Clothes

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Clothes are decorative items that can be worn in several of the player's clothing slots. Clothes provide protection from cold depending on their condition. Clothes can be repaired by left-clicking a worn clothing item in the character screen with a flax twine for 10% or linen for 50%. Clothing slowly degrades over time, needing to be repaired about once per year. Clothes that reach 0% durability do not get destroyed.

Many clothing items can only be crafted by the Tailor player class. Tailors also receive a 10% bonus to armor durability.

Clothing types

There are 12 categories of clothing, based on which clothing slot an item can be equipped in.

Slot Clothing type
Head Headgear
Shoulder Shoulder gear
Upper body Shirts
Upper body over Coats
Lower body Pants
Feet Footwear
Neck Necklaces
Emblem Emblems
Face Masks
Arm Bracers
Hand Gloves
Waist Belts


Items
Resources  Beeswax Blasting powder Bone Bonemeal Candle Cattails Charcoal Clay Clay bricks Clear quartz Cloth Coke Compost Crushed resources Dry grass Egg Fat Feather Firewood Flax fibers Flax twine Flint Gems Herb bundles Hides Honeycomb Large gear section Leather Lime Mortar Parchment Papyrus Planks Potash Quicklime Refractory brick Resin Sail Sewing kit Shingles Stick Stones Stone bricks Termites
Metal  Metal Bits Chains Ingots Jonas parts Lamellae Metal scraps Metal parts Nuggets Ore Padlocks Plates Pounder caps Rusty gear Scales Scrap weapon kit Solder bar Temporal gear Tool heads
Seeds  Cattail root Crop seeds Papyrus root Tree seeds
Tools  Axe Chisel Cleaver Firestarter Hammer Helve hammer Hoe Ink and quill Knife Ore blasting bomb Pickaxe Plumb and Square Prospecting pick Saw Scythe Shears Shovel Sieve Soldering iron Tongs Wooden pan Wrench
Weapons  Arrow Beenade Bow Falx Sword Spear Sling Tuning spear
Consumables
Equipment
Transport  Glider Raft Crude oar
Miscellaneous  Book Game of Omok Tuning cylinder
Creative only  Stack randomizers


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