Rift ward: Difference between revisions
From Vintage Story Wiki
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|A2=Metal parts|A2N=2 | |A2=Metal parts|A2N=2 | ||
|B2=Jonas-parts-oscillator01|B2_name=Jonas sub-assembly (Finely balanced oscillator) | |B2=Jonas-parts-oscillator01|B2_name=Jonas sub-assembly (Finely balanced oscillator) | ||
|C2=Ingot-electrum| | |C2=Ingot-electrum|C2_name=Electrum ingot | ||
|A3=Jonas-parts-connector01|A3_name=Jonas part (Flux gap connector) | |A3=Jonas-parts-connector01|A3_name=Jonas part (Flux gap connector) | ||
|B3=Iron plate | |B3=Iron plate |
Revision as of 08:11, 13 May 2023
A rift ward is a special construct used to stop temporal rifts.
Crafting
The rift ward requires the following items to be crafted:
Ingredients | Crafting Recipe |
---|---|
8x nails and strips 4x Clear quartz 2x metal parts 1x Jonas sub-assembly (Finely balanced oscillator) 1x Electrum ingot 1x Jonas part (Flux gap connector) 1x Iron plate 1x Jonas part (Inverted refraction cylinder) |
Usage
The Rift ward once placed requires a Temporal gear as fuel. It will "block" temporal rifts present as well as preventing new rifts from appearing.
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