Leather working: Difference between revisions

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==Leather Working==
<languages/><br><translate>


To create leather, you will need a series of three barrels to process raw hides. You must also have a supply of lime, which you can make using a quern to grind chalk small stones. You will need oak logs to make tannin.
<!--T:1-->
'''Leather working''' is a specialized series of {{ll|barrel|barrel}} recipes that players can use to convert raw hides into {{ll|leather|leather}}.


=== Preparing the Solutions ===
</translate>
A Bucket holds 10 L of liquid
__TOC__
A Barrel holds 50 L or 5 Buckets of liquid.
<translate>


==== Barrel Recipes ====
==Required materials== <!--T:2-->
# Limewater (immediate): 5 Buckets of water + 50 pieces of ground chalk into the input slot. This solution is ready immediately.
# Weak Tannin (1d): 5 Buckets of water +  5 Oak logs to the input slot and seal. In 24 hours, the solution will be ready to use.
# Strong Tannin (2d): 5 Buckets of water + 5 Oak logs to the input slot and seal. In 24 hours, add 5 additional logs and seal for an additional 24 hours.


==== Per Bucket Recipes ====
<!--T:61-->
Sometimes we don't have enough resources to make full barrels of solutions. It's not necessary to make a full barrel as the recipes are based on "buckets". To reduce recipes for your resource requirements and make "partial barrels" of solutions:
To create leather, a player needs:
* A supply of {{ll|lime|lime}} or {{ll|Borax|powdered borax}}.
* A supply of {{ll|Log|oak}} or {{ll|Log|acacia}} logs to make tannin.
* A {{ll|Wooden Bucket|bucket}} or clay bowl to transfer liquid. A bucket holds 10 liters of liquid. A bowl holds 1 liter.
* {{ll|Barrel|Barrels}} to process hides. A barrel holds 50 liters (or 5 buckets) of liquid.
* Raw hides.
* A {{ll|knife|knife}}.
* A {{ll|hammer|hammer}} or {{ll|quern|quern}}.


# Limewater bucket: each bucket of water = 10 pieces of lime (ground chalk)
===Hides=== <!--T:27-->
# Weak Tannin bucket: each bucket of water = 1 oak log (24 h)
# Strong Tannin bucket: each bucket of water = 1 oak log (24 h); 1 oak log (24 h)


=== Hide Processing Sequence ===
<!--T:62-->
You may only process one "size" of hide at a time (small, medium, or large).  
Hides can be looted from wild or domesticated animals upon death. A barrel containing a full 50 L of solution can process up to 25 small hides, 12 medium hides, 8 large hides, or 5 huge hides.


# Place small, medium or large hides into the lime solution and seal the barrel.
===Lime & Powdered Borax=== <!--T:28-->
# Wait 24 hours and remove the "soaked hides"
# Put a knife and the soaked hides into your crafting grid to "scrape" the hides.
# Remove the scraped hides and place them into the input slot in the weak tannin solution and seal the barrel.
# Wait 24 hours and remove the "prepared hides"
# Place the prepared hides into the input slot in the strong tannin solution and seal the barrel.
# Wait 24 hours and remove the "leather".


NOTE: You will NOT receive the same number of leather pieces OUT as the number of hides you put IN; but you will receive an equivalent Input to Output value.  
<!--T:63-->
Lime can be extracted from loose {{ll|limestone|limestone}}, loose {{ll|chalk|chalk}} stone, or sea shells. Limestone and chalk may be either crushed with a {{ll|hammer|hammer}} in your inventory crafting grid, or ground in a {{ll|quern|quern}}. Both methods yield the same amount of lime per loose stone; however, using a hammer will consume some of the tool's durability, while a quern does not get damaged by repeated use. One loose stone yields one lime.  


=== Calculating the Amounts of Solutions Required ===
<!--T:59-->
Each barrel will process a maximum number of hides, which is based on the "sizes" of the hides. The barrel of solution will not seal if you place too many items into the input slot.
One shell yields two lime.  Shells cannot be crushed with a hammer and must be ground in a quern.
* Large = 8, requires 6L of solutions per hide (max 8 X 6 = 48 L)
* Medium = 12, requires 4L of solutions per hide (max 12 X 4 = 48 L)
* Small = 24, requires 2L of solutions per hide (max = 24 X 2 = 48 L)


If you are using a partial barrel of any solution, you will not be able to process the maximum number of hides. To determine what you can process using the solutions you have, you can math it out, in which case you will arrive at combinations like those shown below (not all exhaustive, just some examples).
<!--T:60-->
Lime can also be used to make quicklime, which is necessary to produce {{ll|plaster|plaster}} and {{ll|mortar|mortar}}.


{| class="wikitable sortable"
<!--T:29-->
|-
Powdered borax is an alternative to lime that can be extracted by grinding a chunk of {{ll|borax|borax}} ore in a {{ll|quern|quern}}. One borax chunk yields two powdered borax.<br>
! Buckets !! Max L/M !! Max L/S !! Max M/S
Powdered borax is also a necessary material in the process of smithing an iron or meteoric iron {{ll|anvil|anvil}}.
 
</translate>
{{Crafting
|Ingredients= 1x {{ll|Hammer|<translate><!--T:64--> Hammer</translate>}}<br>3x {{ll|Stone|<translate><!--T:65--> Chalk stone</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|B2=Copper hammer|B2-link=Special:MyLanguage/Hammer|B2_name=<translate><!--T:66--> Hammer</translate>
|B3=Chalk stone|B3-link=Special:MyLanguage/Stone|B3_name=<translate><!--T:67--> Chalk stone</translate>
|Output=Lime|Output_name=<translate><!--T:68--> Lime</translate>
}}}}
<translate>
 
=== Example Shopping List=== <!--T:31-->
 
<!--T:69-->
To process 8 leather, which would be sufficient to craft 1 {{ll|backpack|leather backpack}}, the player would need the following materials (rounded up in parentheses):
 
<!--T:56-->
*Oak or Acacia Logs: 3 for small hides or 6 for medium, large or huge hides
*Lime or Powdered Borax - one lime or chalk stone can be ground into one lime; one borax can be ground into two powdered borax
**Lime: 8 for small, 17 (20) for medium, 19 (20) L for large and 20 L for huge
**Powdered borax: 4 for small or 8 for medium, large or huge
*Hides: either 8 small, 4 medium, 3 large or 2 huge
*Limewater or Diluted Borax: 8 (10) L for small, 17 (20) L for medium, 19 (20) L for large and 20 L for huge
*Weak Tannin: 16 (20) L for small, 34 (40) L for medium, 38 (40) L for large and 40 L for huge - of which half will be turned into:
*Strong tannin: 8 (10) L for small, 17 (20) L for medium, 19 (20) L for large and 20 L for huge
 
== Hide Processing Sequence == <!--T:32-->
 
<!--T:57-->
Players may only process one size of hide at a time: small, medium, large, or huge. Also, each of the sizes use different amounts of solution. One huge, large, medium or small hide require 10, 6, 4, or 2 liters respectively.
 
<!--T:58-->
The different sizes of hides also give different amounts of leather after finished processing. One huge, large, medium, and small hide produce 5, 3, 2, and 1 leather respectively.
 
<!--T:33-->
The following chart shows the requirements to make one full barrel of each solution, as used farther down in the respective processing steps:
 
</translate>
{| class="wikitable"
! <translate><!--T:70--> Base Liquid</translate>
! <translate><!--T:71--> Solute</translate>
! <translate><!--T:72--> Makes 1 Full Barrel of</translate>
|-
|-
| 4 (40 L) || 5L + 0M || 5L + 0S || 10M + 0S
|50 L <translate><!--T:73--> Water</translate> ||50 <translate><!--T:74--> Lime</translate> || <translate><!--T:75--> Limewater</translate>
|-
|-
| 3 (30 L) || 4L + 1M || 4L + 3S || 7M + 1S
|50 L <translate><!--T:76--> Water</translate> ||20 <translate><!--T:77--> powdered borax</translate> || <translate><!--T:78--> Diluted Borax</translate>
|-
|-
| 2 (20 L) || 3L + 0M || 3L + 1S || 5M + 0S
|50 L <translate><!--T:79--> Water</translate> ||5 <translate><!--T:80--> oak/acacia logs</translate>|| <translate><!--T:81--> Weak Tannin</translate>
|-
|-
| 1 (10 L) || 1L + 1M || 1L + 2S || 2M + 1S
|50 L <translate><!--T:82--> Weak Tannin</translate> ||5 <translate><!--T:83--> oak/acacia logs</translate> || <translate><!--T:84--> Strong Tannin</translate>
|}
|}
<translate>
=== Step 1: Limewater or Diluted Borax === <!--T:35-->
<!--T:85-->
To make soaked hides, limewater or diluted borax may be used:
* Limewater: 1 liter of water and 1 lime makes 1 liter of limewater - which means a full barrel of limewater requires 50 lime.
* Diluted borax: 5 liters of water and 2 powdered borax make 5 liters of diluted borax - which means a full barrel of diluted borax requires 20 powdered borax.
<!--T:36-->
To make either limewater or diluted borax, it is not required to seal the barrel or wait for a processing time. Simply add the required amount of lime or powdered borax to a barrel filled with the required amount of water; if the ratio is correct, the water will instantly change into limewater or diluted borax. If the player is unsure about the correct ratio, simply fill the barrel with the amount of water and keep adding lime or powdered borax one by one until the change happens.
<!--T:37-->
Once the player has acquired the necessary lime or borax solution, the raw hides can be placed inside the barrel, after which it needs to be sealed for 20 in-game hours to turn into soaked hides. Similar to the above process, a specific ratio must be reached. The player can start with one hide and check the barrel tooltip; it should display the amount of liquid solution and input hides as well as the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid.
<!--T:38-->
<gallery widths=350px heights=350px mode="none">
File:Leather Lime.PNG|The maximum amount of small hides in one barrel of limewater.
</gallery>
=== Step 2: Scraping Hides === <!--T:39-->
<!--T:86-->
Once the raw hides have been soaked long enough, they will turn into soaked hides. These cannot directly be further processed in barrels; another crafting step comes in between. The player needs to put the soaked hides and a knife into the inventory crafting grid to process them into scraped hides. Please note that the knife will lose durability in the process.
</translate>
{{Crafting
|Ingredients= 1x {{ll|Knife|<translate><!--T:87--> Knife</translate>}}<br>1x {{ll|Leather working|<translate><!--T:88--> Soaked hide</translate>}}
|Grid/CraftingCode={{Grid/Crafting
|B2=Copper knife|B2-link=Special:MyLanguage/Knife|B2_name=<translate><!--T:89--> Knife</translate>
|B3=Hide soaked|B3-link=Special:MyLanguage/Leather working|B3_name=<translate><!--T:90--> Soaked hide</translate>
|Output=Hide scraped|Output_name=<translate><!--T:91--> Scraped hide</translate>
}}}}
<translate>
=== Step 3: Weak Tannin === <!--T:41-->
<!--T:92-->
To make weak tannin, the player needs 10 units of water per oak/acacia log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce weak tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.
<!--T:42-->
After the player acquired weak tannin with the above procedure, place the scraped hides into the weak tannin solution. Again, further processing of the hides requires sealing in the barrel - after 4 in-game days they will become prepared hides. Similar to the previous processes, a specific ratio must be reached. The player can start with one hide and check the barrel tool tip; it should display the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid, and the player will not be able to seal it.
<!--T:43-->
<gallery widths=350px heights=350px mode="none">
File:Weak tannin.PNG|Weak tannin can be created from water and oak logs.
File:Leather weak tannin.PNG|The maximum amount of small scraped hides in one barrel of weak tannin.
</gallery>
=== Step 4: Strong Tannin === <!--T:44-->
<!--T:93-->
To make strong tannin, the player needs 10 liters of weak tannin per oak/acacia log. After inputting the log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce strong tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.
<!--T:45-->
After the player acquired strong tannin with the above procedure, place the prepared hides into the strong tannin solution. Again, further processing of the hides requires sealing in the barrel; after another 4.5 in-game days they will become leather. Similar to the previous processes, a specific ratio must be reached. The player can start with one hide and check the barrel tooltip; it should display the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid, and the player will not be able to seal it.
<!--T:46-->
After waiting for the sealed hides to process, the player will be rewarded with the respective amount of {{ll|leather|leather}} ready to be used in crafting.
<!--T:47-->
<gallery widths=350px heights=350px mode="none">
File:Strong tannin.PNG|Strong tannin can be created from weak tannin and oak or acacia logs.
File:Leather strong tannin.PNG|The maximum amount of small prepared hides in one barrel of strong tannin.
</gallery>
===Usage=== <!--T:52-->
Leather can be used in recipes for
* [[Container#Portable_containers|leather backpack]] which adds 6 inventory slots
* several types of armor
* a few clothing items
* sling
* books
* dyed leather
* glider
* bows
* leather reinforced wooden shield
* antler mount
For a detailed overview check the [[Special:MyLanguage/leather|leather]] page.
== See also ==
Recipes in the Handbook can't always be easily discerned.  Move your mouse cursor over a hide to check whether the image represents a raw hide, or a soaked one, etc.
Remove the cursor to see the recipe resume cycling through all the possible options.  Be sure to prepare the correct sort of hide for the recipe you want to craft.
=== Pelt === <!--T:48-->
<!--T:94-->
Making [[Pelt|pelts]] is much simpler than making leather, requiring only lumps of fat and time to cure.
Several crafting recipes use cured pelts:
* lamellar armor
* [[Clothes#Upper_Body_Over|fur coat]]
* [[Clothes#Foot|knee-high fur boots]]
* [[Clothes#Hand|fur gloves]]
* [[Clothes#Foot|fur lined reindeer herder shoes]]
* [[Clothes#Upper_Body_Over|reindeer herder fur coat]]
* [[Container#Portable_containers|hunter backpack]] which adds 5 inventory slots
* [[longbow]]
=== Raw hide ===


A simple in game method is to place the hides into the input slot and remove by one until the barrel GUI reports a number of items that will result from the process after sealing.
A few crafting recipes use untreated hides:
* [[Clothes|warm robe]]
* [[Clothes|rawhide mantle]]
* [[Clothes|rawhide trousers]]


== History ==
* Icons and models for hides were changed in 1.19.4-rc.1
"Hides have new models and textures, and can be placed on the ground"


=== Solution Remnants ===
== Notes ==
Even if processing the "Maximum" number of hides, you will not use all the solutions in the barrels as this requires 48 L of solutions in each barrel. After processing, you would have 2 L remaining (which is just enough to process one small hide and clear your remnants). You can remove the remaining solution using a bucket and transfer it to an empty liquid storage vessel. Or, you can break the barrels and the solution will "spill" out. When you replace the barrel it will be empty and ready for you to make new solutions.


==== Processing Efficiency ====
== Video Tutorials == <!--T:25-->
Alternatively, one can divide and process in combinations designed to ensure that all 50 L are used and that no solution remains.


{| class="wikitable sortable"
</translate>
|-
{| class="wikitable"
! Large !! Medium !! Small
|-
|-
| 6 || 5 || 0
! <translate><!--T:110--> Detailed explanation how to make leather.</translate>
|-
|-
| 8 || 0 || 2
| <youtube width="400" height="240">4nmbH1G2lts</youtube>
|-
| 0 || 10 || 5
|}
|}
<translate>
== Gallery ==
== References ==
<references />
</translate>
{{Game navbox}}
[[Category:Guides{{#translation:}}]]

Latest revision as of 15:18, 2 April 2024


Leather working is a specialized series of barrel recipes that players can use to convert raw hides into leather .

Required materials

To create leather, a player needs:

Hides

Hides can be looted from wild or domesticated animals upon death. A barrel containing a full 50 L of solution can process up to 25 small hides, 12 medium hides, 8 large hides, or 5 huge hides.

Lime & Powdered Borax

Lime can be extracted from loose limestone , loose chalk stone, or sea shells. Limestone and chalk may be either crushed with a hammer in your inventory crafting grid, or ground in a quern . Both methods yield the same amount of lime per loose stone; however, using a hammer will consume some of the tool's durability, while a quern does not get damaged by repeated use. One loose stone yields one lime.

One shell yields two lime. Shells cannot be crushed with a hammer and must be ground in a quern.

Lime can also be used to make quicklime, which is necessary to produce plaster and mortar .

Powdered borax is an alternative to lime that can be extracted by grinding a chunk of borax ore in a quern . One borax chunk yields two powdered borax.
Powdered borax is also a necessary material in the process of smithing an iron or meteoric iron anvil .


Ingredients Crafting Recipe
1x Hammer
3x Chalk stone



Copper hammer

Chalk stone


Lime








Example Shopping List

To process 8 leather, which would be sufficient to craft 1 leather backpack , the player would need the following materials (rounded up in parentheses):

  • Oak or Acacia Logs: 3 for small hides or 6 for medium, large or huge hides
  • Lime or Powdered Borax - one lime or chalk stone can be ground into one lime; one borax can be ground into two powdered borax
    • Lime: 8 for small, 17 (20) for medium, 19 (20) L for large and 20 L for huge
    • Powdered borax: 4 for small or 8 for medium, large or huge
  • Hides: either 8 small, 4 medium, 3 large or 2 huge
  • Limewater or Diluted Borax: 8 (10) L for small, 17 (20) L for medium, 19 (20) L for large and 20 L for huge
  • Weak Tannin: 16 (20) L for small, 34 (40) L for medium, 38 (40) L for large and 40 L for huge - of which half will be turned into:
  • Strong tannin: 8 (10) L for small, 17 (20) L for medium, 19 (20) L for large and 20 L for huge

Hide Processing Sequence

Players may only process one size of hide at a time: small, medium, large, or huge. Also, each of the sizes use different amounts of solution. One huge, large, medium or small hide require 10, 6, 4, or 2 liters respectively.

The different sizes of hides also give different amounts of leather after finished processing. One huge, large, medium, and small hide produce 5, 3, 2, and 1 leather respectively.

The following chart shows the requirements to make one full barrel of each solution, as used farther down in the respective processing steps:

Base Liquid Solute Makes 1 Full Barrel of
50 L Water 50 Lime Limewater
50 L Water 20 powdered borax Diluted Borax
50 L Water 5 oak/acacia logs Weak Tannin
50 L Weak Tannin 5 oak/acacia logs Strong Tannin

Step 1: Limewater or Diluted Borax

To make soaked hides, limewater or diluted borax may be used:

  • Limewater: 1 liter of water and 1 lime makes 1 liter of limewater - which means a full barrel of limewater requires 50 lime.
  • Diluted borax: 5 liters of water and 2 powdered borax make 5 liters of diluted borax - which means a full barrel of diluted borax requires 20 powdered borax.

To make either limewater or diluted borax, it is not required to seal the barrel or wait for a processing time. Simply add the required amount of lime or powdered borax to a barrel filled with the required amount of water; if the ratio is correct, the water will instantly change into limewater or diluted borax. If the player is unsure about the correct ratio, simply fill the barrel with the amount of water and keep adding lime or powdered borax one by one until the change happens.

Once the player has acquired the necessary lime or borax solution, the raw hides can be placed inside the barrel, after which it needs to be sealed for 20 in-game hours to turn into soaked hides. Similar to the above process, a specific ratio must be reached. The player can start with one hide and check the barrel tooltip; it should display the amount of liquid solution and input hides as well as the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid.

Step 2: Scraping Hides

Once the raw hides have been soaked long enough, they will turn into soaked hides. These cannot directly be further processed in barrels; another crafting step comes in between. The player needs to put the soaked hides and a knife into the inventory crafting grid to process them into scraped hides. Please note that the knife will lose durability in the process.


Ingredients Crafting Recipe
1x Knife
1x Soaked hide



Copper knife

Hide soaked


Hide scraped








Step 3: Weak Tannin

To make weak tannin, the player needs 10 units of water per oak/acacia log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce weak tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.

After the player acquired weak tannin with the above procedure, place the scraped hides into the weak tannin solution. Again, further processing of the hides requires sealing in the barrel - after 4 in-game days they will become prepared hides. Similar to the previous processes, a specific ratio must be reached. The player can start with one hide and check the barrel tool tip; it should display the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid, and the player will not be able to seal it.

Step 4: Strong Tannin

To make strong tannin, the player needs 10 liters of weak tannin per oak/acacia log. After inputting the log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce strong tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.

After the player acquired strong tannin with the above procedure, place the prepared hides into the strong tannin solution. Again, further processing of the hides requires sealing in the barrel; after another 4.5 in-game days they will become leather. Similar to the previous processes, a specific ratio must be reached. The player can start with one hide and check the barrel tooltip; it should display the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid, and the player will not be able to seal it.

After waiting for the sealed hides to process, the player will be rewarded with the respective amount of leather ready to be used in crafting.

Usage

Leather can be used in recipes for

  • leather backpack which adds 6 inventory slots
  • several types of armor
  • a few clothing items
  • sling
  • books
  • dyed leather
  • glider
  • bows
  • leather reinforced wooden shield
  • antler mount

For a detailed overview check the leather page.

See also

Recipes in the Handbook can't always be easily discerned. Move your mouse cursor over a hide to check whether the image represents a raw hide, or a soaked one, etc. Remove the cursor to see the recipe resume cycling through all the possible options. Be sure to prepare the correct sort of hide for the recipe you want to craft.

Pelt

Making pelts is much simpler than making leather, requiring only lumps of fat and time to cure.

Several crafting recipes use cured pelts:

Raw hide

A few crafting recipes use untreated hides:

History

  • Icons and models for hides were changed in 1.19.4-rc.1

"Hides have new models and textures, and can be placed on the ground"

Notes

Video Tutorials

Detailed explanation how to make leather.

Gallery

References


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