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<languages/>
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__TOC__
__TOC__
==Nutrition and Satiation==
Current nutrition and satiety levels can be examined in the character dialog, mapped to 'C' by default.


===Satiety===
<div lang="en" dir="ltr" class="mw-content-ltr">
Player satiety is how hungry a player is - or how many calories are still available to burn, if you will. It is represented by the green bar on the righthand side above the hotbar, and has a maximum value of 1500. Satiety will decrease naturally over time, even if the player is AFK; but certain actions (such as sprinting), certain pieces of equipment (such as most armor), or certain conditions (such as regenerating lost health) will increase consumption over this passive rate. If satiety drops to zero, the player will begin starving, taking damage over time until death occurs. Eating any food restores satiety as shown in the item's tooltip.
==Raw edibles==
</div>


===Nutrition===
<div lang="en" dir="ltr" class="mw-content-ltr">
Where satiety is the basic survival condition, nutrition is a way to gain bonuses by eating a variety of different foods instead of just relying on the same thing all day, every day. Player nutrition includes four categories, displayed in the character dialog: protein, vegetable, grain, and fruit. Gaining satiety from eating any food also increases the bar for the nutrient group that the food belonged to. Meals cooked from multiple ingredients can increase multiple nutrient levels at the same time. Like satiety, nutrient levels decrease over time. Keeping all four nutrient levels topped up requires a balanced diet.
At the start of the game, without any infrastructure, the player only has access to foraged or hunted food that can be eaten raw in order to maintain the player's {{ll|Satiety|satiety}}. However, the player should not rely on these for overly long, as once harvested, naturally occurring foodstuffs are either gone for good, or require a long time to regrow.
 
</div>
As the nutrient bars fill up, the player's maximum health increases. The player starts with 15 base health points at default settings, and each nutrient can add another 2.5 hp when fully satisfied, for a total of up to 10 bonus hp in total. This bonus is very useful when exploring the deepest reaches of the world, where very dangerous creatures roam.
 
 
==Basic Foods==
At the start of the game, without any infrastructure, the player only has access to a small variety of foraged or hunted food that can be eaten raw. However, the player should not rely on these for overly long, as once harvested, naturally occuring foodstuffs are either gone for good, or require a long time to regrow.


<div lang="en" dir="ltr" class="mw-content-ltr">
The following table lists all the food items that can be eaten raw:
The following table lists all the food items that can be eaten raw:
</div>


{| class="wikitable"
{| class="wikitable sortable"
|-
! <span lang="en" dir="ltr" class="mw-content-ltr">Item</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Satiety</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Category</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Notes</span>
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Honey</span><sup>1</sup> (<span lang="en" dir="ltr" class="mw-content-ltr">per 0.1 liter</span>) || 30 || {{Item/Food/Category|fruit}} || <span lang="en" dir="ltr" class="mw-content-ltr">Liquid. Never spoils.</span>
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Cherry, lychee</span> || 40 || {{Item/Food/Category|fruit}} ||
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Cranberry</span> || 60 || {{Item/Food/Category|fruit}} ||
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Saguaro fruit</span> || 60 || {{Item/Food/Category|fruit}} || <span lang="en" dir="ltr" class="mw-content-ltr">Restores 1 hp upon consumption.</span>
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Apple, blueberry, red currant, white currant, black currant,</span><br><span lang="en" dir="ltr" class="mw-content-ltr">mango, orange, peach, pear, pomegranate, or pineapple slice</span> || 80 || {{Item/Food/Category|fruit}} ||
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Breadfruit</span> || 200 || {{Item/Food/Category|fruit}} ||
|-
|-
! Item !! Satiety !! Category !! Notes
| <span lang="en" dir="ltr" class="mw-content-ltr">Mushroom</span> || 80 || {{Item/Food/Category|vegetable}} || <span lang="en" dir="ltr" class="mw-content-ltr">Some mushroom types may be poisonous and deal damage upon consumption.</span>
|-
|-
| Cranberries || 60 || Fruit ||
| <span lang="en" dir="ltr" class="mw-content-ltr">Bell pepper</span><sup>2</sup>, <span lang="en" dir="ltr" class="mw-content-ltr">carrot, olive, onion, parsnip, or turnip</span> || 100 || {{Item/Food/Category|vegetable}} ||
|-
|-
| Blueberries and currants* || 80 || Fruit ||
| <span lang="en" dir="ltr" class="mw-content-ltr">Cassava (processed)</span> || 100 || {{Item/Food/Category|vegetable}} || <span lang="en" dir="ltr" class="mw-content-ltr">Inedible without prior processing.</span>
|-
|-
| Honey bowl* || 60 || Fruit || Crafted. Restores 0.5 hp upon consumption.
| <span lang="en" dir="ltr" class="mw-content-ltr">Cabbage</span> || 300 || {{Item/Food/Category|vegetable}} ||
|-
|-
| Saguaro fruit || 60 || Fruit || Restores 1 hp upon consumption.
| <span lang="en" dir="ltr" class="mw-content-ltr">Pumpkin slice</span> || 140 || {{Item/Food/Category|vegetable}} ||  
|-
|-
| Flax grain || 30 || Grain ||
| <span lang="en" dir="ltr" class="mw-content-ltr">Pumpkin (whole)</span> || 480 || {{Item/Food/Category|vegetable}} || <span lang="en" dir="ltr" class="mw-content-ltr">Since version 1.19, it is no longer possible to eat a whole pumpkin.</span>
|-
|-
| Rice, rye, or spelt grain || 60 || Grain ||
| <span lang="en" dir="ltr" class="mw-content-ltr">Flax grain</span> || 30 || {{Item/Food/Category|grain}} ||
|-
|-
| Boletes and field mushrooms || 80 || Vegetable ||
| <span lang="en" dir="ltr" class="mw-content-ltr">Amaranth, rice, rye, spelt, or sunflower grain</span> || 60 || {{Item/Food/Category|grain}} ||
|-
|-
| Fly agaric mushroom || 80 || Vegetable || Deals 10 hp damage (!) upon consumption.
| <span lang="en" dir="ltr" class="mw-content-ltr">Walnut seed</span> || 40 || {{Item/Food/Category|protein}} || <span lang="en" dir="ltr" class="mw-content-ltr">Never spoils.</span>
|-
|-
| Carrots, onions, parsnips, turnips || 100 || Vegetable ||
| <span lang="en" dir="ltr" class="mw-content-ltr">Termite</span> || 60 || {{Item/Food/Category|protein}} ||  
|-
|-
| Cabbage || 300 || Vegetable ||
| <span lang="en" dir="ltr" class="mw-content-ltr">Peanut</span> || 160 || {{Item/Food/Category|protein}} ||
|-
|-
| Pumpkin, slice || 120 || Vegetable || Crafted.
| <span lang="en" dir="ltr" class="mw-content-ltr">Lump of fat</span><sup>3</sup> || 200 || {{Item/Food/Category|protein}} || <span lang="en" dir="ltr" class="mw-content-ltr">Never spoils.</span>
|-
|-
| Pumpkin, whole || 480 || Vegetable ||
| <span lang="en" dir="ltr" class="mw-content-ltr">Vintage Beef</span> || 280 || {{Item/Food/Category|protein}} || <span lang="en" dir="ltr" class="mw-content-ltr">Rare ruin loot. Restores 2 hp upon consumption. Never spoils.</span>
|-
|-
| Lump of fat || 200 || Protein ||
| <span lang="en" dir="ltr" class="mw-content-ltr">Milk (per 0.1 liter)</span> || 15 || {{Item/Food/Category|dairy}} || <span lang="en" dir="ltr" class="mw-content-ltr">Liquid.</span>
|-
|-
| Vintage Beef || 280 || Protein || Rare ruin loot. Restores 2 hp upon consumption.
| <span lang="en" dir="ltr" class="mw-content-ltr">Fish</span> || 220 || {{Item/Food/Category|protein}} ||
|}
|}


* Currants include black currant, red currant, and white currant berries.
<sup>1</sup> <span lang="en" dir="ltr" class="mw-content-ltr">Consuming honey used to restore health in older versions. It no longer does as of version 1.16.</span><br>
* In order to make honey bowls, the player must get into [[beekeeping]].
<sup>2</sup> <span lang="en" dir="ltr" class="mw-content-ltr">Bell peppers are unobtainable in survival gameplay as of version 1.16.</span><br>
<sup>3</sup> <span lang="en" dir="ltr" class="mw-content-ltr">Lumps of fat are a valuable crafting material that should be eaten only in emergencies.</span>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Mushrooms ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{{ll|Mushrooms|Mushrooms}} are special in that they may be beneficial or harmful to the player when ingested, and some of the harmful ones are very easily mistaken for safe ones.
</div>


==Basic Cooking==
<div lang="en" dir="ltr" class="mw-content-ltr">
Following is a list of specifically poisonous mushrooms for easy checking:
</div>
 
{| class="wikitable sortable"
|-
! <span lang="en" dir="ltr" class="mw-content-ltr">Name</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Notes</span>
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Bitter bolete</span> ||  -3 hp
|-
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Death cap</span>''' || '''-50 hp (!)'''
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Devilstooth mushroom</span> || -2 hp
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Earth ball</span> || -8 hp
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Elfin saddle</span> || -7 hp
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Fly agaric</span> || -6.5 hp
|-
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Funeral bell</span>''' || '''-40 hp (!)'''
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Gold-drop milkcap</span> || -2.5 hp
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Jack'o'lantern mushroom</span> || -6 hp
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Pink bonnet</span> || -10 hp
|}
 
<div class="mw-translate-fuzzy">
__TOC__
[[File:MeatInFirepit.png|200px|thumb|right|Raw red meat in a fire pit]]
[[File:MeatInFirepit.png|200px|thumb|right|Raw red meat in a fire pit]]
The first opportunity for making better food comes with the [[firepit]]. A small number of foraged or hunted ingredients can be placed directly into it for processing. Additionally, it is used for baking dough into bread.
   
== Nutrition and Satiation==
</div>


The following table lists all the food items that can be eaten raw:
[[File:MeatInFirepit.png|200px|thumb|right|<span lang="en" dir="ltr" class="mw-content-ltr">Raw red meat in a fire pit</span>]]
<div lang="en" dir="ltr" class="mw-content-ltr">
The first opportunity for making better food comes with the {{ll|firepit|firepit}}. A small number of foraged or hunted ingredients can be placed directly into it for processing. Additionally, it can be used for baking dough into bread in a pinch, but the result will be of lesser quality than when using an oven.
</div>
 
Current nutrition and satiety levels can be examined in the character dialog, mapped to 'C' by default.


