillers. The less light inviting openings the cellar has, the better - additionally, doors do not count as a soil or stone block and thus lower the efficiency, even if they do not let in sunlight.
* Keep the sun light level inside the cellar low, as it can raise the temperature by up to 10°C, thus influencing spoilage rate. Artificial lights like lanterns, torches and oil lamps are fine. This means building a cellar underground can help reduce the entry of sunlight, but it doesn't give a bonus solely on the fact it’s underground. Cellars can be located above ground, as long as they are safe from the sun.  
* Keep the sun light level inside the cellar low, as it can raise the temperature by up to 10°C, thus influencing spoilage rate. Artificial lights like lanterns, torches and oil lamps are fine. This means building a cellar underground can help reduce the entry of sunlight, but it doesn't give a bonus solely on the fact it’s underground. Cellars can be located above ground, as long as they are safe from the sun.  
* Cellars should be no larger than 7x7x7 blocks inside. If the room exceeds these dimensions, it will not be recognized as a cellar. Only the direct walls count, the corner rows can be left out without affecting the room recognition.  
* Cellars should be no larger than 7x7x7 blocks inside. If the room exceeds these dimensions, it will not be recognized as a cellar. Only the direct walls count, the corner rows can be left out without affecting the room recognition.  
* Once a cellar is created any food items may be placed on a shelf or inside containers. A typical cellar layout is filled with crocks on shelves, storage vessels, chests and barrels of pickled food. All items stored in the cellar will receive equal food decay reduction.  
* Once a cellar is created any food items may be placed on a shelf or inside containers. A typical cellar layout is filled with crocks on shelves, storage vessels, chests and barrels of pickled food. All items stored in the cellar will receive equal food decay reduction.  
* Unlike other room types, cellars react sensitively to chiselled blocks, even if the full block face points inwards. In some cases, the game may be unable to correctly calculate a chiselled block and therefore let light get in through there. It is recommended to either use no chiselled blocks in the cellar at all, or to make sure that there is an additional, complete-block layer covering these chiselled blocks.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{{Protip
{{Protip
|Players can verify the storage benefit by looking at the block info HUD of a shelf or storage container. It will display something like Stored food perish speed: 0.25  in this case meaning food will last 4 times longer.
|Players can verify the storage benefit by looking at the block info HUD of a shelf or storage container. It will display something like Stored food perish speed: 0.25  in this case meaning food will last 4 times longer.
}}
}}
</div>


[[File:Cleaning_cooking_pot.gif|130px|thumb|left|Cooking pot being cleaned.]]
{{Game navbox}}
== Removing the Rot from Bowls, Pots and Crocks ==
[[Category:Food{{#translation:}}]]
If food has rotten inside a food container such as a bowl, pot, or crock, you just need to throw it in water and, after a few seconds, the rot will float out of the container. For sealed crocks, you might need to unseal it first (getting a food portion with a bowl).
[[Category:Guides{{#translation:}}]]
{{Navbox|Vintage Story}}

Latest revision as of 04:03, 27 March 2024

This page was last verified for Vintage Story version 1.15.10.


Die meisten Lebensmittel haben einen Ablaufzeitraum, was bedeutet, dass sie im Laufe der Zeit verderben, den Nährwert verlieren und sich schließlich in Verrottetes verwandeln. Um diesen Prozess vorzubeugen, gibt es bestimmte Konservierungsmethoden, um Ihre Lebensmittelversorgung frisch zu halten, z. B. spezielle Speicherbehälter und Keller.

Most foods have a perish time, meaning they will spoil over time, losing nutritional value, and eventually turn into rot. To combat this, there are certain preservation methods to keep your food supply fresh, like special storage containers and cellars.

Cooking pot being cleaned.

Rotten food inside a container such as a bowl, crock or pot can be removed by dropping it into water. After a few seconds, the rot will float to the surface and separate from the container. Sealed crocks with rotten food need to be first unsealed, by getting one food portion with a bowl.

Die Lebensmittel haben unterschiedliche "Ablaufzeiträume" , die sich aus ihren "Frischezeitraum" zusammensetzt, nach welcher das frische Nahrungsmittel zu verderben anfängt; und der "Verderbungszeit", nach welcher das Lebensmittel sich zu Verrottetem verwandelt.

