Classes/de: Difference between revisions
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Revision as of 11:15, 14 August 2023
This page was last verified for Vintage Story version 1.16.4.
Since version 1.14 of the game, players can choose to play as one of a number of different classes at the start of a new world, each with tied in buffs, debuffs, and some with exclusive crafting recipes.
Wie man eine Klasse wählt
Nachdem einer neuen Welt beigetreten wurde, wird dem Spieler das Charakterkreationsfenster präsentiert. Hier kann der Spieler eine von 6 Klassen wählen.
Der Spieler kann auch .charsel
in das Nachrichten-Fenster eingeben um wieder das Charakterkreationsfenster zu erreichen, jedoch funktioniert dies nur einmal! Falls du deine Klasse auf einem Multiplayer-Server neu wählen musst, wende dich an den Server-Admin und bitte ihn, den Befehl /player [name] allowcharselonce
für dich auszuführen, wonach du den genannten Befehl verwenden kannst.
Klassen und Eigenschaften
As of 1.16.5, the following classes are available:
Die folgenden Klassen sind derzeit vorhanden.
- "Leave behind your old life. Crawl into the new world"
- "Commoners are generalists from a multitude of backgrounds. While they have no defining skills or strengths to speak of, they also lack the weaknesses of those who specialize."
The Commoner class is the default class of the game, often considered as the "Allrounder" class. It's usually recommended for new players looking to get the hang of the game as it lacks any positive or negative traits.
Starting Clothes | |
---|---|
Commoner shirt | |
Commoner coat | |
Commoner gloves | |
Commoner trousers | |
Commoner Boots |
Jäger
Die Klasse der Jäger hat die einzigartige Fähigkeit, den groben Bogen und Pfeile sowie den Recurve-Bogen herzustellen. Jäger sind geübt darin, Tiere aus der Ferne zu erlegen und sie effizient zu ernten.
- Zusätzliche positive und negative Eigenschaften
- Fokussiert (Fernkampfschaden +20%, Fernkampf-Genauigkeit +30%)
- Findig (+25% Geschwindigkeit beim Ausnehmen von Tieren, +10% Tierplünderung)
- Leichtfüßig (+10% schnelleres Laufen.)
- Bogenmacher (Exklusive Fertigung roher Bogen und Pfeile)
- Weitsichtig (-15% Nahkampfschaden)
- Klaustrophobie (-15% Ertrag bei Erzen, -10% Abbaugeschwindigkeit)
- "Loose the arrow, kill the beast."
- "Hunters are ranged specialists that excel in the wild forests, plains and mountains. They struggle in the confined tunnels of the underground."
The Hunter class has the unique ability to craft the crude bow and arrows as well as the recurve bow. Hunters are proficient at killing animals from range and harvesting them efficiently.
- Additional Positive and Negative Traits
- Focused (+20% ranged damage, +30% ranged accuracy)
- Resourceful (+10% animal loot, +25% animal harvesting speed)
- Fleetfooted (+10% walk speed)
- Bowyer (Exclusive craftable crude bows and crude arrows)
- Farsighted (-15% melee damage)
- Claustrophobic (-15% ore drop rate, -10% mining speed)
Starting Clothes | |
---|---|
Hunter cape | |
Hunter face mask | |
Hunter poncho | |
Hunter shirt | |
Hunter coat | |
Hunter gloves | |
Hunter leggings | |
Hunter boots |
Übeltäter
Die Übeltäter Klasse ist schwach und gebrechlich, hat jedoch enorme Vorteile auf Nahrungssuche in der Wildnis und beim Finden von gesprungenen Tonkrugen. Sie haben die einzigartige Fähigkeit, die Schleuder zu fertigen, eine alternative Fernkampfwaffe.
- Zusätzliche positive und negative Eigenschaften
- Wildbeuter (+10% Ertrag bei Nahrungssuche1, +20% Ertrag bei Wildpflanzen)
- Langfinger (+15% Beuterate, +10% mehr rostige Zahnräder, 12% Chance auf Erhalt eines rissigen Gefäßes)
- Verstohlen (-35% Suchradius bei Tieren)
- Improvisationstalent (Exklusive Fertigung Schleuder)
- Gebrechlich (-2,5 Lebenspunkte, -25% Fernkampfreichweite)
- Nervös (-15% Nahkampfschaden)
- "Terrible things are done in the heart of despair. She is gone, but you remain."
- "Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might have missed. A heavy conscience leads to weakness in combat, however."
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
- Additional Positive and Negative Traits
- Forager (+10% loot from foraging1, +20% wild crop drop rate)
- Pilferer (+15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels)
- Furtive (-35% animal seeking range)
- Improviser (Exclusive craftable sling)
- Frail (-2.5 health points, -25% ranged distance)
- Nervous (-15% melee damage)
Uhrmacher
Die Uhrmacherklasse verursacht hohen Schaden gegen Mechanische, ist aber gebrechlich und verursacht weniger Schaden gegen alles andere.
