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  • Crops or {{ll|Wild Foods|Wild Foods}} spawn once on world generation and very slowly grow when the chunk is loa
    8 KB (723 words) - 12:34, 21 November 2023
  • ...can be obtained directly through gathering naturally occurring foods. Wild foods are a critical source of food in the early game, before players are capable .... Plant based foods are largely found through foraging, while animal based foods are largely found through hunting.
    4 KB (699 words) - 01:23, 30 December 2022
  • ...can be obtained directly through gathering naturally occurring foods. Wild foods are a critical source of food in the early game, before players are capable .... Plant based foods are largely found through foraging, while animal based foods are largely found through hunting.
    4 KB (699 words) - 05:37, 23 August 2022
  • ...can be obtained directly through gathering naturally occurring foods. Wild foods are a critical source of food in the early game, before players are capable .... Plant based foods are largely found through foraging, while animal based foods are largely found through hunting.
    5 KB (761 words) - 12:43, 8 August 2022
  • Crops or {{ll|Wild Foods|Wild Foods}} spawn once on world generation and very slowly grow when the chunk is loa The temperature is a vital part of deciding what {{ll|Wild Foods|wild foods}} can generate, whether or not {{ll|Clay|clay}} can form, and even the {{ll
    4 KB (558 words) - 12:34, 21 November 2023
  • Crops or {{ll|Wild Foods|Wild Foods}} spawn once on world generation and very slowly grow when the chunk is loa The temperature is a vital part of deciding what {{ll|Wild Foods|wild foods}} can generate, whether or not {{ll|Clay|clay}} can form, and even the {{ll
    5 KB (785 words) - 12:34, 21 November 2023
  • [[Category:Foods{{#translation:}}]]
    2 KB (48 words) - 13:06, 15 August 2023
  • [[Category:Foods{{#translation:}}]]
    1 KB (145 words) - 17:29, 31 July 2023
  • Crops or {{ll|Wild Foods|Wild Foods}} spawn once on world generation and very slowly grow while the chunk is lo The temperature is a vital part of deciding what {{ll|Wild Foods|wild foods}} can generate, whether or not {{ll|Clay|clay}} can form, and even which en
    5 KB (853 words) - 02:37, 21 January 2024
  • [[Category:Foods{{#translation:}}]]
    1 KB (179 words) - 17:28, 31 July 2023
  • [[Category:Foods{{#translation:}}]]
    1 KB (175 words) - 17:30, 31 July 2023
  • Certain foods that cannot be eaten raw, such as {{ll|soybean|soybeans}} and {{ll|cassava| ...g pot in order to register as a valid meal. These ingredient types include foods such as {{ll|vegetable|vegetables}}, {{ll|mushroom|mushrooms}}, {{ll|meat|m
    4 KB (629 words) - 04:09, 27 March 2024
  • Crops or {{ll|Wild Foods|Wild Foods}} spawn once on world generation and very slowly grow when the chunk is loa
    10 KB (737 words) - 12:34, 21 November 2023
  • Certain foods that cannot be eaten raw, such as {{ll|soybean|soybeans}} and {{ll|cassava| ...g pot in order to register as a valid meal. These ingredient types include foods such as {{ll|vegetable|vegetables}}, {{ll|mushroom|mushrooms}}, {{ll|meat|m
    4 KB (679 words) - 04:09, 27 March 2024
  • ...ooking}}. Cooking pots allow players to create nutritious meals from other foods, which grant satiety while reducing the rate at which a player's satiety dr
    2 KB (306 words) - 19:28, 16 December 2023
  • {{ll|Wild Foods|Wilde Pflanzen}} spawnen einzig bei der Weltgenerierung und wachsen sehr la ...r spielt eine wichtige Rolle in der Entscheidung welche Arten an {{ll|Wild Foods|Wilden Pflanzen}} generiert werden, ob {{ll|Clay|Lehm}} geformt wird und se
    4 KB (585 words) - 12:34, 21 November 2023
  • Crops or {{ll|Wild Foods|Wild Foods}} spawn once on world generation and very slowly grow when the chunk is loa The temperature is a vital part of deciding what {{ll|Wild Foods|wild foods}} can generate, whether or not {{ll|Clay|clay}} can form, and even the {{ll
    8 KB (1,315 words) - 12:34, 21 November 2023
  • ...ooking}}. Cooking pots allow players to create nutritious meals from other foods, which grant satiety while reducing the rate at which a player's satiety dr
    2 KB (352 words) - 09:40, 11 January 2024
  • '''Foraging''' for tool making materials, foods, and other resources is important in the early stages of the game. Most gat ...an important resource to make a {{ll|firepit|firepit}} for cooking foraged foods, and creating torches.
    8 KB (1,372 words) - 07:25, 20 August 2023
  • '''Foraging''' for tool making materials, foods, and other resources is important in the early stages of the game. Most gat ...an important resource to make a {{ll|firepit|firepit}} for cooking foraged foods, and creating torches.
    6 KB (1,084 words) - 07:26, 20 August 2023
  • '''Foraging''' for tool making materials, foods, and other resources is important in the early stages of the game. Most gat ...an important resource to make a {{ll|firepit|firepit}} for cooking foraged foods, and creating torches.
    8 KB (1,372 words) - 07:26, 20 August 2023
  • ...be cooked and eaten to restore player satiation, and are useful early game foods. These cannot be added to more advanced meals.
    2 KB (323 words) - 16:41, 9 February 2022
  • Les cultures ou {{ll|Wild Foods|aliments sauvages}} apparaissent une fois lors de la création du monde et La température est un facteur déterminant pour le type d'{{ll|Wild Foods|aliments sauvages}} qui peuvent être générés, pour permettre à l'{{ll|
    4 KB (713 words) - 12:40, 21 November 2023
  • '''Foraging''' for tool making materials, foods, and other resources is important in the early stages of the game. Most gat ...an important resource to make a {{ll|firepit|firepit}} for cooking foraged foods, and creating torches.
    7 KB (1,160 words) - 07:25, 20 August 2023
  • ...lars is for food preservation. Cellars reduce the rate of spoilage for any foods stored inside, and stack with container types, so placing storage container
    3 KB (426 words) - 20:51, 5 August 2023
  • ...an important resource to make a {{ll|firepit|firepit}} for cooking foraged foods, and creating torches. ...A crop that is not mature won't provide as many edibles, but any of these foods can be {{Using|eaten}} raw.
    14 KB (1,126 words) - 07:25, 20 August 2023
  • ...lars is for food preservation. Cellars reduce the rate of spoilage for any foods stored inside, and stack with container types, so placing storage container
    3 KB (484 words) - 20:51, 5 August 2023
  • ...harvest {{ll|grass|grass}}, {{ll|Reed|cattails}}, and {{ll|Wild Foods|wild foods}} including meat from animals. Knives are used to craft wood items and in l
    6 KB (859 words) - 13:15, 31 December 2023
  • Most foods have a perish time, meaning they will spoil over time, losing nutritional v Different types of foods have different lifetimes. As mentioned before, food items remain 100% fresh
    23 KB (3,225 words) - 03:58, 27 March 2024
  • Most foods have a perish time, meaning they will spoil over time, losing nutritional v Different types of foods have different lifetimes. As mentioned before, food items remain 100% fresh
    23 KB (3,225 words) - 03:57, 27 March 2024
  • Most foods have a perish time, meaning they will spoil over time, losing nutritional v Different types of foods have different lifetimes. As mentioned before, food items remain 100% fresh
    16 KB (2,238 words) - 03:58, 27 March 2024
  • * Storage vessels have 12 slots and store some foods better.
    3 KB (418 words) - 19:18, 5 August 2023
  • * Storage vessels have 12 slots and store some foods better.
    5 KB (714 words) - 19:18, 5 August 2023
  • * Storage vessels have 12 slots and store some foods better.
    5 KB (714 words) - 19:18, 5 August 2023
  • ナイフはゲーム序盤に[[grass|草]]や[[Cooper's Reed (Cattail)|ガマ]]などの植物や[[Wild Foods|野生の食べ物]]を採取するのに最も効率的です。
    14 KB (1,537 words) - 13:15, 31 December 2023
  • ...ition, nutrition is a way to gain bonuses by eating a variety of different foods instead of just relying on the same thing all day, every day. Player nutrit
    3 KB (465 words) - 18:04, 3 August 2023
  • Most foods have a perish time, meaning they will spoil over time, losing nutritional v Different types of foods have different lifetimes. As mentioned before, food items remain 100% fresh
    23 KB (3,285 words) - 04:03, 27 March 2024
  • * Storage vessels have 12 slots and store some foods better.