Every kind of object has a different "perish time" which is composed of their “freshness time”, which is the time it takes for a fresh item to start spoiling; and their “spoilage time”, which is the time it takes for the item to turn into rot.

Meat
Image Item Perish Time Rot produced after spoiling
Freshness Time (hours) Spoilage Time (hours)
Raw meats.gif Raw Meats* 36 24 1
Cooked meats.gif Cooked Meats* 120 36 1
Cured meats.gif Cured Meats* 8760 4380 1
Insect items.gif Termites 48 18 0.5
Egg chicken raw.png Egg 120 24 0.5
*Meats meaning bushmeat, redmeat, and poultry
Fruits
Image Item Perish Time Rot produced after spoiling
Freshness Time (hours) Spoilage Time (hours)
Fruit-cranberry.png Cranberry 96 12 0.25
All currants blueberry.gif Other Berries* 48 12 0.25
Pineapple.png Pineapple 156 48 2
Fruit pineapple.png Pineapple Slices 48 12 0.25
Fruit-saguaro.png Saguaro Fuit 48 12 0.25
*Other berries meaning blueberry, white currant, red currant, and black currant
Vegetables
Image Item Perish Time Rot produced after spoiling
Freshness Time (hours) Spoilage Time (hours)
All mushrooms.gif Mushrooms 432 72 1
Papyrus cattail roots.gif Cooked Roots 48 18 0.5
Legumes.gif Legumes* 8760 876 0.5
Vegetable onion.png Onion 672 120 0.5
Pumpkin-fruit-4.png Pumpkin 672 120 2
Pumpkin slices.png Pumpkin Slices 432 144 0.55
Raw cassava.png Raw Cassava 672 120 0.5
Dried cassava.png Dried Cassava 2688 120 0.5
Bellpepper.png Bell Pepper 288 72 0.5
Other vegetables.gif Other Vegetables* 504 96 0.5
Pickled soybean.png Pickled Soybean 4320 1432 0.5
All pickled vegetables.gif Other Pickled Vegetables* 1800 240 0.5
*Legumes meaning peanuts and soybeans.
*Other vegetables meaning carrot, parsnip, turnip, and cabbage.
*Other pickled vegetables meaning pickled bellpepper, pickled parsnip, pickled turnip, pickled onion, pickled pumpkin, and pickled cabbage.
Grain
Image Item Perish Time Rot produced after spoiling
Freshness Time (hours) Spoilage Time (hours)
All grains.gif Grain 2160 244 0.25
All flours.gif Flour 4320 336 0.25
All doughs.gif Dough 48 24 1
All breads.gif Bread 192 36 1
All bread partbaked.gif Part-Baked Bread 120 24 1
All breads charred.gif Charred Bread 420 60 1
Dairy
Image Item Perish Time Rot produced after spoiling
Freshness Time (hours) Spoilage Time (hours)
Milkportion.png Milk Portion 96 96 0.1
Cottagecheeseportion.png Cottage Cheese Portion 240 96 0.1
Cheddar cheese.png Cheddar Cheese 4320 12 1 per slice
Waxed cheddar cheese.png Waxed Cheddar Cheese 8640 12 1 per slice
Blue cheese.png Blue Cheese 5400 12 1 per slice

When combining stacks of food items, their average overall perish time will become the new perish time for both items.

Cooked Meals

For cooked items, their new shelf life depends on the freshness of the ingredients. Fresher ingredients mean much longer preservation time. If you cook with a partially spoiled ingredient the new meal will start spoiled.

Faktoren, die den Lebensmittelverderb beeinflussen

Die Zeit eines Lebensmittels bis zur Verderbnis kann je Umstand länger oder kürzer sein:

The perish time of a food item can be longer or shorter depending on a variety of circumstances:

Climate

The climate in which the food is stored affects the rate of food spoilage. Hot climates can increase the decay rate up to 2.5x (250%), while very cold climates can reduce the decay rate down to 0.1x (10%). Only the climate at sea level is considered, so placing your food high up in the mountains will have no effect if the mountain is in a hot climate.
You can however completely negate the impact of climate by building a cellar.

Food type

Different types of foods have different lifetimes. As mentioned before, food items remain 100% fresh for a specific time period (shown in the tables above). After this time, food items begin to decay at a rate affected by storage containers, storage locations, and climate conditions. As food items decay, they lose nutrition value and will eventually become "rot". The food items with the highest perish time from each category are: Cured meat (meats), Pineapple (fruits), Soybean/Peanuts (vegetables), Flour (grain), and Waxed Cheddar Cheese (dairy).