- Zusätzliche positive und negative Eigenschaften
- Präzise (+25% Schaden gegen Mechanische)
- Technisch (-1 temporales Zahnrad, um Translokatoren zu reparieren)
- Leichtfüßig (+10% schnelleres Laufen)
- Gebrechlich (-2.5 Lebenspunkte, -25% Fernkampfreichweite)
- Nervös (-15% Nahkampfschaden)
- "The machines never stop ticking down there. You've seen to that. You can hear them in your sleep."
- "Clockmakers are masters of precision and systems. They can easily dismantle or repair machinery, but they have no stomach for violence."
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
- Additional Positive and Negative Traits
- Precise (+25% damage against mechanicals)
- Technical (-1 temporal gear cost to repair translocators)
- Fleetfooted (+10% walk speed)
- Tinkerer (Exclusive craftable device to tame locusts)
- Frail (-2.5 health points, -25% ranged distance)
- Nervous (-15% melee damage)
Starting Clothes | |
---|---|
Clockmaker shirt | |
Clockmaker tunic | |
Clockmaker apron | |
Clockmaker wristguard | |
Clockmaker belt | |
Clockmaker pants | |
Clockmaker shoes |
Wächter
Der Wächter ist ein ausdauernder Kämpfer, wird aber schneller hungriger und ist weniger effizient im Abbau von Nahrung. Sie haben die einzigartige Fähigkeit, das Wächterkurzschwert und Schild zu fertigen.
- Zusätzliche positive und negative Eigenschaften
- Soldat (+30% Nahkampfschaden, +15% Rüstungshaltbarkeit, +25% Laufgeschwindigkeit)
- Abgehärtet (+10% Erzabbaugeschwindigkeit, +5 Lebenspunkte)
- Erbarmungslos (Exklusiv herstellbares Wächterkurzschwert and Schild des Wächters)
- Gefräßig (+30% Hungerrate)
- Kurzsichtig (-15% Fernkampfschaden)
- Schwere Hände (-10% Ertrag aus rissigen Gefäßen, -15% Ertrag bei Nahrungssuche1, -20% Ertrag bei Wildpflanzen)
- "Fight if you must. Kill if you must. Don't look away. A hard gaze on life will see you through."
- "Blackguards are fierce soldiers that thrive in a close-ranged skirmish, but a life of conflict has its downsides. They have no talent for delicate work and need more food to maintain their strength."
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield.
- Additional Positive and Negative Traits
- Soldier (+30% melee damage, +15% armor durability, +25% movement speed)
- Hardy (+10% mining speed, +5 health points)
- Merciless (Exclusive craftable Blackguard Shortsword and Blackguard Square Shield)
- Ravenous (+30% hunger rate)
- Nearsighted (-15% ranged damage)
- Heavyhanded (-10% loot from cracked vessels, -15% loot from foraging1, -20% wild crop drop rate)
Starting Clothes | |
---|---|
Blackguard shirt | |
Blackguard pin | |
Blackguard belt | |
Blackguard leggings | |
Blackguard shoes |
Schneider
Der Schneider kann eine Vielzahl von einzigartigen Kleidungsstücken herstellen und Kleidung effizienter reparieren.
- Zusätzliche positive und negative Eigenschaften
- Tuchmacher (Exklusive Fertigung; Nähzeug und verschiedene Kleidungsstücke, einschließlich Winterkleidung)
- Ausbesserer (+10% Rüstungshaltbarkeit)
- Bürgerlich (-10% Ertrag bei Nahrungssuche1)
- Schwach (-2 Lebenspunkte, -10% Abbaugeschwindigkeit)
- Freundlich (-10% Tierbeute, -25% Geschwindigkeit beim Ausnehmen von Tieren)
- "Making a fitting garb, so we may walk with grace once more."
- "Tailors provide stylish clothes and clothing repairs to stay warm during the winter months. A lifetime spent in the city leaves them ill-prepared for some hardships of nature."
The Tailor can craft a variety of unique clothing, and repair clothing more efficiently.
- Additional Positive and Negative Traits
- Clothier (Exclusive craftables; sewing kit and various clothing , including winter clothes)
- Mender (+10% armor durability)
- Civil (-10% loot from foraging1)
- Weak (-2 health points, -10% mining speed)
- Kind (-10% animal loot, -25% harvesting speed)
Starting Clothes | |
---|---|
Tailor face mask | |
Tailor blouse | |
Tailor jacket | |
Tailor belt | |
Tailor needle puff | |
Tailor glove | |
Tailor trouser | |
Tailor shoes |
- Notes
1
Items affected by the foraging bonus include:
- Berries
- Saguaro fruit
- Mushrooms
- Resin
- Sticks
Video Tutorials
Detaillierter Blick auf die mit Version 1.14 eingeführten Klassen |
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Detailed look at the classes introduced with version 1.14 |
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Wiki Navigation | |
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Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking |