Armor/it: Difference between revisions
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'''Armor''' is used to protect the player from damage. There are many different kinds of armor that can be made of many different materials, from wood, all the way to [[ | '''Armor''' is used to protect the player from damage. There are many different kinds of armor that can be made of many different materials, from wood, all the way to [[Steel|steel]] plates. While each material provides increased protection and resistance, each kind of armor gives small, or not so small, debuffs to things like movement speed or hunger rate. | ||
__TOC__ | __TOC__ | ||
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{| class="wikitable" style="width: 800px;" | {| class="wikitable" style="width: 800px;" | ||
|+ | |+ | ||
!Image | |||
!Type | !Type | ||
!Upsides | !Upsides | ||
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!Source | !Source | ||
|- | |- | ||
|[[File:Improvised-armor.png|75px|thumb|center]] | |||
|[[Improvised body armor|Improvised]] | |[[Improvised body armor|Improvised]] | ||
| | | | ||
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|Wood + Grass | |Wood + Grass | ||
|- | |- | ||
|[[Lamellar armor|Lamellar]] | |[[File:Wooden-lamellar-armor.png|75px|thumb|center]] | ||
|[[Lamellar armor|Lamellar (Wood)]] | |||
| | | | ||
Protection: 65%<br> | Protection: 65%<br> | ||
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==== Leather ==== | ==== Leather ==== | ||
{| class="wikitable" style="width: 800px;" | {| class="wikitable" style="width: 800px;" | ||
!Image | |||
!Type | !Type | ||
!Upsides | !Upsides | ||
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!Source | !Source | ||
|- | |- | ||
|[[File:Jerkin-armor.png|75px|thumb|center]] | |||
|[[Leather jerkin|Jerkin]] | |[[Leather jerkin|Jerkin]] | ||
| | | | ||
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|Leather only | |Leather only | ||
|- | |- | ||
|[[Leather armor| | |[[File:Leather-armor.png|75px|thumb|center]] | ||
|[[Leather armor|Leather]] | |||
| | | | ||
Protection: 60%<br> | Protection: 60%<br> | ||
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==== Cloth ==== | ==== Cloth ==== | ||
{| class="wikitable" style="width: 800px;" | {| class="wikitable" style="width: 800px;" | ||
!Image | |||
!Type | !Type | ||
!Upside | !Upside | ||
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!Source | !Source | ||
|- | |- | ||
|[[File:Gambeson-armor-no-dye.png|75px|thumb|center|Can be dyed]] | |||
|[[Gambeson armor|Gambeson]] | |[[Gambeson armor|Gambeson]] | ||
| | | | ||
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|Linen Cloth | |Linen Cloth | ||
|- | |- | ||
|[[File:Tailored-gambeson-armor-no-dye.png|75px|thumb|center|Can be dyed]] | |||
|[[Tailored gambeson armor|Tailored gambeson]] | |[[Tailored gambeson armor|Tailored gambeson]] | ||
| | | | ||
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==== Metal based Armor Debuffs ==== | ==== Metal based Armor Debuffs ==== | ||
{| class="wikitable" style="width: 800px;" | {| class="wikitable" style="width: 800px;" | ||
!Image | |||
!Type | !Type | ||
!Downside | !Downside | ||
!Source | !Source | ||
|- | |- | ||
|[[File:Lamellar-armor-tin-bronze.png|75px|thumb|center|Tin bronze version]] | |||
|[[Lamellar armor|Lamellar]] | |[[Lamellar armor|Lamellar]] | ||
| | | | ||
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|Pelt, Lamellar | |Pelt, Lamellar | ||
|- | |- | ||
|[[File:Brigandine-armor-iron.png|75px|thumb|center|Iron version]] | |||
|[[Brigandine armor|Brigandine]] | |[[Brigandine armor|Brigandine]] | ||
| | | | ||
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|[[Leather jerkin|Jerkin]], Plate | |[[Leather jerkin|Jerkin]], Plate | ||
|- | |- | ||
|[[ | |[[File:Chainmail-armor-iron.png|75px|thumb|center|Iron version]] | ||
|[[Chain_armor|Chain]] | |||
| | | | ||
Healing rate: -10%<br> | Healing rate: -10%<br> | ||
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|[[Leather jerkin|Jerkin]], Chain | |[[Leather jerkin|Jerkin]], Chain | ||
|- | |- | ||
|[[File:Scale-armor-iron.png|75px|thumb|center|Iron version]] | |||
|[[Scale Armor|Scale]] | |[[Scale Armor|Scale]] | ||
| | | | ||
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Range Charge: -20%<br> | Range Charge: -20%<br> | ||
Movement Speed: -7%<br> | Movement Speed: -7%<br> | ||
|[[ | |[[Chain_armor|Chain armor]], Scale | ||