{| class="wikitable"
{| class="wikitable sortable"
|-
|-
! Item !! Satiety !! Category !! Notes
! <span lang="en" dir="ltr" class="mw-content-ltr">Item</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Satiety</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Category</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Notes</span>
|-
|-
| Bushmeat || 120 || Protein ||
| <span lang="en" dir="ltr" class="mw-content-ltr">Cooked cattail or papyrus root</span> || 100 || {{Item/Food/Category|vegetable}} ||
|-
|-
| Redmeat || 280 || Protein ||
| <span lang="en" dir="ltr" class="mw-content-ltr">Cooked bushmeat</span> || 120 || {{Item/Food/Category|protein}} ||
|-
|-
| Poultry || 200 || Protein ||
| <span lang="en" dir="ltr" class="mw-content-ltr">Cooked poultry</span> || 200 || {{Item/Food/Category|protein}} ||
|-
|-
| Cooked egg || 160 || Protein || Recipe currently defunct.
| <span lang="en" dir="ltr" class="mw-content-ltr">Cooked redmeat</span> || 280 || {{Item/Food/Category|protein}} ||
|-
|-
| Cooked cattail root || 100 || Vegetable ||
| <span lang="en" dir="ltr" class="mw-content-ltr">Cooked fish</span> || 200 || {{Item/Food/Category|protein}} ||
|-
|-
| Flax bread || 160 || Grain || Crafted.
| <span lang="en" dir="ltr" class="mw-content-ltr">Charred flax bread</span> || 100 || {{Item/Food/Category|grain}} || <span lang="en" dir="ltr" class="mw-content-ltr">Requires prior processing.</span>
|-
|-
| Rye or spelt bread || 300 || Grain || Crafted.
| <span lang="en" dir="ltr" class="mw-content-ltr">Charred amaranth, cassava, rye, spelt, or sunflower bread</span> || 210 || {{Item/Food/Category|grain}} || <span lang="en" dir="ltr" class="mw-content-ltr">Requires prior processing.</span>
|-
|-
| Rice bread || 330 || Grain || Crafted.
| <span lang="en" dir="ltr" class="mw-content-ltr">Charred rice bread</span> || 220 || {{Item/Food/Category|grain}} || <span lang="en" dir="ltr" class="mw-content-ltr">Requires prior processing.</span>
|}
|}


===Making Bread===
<div class="mw-translate-fuzzy">
{{Grid/Crafting|float=right|NoBreak=y
==== Bread Dough ====
|A1=|B1=|C1=
To create bread dough, prepare flour using a [[quern]] to grind grain.
|A2=|B2=|C2=
# Open the quern GUI (RMB) and add grain into the input slot (left) of the quern.
|A3=Woodbucket filled|B3=Flour flax|C3=
# Hold RMB on the base of the quern to grind the grain into flour, which will appear in the output slot (right) of the quern.
|Output=Dough flax}}
# In the crafting grid, combine a bucket of water and flour to create dough. (one bucket of water creates 10 dough)
Despite the deceptively simple baking process, making bread requires some setup in order to produce the dough. A [[Planks|bucket]] and a [[quern]] must be available, both of which require metal tools to craft. Additionally, a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and are susceptible to being eaten by animals.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Advanced cooking techniques can greatly increase the food value of ingredients, and can potentially achieve several thousands of satiety points in a single food item. Additionally, it allows the player to make meals out of multiple ingredients, which can potentially supply multiple nutrition groups at he same time. Whenever possible, it is recommended that the player uses advanced cooking techniques.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
===Cooking meals===
</div>


In return, bread is one of the best ways to process grains that exists in the game, with an at least five-fold yield multiplier compared to eating the raw grain.
<div lang="en" dir="ltr" class="mw-content-ltr">
:''See also: {{ll|Meal|Meal}}''
</div>


To create bread dough, prepare flour using a quern to grind grain.  
[[File:PotInFirepit.png|300px|thumb|right|<span lang="en" dir="ltr" class="mw-content-ltr">Cooking a stew in a fire pit.</span>]]
# {{Using|Open}} the quern GUI and add grain into the input slot on the left of the quern.
[[File:Jam.png|300px|thumb|right|<span lang="en" dir="ltr" class="mw-content-ltr">Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.</span>]]
# Hold {{Using|interact}} on the top of the quern to grind the grain into flour, which will appear in the output slot on the right of the quern.<br />During later stages of the game, a [[Mechanical_Power|windmill]] may be used to drive the quern.
# In the crafting grid, combine a bucket of water and flour to create dough. Each flour item will consume one unit of water from the bucket.


<div class="mw-translate-fuzzy">
==== Baking ====
Place the dough into the input slot of the [[firepit]] and fuel the fire. (Each loaf of bread requires about one piece of firewood.) Both dough and bread loaves stack to 32.
</div>


==Advanced Cooking==
<div class="mw-translate-fuzzy">
== Advanced Cooking ==
[[File:PotInFirepit.png|300px|thumb|right|Cooking a stew in a fire pit]]
[[File:PotInFirepit.png|300px|thumb|right|Cooking a stew in a fire pit]]
[[File:Jam.png|300px|thumb|right|Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.]]
[[File:Jam.png|300px|thumb|right|Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.]]
</div>
<div class="mw-translate-fuzzy">
To prepare more wholesome meals, craft a claypot using the [[Clay_Forming|clay forming]] mechanic. Place the burned claypot into the fire pit input slot (left) to cook any of the 5 available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot.
</div>


Advanced cooking allows the player to make meals out of multiple ingredients, which can potentially supply multiple nutrition groups at he same time. Cooking increases the food values of all ingredients used, and provides additional benefits and convenience. A single pot can potentially contain thousands of satiety points; meals can be kept fresh for very long times in sealed crockpots; eating meals will outright halt satiety loss for a time; and the player will never waste any food from a meal when it provides more satiety than they need. Instead, they simply leave a partially-eaten serving that can be finished at a later time.
<div class="mw-translate-fuzzy">
* '''To create one serving of any meal''': place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot ''will not'' create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
</div>


To begin, craft at least one bowl and one claypot using the [[Clay_Forming|clay forming]] mechanic, and fire them like all ceramics in a firepit. Placing the fired claypot into the fire pit input slot (upper left) will open up an additional four-slot inventory above the input slot, in which ingredients can be combined into one of the five available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot first.
[[File:Mushroom soup.PNG|300px|thumb|right|<span lang="en" dir="ltr" class="mw-content-ltr">Mushrooms can be used as a main ingredient with water to make a soup, or used as ingredients in a stew without water.</span>]]


* '''To create one serving of any meal''': place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot ''will not'' create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
{| class="wikitable sortable"
* '''To cook multiple servings of a meal''': increase the number of ingredient items added to all slots equally. The claypot allows players to cook up to 6 servings of any meal at a time.  When creating multiple servings all the items in the input slots must be increased by the same amount, or the food will not cook!
|-
* '''To fill a bowl''': A bowl holds one meal portion and may be filled from a claypot or food storage crock. To fill a bowl, place the container of cooked food onto a solid surface. With the empty bowl in the active hand use RMB on the claypot or crock. Bowls and crocks may be filled with meals while the claypot is in the firepit. Bowls of food may be carried in player inventories, stored in stationary containers, and placed on shelves. ''Bowls cannot be filled from crocks on shelves.''
! <span lang="en" dir="ltr" class="mw-content-ltr">Advanced recipes</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Meat stew</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Vegetable stew</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Porridge</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Soup</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Jam</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Scrambled eggs</span>
* '''To eat a meal''': Food may be consumed from a filled bowl. With the filled bowl in an active hotbar slot, eat using RMB. Players will eat until full, which may leave partial portions of food in the bowl.
|-
| '''<span lang="en" dir="ltr" class="mw-content-ltr">Required ingredients</span>''' || '''<span lang="en" dir="ltr" class="mw-content-ltr">2 poultry or red meat or raw fish (cured or fresh)</span>''' || '''<span lang="en" dir="ltr" class="mw-content-ltr">2 vegetables or soybeans</span>'''  || '''<span lang="en" dir="ltr" class="mw-content-ltr">2 grain</span>''' || '''<span lang="en" dir="ltr" class="mw-content-ltr">1 vegetable (fresh) + 1L water</span>'''<sup>1</sup> || '''<span lang="en" dir="ltr" class="mw-content-ltr">2 fruit + 2x 0.2L honey</span>'''<sup>1</sup> || '''<span lang="en" dir="ltr" class="mw-content-ltr">2 egg</span>'''
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Optional protein</span> || 0 - 2 <span lang="en" dir="ltr" class="mw-content-ltr">protein</span> || 0 - 2 <span lang="en" dir="ltr" class="mw-content-ltr">soybean</span> ||  || 0 - 1 <span lang="en" dir="ltr" class="mw-content-ltr">poultry or red meat or raw fish (cured or fresh), or egg</span> || ||
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Optional vegetable</span> || 0 - 2 <span lang="en" dir="ltr" class="mw-content-ltr">vegetable</span> || 0 - 2 <span lang="en" dir="ltr" class="mw-content-ltr">vegetable</span> || 0 - 2 <span lang="en" dir="ltr" class="mw-content-ltr">vegetable</span> || 0 - 2 <span lang="en" dir="ltr" class="mw-content-ltr">vegetable</span> || || 0 - 2 <span lang="en" dir="ltr" class="mw-content-ltr">vegetable</span>
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Optional grain</span> ||  ||  || 0 - 2 <span lang="en" dir="ltr" class="mw-content-ltr">grain</span> ||  || ||
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Optional fruit</span> || 0 - 1 <span lang="en" dir="ltr" class="mw-content-ltr">fruit</span>, <span lang="en" dir="ltr" class="mw-content-ltr">0L - 0.2L honey</span><sup>1</sup> ||  || 0 - 2 <span lang="en" dir="ltr" class="mw-content-ltr">fruit</span>, <span lang="en" dir="ltr" class="mw-content-ltr">0L - 0.2L honey</span><sup>1</sup> ||  || ||
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Optional dairy</span> ||  ||  ||  ||  || || 0 - 2 <span lang="en" dir="ltr" class="mw-content-ltr">cheese</span>
|}
 
<sup>1</sup> <span lang="en" dir="ltr" class="mw-content-ltr">Liquids can be added to the pot with a bucket (1L portions), jug (0.3L portions), or bowl (0.1L portions). Pick up the liquid container with your cursor and drag it over an empty spot in the cooking pot. Use {{LMB}} to add one portion, {{RMB}} to remove one portion.</span>
 
<div class="mw-translate-fuzzy">
* '''To store meals''': Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid, Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.
* '''To store meals''': Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid, Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
The satiety received from eating meals is equal to the sum of its ingredients. The ingredients added to create the meal determine how much satiety of each class of nutrition the player receives. In addition, the food values of most ingredients are increased via cooking, as shown in the table below.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Pickled variants of listed ingredients can be used, but provide only their tooltip-listed food value, without gaining any bonus from meals.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Ingredients not listed in this table cannot be used in cooking pot meals.
</div>


===Advanced Cooking Recipes===
===Advanced Cooking Recipes===


{| class="wikitable"
{| class="wikitable sortable"
|-
|-
! Advanced Recipes !! Meat Stew !! Vegetable Stew !! Porridge !! Soup !! Jam
! {{Item/Food/Category|protein}}
! <span lang="en" dir="ltr" class="mw-content-ltr">Satiety in a meal</span>
! {{Item/Food/Category|vegetable}}
! <span lang="en" dir="ltr" class="mw-content-ltr">Satiety in a meal</span>
! {{Item/Food/Category|grain}}
! <span lang="en" dir="ltr" class="mw-content-ltr">Satiety in a meal</span>
! {{Item/Food/Category|fruit}}
! <span lang="en" dir="ltr" class="mw-content-ltr">Satiety in a meal</span>
! {{Item/Food/Category|dairy}}
! <span lang="en" dir="ltr" class="mw-content-ltr">Satiety in a meal</span>
|-
|-
| '''Required Ingredients''' || '''2 Poultry or Red meat''' || '''2 Vegetables or Beans'''  || '''2 Grain''' || '''1 Vegetable (Fresh) + 1 Water*''' || '''2 Fruit + 2 Honey*'''
| <span lang="en" dir="ltr" class="mw-content-ltr">Soybean</span> || 240 || <span lang="en" dir="ltr" class="mw-content-ltr">Field vegetable</span><sup>1</sup> <span lang="en" dir="ltr" class="mw-content-ltr">or olive</span> || 150 || <span lang="en" dir="ltr" class="mw-content-ltr">Flax grain</span> || 120 || <span lang="en" dir="ltr" class="mw-content-ltr">Blueberry, red currant, white currant or black currant</span> || 120  || <span lang="en" dir="ltr" class="mw-content-ltr">Blue cheese (slice)</span> || 200
|-
|-
| Optional Protein || 0 - 2 Poultry, Red meat, Egg or Beans || 0 - 2 Soy beans (pickled or fresh) || || 0 - 1 Poultry, Red Meat or Egg ||  
| <span lang="en" dir="ltr" class="mw-content-ltr">Egg</span> || 200 || <span lang="en" dir="ltr" class="mw-content-ltr">Cassava</span> || 120 || <span lang="en" dir="ltr" class="mw-content-ltr">Rice grain</span> || 280 || <span lang="en" dir="ltr" class="mw-content-ltr">Tree fruits</span><sup>2</sup> <span lang="en" dir="ltr" class="mw-content-ltr">or pineapple slice</span> || 120 || <span lang="en" dir="ltr" class="mw-content-ltr">Cheddar (slice)</span> || 240
|-
|-
| Optional Vegetable || 0 - 2 Vegetable (pickled or fresh)|| 0 - 2 Vegetable (pickled or fresh) || 0 - 2 Vegetable (pickled or fresh) || 0 - 2 Vegetable (pickled or fresh) ||  
| <span lang="en" dir="ltr" class="mw-content-ltr">Poultry, cured or fresh</span> || 375 || <span lang="en" dir="ltr" class="mw-content-ltr">Pumpkin slice</span> || 180 || <span lang="en" dir="ltr" class="mw-content-ltr">Rye or spelt grain</span> || 240 || <span lang="en" dir="ltr" class="mw-content-ltr">Cranberries or saguaro fruit</span><sup>3</sup> || 90  ||  ||
|-
|-
| Optional Grain || || || 0 - 2 Grain ||  ||  
| <span lang="en" dir="ltr" class="mw-content-ltr">Redmeat, cured or fresh</span> || 420 || <span lang="en" dir="ltr" class="mw-content-ltr">Cabbage</span> || 450 || <span lang="en" dir="ltr" class="mw-content-ltr">Amaranth or cassava grain</span> || 240 || <span lang="en" dir="ltr" class="mw-content-ltr">Honey (0.2L)</span> || 80 ||  ||  
|-
|-
| Optional Fruit || 0 - 1 Fruit, Honey* || || 0 - 2 Fruit ||  ||  
| ||  || <span lang="en" dir="ltr" class="mw-content-ltr">Mushroom</span><sup>3</sup> || 120 || <span lang="en" dir="ltr" class="mw-content-ltr">Sunflower grain</span> || 240 || <span lang="en" dir="ltr" class="mw-content-ltr">Breadfruit</span> || 250 ||  ||  
|-
|-
| Optional Honey || || || 0 - 1 Honey* || ||  
|
|
|
|
|
|
| <span lang="en" dir="ltr" class="mw-content-ltr">Cherry or lychee</span>
| 60
|
|
|}
|}


<sup>1</sup> <span lang="en" dir="ltr" class="mw-content-ltr">Field vegetables include carrots, parsnips, onions, turnips, and bell peppers.</span><br>
<sup>2</sup> <span lang="en" dir="ltr" class="mw-content-ltr">Tree fruits include apples, mangoes, oranges, peaches, pears, and pomegranates.</span><br>
<sup>3</sup> <span lang="en" dir="ltr" class="mw-content-ltr">Ingredients that restore player health when eaten raw, such as saguaro fruit, lose this benefit when cooked. However, cooking a poisonous mushroom does not remove its harmful effects - the meal will still damage the player!</span>
<div class="mw-translate-fuzzy">
===Satiation===
Player satiety is how "hungry" or "well-fed" a player is, and has a maximum value of 1500.  The satiation received from eating simple foods is shown in the table below. The satiation received from eating meals is "equal to the sum of its parts". The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
:''See also: {{ll|Bread|Bread}} and {{ll|Pie|Pie}}''
</div>
{{Grid/Crafting|float=right|NoBreak=y
|A1=|B1=|C1=
|A2=|B2=|C2=
|A3=Woodbucket filled|A3-link=Special:MyLanguage/Wooden_bucket|A3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Wooden bucket of water</span>
|B3=Flour flax|B3-link=Special:MyLanguage/Flour|B3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Flour</span>
|C3=
|Output=Dough flax|Output_link=Special:MyLanguage/Dough|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Dough</span>
}}
<div lang="en" dir="ltr" class="mw-content-ltr">
Baking is an advanced cooking method that revolves around dough, the creation of which requires some setup. A {{ll|quern|quern}} must be available, which requires metal tools to craft. Additionally, a {{ll|clay oven|clay oven}} should be set up for baking, as not all recipes can be baked in the firepit, and the results there are always subpar. Plus, a {{ll|Wooden bucket|wooden bucket}}, a {{ll|Jug|jug}} or a {{ll|Bowl|bowl}} is needed to be filled with water. Finally, a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and reset their growth after reaching maturity.
</div>
<div class="mw-translate-fuzzy">
* Saguaro and Honey provide health points to the player when consumed.
</div>
<div class="mw-translate-fuzzy">
== Basic Cooking ==
Simple cooking includes placing raw meat, bread dough, or cattail roots in the [[firepit]]. Roasting makes these 3 types of raw food edible. All other ingredients require a clay pot to be cooked.
</div><ol>
<li><span lang="en" dir="ltr" class="mw-content-ltr">{{Using|Open}} the quern GUI and add grain into the input slot on the left of the quern.</span></li>
<li><span lang="en" dir="ltr" class="mw-content-ltr">Hold {{Using|interact}} on the top of the quern to grind the grain into flour, which will appear in the output slot on the right of the quern.<br>During later stages of the game, a {{ll|Mechanical_Power|windmill}} may be used to drive the quern.</span></li>
<li><span lang="en" dir="ltr" class="mw-content-ltr">In the crafting grid, combine a bucket of water and flour to create dough. Each flour item will consume one unit of water from the bucket (1L).</span></li>
</ol>
<div lang="en" dir="ltr" class="mw-content-ltr">
Two foods can be baked at the moment: {{ll|bread|bread}} and {{ll|pie|pie}}. Both of them represent a significant advantage over consuming grain as {{ll|porridge|porridge}}, and fully-filled pies can grant enormous nutrition with long spoilage times. Each serving of pie also halts the hunger meter for 30 seconds, greatly helping players with high hunger rates due to equipping heavy armor or offhand items.
</div>
<div class="mw-translate-fuzzy">
* Add water or honey with a filled bucket. Use LMB to add one portion, RMB to remove one portion.
* Add water or honey with a filled bucket. Use LMB to add one portion, RMB to remove one portion.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Check the {{ll|Food preservation|food preservation}} page to learn how to best store all those delicious meals!
</div>


<div class="mw-translate-fuzzy">
===Advanced Cooking Food Values===
===Advanced Cooking Food Values===
The satiation received from eating meals is equal to the sum of its parts. The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, the food values of most ingredients are increased via cooking, as shown in the table below. Only pickled ingredients remain unchanged, providing the same amount of value in a meal as they would when eaten individually.
'''Meals have a 50% extra satiety bonus from the ingredients' total satiety'''.
 
'''Note:''' for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again for any reason other than health regeneration. Consuming a large meal can result in more than five minutes of completely free sprinting, heavy armor wearing, or other strenuous tasks.
 
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
Line 155: Line 319:
! Satiation in Meal
! Satiation in Meal
|-
|-
| Soy Bean || 240 || Carrot, Parsnip, Onion, Turnip || 150 || Flax grain || 120 || Currants* || 120   
| Soy Bean || 240 || Roots: Carrot, Parsnip, Onion, Turnip || 150 || Flax || 120 || Currants, Blueberry || 120   
|-
|-
| Egg || 200 || Cabbage || 450 || Rice grain || 280 || Blueberry || 120    
| Egg || 200 || Cabbage || 450 || Rice || 240 || Cranberry || 90    
|-
|-
| Poultry, cured or fresh || 375 || Pumpkin slice || 180 || Rye grain || 240 || Cranberry || 90   
| Poultry || 375 || Pumpkin || 180 || Rye || 240 || Saguarro || 90   
|-
| Red Meat || 420 || Mushrooms (Bolete, Field) || 120 || Spelt || 240 || Honey || 80
|}
</div>
 
{| class="wikitable"
|-
|-
| Redmeat, cured or fresh || 420 || Pumpkin, whole || 720 || Spelt grain || 240 || Saguaro fruit || 90
! <span lang="en" dir="ltr" class="mw-content-ltr">Claypot Cooking (no real changes since version 1.12)</span>
|-
|-
| ||  || Mushrooms* (Bolete, Field, Fly agaric) || 120 ||  ||  || Honey || 80
| <youtube width="400" height="240">4g6cFdKyUOk</youtube>
|}
|}


* Ingredients not listed in this table cannot be used in meals. Pickled variants of listed ingredients can be used, but are worth less.
{{-}}
* Currants include black currant, red currant, and white currant berries.
{{Cooking navbox}}
* Mushrooms can only be secondary ingredients. They can be added to valid meals, but cannot make a valid meal themselves.
{{Game navbox}}
* Ingredients that restore player health when eaten raw, such as saguaro fruits or honey, lose this benefit when cooked.<br />However, cooking a fly agaric mushroom does not remove its harmful effects - the meal will still damage the player!
[[Category:Guides{{#translation:}}]]
 
 
 
{{Navbox|Vintage Story}}

Latest revision as of 21:49, 12 December 2023

Raw edibles

At the start of the game, without any infrastructure, the player only has access to foraged or hunted food that can be eaten raw in order to maintain the player's satiety . However, the player should not rely on these for overly long, as once harvested, naturally occurring foodstuffs are either gone for good, or require a long time to regrow.

The following table lists all the food items that can be eaten raw:

Item Satiety Category Notes
Honey1 (per 0.1 liter) 30

Fruit

Liquid. Never spoils.
Cherry, lychee 40

Fruit

Cranberry 60

Fruit

Saguaro fruit 60

Fruit

Restores 1 hp upon consumption.
Apple, blueberry, red currant, white currant, black currant,
mango, orange, peach, pear, pomegranate, or pineapple slice
80

Fruit

Breadfruit 200

Fruit

Mushroom 80

Vegetable

Some mushroom types may be poisonous and deal damage upon consumption.
Bell pepper2, carrot, olive, onion, parsnip, or turnip 100

Vegetable

Cassava (processed) 100

Vegetable

Inedible without prior processing.
Cabbage 300

Vegetable

Pumpkin slice 140

Vegetable

Pumpkin (whole) 480

Vegetable

Since version 1.19, it is no longer possible to eat a whole pumpkin.
Flax grain 30

Grain

Amaranth, rice, rye, spelt, or sunflower grain 60

Grain

Walnut seed 40

Protein

Never spoils.
Termite 60

Protein

Peanut 160

Protein

Lump of fat3 200

Protein

Never spoils.
Vintage Beef 280

Protein

Rare ruin loot. Restores 2 hp upon consumption. Never spoils.
Milk (per 0.1 liter) 15

Dairy

Liquid.
Fish 220

Protein

1 Consuming honey used to restore health in older versions. It no longer does as of version 1.16.
2 Bell peppers are unobtainable in survival gameplay as of version 1.16.
3 Lumps of fat are a valuable crafting material that should be eaten only in emergencies.

Mushrooms

Mushrooms are special in that they may be beneficial or harmful to the player when ingested, and some of the harmful ones are very easily mistaken for safe ones.

Following is a list of specifically poisonous mushrooms for easy checking:

Name Notes
Bitter bolete -3 hp
Death cap -50 hp (!)
Devilstooth mushroom -2 hp
Earth ball -8 hp
Elfin saddle -7 hp
Fly agaric -6.5 hp
Funeral bell -40 hp (!)
Gold-drop milkcap -2.5 hp
Jack'o'lantern mushroom -6 hp
Pink bonnet -10 hp
Raw red meat in a fire pit

Nutrition and Satiation

Raw red meat in a fire pit

The first opportunity for making better food comes with the firepit . A small number of foraged or hunted ingredients can be placed directly into it for processing. Additionally, it can be used for baking dough into bread in a pinch, but the result will be of lesser quality than when using an oven.

Current nutrition and satiety levels can be examined in the character dialog, mapped to 'C' by default.

Item Satiety Category Notes
Cooked cattail or papyrus root 100

Vegetable

Cooked bushmeat 120

Protein

Cooked poultry 200

Protein

Cooked redmeat 280

Protein

Cooked fish 200

Protein

Charred flax bread 100

Grain

Requires prior processing.
Charred amaranth, cassava, rye, spelt, or sunflower bread 210

Grain

Requires prior processing.
Charred rice bread 220

Grain

Requires prior processing.

Bread Dough

To create bread dough, prepare flour using a quern to grind grain.

  1. Open the quern GUI (RMB) and add grain into the input slot (left) of the quern.
  2. Hold RMB on the base of the quern to grind the grain into flour, which will appear in the output slot (right) of the quern.
  3. In the crafting grid, combine a bucket of water and flour to create dough. (one bucket of water creates 10 dough)

Advanced cooking techniques can greatly increase the food value of ingredients, and can potentially achieve several thousands of satiety points in a single food item. Additionally, it allows the player to make meals out of multiple ingredients, which can potentially supply multiple nutrition groups at he same time. Whenever possible, it is recommended that the player uses advanced cooking techniques.

Cooking meals

See also: Meal
Cooking a stew in a fire pit.
Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.

Baking

Place the dough into the input slot of the firepit and fuel the fire. (Each loaf of bread requires about one piece of firewood.) Both dough and bread loaves stack to 32.

Advanced Cooking

Cooking a stew in a fire pit
Each ingredient should be placed in separate slots, and equal amounts of all ingredients must be added.

To prepare more wholesome meals, craft a claypot using the clay forming mechanic. Place the burned claypot into the fire pit input slot (left) to cook any of the 5 available meal types. The meal type players create is determined by which two "required" ingredients are placed into the claypot.