Food preservation containers

Crock with cabbage stew.

While food can be stored in any stationary container, storage vessels are best for storing grains and vegetables. Storage vessels and crocks are fairly easy to make, requiring only clay . However to increase the shelf life of meats and vegetables, combining preserving methods with containers is best.

Crocks

Can hold up to 4 portions of meals or pickled vegetables can be stored in crocks providing a slight reduction in food decay, which is a good option for short term food storage. For long term storage, sealing the crocks with a lump of fat or beeswax above the crock in the crafting grid reduces decay by a factor of 10. Filled crocks may be carried in player inventories. For convenience you can build shelves that can hold up to 8 crocks at a time.

Storage Vessels

Any food item can be stored in vessels, which provide storage benefits to preserved foods as well as raw foods. These vessels are good options for short and long term food storage as they reduce decay 75% for veggies and 50% for grains.

Food preservation processes

Barrels full of pickled food.

Almost all types of food items can be stored in the form of cooked meals, but it’s not always practical to do so. For this, there’s special food processing methods that increase their lifespan significantly. Due to the different components in foods, there are various processes to preserve each type or category of food.

Jam

Making jam requires a cooking pot, a bucket, honey, and berries. By using a cooking pot, add a minimum of two berries and two units of honey to make jam. For the longest shelf life, jam should be stored in a sealed crock.

Salt curing

Curing meats requires a barrel, salt and the raw meat to preserve. Each unit of meat requires two units of salt, i.e. 32 meat = 64 salt. After adding the appropriate ingredients into the input slot of the barrel, the GUI will state the process yield. At this point the barrel must be sealed for 480 hours to complete the curing process.

Pickling

Pickling vegetables requires a barrel, a bucket, salt, water, and the vegetables to preserve. Water and salt are mixed in the barrel to make brine before adding the vegetables. Otherwise, the process of pickling is very similar to salt curing. Each vegetable or legume uses one unit of brine and the barrel must remain sealed for 336 hours. Once the food items are pickled or salt preserved, they can be stored in any stationary container, though storage vessels are best.

Cheese

Milk can be turned into cheese by processing it in several steps with pickled vegetables and salt in a barrel. See the cheesemaking section for more details.

Food preservation locations

See also Cellar .
Typical layout of a cellar filled with crocks on shelves, storage vessels, chests and 2 barrels of pickled food.

To negate the impact of a warm climate, build a cellar. Cellars have a fixed temperature of 5°C or colder if the ambient temperature is lower, meaning you will only profit from a cellar if the outside temperature is higher than 8°C in the first place.

Recommendations

  • Build the walls from soil, ceramic, or stone materials and keep door/trapdoor count low. It’s best to not use any doors/trapdoors, and instead use dirt or hay as full-block fillers. The less light inviting openings the cellar has, the better - additionally, doors do not count as a soil or stone block and thus lower the efficiency, even if they do not let in sunlight.
  • Keep the sun light level inside the cellar low, as it can raise the temperature by up to 10°C, thus influencing spoilage rate. Artificial lights like lanterns, torches and oil lamps are fine. This means building a cellar underground can help reduce the entry of sunlight, but it doesn't give a bonus solely on the fact it’s underground. Cellars can be located above ground, as long as they are safe from the sun.
  • Cellars should be no larger than 7x7x7 blocks inside. If the room exceeds these dimensions, it will not be recognized as a cellar. Only the direct walls count, the corner rows can be left out without affecting the room recognition.
  • Once a cellar is created any food items may be placed on a shelf or inside containers. A typical cellar layout is filled with crocks on shelves, storage vessels, chests and barrels of pickled food. All items stored in the cellar will receive equal food decay reduction.
  • Unlike other room types, cellars react sensitively to chiselled blocks, even if the full block face points inwards. In some cases, the game may be unable to correctly calculate a chiselled block and therefore let light get in through there. It is recommended to either use no chiselled blocks in the cellar at all, or to make sure that there is an additional, complete-block layer covering these chiselled blocks.
Protip:
Players can verify the storage benefit by looking at the block info HUD of a shelf or storage container. It will display something like Stored food perish speed: 0.25  in this case meaning food will last 4 times longer.


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