|- | |- | ||
|[[Plate | |[[File:Plate-armor-steel.png|75px|thumb|center|Steel version]] | ||
|[[Plate_armor|Plate]] | |||
| | | | ||
Healing rate: -33%<br> | Healing rate: -33%<br> | ||
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Range Charge: -20%<br> | Range Charge: -20%<br> | ||
Movement Speed: -17%<br> | Movement Speed: -17%<br> | ||
|[[ | |[[Chain_armor|Chain armor]], Plate | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!Image | |||
!Armor Type | !Armor Type | ||
!Broken | !Broken | ||
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!Pristine (High Damage tier resistance) | !Pristine (High Damage tier resistance) | ||
|- | |- | ||
|[[File:Blackguard-armor-fully-repaired.png|75px|thumb|center]] | |||
|[[Blackguard armor|Blackguard]] | |[[Blackguard armor|Blackguard]] | ||
|Protection: 40% | |Protection: 40% | ||
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Movement Speed: -12% | Movement Speed: -12% | ||
|- | |- | ||
|[[Forlorn armor|Forlorn]] | |[[File:Forlorn-hope-armor-fully-repaired.png|75px|thumb|center]] | ||
|[[Forlorn hope armor|Forlorn Hope]] | |||
|Protection: 40% | |Protection: 40% | ||
Flat Reduction HP: 0.25<br> | Flat Reduction HP: 0.25<br> | ||
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VeryGoodDog has compiled a [https://docs.google.com/spreadsheets/d/1-A6mKrrxCYrYdg3FKdw_13U9ls46fkl9rAF8Z7PE-0Y/edit?usp=sharing spread sheet] of all armors against all drifters. | VeryGoodDog has compiled a [https://docs.google.com/spreadsheets/d/1-A6mKrrxCYrYdg3FKdw_13U9ls46fkl9rAF8Z7PE-0Y/edit?usp=sharing spread sheet] of all armors against all drifters. | ||
{{-}} | |||
[[Category:Items{{#translation:}}]] | [[Category:Items{{#translation:}}]] | ||
[[Category:Armor{{#translation:}}]] | [[Category:Armor{{#translation:}}]] | ||
{{tnt|Items navbox}} | {{tnt|Items navbox}} | ||
{{tnt|Game navbox}} | {{tnt|Game navbox}} |
Revision as of 07:00, 4 June 2023
Armor is used to protect the player from damage. There are many different kinds of armor that can be made of many different materials, from wood, all the way to steel plates. While each material provides increased protection and resistance, each kind of armor gives small, or not so small, debuffs to things like movement speed or hunger rate.
Obtaining
All armor is accessible via crafting. Four non-metal armor types: Improvised, Wood Lamellae, Leather, and Gambeson do not require metal. The four metal armors Brigandine, Chain, Scale and Plate require metal plate and chain components crafted by smithing. The fifth type of metal armor, Lamellar, is made by casting Lamellae, which can only be constructed from metals that can be worked using the crucible, including copper and bronze.
Basic Armor Mechanics
The purpose of armor is protection. However, the armor model in Vintage Story is somewhat complex, with armor and damage tiers, relative and flat damage protection, and relative and flat damage loss by tier.
- Armor does not protect players from damage taken outside of combat, i.e. from falling, starving or poisoning.
- A full suit of armor includes three equipped components: Head, Body and Legs.
When a combat attack on a player occurs
- The armor slot receiving the damage is selected. Each slot has a different chance to be selected (head = 20%, body = 50%, legs = 30%.) If the player has not equipped armor in the slot selected for damage, then the player receives full damage.
- Armor tier and weapon/attack damage tier are compared. If the damage tier of the weapon (or mob) is higher than the armor tier, different sets of losses are chosen. If the damage tier of the weapon or attack is high enough to overpower the armor protection, then damage reduction benefits could be negated.
- Damage is calculated. If the damage tier of the weapon (or mob) is not higher than the armor tier: Flat damage reduction is applied first. Then, relative reduction (based on the percent protection granted by the armor type and material tier) is applied to further reduce the remaining damage.
- Damage losses are applied based on the damage tier.
Protection
It's important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of iron plate slows you down just as much as a full set of copper plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and affords more damage reduction when compared to black bronze, which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player.