    5 KB (713 words) - 19:17, 5 August 2023
  • ...harvest {{ll|grass|grass}}, {{ll|Reed|cattails}}, and {{ll|Wild Foods|wild foods}} including meat from animals. Knives are used to craft wood items and in l
    9 KB (1,213 words) - 02:25, 24 January 2024
  • Most foods have a perish time, meaning they will spoil over time, losing nutritional v Different types of foods have different lifetimes. As mentioned before, food items remain 100% fresh
    19 KB (2,687 words) - 03:56, 27 March 2024
  • ...ition, nutrition is a way to gain bonuses by eating a variety of different foods instead of just relying on the same thing all day, every day. Player nutrit
    4 KB (603 words) - 18:04, 3 August 2023
  • * Storage vessels have 12 slots and store some foods better.
    4 KB (594 words) - 16:45, 4 April 2024
  • ...turn milk in several steps into long lasting cheese. It is one of the few foods in the game that grant dairy {{ll|Satiety|satiety}}. Creating cheese requir
    4 KB (739 words) - 06:19, 5 August 2023
  • ...turn milk in several steps into long lasting cheese. It is one of the few foods in the game that grant dairy {{ll|Satiety|satiety}}. Creating cheese requir
    5 KB (859 words) - 06:20, 5 August 2023
  • ...turn milk in several steps into long lasting cheese. It is one of the few foods in the game that grant dairy {{ll|Satiety|satiety}}. Creating cheese requir
    4 KB (775 words) - 06:18, 5 August 2023
  • Pumpkins are not found as {{ll|Wild Foods|wild crops}}. Instead seeds are rarely found inside {{ll|Loot Vessels|loot
    4 KB (647 words) - 08:26, 10 December 2023
  • Pumpkins are not found as {{ll|Wild Foods|wild crops}}. Instead seeds are rarely found inside {{ll|Loot Vessels|loot
    6 KB (935 words) - 08:25, 10 December 2023
  • [[Category:Foods{{#translation:}}]]
    6 KB (1,007 words) - 03:37, 27 March 2024
  • [[Category:Foods{{#translation:}}]]
    5 KB (775 words) - 03:37, 27 March 2024
  • [[Category:Foods{{#translation:}}]]
    5 KB (861 words) - 03:36, 27 March 2024
  • '''Грибы''' - это тип растений и [[Wild Foods|дикой пищи]], часто встречающийся вблизи [
    8 KB (266 words) - 23:25, 27 February 2024
  • Pumpkins are not found as {{ll|Wild Foods|wild crops}}. Instead seeds are rarely found inside {{ll|Loot Vessels|loot
    5 KB (757 words) - 17:26, 4 March 2024
  • 8 KB (327 words) - 08:25, 10 December 2023
  • Las calabazas no se encuentran como [[Wild Foods/es|cultivos silvestres]], en cambio las semillas raramente se encuentran de
    6 KB (887 words) - 08:26, 10 December 2023
  • [[Category:Foods{{#translation:}}]]
    6 KB (961 words) - 03:37, 27 March 2024
  • [[Category:Foods{{#translation:}}]]
    5 KB (850 words) - 03:38, 27 March 2024
  • 12 KB (573 words) - 15:55, 28 April 2024
  • 18 KB (1,142 words) - 04:01, 27 March 2024
  • [[Category:Foods{{#translation:}}]]
    7 KB (1,036 words) - 03:37, 27 March 2024
  • [[Category:Foods{{#translation:}}]]
    6 KB (1,015 words) - 03:37, 27 March 2024
  • [[Category:Foods{{#translation:}}]]
    8 KB (572 words) - 03:37, 27 March 2024
  • ...ition, nutrition is a way to gain bonuses by eating a variety of different foods instead of just relying on the same thing all day, every day. Player nutrit
    9 KB (604 words) - 18:04, 3 August 2023
  • ...nd has a maximum value of 1500. The satiation received from eating simple foods is shown in the table below. The satiation received from eating meals is "e Two foods can be baked at the moment: {{ll|bread|bread}} and {{ll|pie|pie}}. Both of
    24 KB (3,550 words) - 21:49, 12 December 2023
  • ...ition, nutrition is a way to gain bonuses by eating a variety of different foods instead of just relying on the same thing all day, every day. Player nutrit
    7 KB (1,130 words) - 18:04, 3 August 2023
  • Les citrouilles ne se trouvent pas sous forme de {{ll|Wild Foods|cultures sauvages}}. Les semences se trouvent parfois comme butin dans les
    5 KB (821 words) - 21:35, 10 December 2023
  • ...ed on solid blocks and shelves. They provide a bonus to the shelf lives of foods in them, which can be further improved by sealing the crock with animal fat
    14 KB (1,531 words) - 04:02, 27 March 2024
  • ...an important resource to make a {{ll|firepit|firepit}} for cooking foraged foods, and creating torches. ...A crop that is not mature won't provide as many edibles, but any of these foods can be {{Using|eaten}} raw.
