Rift ward: Difference between revisions
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|Ingredients= 8x [[Nails and strips|nails and strips]]<br>4x [[Quartz|Clear quartz]]<br>2x [[metal parts]]<br>1x [[Jonas_part|Jonas sub-assembly (Finely balanced oscillator)]]<br>1x [[Electrum|Electrum ingot]]<br>1x [[Jonas_part|Jonas part (Flux gap connector)]]<br>1x [[Iron|Iron plate]]<br>1x [[Jonas_part|Jonas part (Inverted refraction cylinder)]] | |Ingredients= 8x [[Nails and strips|nails and strips]]<br>4x [[Quartz|Clear quartz]]<br>2x [[metal parts]]<br>1x [[Jonas_part|Jonas sub-assembly (Finely balanced oscillator)]]<br>1x [[Electrum|Electrum ingot]]<br>1x [[Jonas_part|Jonas part (Flux gap connector)]]<br>1x [[Iron|Iron plate]]<br>1x [[Jonas_part|Jonas part (Inverted refraction cylinder)]] | ||
|Grid/CraftingCode={{tnt|Grid/Crafting | |Grid/CraftingCode={{tnt|Grid/Crafting | ||
|A1=Nails-and-strips|A1N=4 | |A1=Nails-and-strips|A1N=4|A1_name=Nails and strips | ||
|B1=Clear quartz|B1N=4 | |B1=Clear quartz|B1N=4 | ||
|C1=Nails-and-strips|C1N=4 | |C1=Nails-and-strips|C1N=4|C1_name=Nails and strips | ||
|A2=Metal parts|A2N=2 | |A2=Metal parts|A2N=2 | ||
|B2=Jonas-parts-oscillator01 | |B2=Jonas-parts-oscillator01|B2_name=Jonas sub-assembly (Finely balanced oscillator) | ||
|C2=Ingot-electrum | |C2=Ingot-electrum | ||
|A3=Jonas-parts-connector01 | |A3=Jonas-parts-connector01|A3_name=Jonas part (Flux gap connector) | ||
|B3=Iron plate | |B3=Iron plate | ||
|C3=Jonas-parts-tank02 | |C3=Jonas-parts-tank02|C3_name=Jonas part (Inverted refraction cylinder) | ||
|Output=Riftward|Output_name=Rift ward}} | |Output=Riftward|Output_name=Rift ward}} | ||
}} | }} |
Revision as of 08:10, 13 May 2023
A rift ward is a special construct used to stop temporal rifts.
Crafting
The rift ward requires the following items to be crafted:
Ingredients | Crafting Recipe |
---|---|
8x nails and strips 4x Clear quartz 2x metal parts 1x Jonas sub-assembly (Finely balanced oscillator) 1x Electrum ingot 1x Jonas part (Flux gap connector) 1x Iron plate 1x Jonas part (Inverted refraction cylinder) |
Usage
The Rift ward once placed requires a Temporal gear as fuel. It will "block" temporal rifts present as well as preventing new rifts from appearing.
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