Clothes: Difference between revisions

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(Changed section headings from level 3 to level 2; started "clothing sets" section)
(Rewrote Usage section with more specific details and references)
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== Usage ==
== Usage ==


Besides changing the player's appearance, some clothing items also provide warmth, which protects the player from the cold. As clothing slowly degrades over time, its condition changes from "Good" to "Worn", "Heavily worn", "Tattered", "Heavily tattered", and "Terrible". More heavily damaged clothing provides less warmth.
=== Warmth ===
:''Main page: {{ll|Temperature#Body_temperature|Body temperature}}''


Clothes can be repaired by left-clicking a worn clothing item in the character screen with a [[linen|flax twine]] for 10% or [[linen]] for 50% of their total durability. Clothes need to be repaired about once per year. Clothes that reach 0% durability do not get destroyed, but provide no warmth benefit.
Wearing warm clothes protects the player from the cold. Without clothing, players begin to take damage from the cold when the outside temperature is below 0°C (with default world settings). Each piece of worn clothing offsets the effective temperature by the amount shown in green when hovering your mouse pointer over the item.
<!-- TODO: specifics of warmth calculation, how clothing damage affects its warmth value, how warmth reduces cold damage
 
TODO: Does clothing degrade over time, or only while it's worn? -->
For example, if the player wears a full set of {{ll|Fur clothing set|fur clothes}} in "Good" condition, the combined warmth buff will be 3 + 2 + 1.5 = +6.5°C, allowing the player to withstand outside temperatures as cold as -6.5°C without taking damage.
 
Hovering over a clothing item also shows its condition, and its max warmth. The warmth value is calculated from the max warmth and condition using this function:<ref><code>GetWarmth()</code> in <code>ItemWearable.cs()</code></ref>
 
<code>warmth = maxWarmth * min(2*condition, 100%)</code>
 
Clothing with 50% or more condition gives its max warmth value. Below 50% condition, warmth decreases as condition degrades, and is reduced to +0°C at 0% condition.
 
=== Damage and repair ===
 
Clothes slowly degrade while being worn<ref><code>updateWearableConditions()</code> in <code>ItemWearable.cs()</code></ref>, decreasing their condition by 100% after 54 days, or 6 months (with default world settings). Clothes don't degrade while not being worn, or while the player is standing still.
 
Damaged clothing can be repaired by 10% using {{ll|Twine|flax twine}}, by 50% using {{ll|Linen|linen}}, or by 75% using a {{ll|Sewing_kit|sewing kit}}. To do so, hold the repair item with your mouse pointer and left-click the clothing item in your inventory or character screen.
 
Clothes don't take damage from enemy attacks, unlike armor. Clothes which reach 0% condition don't get destroyed, but offer no warmth bonus.
 
Because 4 twine can be crafted into 1 linen sheet, it's more efficient to use linen sheets or sewing kits for repair instead of twine. Clothing condition doesn't affect warmth until it reaches 50%, so repairing isn't necessary before then. To conserve materials, you can take off warm clothes during the summer months, when cold isn't a problem.


== Clothing types ==
== Clothing types ==
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[[Category:Clothes{{#translation:}}]]
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Revision as of 06:56, 2 October 2024

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This page is under construction.
This page is being created, or is in the process of extensive expansion or major restructuring. Until this notice is removed, please do not translate this page. Expect the content of this page to change significantly.


Other languages:
The character screen showing the default clothing worn by the Commoner class
Clothing UI

Clothes are decorative items that can be worn in several of the player's clothing slots. Clothes provide protection from cold depending on their condition.

Obtaining

Some clothes can be crafted using cloth , leather , or other materials. Most clothes are not craftable, and can only be found as loot in ruins , or bought from traders . Players are given a set of starter clothes for free when they choose their class .

Many clothing items can only be crafted by the Tailor player class. Tailors also receive a 10% bonus to armor durability.

Usage

Warmth

Main page: Body temperature

Wearing warm clothes protects the player from the cold. Without clothing, players begin to take damage from the cold when the outside temperature is below 0°C (with default world settings). Each piece of worn clothing offsets the effective temperature by the amount shown in green when hovering your mouse pointer over the item.

For example, if the player wears a full set of fur clothes in "Good" condition, the combined warmth buff will be 3 + 2 + 1.5 = +6.5°C, allowing the player to withstand outside temperatures as cold as -6.5°C without taking damage.

Hovering over a clothing item also shows its condition, and its max warmth. The warmth value is calculated from the max warmth and condition using this function:[1]

warmth = maxWarmth * min(2*condition, 100%)

Clothing with 50% or more condition gives its max warmth value. Below 50% condition, warmth decreases as condition degrades, and is reduced to +0°C at 0% condition.

Damage and repair

Clothes slowly degrade while being worn[2], decreasing their condition by 100% after 54 days, or 6 months (with default world settings). Clothes don't degrade while not being worn, or while the player is standing still.

Damaged clothing can be repaired by 10% using flax twine , by 50% using linen , or by 75% using a sewing kit . To do so, hold the repair item with your mouse pointer and left-click the clothing item in your inventory or character screen.

Clothes don't take damage from enemy attacks, unlike armor. Clothes which reach 0% condition don't get destroyed, but offer no warmth bonus.

Because 4 twine can be crafted into 1 linen sheet, it's more efficient to use linen sheets or sewing kits for repair instead of twine. Clothing condition doesn't affect warmth until it reaches 50%, so repairing isn't necessary before then. To conserve materials, you can take off warm clothes during the summer months, when cold isn't a problem.

Clothing types

There are 12 categories of clothing, based on which clothing slot an item can be equipped in.

Slot Clothing type
Head Headgear
Shoulder Shoulder gear
Upper body Shirts
Upper body over Coats
Lower body Pants
Feet Footwear
Neck Necklaces
Emblem Emblems
Face Masks
Arm Bracers
Hand Gloves
Waist Belts

Clothing sets

"Clothing sets" are sets of clothing items which can be equipped at the same time, and share similar names. These also usually have related appearances, recipes, and flavor text. There are many clothing sets in the game, including but not limited to:

  • Fur clothing set
  • Rawhide clothing set
  • Reindeer herder clothing set
  • Class starter clothing sets
    • Commoner
    • Hunter
    • Malefactor
    • Clockmaker
    • Blackguard
    • Tailor
  • Merchant
  • Minstrel
  • Temptress
  • Nomad
  • Squire
  • Shepherd
  • Prince
  • Prisoner
  • Jailor
  • Peasant
  • Lackey
  • Messenger
  • Great Steppe
  • Aristocrat
  • Fortune teller
  • Forlorn Hope
  • Marketeer
  • Rotwalker
  • King
  • Rotten king
  • Barber surgeon
  • Miner
  • Noble
  • Deep noble
  • Forgotten noble
  • Survivor
  • Scribe
  • Alchemist
  • ...
  1. GetWarmth() in ItemWearable.cs()
  2. updateWearableConditions() in ItemWearable.cs()


Items
Resources Beeswax.pngBeeswaxBlastingpowder.pngBlasting powderBone.pngBoneBonemeal.pngBonemealCandle.pngCandleCattailtops.pngCattailsCharcoal.pngCharcoalClay-blue.pngClayRawbrick-fire.pngClay bricksClearquartz.pngClear quartzCloth-plain.pngClothCoke.pngCokeCompost.pngCompostCrushed-quartz.pngCrushed resourcesDrygrass.pngDry grassEgg-chicken.pngEggFat.pngFatFeather.pngFeatherFirewood.pngFirewoodFlaxfibers.pngFlax fibersFlaxtwine.pngFlax twineFlint.pngFlintGem-emerald-rough.pngGemsHerbbundle-basil.pngHerb bundlesHide-raw-large.pngHidesHoneycomb.pngHoneycombLargegearsection.pngLarge gear sectionLeather-plain.pngLeatherLime.pngLimeMortar.pngMortarPaper-parchment.pngParchmentPapyrustops.pngPapyrusPlank-oak.pngPlanksPotash.pngPotashQuicklime.pngQuicklimeRefractorybrick-fired-tier1.pngRefractory brickResin.pngResinSail.pngSailSewingkit.pngSewing kitShingle-burned-blue.pngShinglesStick.pngStickStone-granite.pngStonesStonebrick-granite.pngStone bricksInsect-termite.pngTermites
Metal Metalbit-iron.pngMetal BitsMetalchain-iron.pngChainsIngot-iron.pngIngotsNightvisionupgrades-nightvisionlens1.pngJonas partsMetallamellae-iron.pngLamellaeMetal-scraps.pngMetal scrapsMetal-parts.pngMetal partsMetalbit-iron.pngNuggetsOre-bountiful-nativecopper-basalt.pngOrePadlock-iron.pngPadlocksMetalplate-iron.pngPlatesPoundercap-iron.pngPounder capsGear-rusty.pngRusty gearMetalscale-iron.pngScalesScrapweaponkit.pngScrap weapon kitSolderbar.pngSolder barGear-temporal.pngTemporal gearPickaxehead-iron.pngTool heads
Seeds Cattailroot.pngCattail rootSeeds-flax.pngCrop seedsPapyrusroot.pngPapyrus rootTreeseed-oak.pngTree seeds
Tools Axe-copper.pngAxeChisel-copper.pngChiselCleaver-copper.pngCleaverFirestarter.pngFirestarterHammer-copper.pngHammerHelvehammer-bismuthbronze.pngHelve hammerHoe-copper.pngHoeInkandquill.pngInk and quillKnife-copper.pngKnifeOreblastingbomb.pngOre blasting bombPickaxe-copper.pngPickaxePlumbandsquare.pngPlumb and SquareProspectingpick-copper.pngProspecting pickSaw-iron.pngSawScythe-copper.pngScytheShears-copper.pngShearsShovel-copper.pngShovelSieve-linen.pngSieveSolderingiron.pngSoldering ironTongs.pngTongsPan-wooden.pngWooden panWrench-copper.pngWrench
Weapons Arrow-flint.pngArrowBeenade-opened.pngBeenadeBow-simple.pngBowBlade-falx-copper.pngFalxSword-copper.pngSwordSpear-copper.pngSpearSling.pngSlingSpear-hacking.pngTuning spear
Consumables
Equipment
Transport Glider.pngGliderBoat-raft-pine.pngRaftOar-crude-pine.pngCrude oar
Miscellaneous Book-normal-brickred.pngBookOmoktabletop.pngGame of OmokTuningcylinder-1.pngTuning cylinder
Creative only Stackrandomizer-ingot.pngStack randomizers


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