    16 KB (1,161 words) - 07:25, 20 August 2023
  • ...ed on solid blocks and shelves. They provide a bonus to the shelf lives of foods in them, which can be further improved by sealing the crock with animal fat
    8 KB (1,166 words) - 03:56, 27 March 2024
  • ...ed on solid blocks and shelves. They provide a bonus to the shelf lives of foods in them, which can be further improved by sealing the crock with animal fat
    11 KB (1,662 words) - 03:56, 27 March 2024
  • Most foods have a perish time, meaning they will spoil over time, losing nutritional v Different types of foods have different lifetimes. As mentioned before, food items remain 100% fresh
    36 KB (3,060 words) - 04:01, 27 March 2024
  • ...wane do zbierania {{ll|grass|trawy}}, {{ll|Reed|pałki wodnej}} i {{ll|Wild Foods|naturalnego pożywienia}}, w tym mięsa zwierząt. Noże są używane do wy
    9 KB (1,261 words) - 13:15, 31 December 2023
  • ...ed on solid blocks and shelves. They provide a bonus to the shelf lives of foods in them, which can be further improved by sealing the crock with animal fat
    9 KB (1,425 words) - 03:56, 27 March 2024
  • ...йся для сбора [[grass|травы]], [[Cooper's Reed (Cattail)|рогоза]] и [[Wild Foods|еды]], включая мясо животных. Ножи использ
    12 KB (1,024 words) - 13:15, 31 December 2023
  • ...ed on solid blocks and shelves. They provide a bonus to the shelf lives of foods in them, which can be further improved by sealing the crock with animal fat
    10 KB (1,394 words) - 03:55, 27 March 2024
  • ...r {{pll|Grass|grama}}, {{pll|Cooper's Reed (Cattail)|taboa}}, e {{pll|Wild Foods|alimentos silvestres}} incluindo carne de animais. Facas são usadas para f
    10 KB (1,440 words) - 13:15, 31 December 2023
  • ...sechar [[Cooper's Reed (Cattail)/es|hierba]], [[Reed/es|juncos]], y [[Wild Foods/es|alimentos silvestres]], incluida la carne de los animales. Los cuchillos
    10 KB (1,485 words) - 13:15, 31 December 2023
  • ...r récolter l'{{ll|grass|herbe}}, les {{ll|reed|roseaux}}, et les {{ll|Wild Foods|aliments sauvages}}, y compris la viande des animaux. Les couteaux sont uti
    7 KB (1,020 words) - 13:15, 31 December 2023
  • ...ajú na zber {{ll|grass|trávy}}, {{ll|Reed|pálky širokolistej}} a {{ll|Wild Foods|divoko rastúcich plodín}}, vrátane mäsa zvierat. Nože sa používajú
    7 KB (1,071 words) - 21:03, 2 January 2024
  • ...eed [0-10]</code><br /> Set the spoilage rate multiplier of all perishable foods, e.g. 0.5 means all food lasts twice as long (default: 1)
    11 KB (1,619 words) - 21:36, 4 January 2024
  • ...l|satiety|satiety}} for more information on player nutrition and preparing foods to eat.''
    42 KB (4,227 words) - 03:39, 27 March 2024
  • ...ed on solid blocks and shelves. They provide a bonus to the shelf lives of foods in them, which can be further improved by sealing the crock with animal fat
    12 KB (1,882 words) - 04:00, 27 March 2024
  • {{ll|Wild Foods|Wild crops}} are created during world generation and can be found all over ...l|satiety|satiety}} for more information on player nutrition and preparing foods to eat.''
    35 KB (5,129 words) - 03:39, 27 March 2024
  • {{ll|Wild Foods|Wild crops}} are created during world generation and can be found all over ...l|satiety|satiety}} for more information on player nutrition and preparing foods to eat.''
    23 KB (3,384 words) - 03:39, 27 March 2024
  • ...ecific kinds of goods: artisan, building materials, clothing, commodities, foods, furniture, luxuries, survival goods, and treasure hunter. What each trader '''Agriculture''' traders sell several kinds of foods, including Saguaro fruit.
    106 KB (11,632 words) - 13:59, 30 January 2024
  • ...ecific kinds of goods: artisan, building materials, clothing, commodities, foods, furniture, luxuries, survival goods, and treasure hunter. What each trader '''Agriculture''' traders sell several kinds of foods, including Saguaro fruit.
    104 KB (11,921 words) - 13:59, 30 January 2024
  • ...ecific kinds of goods: artisan, building materials, clothing, commodities, foods, furniture, luxuries, survival goods, and treasure hunter. What each trader '''Agriculture''' traders sell several kinds of foods, including Saguaro fruit.
    66 KB (6,449 words) - 13:59, 30 January 2024
  • ...ecific kinds of goods: artisan, building materials, clothing, commodities, foods, furniture, luxuries, survival goods, and treasure hunter. What each trader '''Agriculture''' traders sell several kinds of foods, including Saguaro fruit.
    104 KB (11,921 words) - 13:59, 30 January 2024
  • ...nächsten Wachstumstick geernet werden. Es ist empfehlenswert, alle [[Wild Foods|Wildpflanzen]] unabhängig von ihrer Wachstumsstufe zu ernten, sollte der S ...l|satiety|satiety}} for more information on player nutrition and preparing foods to eat.''
    44 KB (6,354 words) - 03:38, 27 March 2024
  • ...ed on solid blocks and shelves. They provide a bonus to the shelf lives of foods in them, which can be further improved by sealing the crock with animal fat
    15 KB (2,241 words) - 03:56, 27 March 2024
  • {{ll|Wild Foods|Wild crops}} are created during world generation and can be found all over ...l|satiety|satiety}} for more information on player nutrition and preparing foods to eat.''
    29 KB (4,166 words) - 18:21, 8 May 2024
  • {{ll|Wild Foods|พืชผลป่า}} ถูกสร้างขึ้นตอนส
    42 KB (1,366 words) - 13:41, 16 April 2024
  • [[Wild Foods|Wild crops]] provide seeds that can be planted on farmland. Growing crops n
    13 KB (2,069 words) - 03:59, 27 March 2024
  • ...ecific kinds of goods: artisan, building materials, clothing, commodities, foods, furniture, luxuries, survival goods, and treasure hunter. What each trader '''Agriculture''' traders sell several kinds of foods, including Saguaro fruit.
    104 KB (12,038 words) - 13:59, 30 January 2024
  • * [[File:Flower-croton-small-crimson-orange.png|20px]] Smoking of foods in a smoking house/smoker, or drying on a drying rack.
    21 KB (2,632 words) - 06:42, 27 January 2022
  • ...eed [0-10]</code><br /> Set the spoilage rate multiplier of all perishable foods, e.g. 0.5 means all food lasts twice as long (default: 1)
    18 KB (2,504 words) - 03:56, 15 May 2024
  • * [[File:Flower-croton-small-crimson-orange.png|20px]] Smoking of foods in a smoking house/smoker, or drying on a drying rack.