Types of Armor
Wood
Image | Type | Upsides | Downsides | Source |
---|---|---|---|---|
Improvised |
Protection: 55% |
None | Wood + Grass | |
Lamellar (Wood) |
Protection: 65% |
Healing rate: -10% |
Pelt, Resin, Wood |
Leather
Image | Type | Upsides | Downsides | Source |
---|---|---|---|---|
Jerkin |
Protection: 40% |
None | Leather only | |
Leather |
Protection: 60% |
None | Leather + Twine |
Cloth
Image | Type | Upside | Downside | Source |
---|---|---|---|---|
Gambeson |
Protection: 70% |
Healing rate: -17% |
Linen Cloth | |
Tailored gambeson |
Protection: 75% |
Healing rate: -10% |
Linen Cloth or Dyed, Sewing kit |
Metal based Armor Debuffs
Image | Type | Downside | Source |
---|---|---|---|
Lamellar |
Healing rate: -10% |
Pelt, Lamellar | |
Brigandine |
Healing rate: -17% |
Jerkin, Plate | |
Chain |
Healing rate: -10% |
Jerkin, Chain | |
Scale |
Healing rate: -17% |
Chain armor, Scale | |
Plate |
Healing rate: -33% |
Chain armor, Plate |
Metal based armor
Armor Material | Tier | Lamellar | Brigandine | Chain | Scale | Plate (High Damage tier resistance) |
---|---|---|---|---|---|---|
Copper | 1 |
Protection: 75% |
Protection: 78%
Flat reduction HP: 1 |
Protection: 80% |
Protection: 84% |
Protection: 90% |
Gold | 1 | N/A | N/A |
Protection: 82% |
N/A |
Protection: 90% |
Silver | 2 | N/A | N/A |
Protection: 82% |
N/A |
Protection: 92% |
Bismuth Bronze | 2 |
Protection: 76% |
Protection: 79% |
Protection: 81% |
Protection: 85% |
Protection: 94% |
Tin Bronze | 2 |
Protection: 77% |
Protection: 80% |
Protection: 82% |
Protection: 86% |
Protection: 92% |
Black Bronze | 2 |
Protection: 78% |
Protection: 81% |
Protection: 83% |
Protection: 87% |
Protection: 95% |
Iron | 3 | N/A |
Protection: 82% |
Protection: 84% |
Protection: 88% |
Protection: 96% |
Meteoric Iron | 3 | N/A |
Protection: 82% |
Protection: 84% |
Protection: 88% |
Protection: 96% |
Steel | 4 | N/A |
Protection: 84% |
Protection: 86% |
Protection: 90% |
Protection: 97% |
Exclusive Armor
Image | Armor Type | Broken | Damaged | Pristine (High Damage tier resistance) |
---|---|---|---|---|
Blackguard | Protection: 40%
Flat Reduction HP: 0.25 Protection Tier: 1 Healing rate: -17% |
Protection: 75%
Flat Reduction HP: 0.5 Protection Tier: 1 Healing rate: -18% |
Protection: 96%
Flat Reduction HP: 1.7 Protection Tier: 3 Healing rate: -20% | |
Forlorn Hope | Protection: 40%
Flat Reduction HP: 0.25 Protection Tier: 1 Healing rate: -17% |
Protection: 90%
Flat Reduction HP: 1.5 Protection Tier: 1 Healing rate: -17% |
Protection: 96%
Flat Reduction HP: 1.7 Protection Tier: 3 Healing rate: -17% |
When it comes to armor, plate is the most protective and has the highest flat damage reduction: a player wearing a full set of steel plate armor should receive close to zero damage from most types of attack. But plate armor slows the player considerably and makes it difficult to use ranged weapons. Plate is also the most expensive to create, as it requires plates on top of chainmail, which is added to a leather jerkin. Please note: the leather jerkin is a component for Brigandine, Chain, Scale, and Plate armors, while the Leather Armor is a "finished armor". Both items can be worn as armor, but they offer very different protective values.
Technical
The armor system is extremely complicated, with eight variables governing each armor piece's protection properties. The most important variables are relative and flat protection, and protection tier. Those three numbers are most of what changes between armors. In total the variables are:
- Protection tier
- Relative protection
- Per tier relative protection loss for high damage tier
- Per tier relative protection loss for low damage tier
- Flat damage reduction
- Per tier flat damage reduction loss for high damage tier
- Per tier flat damage reduction loss for low damage tier
- Relative protection
- High damage tier resistant
Protection tier
Relative Protection Loss
Levels of Protection | ||||||
---|---|---|---|---|---|---|
Levels of Damage | 0 | 1 | 2 | 3 | 4 | |
1 | -18% | -6% | -6% | -6% | -6% | |
2 | -33% | -21% | -9% | -9% | -9% | |
3 | -48% | -36% | -24% | -12% | -12% | |
4 | -63% | -51% | -39% | -27% | -15% |
Flat Damage Reduction
Levels of Protection | ||||||
---|---|---|---|---|---|---|
Levels of Damage | 0 | 1 | 2 | 3 | 4 | |
1 | -20% | -10% | -10% | -10% | -10% | |
2 | -40% | -30% | -20% | -20% | -20% | |
3 | -60% | -50% | -40% | -30% | -30% | |
4 | -80% | -70% | -60% | -50% | -40% |
High damage tier resistant
High Damage Tier Protection halves the 15% protection loss.(It fully works with the Steel Plate Armor.)
VeryGoodDog has compiled a spread sheet of all armors against all drifters.
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