  • To create one serving of any meal: place one of each required item into two separate claypot slots (this defines the meal type). For example, a porridge requires "two grain", so a player must add two individual pieces of grain in any two input slots in the claypot. Placing two grain in one input slot of the claypot will not create a porridge. Adding "optional" ingredients in the other two input slots of the claypot will increase the nutrition value and satiation of the meal depending on which items are added. When a valid meal recipe (combining correct ingredients) is placed into the input slots, a message will appear in the claypot dialog box informing players about what type of meal will be created after cooking.
Mushrooms can be used as a main ingredient with water to make a soup, or used as ingredients in a stew without water.
Advanced recipes Meat stew Vegetable stew Porridge Soup Jam Scrambled eggs
Required ingredients 2 poultry or red meat or raw fish (cured or fresh) 2 vegetables or soybeans 2 grain 1 vegetable (fresh) + 1L water1 2 fruit + 2x 0.2L honey1 2 egg
Optional protein 0 - 2 protein 0 - 2 soybean 0 - 1 poultry or red meat or raw fish (cured or fresh), or egg
Optional vegetable 0 - 2 vegetable 0 - 2 vegetable 0 - 2 vegetable 0 - 2 vegetable 0 - 2 vegetable
Optional grain 0 - 2 grain
Optional fruit 0 - 1 fruit, 0L - 0.2L honey1 0 - 2 fruit, 0L - 0.2L honey1
Optional dairy 0 - 2 cheese

1 Liquids can be added to the pot with a bucket (1L portions), jug (0.3L portions), or bowl (0.1L portions). Pick up the liquid container with your cursor and drag it over an empty spot in the cooking pot. Use Left mouse button to add one portion, Right mouse button to remove one portion.

  • To store meals: Four portions of any cooked meal can be stored in an empty crock. Place the pot onto the ground or table and right click the pot with an empty crock to transfer meals to the storage crock. Storage crocks may be sealed for long term storage using fat or wax in the crafting grid, Crocks may also be carried in player inventories, stored in stationary containers, and placed on shelves.

The satiety received from eating meals is equal to the sum of its ingredients. The ingredients added to create the meal determine how much satiety of each class of nutrition the player receives. In addition, the food values of most ingredients are increased via cooking, as shown in the table below.

Pickled variants of listed ingredients can be used, but provide only their tooltip-listed food value, without gaining any bonus from meals.

Ingredients not listed in this table cannot be used in cooking pot meals.

Advanced Cooking Recipes

Protein

Satiety in a meal

Vegetable

Satiety in a meal

Grain

Satiety in a meal

Fruit

Satiety in a meal

Dairy

Satiety in a meal
Soybean 240 Field vegetable1 or olive 150 Flax grain 120 Blueberry, red currant, white currant or black currant 120 Blue cheese (slice) 200
Egg 200 Cassava 120 Rice grain 280 Tree fruits2 or pineapple slice 120 Cheddar (slice) 240
Poultry, cured or fresh 375 Pumpkin slice 180 Rye or spelt grain 240 Cranberries or saguaro fruit3 90
Redmeat, cured or fresh 420 Cabbage 450 Amaranth or cassava grain 240 Honey (0.2L) 80
Mushroom3 120 Sunflower grain 240 Breadfruit 250
Cherry or lychee 60

1 Field vegetables include carrots, parsnips, onions, turnips, and bell peppers.
2 Tree fruits include apples, mangoes, oranges, peaches, pears, and pomegranates.
3 Ingredients that restore player health when eaten raw, such as saguaro fruit, lose this benefit when cooked. However, cooking a poisonous mushroom does not remove its harmful effects - the meal will still damage the player!

Satiation

Player satiety is how "hungry" or "well-fed" a player is, and has a maximum value of 1500. The satiation received from eating simple foods is shown in the table below. The satiation received from eating meals is "equal to the sum of its parts". The ingredients added to create the meal determine how much satiation and which class of nutrition a player receives. In addition, for every 100 satiation filled by consuming a meal, an additional 30 seconds passes before the player's satiety bar starts dropping again.

See also: Bread and Pie


Woodbucket filled


Flour flax


Dough flax







Baking is an advanced cooking method that revolves around dough, the creation of which requires some setup. A quern must be available, which requires metal tools to craft. Additionally, a clay oven should be set up for baking, as not all recipes can be baked in the firepit, and the results there are always subpar. Plus, a wooden bucket , a jug or a bowl is needed to be filled with water. Finally, a farm is required to consistently supply useful amounts of grain, as wild crops are nonrenewable, mature extremely slowly, and reset their growth after reaching maturity.

  • Saguaro and Honey provide health points to the player when consumed.

Basic Cooking

Simple cooking includes placing raw meat, bread dough, or cattail roots in the firepit. Roasting makes these 3 types of raw food edible. All other ingredients require a clay pot to be cooked.

  1. Open the quern GUI and add grain into the input slot on the left of the quern.
  2. Hold interact on the top of the quern to grind the grain into flour, which will appear in the output slot on the right of the quern.
    During later stages of the game, a windmill may be used to drive the quern.
  3. In the crafting grid, combine a bucket of water and flour to create dough. Each flour item will consume one unit of water from the bucket (1L).

Two foods can be baked at the moment: bread and pie . Both of them represent a significant advantage over consuming grain as porridge , and fully-filled pies can grant enormous nutrition with long spoilage times. Each serving of pie also halts the hunger meter for 30 seconds, greatly helping players with high hunger rates due to equipping heavy armor or offhand items.

  • Add water or honey with a filled bucket. Use LMB to add one portion, RMB to remove one portion.

Check the food preservation page to learn how to best store all those delicious meals!

Advanced Cooking Food Values

Meals have a 50% extra satiety bonus from the ingredients' total satiety.

Protein Satiation in Meal Vegetable Satiation in Meal Grain Satiation in Meal Fruit Satiation in Meal
Soy Bean 240 Roots: Carrot, Parsnip, Onion, Turnip 150 Flax 120 Currants, Blueberry 120
Egg 200 Cabbage 450 Rice 240 Cranberry 90
Poultry 375 Pumpkin 180 Rye 240 Saguarro 90
Red Meat 420 Mushrooms (Bolete, Field) 120 Spelt 240 Honey 80
Claypot Cooking (no real changes since version 1.12)




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