    21 KB (2,701 words) - 12:50, 8 August 2022
  • [[Wild Foods|Wild crops]] provide seeds that can be planted on farmland. Growing crops n
    17 KB (2,709 words) - 03:59, 27 March 2024
  • Two foods can be baked at the moment: {{ll|bread|bread}} and {{ll|pie|pie}}. Both of
    24 KB (3,730 words) - 21:48, 12 December 2023
  • Two foods can be baked at the moment: {{ll|bread|bread}} and {{ll|pie|pie}}. Both of
    24 KB (3,730 words) - 21:49, 12 December 2023
  • Two foods can be baked at the moment: {{ll|bread|bread}} and {{ll|pie|pie}}. Both of
    15 KB (2,319 words) - 21:48, 12 December 2023
  • ...eed [0-10]</code><br /> Set the spoilage rate multiplier of all perishable foods, e.g. 0.5 means all food lasts twice as long (default: 1)
    23 KB (3,266 words) - 03:56, 15 May 2024
  • [[Wild Foods|Wild crops]] provide seeds that can be planted on farmland. Growing crops n
    15 KB (2,368 words) - 17:39, 3 April 2024
  • ...eed [0-10]</code><br /> Set the spoilage rate multiplier of all perishable foods, e.g. 0.5 means all food lasts twice as long (default: 1)
    21 KB (2,848 words) - 03:54, 15 May 2024
  • [[Wild Foods|Plantas selvagens]] dão sementes que podem ser plantadas em terra arada. P
    17 KB (2,687 words) - 04:05, 27 March 2024
  • [[Wild Foods|Wildpflanzen]] liefern Samen, die auf Ackerland angepflanzt werden können.
    16 KB (2,521 words) - 03:59, 27 March 2024
  • ...eed [0-10]</code><br /> Set the spoilage rate multiplier of all perishable foods, e.g. 0.5 means all food lasts twice as long (default: 1)
    22 KB (3,081 words) - 03:56, 15 May 2024
  • ...bowls and crocks are now 2x2 ground storable, while still able to transfer foods between them *Tweak: Added EnumFoodCategory.NoNutrition for foods that provide no nutrition
    27 KB (4,258 words) - 09:54, 16 July 2023
  • Two foods can be baked at the moment: {{ll|bread|bread}} and {{ll|pie|pie}}. Both of
    21 KB (3,007 words) - 15:25, 8 April 2024
  • Two foods can be baked at the moment: {{ll|bread|bread}} and {{ll|pie|pie}}. Both of
    21 KB (3,194 words) - 14:03, 17 January 2024
  • ...ecific kinds of goods: artisan, building materials, clothing, commodities, foods, furniture, luxuries, survival goods, and treasure hunter. What each trader '''Agriculture''' traders sell several kinds of foods, including Saguaro fruit.
    90 KB (9,119 words) - 13:12, 6 March 2024
  • [[Wild Foods|Дикорастущие культуры]] дают семена, кото
    21 KB (582 words) - 05:53, 14 May 2024
  • [[Wild Foods|Divoké plodiny]] poskytujú semená, ktoré sa môžu vysádzať na poľno
    14 KB (2,366 words) - 04:02, 27 March 2024
  • Les {{ll|Wild Foods|plantes sauvages}} vous apportent des graines qui peuvent être plantées s
    16 KB (2,608 words) - 04:00, 27 March 2024
  • Two foods can be baked at the moment: {{ll|bread|bread}} and {{ll|pie|pie}}. Both of
    32 KB (2,564 words) - 21:53, 12 December 2023
  • Two foods can be baked at the moment: {{ll|bread|bread}} and {{ll|pie|pie}}. Both of
    28 KB (4,233 words) - 21:49, 12 December 2023
  • Les {{ll|Wild Foods|plantes sauvages}} sont créées lors de la génération du monde et peuven
    28 KB (4,301 words) - 03:38, 27 March 2024
  • [[Wild Foods/ru|Дикорастущие растения]] возникли в проц
    37 KB (1,228 words) - 03:39, 27 March 2024
  • 39 KB (1,217 words) - 03:39, 27 March 2024
  • * Prior to version 1.16.x, Agriculture Traders were known as "Foods" traders.
    106 KB (11,120 words) - 22:12, 30 January 2024
  • | || creature-humanoid-trader-foods || || 3000
    311 KB (16,298 words) - 11:52, 16 January 2024